babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 leather armour a +0 hand axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (61, 16, D) a ring of poison resistance (61, 19, D) a +0 quarterstaff a +0 robe (61, 26, D) the +15 plate armour "Tuusynwi" {rF+} rF: It protects you from fire. (62, 0, D) a box of beasts (62, 1, D) a +5 fustibalus (62, 7, D) a ring of positive energy (62, 8, D) a staff of death (62, 9, D) a phial of floods (62, 16, D) a staff of earth (62, 17, D) a +1 spectral giant club (62, 18, D) a +0 dagger a +0 robe a +2 buckler (62, 19, D) a +0 spear (62, 26, D) a staff of cold (62, 27, D) the ring of Starshine {rElec rPois rCorr Stlth+} [ring of resist corrosion] rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (63, 8, D) the amulet "Daib" {RegenMP Fragile rPois Dex+2} [amulet of magic regeneration] It increases your rate of magic regeneration. Dex: It affects your dexterity (+2). rPois: It protects you from poison. Fragile: It will be destroyed if unequipped. (63, 17, D) a +2 vorpal morningstar (63, 18, D) a +0 short sword a +0 robe a +0 buckler (63, 21, D) a +0 rapier a +0 robe (63, 26, D) a lightning rod (4/4) (63, 30, D) an ugly thing skeleton (63, 31, D) an ugly thing skeleton (64, 16, D) a staff of fire (64, 17, D) a staff of fire (64, 26, D) a staff of air (65, 26, D) the ring of Disaster {+Blink rF+ SInv} [ring of see invisible] rF: It protects you from fire. SInv: It lets you see invisible. +Blink: It lets you blink. (68, 0, D) a +5 vampiric demon trident (69, 0, D) a ring of wizardry (69, 36, D) a staff of cold (70, 36, D) a book of Maledictions (70, 37, D) a staff of air (71, 8, D) a +4 trident of venom (71, 16, D) a +0 scythe of venom (71, 17, D) a +1 plate armour of cold resistance (71, 26, D) a staff of death (71, 27, D) the ring "Jaotiun" {rCorr Int+6} [ring of intelligence] Int: It affects your intelligence (+6). rCorr: It protects you from acid and corrosion. (71, 36, D) the macabre finger necklace {rN+} [amulet of nothing] It enables you to equip an extra ring. rN: It protects you from negative energy. (71, 37, D) an amulet of the acrobat (72, 9, D) a +6 great mace of holy wrath (72, 16, D) a lightning rod (4/4) (72, 17, D) a +3 chain mail of willpower (72, 28, D) a +0 spear (72, 30, D) a +0 dire flail a +0 robe (72, 36, D) a +4 spectral quarterstaff (72, 37, D) the +8 scimitar of Fucudif {freeze, Will+ Int+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). Will: It increases your willpower. (73, 17, D) the ring "Fuafoa" {Ice +Blink rElec MP+9 Str-2} [ring of ice] It enhances your ice magic. Str: It affects your strength (-2). rF: It makes you vulnerable to fire. rC: It protects you from cold. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). +Blink: It lets you blink. (73, 30, D) a +0 battleaxe (still there?) a +0 robe (still there?) (73, 36, D) the Reference Book on Ashen Transformation Spells Type Level Known a - Ice Form Ice/Transmutation 4 yes b - Petrify Transmutation/Earth 4 no c - Iron Shot Conjuration/Earth 6 no (73, 37, D) a Fen Folio (73, 38, D) a death scarab corpse (75, 1, D) a staff of conjuration