babelonianboi the Dungeon (0, 50, D) a ring of protection from fire (0, 51, D) a phial of floods (0, 52, D) a +3 morningstar of holy wrath (1, 32, D) a staff of fire (1, 33, D) a +0 vampiric halberd (1, 50, D) +2 acid dragon scales (1, 51, D) a box of beasts (1, 52, D) a ring of wizardry (2, 14, D) a +5 vorpal executioner's axe (2, 15, D) the +6 war axe of Ymaatel {flame, +Blink Int+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+4). +Blink: It lets you blink. (2, 16, D) the +8 chain mail "Ceutwis" {Str+5} Str: It affects your strength (+5). (2, 32, D) a +2 scimitar of holy wrath (2, 33, D) a +4 ring mail of cold resistance (2, 34, D) a +3 glaive of protection (2, 50, D) a +1 spectral lajatang (2, 51, D) a +1 demon blade of draining (2, 52, D) a book of Chaos (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) a +4 great mace of protection (3, 16, D) a +0 spectral lajatang (3, 33, D) a staff of cold (3, 34, D) a +0 longbow of flaming (3, 51, D) a phantom mirror (3, 52, D) a +4 ring of slaying (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 hand axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 leather armour a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a staff of fire (4, 15, D) a phantom mirror (4, 32, D) a +4 lajatang of electrocution (4, 33, D) a +0 helmet of intelligence (4, 34, D) a staff of poison (4, 50, D) the ring "Xebicw" {rC+ Will+} [ring of willpower] rC: It protects you from cold. Will: It increases your willpower. (4, 51, D) a tin of tremorstones (inert) (4, 52, D) a +1 vorpal arbalest (5, 15, D) a staff of earth (5, 16, D) a +3 chain mail of positive energy (5, 19, D) a +0 battleaxe of freezing (5, 32, D) the +5 falchion of Woe {drain, Dex+3} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+3). (5, 33, D) a staff of death (5, 34, D) a +1 short sword of venom (5, 50, D) Great Wizards, Vol. VII (5, 52, D) a staff of earth (6, 14, D) a piece from Xom's chessboard (15/15) (6, 15, D) an amulet of reflection (6, 16, D) a staff of earth (6, 33, D) the amulet "Mulo" {Spirit rF+ Str+2 Int+4} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Str: It affects your strength (+2). Int: It affects your intelligence (+4). rF: It protects you from fire. (6, 34, D) a +6 shortbow of flaming (6, 50, D) a +4 shortbow of flaming (6, 51, D) a ring of protection from cold (7, 14, D) a +6 morningstar of protection (7, 15, D) an amulet of the acrobat (7, 16, D) an amulet of the acrobat (7, 32, D) a +6 flail of protection (7, 33, D) the +3 ring mail of Life {rElec} rElec: It insulates you from electricity. (7, 34, D) a +4 ring of protection (7, 50, D) a phantom mirror (7, 51, D) a book of the Moon (7, 52, D) a +0 vorpal trident (7, 57, D) a +0 broad axe a +0 plate armour (8, 14, D) a +0 rapier of venom (8, 16, D) a +2 ring mail of poison resistance (8, 32, D) a +3 chain mail of willpower (8, 34, D) a piece from Xom's chessboard (15/15) (8, 50, D) a lightning rod (4/4) (8, 51, D) the Collected Works on the Twisted Entourage Spells Type Level Known a - Blink Translocation 2 yes b - Lesser Beckoning Translocation 3 yes c - Haunt Necromancy/Summoning 7 yes d - Disjunction Translocation 8 yes (8, 52, D) a lightning rod (4/4) (9, 14, D) a +4 vorpal falchion (9, 15, D) an amulet of reflection (9, 16, D) a staff of air (9, 32, D) a ring of poison resistance (9, 33, D) a tin of tremorstones (inert) (9, 34, D) a tin of tremorstones (inert) (9, 50, D) a box of beasts (9, 51, D) a +2 dagger of protection (9, 52, D) a staff of earth (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (10, 14, D) a ring of ice (10, 16, D) a +2 dagger of venom (10, 32, D) the ring "Pyot Yza" {Fly rF+ Will+ rCorr Int+3} [ring of resist corrosion] Int: It affects your intelligence (+3). rF: It protects you from fire. