babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 hand axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 leather armour (49, 36, D) a book of Spectacle (49, 37, D) the +0 flail of Articulation {drain, rF+ rCorr Int-2} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (-2). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. (50, 37, D) a piece from Xom's chessboard (15/15) (51, 36, D) a lightning rod (3/4) (51, 37, D) an amulet of reflection (52, 36, D) a +2 vorpal halberd (52, 37, D) a +2 robe of cold resistance (53, 36, D) an amulet of the acrobat (53, 37, D) 4 scrolls of enchant armour (54, 36, D) the amulet of Duto {Acrobat rC++ Dex+3} [amulet of the acrobat] It increases your evasion while moving and waiting. Dex: It affects your dexterity (+3). rC: It greatly protects you from cold. (59, 36, D) a piece from Xom's chessboard (15/15) (60, 36, D) a +6 plate armour of ponderousness (60, 37, D) the amulet of Kyhet {Faith Harm rF+} [amulet of faith] It allows you to gain divine favour quickly. rF: It protects you from fire. Harm: It increases damage dealt and taken. (60, 42, D) a +0 morningstar a naga skeleton (61, 0, D) a +0 scale mail of poison resistance (61, 8, D) a +1 hand axe of venom (61, 16, D) a +1 hand crossbow of flaming (61, 26, D) a staff of earth (61, 36, D) a +2 robe of positive energy (61, 40, D) a guardian serpent skeleton (61, 42, D) a water moccasin skeleton (61, 44, D) an adder skeleton (62, 0, D) a +6 ring of strength (62, 16, D) a +3 dagger of protection (62, 26, D) the +3 flail of Incongruity {vorpal, Will+ rCorr} It inflicts extra damage upon your enemies. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (62, 36, D) a staff of air (62, 37, D) a staff of air (62, 42, D) a +0 spear (62, 43, D) a +0 flail a +0 robe a +0 kite shield a naga skeleton (62, 44, D) a +0 short sword of speed a naga skeleton (63, 0, D) a +1 great mace of protection (63, 8, D) a +2 vorpal trident (63, 16, D) a +2 whip of venom (63, 17, D) a +0 great sword of holy wrath (63, 26, D) a staff of air (63, 27, D) a +1 vorpal fustibalus (63, 36, D) a book of the Warp (64, 16, D) a +4 vorpal war axe (64, 17, D) a staff of poison (64, 26, D) a piece from Xom's chessboard (15/15) (64, 27, D) the +8 shortbow of False Hope {freeze, rN+ SInv} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rN: It protects you from negative energy. SInv: It lets you see invisible. (65, 26, D) a staff of poison (67, 0, D) a +2 plate armour of willpower (68, 0, D) a +0 plate armour of poison resistance (70, 9, D) a +3 shortbow of flaming (70, 17, D) a +0 war axe (71, 8, D) a +1 vorpal quarterstaff (71, 16, D) a +2 vorpal halberd (71, 17, D) a +2 falchion of freezing (71, 19, D) a +0 dagger a +0 robe (71, 26, D) a box of beasts (71, 27, D) a box of beasts (71, 31, D) a +0 war axe a +0 chain mail of cold resistance (71, 36, D) the +6 war axe of Doom {vorpal, rCorr} It inflicts extra damage upon your enemies. rCorr: It protects you from acid and corrosion. (71, 37, D) a +2 great mace of holy wrath (72, 16, D) a +0 club (72, 17, D) a +2 whip of flaming (72, 20, D) a +0 mace a +0 chain mail (72, 26, D) a +1 plate armour of positive energy (72, 27, D) a +2 vampiric war axe a +0 chain mail a book of Spatial Translocations (72, 30, D) a +0 long sword a +0 plate armour (72, 36, D) a staff of earth (72, 37, D) a +0 buckler of protection (73, 1, D) the +2 robe of Huahouv {Will- Str+5} Str: It affects your strength (+5). Will: It decreases your willpower. (73, 16, D) a ring of see invisible (73, 19, D) a +0 dagger a +0 robe (73, 27, D) a staff of cold (73, 28, D) a +0 flail (73, 30, D) a +0 dagger a +0 robe (73, 31, D) a +0 long sword a +0 plate armour (73, 36, D) a condenser vane (inert) (75, 1, D) a piece from Xom's chessboard (15/15)