babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 hand axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 leather armour (19, 0, D) a +3 quarterstaff of speed (19, 1, D) a +8 giant club (19, 17, D) the +2 leather armour of Purpose {rF- rN+++ Int+4} Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. rN: It renders you almost immune to negative energy. (19, 33, D) a staff of earth (20, 0, D) a staff of death (20, 16, D) a box of beasts (20, 17, D) a ring of magical power the amulet "Wowuijei" {Spirit rElec} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. (20, 18, D) a +0 dagger a +0 robe (20, 33, D) a +3 ring mail of fire resistance (21, 1, D) a +1 demon blade of draining (21, 3, D) a +0 whip a naga corpse (skeletalised by now) (21, 16, D) a +5 hand crossbow of flaming (21, 17, D) a +2 spectral quarterstaff (21, 33, D) the Tome of Torrid Flight Spells Type Level Known a - Scorch Fire 2 no b - Poisonous Vapours Poison/Air 2 no c - Lightning Bolt Conjuration/Air 5 no (21, 34, D) a manual of Long Blades (21, 37, D) a +2 demon whip of venom (22, 0, D) the +3 great mace "Hiqaunits" {elec, Int+4} It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+4). (22, 1, D) a ring of positive energy (22, 2, D) a +0 whip a naga corpse (skeletalised by now) (22, 3, D) a +0 hand axe a +0 kite shield a +0 flail (22, 16, D) the +12 plate armour "Jatixt" {Int+3 Slay-3 SInv} Int: It affects your intelligence (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (-3). SInv: It lets you see invisible. (22, 17, D) a +0 scimitar a +0 robe the +0 ring mail "Beulalu" {rF+ Int+3} Int: It affects your intelligence (+3). rF: It protects you from fire. (22, 18, D) a +0 dagger a +0 robe (22, 33, D) an amulet of the acrobat (22, 34, D) a piece from Xom's chessboard (15/15) (23, 0, D) a +3 leather armour of cold resistance (23, 1, D) the +3 war axe "Kenenin" {flame, *Corrode +Blink rF+ Dex+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+4). rF: It protects you from fire. +Blink: It lets you blink. *Corrode: It may corrode you when you take damage. (23, 6, D) a +0 spear a naga corpse (skeletalised by now) (23, 16, D) a +4 flail of holy wrath (23, 17, D) the +2 ring mail of Mental Paralysis {rPois Int+4 Dex+2} Int: It affects your intelligence (+4). Dex: It affects your dexterity (+2). rPois: It protects you from poison. (23, 18, D) a ring of poison resistance (23, 23, D) a +0 long sword (still there?) a +0 plate armour (still there?) (23, 33, D) the +6 shortbow of Lachrymose Integrity {venom, rC+ Str+4 Dex+4 Stlth-} Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+4). Dex: It affects your dexterity (+4). rC: It protects you from cold. Stlth: It makes you less stealthy. (23, 34, D) an amulet of the acrobat (24, 0, D) a ring of ice (24, 4, D) a black mamba corpse (skeletalised by now) (24, 5, D) a water moccasin corpse (skeletalised by now) (24, 6, D) a +0 vorpal mace a +0 robe a +0 whip a +0 robe (24, 8, D) a water moccasin corpse (skeletalised by now) (24, 16, D) a +0 hand axe of freezing (24, 17, D) a staff of death (24, 18, D) a +0 dagger a +0 robe a +1 vorpal long sword (24, 20, D) a +0 mace (24, 33, D) a condenser vane (24, 34, D) a +4 vorpal great sword (25, 0, D) a phial of floods (25, 1, D) a +2 long sword of holy wrath (25, 6, D) a black mamba corpse (skeletalised by now) (25, 7, D) a guardian serpent corpse (skeletalised by now) (25, 8, D) a guardian serpent corpse (skeletalised by now) (25, 16, D) a ring of resist corrosion (25, 17, D) a +4 hand axe of freezing (25, 18, D) a tin of tremorstones (1/2) (25, 20, D) a +0 long sword (25, 22, D) a +0 robe (still there?) the ring "Ycuo" {rC+ Dex+3} (still there?) [ring of protection from cold] Dex: It affects your dexterity (+3). rC: It protects you from cold. (25, 33, D) an amulet of guardian spirit (25, 34, D) a