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. an amulet of magic regeneration (10, 33, D) a +2 vorpal war axe (10, 50, D) a ring of positive energy (10, 52, D) a staff of earth (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +0 vorpal scythe (11, 15, D) the amulet of Tylaofuj {RegenMP Str+2 Int-4 Dex+4} [amulet of magic regeneration] It increases your rate of magic regeneration. Str: It affects your strength (+2). Int: It affects your intelligence (-4). Dex: It affects your dexterity (+4). (11, 32, D) a staff of death (11, 33, D) a staff of air (11, 34, D) a +2 war axe of electrocution (11, 50, D) a +0 long sword of holy wrath (11, 51, D) a +3 great mace of protection (11, 52, D) a book of Cantrips (12, 14, D) a tin of tremorstones (inert) (12, 16, D) a staff of death (12, 32, D) a +2 dagger of venom (12, 34, D) a +5 mace of protection (12, 51, D) a piece from Xom's chessboard (15/15) (12, 52, D) a staff of cold (13, 32, D) a phial of floods (13, 33, D) a staff of air (13, 34, D) a +4 short sword of freezing (13, 50, D) a phial of floods (13, 52, D) a +2 hunting sling of freezing (14, 50, D) a book of Conjurations (14, 51, D) a staff of fire (14, 52, D) a ring of flight (18, 48, D) the +2 spear "Butsair" {vorpal, Fly} It inflicts extra damage upon your enemies. Fly: It grants you flight. (18, 49, D) a book of Vapours (18, 50, D) a phantom mirror (19, 0, D) a +5 rapier of venom (19, 1, D) a +2 trident of freezing (19, 16, D) a staff of air (19, 17, D) a lightning rod (4/4) (19, 48, D) a +4 long sword of protection (19, 49, D) a +3 flail of protection (19, 50, D) a scroll of brand weapon (20, 0, D) a staff of air (20, 1, D) a phantom mirror (20, 15, D) a ring of see invisible 5 boomerangs of dispersal (20, 16, D) a +2 rapier of draining (20, 17, D) a +0 leather armour (20, 32, D) a staff of cold (20, 33, D) a +1 hand axe of freezing (20, 38, D) a +2 vorpal flail a +0 robe (20, 48, D) a Necronomicon (20, 49, D) the +5 rapier of Generosity {vorpal, rCorr Str-2 SInv Stlth-} It inflicts extra damage upon your enemies. Str: It affects your strength (-2). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. (20, 50, D) a box of beasts (21, 0, D) a ring of ice (21, 3, D) a +0 troll leather armour (21, 4, D) a +0 giant club (21, 17, D) a condenser vane (21, 19, D) a +0 spear a +2 leather armour of fire resistance (21, 20, D) the +6 rapier "Todiuff" {flame, MP+9 Str+4} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+4). MP: It affects your magic capacity (+9). a +0 robe (21, 32, D) the +2 spear of Tortured Gallantry {antimagic, Fragile rF+ rC+ Int+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+2). rF: It protects you from fire. rC: It protects you from cold. Fragile: It will be destroyed if unequipped. (21, 33, D) a staff of death (21, 34, D) a +2 helmet of intelligence a +3 lajatang of venom a +0 robe (21, 50, D) a +5 vorpal quarterstaff (22, 0, D) a staff of poison (22, 2, D) a +0 dagger a +0 robe a +0 flail a +3 scale mail of poison resistance (22, 5, D) a +0 short sword a +0 chain mail (22, 6, D) a +3 bardiche a +0 plate armour (22, 16, D) a +2 spear of flaming (22, 18, D) a +2 vorpal trident a +0 leather armour (22, 20, D) a +0 trident a +0 vorpal hand crossbow a +0 robe (22, 32, D) the +1 chain mail of Bustuask {rElec rN+} rElec: It insulates you from electricity. rN: It protects you from negative energy. (22, 33, D) a phial of floods (22, 36, D) a +3 dagger of venom a +0 robe (22, 49, D) a phantom mirror (22, 50, D) a +2 robe of fire resistance (23, 0, D) a +0 chain mail (23, 1, D) a staff of fire (23, 2, D) a +0 dagger a +0 robe (23, 6, D) a +0 war axe a +0 chain mail (23, 16, D) a +0 robe (23, 17, D) the +12 whip of Hospitality {vamp, *Rage Fly rElec rPois Dex+3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. Fly: It grants