babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 hand axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 leather armour (59, 36, D) a staff of air (59, 37, D) a staff of conjuration (60, 36, D) the ring of Nuess {rElec rF+ Will+ SInv} [ring of willpower] rF: It protects you from fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. Will: It increases your willpower. (60, 37, D) a staff of fire (61, 0, D) a +6 ring of strength (61, 16, D) a phantom mirror (61, 26, D) a +1 scimitar of protection (61, 36, D) the Incunabulum of Heat Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 no b - Flame Wave Conjuration/Fire 4 no (61, 37, D) a scroll of brand weapon (61, 38, D) a moth of wrath corpse (62, 0, D) a +4 long sword of electrocution (62, 2, D) a +0 halberd (62, 8, D) a +6 ring of intelligence (62, 9, D) a staff of poison (62, 17, D) a +7 scimitar of holy wrath (62, 20, D) a rime drake corpse (skeletalised by now) (62, 26, D) the +2 shield of Resistance {rF++ rC++ Will++} rF: It greatly protects you from fire. rC: It greatly protects you from cold. Will: It greatly increases your willpower. (62, 27, D) the ring of Xoxzauvu {rPois Int+3 Dex+3} [ring of poison resistance] Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). rPois: It protects you from poison. (62, 36, D) a +4 dire flail of draining (62, 37, D) a tin of tremorstones (2/2) (63, 0, D) the +4 robe of Wuaf {rPois rF+ Regen+} rF: It protects you from fire. rPois: It protects you from poison. Regen: It increases your rate of health regeneration. (63, 16, D) a staff of death (63, 17, D) the ring "Lepnedo" {rElec rF- rCorr MP+9} [ring of magical power] rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (63, 21, D) a wyvern corpse (skeletalised by now) (63, 27, D) a book of Spectacle (63, 36, D) a tin of tremorstones (2/2) (63, 37, D) a scroll of brand weapon (64, 16, D) a +2 robe (64, 17, D) a +0 robe of fire resistance (64, 26, D) a lightning rod (4/4) (64, 27, D) a tin of tremorstones (2/2) (65, 26, D) a scroll of acquirement (67, 0, D) a +2 glaive of freezing (69, 36, D) a +2 war axe of freezing (70, 9, D) a +1 quarterstaff of pain (70, 36, D) a +6 ring of strength (70, 37, D) a ring of protection from fire (70, 42, D) a +1 mace of draining (70, 43, D) a +1 long sword of flaming (71, 8, D) an amulet of faith (71, 16, D) a +1 chain mail of fire resistance (71, 20, D) a +0 trident (71, 26, D) a +0 falchion of protection (71, 27, D) a staff of earth (71, 31, D) a +0 giant club a +0 giant spiked club a +0 giant spiked club a +0 dire flail a two-headed ogre corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (71, 36, D) an orb of mayhem (71, 37, D) a +4 mace of pain (72, 8, D) a piece from Xom's chessboard (15/15) (72, 9, D) a staff of fire (72, 16, D) a ring of positive energy (72, 20, D) a +0 trident (72, 21, D) a +0 trident (72, 26, D) the +11 short sword of Beyond {flame, Fly rC+ Str+5 Int-5} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+5). Int: It affects your intelligence (-5). rC: It protects you from cold. Fly: It grants you flight. (72, 27, D) the +5 morningstar "Pugasue" {venom, rElec rN++ rCorr Stlth-} It poisons the flesh of those it strikes. rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. (72, 31, D) 3 large rocks a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (72, 32, D) a +0 giant club a +0 dire flail (72, 36, D) the +0 great sword of Skirmishing {venom, *Corrode rElec rPois Int+9} It poisons the flesh of those it strikes. Int: It affects your intelligence (+9). rElec: It insulates you from electricity. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. (73, 16, D) the +7 trident of Moderation {spect, rN+ Will- rCorr} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (73, 17, D) the +6 dagger of Adoremm {antimagic, Fly rC- Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+4). rC: It makes you vulnerable to cold. Fly: It grants you flight. (73, 21, D) a +0 trident (73, 26, D) a lightning rod (4/4) (73, 31, D) a troll corpse (skeletalised by now) (73, 36, D) a +4 vampiric eveningstar (73, 37, D) a staff of death (74, 2, D) a +0 shortbow 16 arrows (74, 3, D) a +0 arbalest 23 bolts (74, 21, D) a +0 trident (75, 1, D) a +0 broad axe of venom