piece from Xom's chessboard (15/15) (26, 0, D) a box of beasts (26, 2, D) a +0 club (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (26, 16, D) a +3 scale mail of willpower (26, 17, D) a +2 robe (26, 20, D) a +0 dagger (still there?) a +0 robe (still there?) the ring of Eternal Harmony {rPois rN+ Str+5 Dex+6} (still there?) [ring of dexterity] Str: It affects your strength (+5). Dex: It affects your dexterity (+6). rPois: It protects you from poison. rN: It protects you from negative energy. a +0 dagger (still there?) a +0 robe (still there?) (26, 33, D) a +1 robe of positive energy (26, 34, D) an amulet of regeneration (26, 35, D) a demonic crawler corpse (27, 1, D) a +0 hand axe of electrocution (27, 3, D) a guardian serpent corpse (skeletalised by now) (27, 16, D) a +4 demon trident of venom (27, 20, D) a necrophage corpse (27, 33, D) the ring of Feurhijiu {rElec rF+ rC+ Str+2 Stlth-} [ring of protection from fire] Str: It affects your strength (+2). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. Stlth: It makes you less stealthy. (27, 34, D) a phial of floods (27, 37, D) a +0 demon whip of draining (28, 0, D) a +2 ring mail of cold resistance (28, 1, D) the Tome of Summoning and Air Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Summon Lightning Spire Summoning/Air 4 yes c - Storm Form Transmutation/Air 7 yes d - Summon Horrible Things Summoning 8 yes (28, 17, D) a +6 ring of strength a +4 demon trident of venom (28, 33, D) a staff of death (29, 0, D) a +1 spear of freezing (29, 1, D) a Grand Grimoire (29, 17, D) a +0 robe (29, 33, D) a +4 scale mail of poison resistance (35, 0, D) a staff of poison (35, 15, D) a staff of conjuration (35, 28, D) a +3 hand crossbow (35, 29, D) the +3 leather armour "Damnable Contraption" {*Corrode rElec rF+ Int+3} Int: It affects your intelligence (+3). rF: It protects you from fire. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (35, 32, D) a +0 giant club (36, 0, D) a staff of death (36, 1, D) a +2 battleaxe of electrocution (36, 14, D) a +1 vorpal hand axe (36, 15, D) a +0 longbow a +0 short sword 19 arrows a +0 ring mail a +3 hand axe of pain (36, 16, D) a +0 dagger (36, 31, D) a +0 flail a +0 plate armour a +0 giant spiked club (36, 32, D) a +0 long sword a +0 chain mail (37, 0, D) a lightning rod (4/4) (37, 1, D) a +2 hunting sling of flaming (37, 14, D) a +1 glaive of protection (37, 15, D) a staff of air (37, 19, D) a +0 rapier a +0 rapier a +0 leather armour (37, 28, D) a book of the Sky (37, 30, D) a +0 scimitar a +0 plate armour (37, 32, D) a +0 scimitar of holy wrath a +0 plate armour (38, 0, D) an amulet of magic regeneration (38, 1, D) a phial of floods (38, 14, D) a staff of air (38, 17, D) a +0 long sword of holy wrath (38, 18, D) a +0 long sword (38, 20, D) a +0 short sword a +0 leather armour (38, 28, D) a phantom mirror (38, 29, D) a staff of conjuration (38, 31, D) a +1 trident of venom a +0 chain mail (39, 1, D) a +4 mace of protection (39, 15, D) a phantom mirror (39, 18, D) a +0 longbow 21 arrows a +0 leather armour a +0 long sword a +0 scale mail (39, 20, D) an amulet of regeneration a +0 short sword a +0 scale mail a +0 long sword a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (39, 29, D) a +0 dagger a +0 robe a +2 quarterstaff of pain (39, 31, D) a +0 short sword a +0 plate armour (39, 32, D) a +0 giant spiked club (39, 33, D) a +0 great mace a +0 plate armour (40, 0, D) a +2 robe of willpower (40, 1, D) a staff of poison (40, 14, D) a +0 pair of gloves of dexterity (40, 17, D) a +0 shortbow 24 arrows a +0 chain mail (40, 20, D) a +2 scimitar of holy wrath (40, 21, D) a +0 long sword (40, 29, D) a +0 trident a +0 plate armour a +0 halberd of flaming (40, 30, D) a +0 long sword a +0 plate armour (40, 33, D) a +1 great mace the +9 hand crossbow "Pibawyl" {venom, rPois