you flight. *Rage: It berserks you when you make melee attacks (+20% chance). a +0 robe (23, 18, D) the +8 trident of the Distant Future {drain, rF- Will+++ rCorr Str+2} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+2). rF: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. a +2 chain mail of willpower the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. It may disarm weapon-wielding foes when striking them, dealing extra damage in the process. (23, 20, D) a +0 rapier a +0 robe (23, 22, D) a +2 vorpal trident a +2 robe of willpower (23, 33, D) the +1 dagger "Dragon's Tongue" {speed, rN++ Str+2 Stlth-} Attacks with this weapon are significantly faster. Str: It affects your strength (+2). rN: It greatly protects you from negative energy. Stlth: It makes you less stealthy. (23, 36, D) a +2 demon whip of draining a +0 robe a +0 buckler (23, 39, D) a +0 hand axe a +0 animal skin (23, 48, D) a staff of poison (23, 49, D) the +1 executioner's axe of Kisochen {elec, Int+9} It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+9). (23, 50, D) a box of beasts (24, 2, D) 5 large rocks (24, 3, D) a +0 dagger a +0 robe (24, 4, D) a +2 vorpal battleaxe a +0 ring mail (24, 5, D) a +0 flail a +0 plate armour (24, 17, D) a +1 spear of venom a +0 leather armour (24, 18, D) the +8 hunting sling of the Empty Page {freeze, Drain rElec rCorr Dex+4} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. (24, 19, D) a +0 trident (24, 28, D) a ring of positive energy an amulet of magic regeneration (24, 33, D) a lightning rod (4/4) (24, 34, D) the ring of Esuifrips {Drain rC+ Str+9 Dex-5 Stlth+} [ring of protection from cold] Str: It affects your strength (+9). Dex: It affects your dexterity (-5). rC: It protects you from cold. Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. a +0 robe the +9 hand axe "Tezih" {vorpal, Str+3 SInv} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). SInv: It lets you see invisible. (24, 36, D) a +5 rapier of holy wrath a +0 robe a +0 buckler (24, 39, D) a +3 rapier of venom a +0 robe a +0 buckler (24, 48, D) a +3 flail of protection (24, 49, D) a scroll of brand weapon (24, 50, D) a staff of conjuration (25, 0, D) a +0 leather armour of fire resistance (25, 1, D) a condenser vane (25, 2, D) a +0 trident a +0 plate armour (25, 3, D) a +0 giant club (25, 4, D) a +2 dagger of venom a +2 robe of willpower (25, 5, D) a +0 great mace a +1 hunting sling of flaming a +0 chain mail (25, 16, D) a +0 rapier (25, 18, D) the amulet of the Tempest {Acrobat Str+4 Dex-5 SInv} [amulet of the acrobat] It increases your evasion while moving and waiting. Str: It affects your strength (+4). Dex: It affects your dexterity (-5). SInv: It lets you see invisible. (25, 19, D) 5 large rocks (25, 20, D) the amulet "Wiprueh" {Rampage rElec Regen+ Str+2 Int+3} [amulet of regeneration] Str: It affects your strength (+2). Int: It affects your intelligence (+3). rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. a +0 rapier the +1 robe of Lugonu's Vengeance {Str+2} Str: It affects your strength (+2). a +2 vampiric trident a +0 robe (25, 21, D) a +1 mace of venom (25, 22, D) a +0 demon trident a +0 robe (25, 34, D) a +2 halberd of flaming (25, 37, D) a +2 antimagic flail a +0 animal skin (25, 38, D) a +0 antimagic war axe a +0 animal skin (25, 48, D) a +4 scimitar of holy wrath (25, 49, D) a +0 antimagic rapier (25, 50, D) a +0 vorpal great sword (26, 0, D) a tin of tremorstones (inert) (26, 1, D) a piece from Xom's chessboard (15/15) (26, 2, D) a +0 short sword a +0 plate armour (26, 4, D) a +0 giant club (26, 16, D) the +0 robe "Leckeasi" {Contam rN+ Str+8 Slay+2} Str: It affects your strength (+8). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rN: It protects you from negative energy. Contam: It causes magical contamination when unequipped. (26, 17, D) the +0 ring mail of the Lobster {rF++ Str-4 Dex+5} Str: It affects your strength (-4). Dex: It affects your dexterity (+5). rF: It greatly protects you from fire. (26, 18, D) a throwing net (26, 34, D) a +1 hunting sling of flaming (26, 35, D) a staff of fire a +0 robe (26, 48, D) a staff of poison (26, 49, D) a staff of fire (27, 0, D) a +0 halberd (27, 1, D) the +4 great sword "Gurghiwn" {vorpal, SInv Stlth+} It inflicts extra damage upon your enemies. SInv: It lets you see invisible. Stlth: It makes you more stealthy. (27, 16, D) a +0 robe (27, 17, D) a staff of fire (27, 32, D) a staff of conjuration (27, 33, D) a +6 ring of strength (27, 34, D) a lightning rod (4/4) (27, 36, D) a staff of cold a +0 robe (27, 38, D) a +0 war axe a +0 animal skin (27, 48, D) a +3 leather armour of cold resistance (27, 49, D) a +0 vorpal bardiche (27, 50, D) a +4 ring of evasion (28, 1, D) a piece from Xom's chessboard (15/15) (28, 2, D) a +2 scimitar of freezing a +0 plate armour (28, 3, D) a +0 war axe a +0 plate armour (28, 16, D) a +0 trident (28, 17, D) a +3 halberd of venom (28, 33, D) the +1 robe of Shadows and Fog {rF+ Regen+ SInv} rF: It protects you from fire. SInv: It lets you see invisible. Regen: It increases your rate of health regeneration. (28, 48, D) the +1 leather armour of the Skies Above {MP+9} MP: It affects your magic capacity (+9). (28, 49, D) a piece from Xom's chessboard (15/15) (29, 0, D) a piece from Xom's chessboard (15/15) (29, 1, D) a staff of poison (29, 33, D) a staff of cold (29, 50, D) a staff of conjuration (30, 48, D) a +1 whip of pain (30, 49, D) a +0 glaive of flaming (30, 50, D) a +4 hand axe of draining (31, 48, D) a +1 robe of cold resistance (32, 48, D) the +11 great sword "Beast's Funeral" {venom, Int+5} It poisons the flesh of those it strikes. Int: It affects your intelligence (+5). (32, 49, D) a +1 vorpal war axe (32, 50, D) the ring "Omeniuf" {Str+2 Dex+6 Stlth+} [ring of dexterity] Str: It affects your strength (+2). Dex: It affects your dexterity (+6). Stlth: It makes you more stealthy. (33, 48, D) a +1 dagger of freezing (33, 49, D) a box of beasts (33, 50, D) a ring of wizardry (34, 49, D) a staff of cold (34, 50, D) a +2 long sword of protection (35, 0, D) a +2 mace of holy wrath (35, 14, D) a box of beasts (35, 15, D) a staff of fire (35, 29, D) a +4 chain mail of willpower (36, 0, D) a +6 short sword of venom (36, 1, D) a staff of death (36, 14, D) the +4 shortbow "Upacsua" {freeze, Drain rPois Will++ Stlth+} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rPois: It protects you from poison. Drain: It drains your maximum health when unequipped. Will: It greatly increases your willpower. Stlth: It makes you more stealthy. (36, 15, D) the amulet of Fiptaduk {Acrobat Will+ Regen+ Int-2} [amulet of the acrobat] It increases your evasion while moving and waiting. Int: It affects your intelligence (-2). Regen: It increases your rate of health regeneration. Will: It increases your willpower. (36, 28, D) a +1 pair of boots of stealth (36, 29, D) the +9 chain mail of the Ant {rPois Will+ MP+9} rPois: It protects you from poison. MP: It affects your magic capacity (+9). Will: It increases your willpower. (36, 30, D) +0 steam dragon scales (37, 0, D) a +2 plate armour of cold resistance (37, 1, D) a +0 broad axe of flaming (37, 14, D) the +5 rapier of Reasonable Subterfuge {flame, Int+7 Dex-2} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+7). Dex: It affects your dexterity (-2). (37, 15, D) a +3 plate armour of willpower (38, 0, D) a staff of cold (38, 1, D) a +4 scale mail of willpower (38, 14, D) a +6 short sword (38, 28, D) the +7 long sword "Gyirig" {drain, rC+} A truly terrible weapon, it drains the life of any living foe it strikes. rC: It protects you