babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 hand axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 leather armour (59, 37, D) a +0 longbow (still there?) 8 arrows (still there?) a +0 leather armour (still there?) a book of Lightning (still there?) an elf corpse (still there?) (60, 36, D) a book of Scorching (60, 37, D) a +0 shortbow (still there?) 14 arrows (still there?) a book of Debilitation (still there?) a centaur corpse (still there?) (61, 8, D) a +3 leather armour of willpower (61, 16, D) a ring of resist corrosion (61, 26, D) the +4 long sword "Fopsist" {speed, rC+ SInv} Attacks with this weapon are significantly faster. rC: It protects you from cold. SInv: It lets you see invisible. (61, 37, D) a staff of poison (61, 38, D) 3 large rocks (still there?) a cyclops corpse (still there?) (62, 0, D) a +2 vampiric battleaxe (62, 1, D) a +2 plate armour of poison resistance (62, 8, D) a staff of poison (62, 9, D) the +5 spear of Ozebat {freeze, rPois} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rPois: It protects you from poison. (62, 16, D) a ring of flight (62, 17, D) a +0 spear of freezing (62, 20, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (62, 21, D) a +0 long sword a +0 plate armour (62, 27, D) a staff of death (62, 36, D) a +4 hand crossbow of flaming (62, 37, D) a +3 war axe of holy wrath (63, 8, D) a +0 vorpal hand axe (63, 16, D) the ring "Suin" {Str+4 Dex+6} [ring of dexterity] Str: It affects your strength (+4). Dex: It affects your dexterity (+6). (63, 17, D) a +2 whip of electrocution (63, 20, D) a +0 dagger a +0 robe (63, 26, D) a staff of earth (63, 27, D) a +4 ring of protection (63, 30, D) a water moccasin corpse (skeletalised by now) (63, 32, D) a komodo dragon corpse (skeletalised by now) a cane toad corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (63, 36, D) a phial of floods (63, 37, D) a tin of tremorstones (2/2) (64, 16, D) a staff of death (64, 18, D) a +0 flail of draining (64, 21, D) a +0 long sword a +0 plate armour an orc corpse (skeletalised by now) (64, 32, D) a cane toad corpse (skeletalised by now) (64, 38, D) a +0 shortbow (still there?) 21 arrows (still there?) a centaur corpse (still there?) (65, 26, D) a +0 vorpal battleaxe (65, 28, D) a jackal corpse (skeletalised by now) (65, 31, D) an iguana corpse (skeletalised by now) (66, 19, D) a +0 scimitar a +0 plate armour an orc corpse (skeletalised by now) (66, 22, D) a +0 mace a +3 chain mail (67, 0, D) a staff of poison (67, 1, D) a +0 dagger a +0 robe (68, 1, D) a +0 dagger a +0 robe (69, 1, D) a +0 club (69, 36, D) a ring of protection from fire (70, 9, D) the ring of Ficul {Fire Slay+3} [ring of fire] It enhances your fire magic. Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. (70, 10, D) a +0 club (70, 36, D) a staff of conjuration (70, 39, D) a +0 trident a +0 chain mail a +0 dagger a +0 robe an orc corpse (71, 10, D) a +0 dagger a +0 robe (71, 12, D) a +0 dagger a +0 robe (71, 16, D) a +2 flail of venom (71, 17, D) a +0 spear of freezing (71, 26, D) a staff of earth (71, 27, D) the ring "Bigey" {rPois MP+9 Dex+3} [ring of magical power] Dex: It affects your dexterity (+3). rPois: It protects you from poison. MP: It affects your magic capacity (+9). (71, 36, D) a +2 spectral quarterstaff (71, 37, D) a +0 club (still there?) a +0 ring mail (still there?) a scarf of repulsion (still there?) (71, 39, D) a +0 glaive a +0 plate armour (71, 40, D) a +0 war axe a +0 chain mail a +0 mace a +0 plate armour an orc corpse (72, 8, D) the +4 plate armour of Hoatap {Stlth+} Stlth: It makes you more stealthy. (72, 9, D) a +0 dagger a +0 robe a staff of death (72, 10, D) a +0 dagger a +0 robe (72, 16, D) a staff of fire (72, 17, D) a +5 glaive of freezing (72, 27, D) a +3 great sword of holy wrath (72, 30, D) a +4 war axe a +0 robe (72, 36, D) a +0 flail of protection a +2 chain mail of fire resistance an orc corpse (72, 37, D) the +9 falchion of Butchery {elec, Fly MP+9 Dex+4} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+4). MP: It affects your magic capacity (+9). Fly: It grants you flight. (72, 40, D) a +0 flail a +0 plate armour (73, 1, D) a ring of fire (73, 16, D) a phial of floods (73, 17, D) a +1 war axe of venom (73, 26, D) the +9 scale mail "Quxut" {rElec Regen+ rCorr Int-3} Int: It affects your intelligence (-3). rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (73, 27, D) a piece from Xom's chessboard (15/15) (73, 36, D) a +0 whip a staff of conjuration (73, 37, D) a staff of fire (74, 3, D) a +0 mace (75, 1, D) a +2 troll leather armour (75, 3, D) a +0 club