rF+ Int+4} Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+4). rF: It protects you from fire. rPois: It protects you from poison. a +0 chain mail (41, 0, D) a phantom mirror (41, 1, D) a tin of tremorstones (1/2) (41, 14, D) the +2 chain mail "Hihe" {+Inv Int+2 Dex-3} Int: It affects your intelligence (+2). Dex: It affects your dexterity (-3). +Inv: It lets you turn invisible. (41, 15, D) a +1 pair of gloves of hurling (41, 17, D) a +0 short sword a +0 shortbow 14 arrows a +0 leather armour (41, 28, D) a condenser vane (41, 29, D) a +0 great sword of electrocution (41, 32, D) a +0 giant club a +0 giant club (42, 0, D) a lightning rod (4/4) (42, 1, D) a +2 mace of venom (42, 28, D) a +2 whip of draining (42, 29, D) a +5 giant club (42, 31, D) a +0 giant spiked club (43, 14, D) a +3 rapier of venom (43, 29, D) a tin of tremorstones (1/2) (43, 31, D) a +0 short sword (49, 0, D) a staff of conjuration (49, 1, D) the amulet "Poitup" {RegenMP Harm} [amulet of magic regeneration] It increases your rate of magic regeneration. Harm: It increases damage dealt and taken. (49, 12, D) a +3 plate armour of poison resistance (49, 24, D) a phantom mirror (49, 38, D) a +0 dagger a +0 robe (50, 1, D) a tin of tremorstones (1/2) (50, 3, D) a +0 shortbow a +0 dagger 15 arrows a +0 leather armour (50, 4, D) a +0 rapier a +0 ring mail (50, 12, D) the ring "Yklinef" {Drain rC+ rCorr SInv Stlth+} [ring of protection from cold] rC: It protects you from cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. (50, 13, D) a +1 hunting sling of freezing (50, 24, D) a +5 hand axe of electrocution (50, 25, D) a phial of floods (50, 37, D) a staff of cold (51, 0, D) a +0 dagger (51, 1, D) a condenser vane (51, 3, D) a +0 longbow 22 arrows a +0 leather armour (51, 6, D) a +0 long sword (51, 12, D) a +2 whip of flaming (51, 14, D) a +1 demon whip of electrocution (51, 24, D) a +1 chain mail of fire resistance (51, 25, D) a +8 flail of draining (51, 36, D) a +0 giant club a +2 scale mail of poison resistance (51, 37, D) a +0 bardiche of distortion (51, 38, D) a +0 hand axe a +0 plate armour a +2 spectral quarterstaff a +0 chain mail (51, 39, D) a +0 scimitar (51, 41, D) a +0 halberd a +0 chain mail (52, 2, D) a staff of cold (still there?) a +0 shortbow (still there?) 11 arrows (still there?) a +0 leather armour (still there?) (52, 3, D) a +0 longbow 26 arrows a +0 leather armour (52, 4, D) a +6 ring of strength a ring of resist corrosion a +0 long sword (52, 5, D) a +0 short sword a +0 short sword a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (52, 6, D) a +1 vorpal scimitar (52, 12, D) a +2 hand axe of freezing (52, 15, D) a +1 great sword of flaming (52, 25, D) a ring of wizardry (52, 36, D) a +0 halberd (52, 37, D) a +0 giant spiked club (52, 41, D) a +0 battleaxe a +0 arbalest 13 bolts a +1 plate armour of fire resistance a +0 war axe a +0 plate armour (53, 0, D) a +1 hunting sling of flaming (53, 1, D) a ring of poison resistance (53, 2, D) a +0 short sword (still there?) a +0 buckler (still there?) (53, 4, D) a +0 long sword a +0 leather armour (53, 12, D) the +4 long sword of Wonderful Offence {flame, Drain rElec Int+2} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+2). rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. (53, 15, D) a +0 vampiric demon whip (53, 18, D) a +1 great sword of flaming (53, 24, D) a ring of magical power (53, 25, D) the +7 hand crossbow "Daudia" {penet, rElec} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. rElec: It insulates you from electricity. (53, 37, D) a +2 flail of draining (53, 41, D) a +0 long sword a +0 chain mail (54, 1, D) a staff of earth (54, 2, D) a +0 short sword (54, 12, D) an amulet of magic regeneration (54, 13, D) a staff of fire (54, 24, D) an amulet of magic regeneration a ring of magical power 5 javelins 3 