from cold. (38, 34, D) +0 fire dragon scales (38, 48, D) the Handbook of Earthen Contamination Spells Type Level Known a - Sandblast Earth 1 yes b - Olgreb's Toxic Radiance Poison 4 yes c - Animate Armour Summoning/Earth 4 yes d - Lee's Rapid Deconstruction Earth 5 yes e - Iron Shot Conjuration/Earth 6 yes (38, 49, D) a manual of Long Blades (38, 50, D) a staff of fire (39, 1, D) a staff of cold (39, 14, D) a book of Lightning (39, 15, D) a staff of air (39, 28, D) a +2 long sword of draining (39, 29, D) a phial of floods (39, 34, D) +0 ice dragon scales (39, 48, D) a staff of conjuration (39, 50, D) a staff of fire (40, 0, D) the amulet of Ypumatsi {Spirit rElec rC++ Int-4 Dex-5} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Int: It affects your intelligence (-4). Dex: It affects your dexterity (-5). rC: It greatly protects you from cold. rElec: It insulates you from electricity. (40, 1, D) a ring of resist corrosion (40, 14, D) a +1 great sword of draining (40, 15, D) a +2 vampiric hand axe (40, 28, D) a ring of willpower (40, 29, D) a +4 executioner's axe of electrocution (40, 48, D) the Unrestrained Analects (40, 49, D) a staff of death (40, 50, D) a +1 dagger of draining (41, 0, D) a +1 ring mail of poison resistance (41, 1, D) a +4 spectral lajatang (41, 14, D) a ring of protection from fire (41, 15, D) a book of Party Tricks (41, 28, D) the +3 falchion "Maurch" {distort, rC+ Str+4} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Str: It affects your strength (+4). rC: It protects you from cold. (41, 29, D) a staff of death (41, 48, D) Bisos's Grimoire of Supportive Moulding Spells Type Level Known a - Call Imp Summoning 2 yes b - Ice Form Ice/Transmutation 4 yes c - Necromutation Transmutation/Necromancy 8 yes (41, 49, D) 4 scrolls of enchant armour (41, 50, D) 4 potions of heal wounds (42, 0, D) a piece from Xom's chessboard (15/15) (42, 1, D) a +5 vorpal spear (42, 14, D) a +1 leather armour of fire resistance (42, 28, D) a +3 plate armour of cold resistance (42, 29, D) the ring "Ajuluer" {Wiz rPois Slay+2} [ring of wizardry] It improves your spell success rate. Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rPois: It protects you from poison. (42, 49, D) a +0 demon whip (43, 14, D) a +2 hand crossbow of freezing (43, 15, D) a ring of poison resistance (43, 29, D) a +2 scale mail of cold resistance (43, 48, D) the Disquisition on Stolen Souls and Transformation Spells Type Level Known a - Ice Form Ice/Transmutation 4 yes b - Haunt Necromancy/Summoning 7 yes c - Storm Form Transmutation/Air 7 yes (43, 49, D) the Unrestrained Analects (43, 50, D) a lightning rod (4/4) (43, 51, D) a +2 demon whip of venom (43, 54, D) a +3 demon whip of venom (44, 28, D) a +2 antimagic short sword (44, 48, D) Biguybog's Reference Book on Confrontation Spells Type Level Known a - Searing Ray Conjuration 2 yes b - Sticky Flame Conjuration/Fire 4 yes (44, 50, D) the +6 ring mail of Watchfulness {Fly rF- Will+} rF: It makes you vulnerable to fire. Fly: It grants you flight. Will: It increases your willpower. (44, 51, D) a +1 hunting sling of flaming (44, 54, D) a hell hog corpse (44, 55, D) a +1 demon whip of draining (still there?) a +2 robe of positive energy (still there?) (45, 48, D) a box of beasts (45, 49, D) a tin of tremorstones (inert) (45, 50, D) a +1 ring mail of poison resistance (45, 51, D) the +7 battleaxe "Egiggen" {freeze, Str+2 Int+4 Dex+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+2). Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). (45, 52, D) a hell hog corpse (45, 53, D) a +0 demon whip (still there?) a ring of poison resistance (still there?) (45, 56, D) a +2 demon whip of electrocution (still there?) a +2 robe of cold resistance (still there?) (46, 50, D) a staff of fire (46, 51, D) the +11 whip "Seunnoef" {venom, rF+ Int+4 Dex+3} (still there?) It poisons the flesh of those it strikes. