babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 leather armour a +0 hand axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (49, 0, D) a +3 leather armour of cold resistance (49, 1, D) a +0 war axe of flaming (49, 12, D) a +0 chain mail (49, 24, D) a +0 plate armour (49, 36, D) a +1 vorpal broad axe (49, 37, D) an amulet of regeneration (50, 0, D) a +1 chain mail of poison resistance (50, 1, D) a +4 plate armour of cold resistance (50, 3, D) a hell hog corpse (50, 12, D) a +0 chain mail (50, 16, D) a +0 great sword a +4 chain mail of poison resistance a human skeleton (50, 17, D) a +0 great mace a +2 ring mail of cold resistance (50, 24, D) a +0 leather armour of fire resistance (50, 25, D) a staff of fire (50, 28, D) a +0 great sword a +1 chain mail of fire resistance a human corpse (skeletalised by now) (50, 36, D) a +0 barding of flying (50, 37, D) a +1 arbalest of flaming (51, 0, D) the Incunabulum of the Cloudy Frostbite Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Lightning Bolt Conjuration/Air 5 yes c - Simulacrum Ice/Necromancy 6 no (51, 1, D) the Reference Book on Transmigration and the Mountains Spells Type Level Known a - Leda's Liquefaction Hexes/Earth 4 no b - Borgnjor's Vile Clutch Necromancy/Earth 5 no c - Dragon Form Transmutation 7 yes (51, 4, D) a +2 great sword of flaming (still there?) a hell hog corpse (still there?) (51, 12, D) a phial of floods (51, 13, D) a +1 spear of venom (51, 16, D) a +0 long sword a +0 chain mail a human skeleton (51, 25, D) a staff of earth (51, 27, D) a +0 arbalest 19 bolts (51, 29, D) the +9 quarterstaff of Xuhox {elec, *Rage rCorr Dex+3} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+3). *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. a +0 plate armour a +0 glaive a +0 plate armour (51, 30, D) a +0 great mace the +0 plate armour "Cuxevag" {rN++ Int-3} Int: It affects your intelligence (-3). rN: It greatly protects you from negative energy. (51, 35, D) the ring of Zinun {Fire rPois Dex+7} [ring of fire] It enhances your fire magic. Dex: It affects your dexterity (+7). rF: It protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. (51, 36, D) a +1 scimitar of electrocution (51, 37, D) a staff of cold (52, 0, D) the +8 long sword "Ukets" {vorpal, rC++ Int+3 Dex-3} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). Dex: It affects your dexterity (-3). rC: It greatly protects you from cold. (52, 1, D) 4 potions of heal wounds (52, 4, D) a +0 great sword of flaming (still there?) a salamander corpse (still there?) (52, 13, D) a +2 ring mail of poison resistance (52, 16, D) a +0 great mace a +0 plate armour a +3 war axe a +0 chain mail a +0 long sword a +0 chain mail a +0 kite shield a human skeleton a human skeleton (52, 17, D) a +0 dire flail a +0 plate armour a human skeleton (52, 18, D) +0 shadow dragon scales a +3 long sword a +0 plate armour a +0 kite shield a shadow dragon corpse a human skeleton (52, 25, D) a box of beasts (52, 27, D) a +1 war axe a +0 plate armour a +0 long sword a +0 chain mail a +0 tower shield (52, 29, D) a +0 war axe a +0 plate armour a +0 tower shield a +0 halberd a +3 chain mail a human corpse (skeletalised by now) (52, 30, D) 5 large rocks a stone giant corpse (skeletalised by now) (52, 36, D) the +8 short sword of the Harvest {spect, *Noise rCorr Stlth+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (52, 37, D) a +0 vorpal war axe (53, 0, D) a +0 broad axe of electrocution (53, 1, D) a scroll of acquirement (53, 4, D) a hell hog corpse (53, 12, D) a staff of air (53, 16, D) a +3 dire flail a +3 shortbow of flaming a +0 chain mail a human skeleton (53, 18, D) 3 large rocks (53, 24, D) the +1 leather armour "Nitinn" {Will+++ Str+3 Dex-3} Str: It affects your strength (+3). Dex: It affects your dexterity (-3). Will: It greatly increases your willpower. (53, 25, D) a staff of air (53, 29, D) a +0 great mace a +0 chain mail (53, 37, D) a +2 dagger of flaming (54, 0, D) a staff of earth (54, 1, D) a +2 hunting sling of flaming (54, 12, D) the +3 broad axe "Lecudgh" {drain, Str+3 Int+4} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+3). Int: It affects your intelligence (+4). (54, 13, D) a +4 ring of protection (54, 24, D) a +0 long sword (54, 25, D) the ring of Waadupol {Wiz rC++ Stlth+} [ring of wizardry] It improves your spell success rate. rC: It greatly protects you from cold. Stlth: It makes you more stealthy. (54, 29, D) 3 large rocks a stone giant corpse (skeletalised by now) (54, 36, D) a staff of cold (55, 0, D) a phial of floods (55, 1, D) a staff of death (55, 13, D) a phantom mirror (55, 24, D) a +2 shortbow (59, 36, D) a phial of floods (60, 19, D) a +0 giant club a +0 dire flail (60, 37, D) a +4 flail of holy wrath (60, 40, D) a +0 trident of venom a +1 robe (60, 43, D) a +1 rapier of distortion a +0 robe (61, 0, D) a +2 morningstar of protection (61, 8, D) a staff of air (61, 16, D) a +2 leather armour of poison resistance (61, 26, D) a +1 flail of holy wrath (61, 36, D) a staff of conjuration (61, 37, D) a +2 short sword of electrocution (61, 38, D) a +1 rapier of venom a +0 robe (61, 39, D) a +0 trident (61, 42, D) the ring "Tuneen" {rN++ MP+9 Str+4 Int-3 Stlth+} [ring of magical power] Str: It affects your strength (+4). Int: It affects your intelligence (-3). rN: It greatly protects you from negative energy. MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. a +3 trident of venom a +0 robe (62, 0, D) a ring of flight (62, 9, D) a +0 dagger a staff of conjuration (62, 16, D) a +3 hand crossbow of flaming (62, 17, D) 6 large rocks a +0 ring mail of cold resistance (62, 26, D) the +0 ring mail "Ites" {-Cast Harm rElec rC-} rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. -Cast: It prevents spellcasting. Harm: It increases damage dealt and taken. (62, 27, D) a +2 falchion of protection (62, 37, D) a piece from Xom's chessboard (15/15) (62, 39, D) a +0 rapier a +0 robe (63, 8, D) a staff of poison (63, 11, D) a +2 antimagic halberd (63, 17, D) a +0 giant club a staff of death (63, 18, D) a +0 giant spiked club a +0 giant club (63, 20, D) a +0 giant club a +0 dire flail (63, 26, D) a staff of earth (63, 27, D) a tin of tremorstones (2/2) (63, 29, D) a +0 trident (63, 37, D) a ring of protection from cold (63, 39, D) a +0 trident (64, 16, D) a +0 dagger of draining (64, 17, D) a staff of earth (64, 18, D) a +0 giant spiked club (64, 26, D) a tin of tremorstones (2/2) (64, 27, D) a staff of poison (65, 26, D) a +2 broad axe of electrocution (67, 0, D) a ring of fire (67, 41, D) a +0 trident (still there?) a boomerang (still there?) (69, 0, D) a staff of air (69, 36, D) a +0 mace of draining (70, 8, D) a staff of air (70, 9, D) a piece from Xom's chessboard (15/15) (70, 10, D) a +0 trident (70, 36, D) a +2 short sword of flaming (70, 37, D) a staff of conjuration (70, 39, D) a throwing net a +0 shortbow 20 arrows (70, 40, D) a +0 trident (70, 41, D) a +0 trident (71, 10, D) a +0 trident (71, 11, D) a +0 trident (71, 16, D) the +5 glaive "Boxusk" {vorpal, Drain rPois rN++ Int-2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-2). rPois: It protects you from poison. rN: It greatly protects you from negative energy. Drain: It drains your maximum health when unequipped. (71, 17, D) a +0 spear (71, 26, D) a +3 lajatang of electrocution (71, 30, D) a +1 dagger of electrocution a +0 leather armour a +0 dagger a +0 robe (71, 36, D) a +2 antimagic flail (71, 39, D) a +0 trident (72, 9, D) a staff of fire (72, 10, D) a +0 trident (72, 11, D) a +0 trident (72, 27, D) a staff of poison (72, 30, D) a +0 falchion (72, 36, D) a staff of cold (72, 37, D) a +2 hunting sling of freezing (73, 1, D) a +1 scale mail of fire resistance (73, 16, D) a +1 quarterstaff of draining (73, 17, D) a +0 glaive a +0 robe (73, 26, D) a ring of positive energy (73, 27, D) a scroll of brand weapon 2 boomerangs 2 throwing nets (73, 29, D) a +0 halberd a +0 plate armour (73, 30, D) a +0 flail a +0 leather armour (73, 31, D) a +0 whip (73, 36, D) a +1 hand crossbow of flaming (73, 37, D) a +3 long sword of holy wrath (75, 1, D) the +2 lajatang of Oozing Pus {flame, rElec Str+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+4). rElec: It insulates you from electricity.