boomerangs (54, 36, D) a tin of tremorstones (1/2) (55, 2, D) a +0 rapier (55, 12, D) a +1 dagger of speed (55, 13, D) a +5 vorpal broad axe (55, 24, D) a +4 vorpal scimitar (59, 36, D) the +0 chain mail "Ynay" {rElec rC+} rC: It protects you from cold. rElec: It insulates you from electricity. (59, 42, D) a +0 trident (60, 36, D) a staff of fire (60, 37, D) a +1 crystal plate armour (60, 41, D) a +0 spear of venom a +0 leather armour (61, 0, D) a staff of death (61, 4, D) a +0 short sword (61, 8, D) a +2 battleaxe of draining (61, 11, D) a +0 giant club (61, 16, D) the +10 spear of the Boiling Point {vorpal, rN++ Will+++ MP-9} It inflicts extra damage upon your enemies. rN: It greatly protects you from negative energy. MP: It affects your magic capacity (-9). Will: It greatly increases your willpower. (61, 30, D) a +0 dagger a +0 robe (61, 40, D) a +1 vorpal spear a +0 leather armour (61, 41, D) a +1 spear of freezing a +0 leather armour (62, 4, D) a +0 dagger (62, 8, D) a +2 robe of willpower (62, 11, D) a +0 giant club (62, 12, D) a +0 giant club a +0 giant club (62, 26, D) a ring of positive energy (62, 28, D) a +0 dagger a +0 robe a +0 hand axe (62, 36, D) a +3 leather armour of positive energy (62, 37, D) a +1 chain mail of poison resistance (62, 41, D) a +0 trident a +0 leather armour a +0 trident (63, 0, D) a staff of death (63, 4, D) a +0 hand axe (63, 5, D) a +0 club (63, 16, D) the +5 quarterstaff "Jitoq" {protect, rC+ Will+ Dex+2} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+2). rC: It protects you from cold. Will: It increases your willpower. (63, 17, D) a +1 vorpal scimitar (63, 21, D) a +0 spear a +0 buckler (63, 22, D) a +0 rapier a +0 robe a +0 buckler (63, 29, D) a +3 dagger a +0 robe a +0 dagger a +0 robe (63, 30, D) a +0 mace a +0 chain mail (63, 31, D) a +0 flail a +0 chain mail (64, 16, D) a +2 shortbow of freezing (64, 17, D) a +2 vorpal shortbow (64, 22, D) a +0 quarterstaff a +0 robe (64, 26, D) a +6 ring of strength (64, 27, D) the +11 hand axe "Hellblazer" {pain, rElec rF+ rCorr SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rF: It protects you from fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (64, 29, D) a +0 trident (65, 26, D) a phial of floods (67, 0, D) a piece from Xom's chessboard (15/15) (67, 4, D) a +0 flail (68, 0, D) a staff of poison (68, 4, D) a +0 club (69, 4, D) a +0 whip (69, 36, D) a ring of magical power (70, 9, D) a piece from Xom's chessboard (15/15) (70, 11, D) a +0 giant club (70, 36, D) a ring of protection from cold (70, 37, D) an amulet of magic regeneration (70, 39, D) a +0 short sword a +0 robe (71, 8, D) a staff of earth (71, 12, D) a +0 giant club a +0 dire flail a +0 giant club a +0 dire flail (71, 16, D) a ring of protection from cold (71, 17, D) a +1 mace of protection (71, 26, D) Lox Yrost's Compendium of Black Arts Spells Type Level Known a - Vampiric Draining Necromancy 3 no b - Borgnjor's Revivification Necromancy 8 no c - Death's Door Necromancy 9 no (71, 27, D) a +0 plate armour of poison resistance (71, 37, D) a +2 vorpal flail (71, 41, D) a +0 spear (72, 9, D) a box of beasts (72, 11, D) a +0 giant club (72, 12, D) a +0 giant club (72, 16, D) a +2 vorpal long sword (72, 17, D) a ring of fire (72, 26, D) a staff of death (72, 27, D) a +2 morningstar of flaming (72, 36, D) a condenser vane (72, 37, D) the +9 shortbow "Jaalas" {freeze, Fragile rF+ Str+2 Int+2} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+2). Int: It affects your intelligence (+2). rF: It protects you from fire. Fragile: It will be destroyed if unequipped. (72, 39, D) a +0 quarterstaff a +0 robe (73, 1, D) a +1 kite shield of cold resistance (73, 17, D) a +2 leather armour of poison resistance (73, 26, D) a +3 rapier of venom (73, 27, D) a book of Conjurations (73, 36, D) a +6 hand crossbow of flaming