babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 hand axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight 5 scrolls of identify 7 scrolls of fog a +0 leather armour (49, 36, D) a book of Flames (49, 37, D) a +2 dire flail of distortion (50, 36, D) a +2 chain mail of fire resistance (50, 37, D) the ring of the Mage {Wiz Archmagi} [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. (51, 36, D) a ring of poison resistance (51, 37, D) the +0 pair of gloves of Conscience {rElec rN+ Dex+2} Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. rN: It protects you from negative energy. (52, 37, D) the ring of False Hope {Wiz Str+2} [ring of wizardry] It improves your spell success rate. Str: It affects your strength (+2). (53, 36, D) a book of Party Tricks (53, 37, D) a ring of poison resistance (54, 36, D) the +8 trident "Feched" {freeze, Will+ rCorr Int+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+2). rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (59, 36, D) a scroll of brand weapon (59, 37, D) a box of beasts (59, 40, D) a +1 flail a +0 robe (60, 36, D) a lightning rod (4/4) (61, 4, D) a +0 flail (61, 16, D) a staff of fire (61, 28, D) a +0 dire flail a +0 robe (61, 37, D) a ring of poison resistance (61, 42, D) a +1 battleaxe of distortion a +0 plate armour (62, 0, D) the ring "Hareps" {rPois rF- rC+ Will+ Stlth+} [ring of poison resistance] rF: It makes you vulnerable to fire. rC: It protects you from cold. rPois: It protects you from poison. Will: It increases your willpower. Stlth: It makes you more stealthy. (62, 1, D) a +4 mace of draining (62, 4, D) a +0 falchion a +0 dagger of venom (62, 8, D) a piece from Xom's chessboard (15/15) (62, 9, D) a +2 halberd of venom (62, 16, D) a ring of positive energy (62, 20, D) a +0 dagger a +0 robe (62, 21, D) a +0 hand axe a +0 chain mail (62, 26, D) the +6 dagger of the Vanishing Lovers {flame, rC+ Dex+3} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+3). rC: It protects you from cold. (62, 27, D) the ring "Soprakua" {AC+4 Str+2} [ring of protection] AC: It affects your AC (+4). Str: It affects your strength (+2). (62, 36, D) a staff of death (62, 42, D) a +0 war axe a +0 plate armour (63, 0, D) a +2 fustibalus of freezing (63, 4, D) a +0 flail (63, 16, D) a +2 helmet of intelligence (63, 17, D) a +1 robe of fire resistance (63, 20, D) a +0 short sword a +0 ring mail a +0 dagger a +0 robe (63, 26, D) a +7 vampiric glaive (63, 27, D) a +1 dagger of venom (63, 28, D) a +0 flail (63, 36, D) the +6 falchion "Impslayer" {elec, *Noise rElec rPois Dex-3} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (-3). rElec: It insulates you from electricity. rPois: It protects you from poison. *Noise: It may make noises in combat. (63, 37, D) the ring "Mauklof" {rPois Str+4 Dex+5} [ring of poison resistance] Str: It affects your strength (+4). Dex: It affects your dexterity (+5). rPois: It protects you from poison. (63, 41, D) a +0 halberd (64, 16, D) a +1 dagger of draining (64, 20, D) a +0 hand axe a +0 leather armour a +0 war axe (64, 21, D) a +0 long sword a +0 plate armour (64, 26, D) a staff of cold (64, 27, D) a condenser vane (64, 29, D) a +0 battleaxe (65, 26, D) a +1 dagger of freezing (67, 0, D) a staff of earth (68, 0, D) a +0 dagger of electrocution (70, 8, D) a ring of poison resistance (70, 9, D) a +3 mace of holy wrath (70, 36, D) the ring of Xom's Malicious Joy {rPois rCorr Int-3 Dex+6 SInv} [ring of poison resistance] Int: It affects your intelligence (-3). Dex: It affects your dexterity (+6). rPois: It protects you from poison. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (71, 8, D) a +4 great mace of protection (71, 16, D) a +2 trident of venom (71, 17, D) a +1 rapier of venom (71, 26, D) a +0 long sword of protection (71, 27, D) a staff of death (71, 29, D) a +0 dagger (71, 36, D) the +1 hand crossbow "Rochapp" {elec, rF+ Will+ Stlth+} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. rF: It protects you from fire. Will: It increases your willpower. Stlth: It makes you more stealthy. (71, 37, D) a piece from Xom's chessboard (15/15) (72, 8, D) a staff of air (72, 9, D) a +2 lajatang of electrocution (72, 16, D) a staff of poison (72, 26, D) a +3 ring mail of willpower (72, 27, D) a +5 spear of freezing (72, 28, D) a +0 dagger a +0 robe a +1 antimagic hand axe (72, 29, D) a +0 mace a +0 plate armour a +0 dagger a +0 robe (72, 30, D) a +0 mace a +0 chain mail (72, 36, D) a staff of cold (73, 16, D) a staff of conjuration (73, 17, D) a staff of death (73, 26, D) the +8 scimitar of Integrity {flame, rN++ Will- Int+6} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+6). rN: It greatly protects you from negative energy. Will: It decreases your willpower. (73, 27, D) the +1 scale mail of the Stag {+Inv Will+} +Inv: It lets you turn invisible. Will: It increases your willpower. (73, 36, D) the +1 kite shield of Wiev {Harm Rampage Dex+3 SInv} Dex: It affects your dexterity (+3). SInv: It lets you see invisible. Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. (73, 37, D) a tin of tremorstones (2/2) (75, 1, D) a +1 hand axe of draining