babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 leather armour a +0 hand axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (49, 0, D) a staff of earth (49, 1, D) a ring of poison resistance (49, 12, D) a phantom mirror (49, 24, D) a +4 ring of evasion (49, 36, D) a phial of floods (49, 37, D) the +2 leather armour of the Gravedigger {*Corrode +Blink Dex+4 Slay+3} Dex: It affects your dexterity (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). +Blink: It lets you blink. *Corrode: It may corrode you when you take damage. (50, 0, D) the +3 long sword "Mez Nasm" {flame, SInv} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. SInv: It lets you see invisible. (50, 1, D) a +2 chain mail of poison resistance (50, 12, D) the +7 mace of the Eggplant {drain, Int+2} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+2). (50, 13, D) a +2 scale mail of fire resistance (50, 24, D) a staff of conjuration (50, 25, D) a staff of earth (50, 27, D) a +1 great sword of flaming (50, 36, D) a staff of earth (50, 37, D) an amulet of the acrobat (50, 41, D) a +0 flail (51, 0, D) a +2 hand axe of electrocution (51, 1, D) a staff of poison (51, 13, D) a staff of air (51, 15, D) +0 shadow dragon scales a shadow dragon corpse (51, 24, D) a +1 scale mail of willpower (51, 25, D) the +8 morningstar of Precise Incision {protect, Str+2} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+2). (51, 36, D) a +0 vorpal hand axe (51, 37, D) a +4 short sword of venom a staff of conjuration (51, 41, D) a +0 short sword (52, 0, D) a condenser vane (inert) (52, 1, D) a +6 ring of strength (52, 12, D) a +2 trident of venom (52, 13, D) the amulet of Duops {Faith Dex+8} [amulet of faith] It allows you to gain divine favour quickly. Dex: It affects your dexterity (+8). (52, 25, D) a staff of poison (52, 28, D) a +0 great sword of flaming (52, 29, D) a +0 great sword of flaming (52, 36, D) a +9 vorpal broad axe (52, 37, D) a +0 war axe of venom (52, 39, D) a +0 dagger a +0 robe (52, 40, D) a +0 dagger a +0 robe (53, 0, D) a +1 chain mail of willpower (53, 1, D) a +1 flail of holy wrath (53, 12, D) a +1 ring mail of positive energy (53, 13, D) a staff of fire (53, 24, D) a +0 scimitar of flaming (53, 25, D) a ring of fire (53, 26, D) the +4 halberd of Qoejeqe {vorpal, Stlth+} It inflicts extra damage upon your enemies. Stlth: It makes you more stealthy. (53, 37, D) a +4 ring mail of positive energy (54, 0, D) a manual of Unarmed Combat (54, 1, D) the +7 war axe of Disgust {distort, MP+9 Str+6 Dex+3 Stlth-} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Str: It affects your strength (+6). Dex: It affects your dexterity (+3). MP: It affects your magic capacity (+9). Stlth: It makes you less stealthy. (54, 12, D) the +6 long sword of Excruciating Pain {vorpal, Will- Str+4 Dex+5} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). Dex: It affects your dexterity (+5). Will: It decreases your willpower. (54, 13, D) a +1 vorpal battleaxe (54, 24, D) a phantom mirror (54, 25, D) a +2 mace of protection (55, 0, D) an Everburning Encyclopedia (55, 1, D) a +3 ring mail of positive energy (55, 13, D) a staff of cold (55, 24, D) a box of beasts (60, 36, D) a +2 great sword of flaming (60, 42, D) a +2 great sword of flaming (61, 0, D) a +1 long sword of flaming (61, 12, D) a +0 dagger (61, 13, D) a +0 mace (61, 16, D) a +2 antimagic hand axe (61, 29, D) a +0 short sword a +0 leather armour (61, 37, D) the +5 short sword of Woe {vorpal, rElec rF+ rN+ Str+3} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). rF: It protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. (61, 40, D) a +1 great sword of flaming the +9 double sword of Nolab {vorpal, Contam rN++ Dex+2} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). rN: It greatly protects you from negative energy. Contam: It causes magical contamination when unequipped. (62, 1, D) a staff of conjuration (62, 9, D) a +4 ring of evasion (62, 11, D) a +0 trident (62, 12, D) a +0 flail (62, 17, D) a phial of floods (62, 27, D) a +0 scythe a +0 robe a +2 shortbow of flaming (62, 36, D) a staff of earth (62, 37, D) a staff of poison (63, 0, D) a +3 great sword of electrocution (63, 8, D) the ring "Dixinusee" {Fly SInv Stlth+} [ring of flight] SInv: It lets you see invisible. Fly: It grants you flight. Stlth: It makes you more stealthy. (63, 17, D) a staff of poison (63, 26, D) a +3 vampiric battleaxe (63, 27, D) a +0 battleaxe a +2 robe of willpower a staff of conjuration (63, 28, D) a +0 dagger a +0 robe (63, 29, D) a +0 scimitar of flaming a +0 robe (63, 31, D) a +2 flail of protection a +0 chain mail of poison resistance (63, 36, D) a +2 scale mail of willpower (63, 37, D) a ring of fire (64, 16, D) the ring "Ysus" {Ice Dex+3} [ring of ice] It enhances your ice magic. Dex: It affects your dexterity (+3). rF: It makes you vulnerable to fire. rC: It protects you from cold. (64, 26, D) a +0 broad axe of electrocution (64, 27, D) a +2 battleaxe of freezing (64, 28, D) a +4 quarterstaff of chaos a +0 cloak (64, 29, D) a +0 dagger of speed a +0 robe (65, 26, D) a lightning rod (4/4) (68, 0, D) a staff of air (69, 36, D) a ring of protection from cold (70, 8, D) a +2 scale mail of poison resistance (70, 37, D) a +1 shortbow of freezing (71, 8, D) a +2 spear of flaming (71, 11, D) a +0 scimitar a +0 robe (71, 16, D) a ring of flight (71, 17, D) a staff of poison (71, 26, D) a box of beasts (71, 36, D) a +0 halberd of freezing (71, 37, D) a tin of tremorstones (1/2) (72, 8, D) a staff of poison (72, 9, D) a +5 flail of holy wrath (72, 16, D) a ring of positive energy (72, 17, D) a staff of death (72, 36, D) a box of beasts (72, 37, D) a staff of death (73, 1, D) a +2 vorpal quarterstaff (73, 16, D) a +2 hand axe of venom (73, 26, D) the +4 scale mail of Wicked Creativity {-Cast Regen+ Str+3} Str: It affects your strength (+3). -Cast: It prevents spellcasting. Regen: It increases your rate of health regeneration. (73, 37, D) the +10 arbalest of Gisepna {flame, Str+4} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+4). (75, 1, D) a +1 rapier of draining