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). rF: It protects you from fire. the ring of Awe {rC+ Dex+5 Stlth+} (still there?) [ring of protection from cold] Dex: It affects your dexterity (+5). rC: It protects you from cold. Stlth: It makes you more stealthy. a book of Spatial Translocations (still there?) (46, 52, D) a +2 demon whip of electrocution (still there?) the amulet "Suneki Oblarr" {Reflect rF- Int+6 SH+5 SInv Stlth+} (still there?) [amulet of reflection] It reflects blocked missile attacks. Int: It affects your intelligence (+6). rF: It makes you vulnerable to fire. SInv: It lets you see invisible. SH: It affects your SH (+5). Stlth: It makes you more stealthy. (46, 53, D) the +8 whip "Snakebite" {venom, curare, rPois} It poisons the flesh of those it strikes. It occasionally inflicts asphyxiating poison on those it strikes, dealing poison damage and causing slowness. rPois: It protects you from poison. (46, 54, D) a +0 demon whip of draining (46, 57, D) a hellephant corpse (47, 51, D) the +0 hat of the Louse {+Blink Str+4} Str: It affects your strength (+4). +Blink: It lets you blink. (47, 53, D) a +1 demon whip of freezing (still there?) a scroll of brand weapon (still there?) a +2 great sword of flaming (still there?) a fire giant corpse (still there?) (47, 56, D) a +1 demon whip of venom (47, 58, D) a +2 great sword of flaming (still there?) a fire giant corpse (still there?) (48, 2, D) a +2 vorpal spear 3 javelins a +0 leather armour (48, 50, D) a staff of air (48, 51, D) a +4 ring of slaying (48, 53, D) a +0 demon whip (still there?) a +1 demon whip of flaming (still there?) (48, 54, D) a +1 great sword of flaming (49, 1, D) the amulet "Kiprysio" {Acrobat Stlth+} [amulet of the acrobat] It increases your evasion while moving and waiting. Stlth: It makes you more stealthy. (49, 2, D) a +0 spear a +0 longbow 14 arrows (49, 12, D) a +0 hand axe (49, 24, D) a +5 falchion of protection (49, 36, D) a lightning rod (4/4) (49, 50, D) a book of Blood (49, 56, D) a +1 demon whip of electrocution (still there?) an amulet of regeneration (still there?) (50, 1, D) a piece from Xom's chessboard (15/15) (50, 12, D) a book of Iron (50, 13, D) an amulet of the acrobat (50, 16, D) a +0 long sword of holy wrath (50, 24, D) the +6 ring mail "Kaups" {Int+4} Int: It affects your intelligence (+4). (50, 25, D) a +1 dagger of venom (50, 27, D) a +0 dagger a +0 robe (50, 36, D) a staff of earth (50, 37, D) a staff of poison (50, 41, D) a +0 robe (50, 50, D) a +1 vorpal glaive (51, 0, D) a +6 ring of strength (51, 1, D) a +4 ring of slaying (51, 2, D) a +0 rapier a +0 robe (51, 3, D) a +4 trident of protection a +0 robe (51, 12, D) a +0 mace (51, 16, D) a +2 vampiric demon trident a +0 trident (51, 17, D) a +0 mace (51, 18, D) a +0 rapier (51, 24, D) a +1 ring mail of poison resistance (51, 25, D) a +4 scythe (51, 28, D) a +0 halberd a +0 robe (51, 36, D) the +9 rapier of the Fulmar {venom, Dex+7} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+7). (51, 38, D) a +0 dagger a +0 robe (51, 50, D) a +4 great mace of distortion (51, 52, D) a +0 demon whip (52, 0, D) a staff of air (52, 3, D) a +0 spear 2 javelins a +0 leather armour (52, 4, D) a +0 trident of freezing (52, 13, D) a +2 ring mail of willpower (52, 16, D) a +0 short sword (52, 17, D) a +0 dire flail (52, 18, D) a +0 battleaxe a +0 cloak a +0 battleaxe (52, 25, D) a condenser vane (52, 26, D) a +0 dagger of venom a +0 robe (52, 27, D) a +0 short sword a +0 robe (52, 36, D) a staff of earth (52, 37, D) an amulet of reflection (52, 50, D) the +5 scale mail of Weirdness {Str+5} Str: It affects your strength (+5). (53, 0, D) a +1 dagger of venom (53, 1, D) a +2 shortbow of freezing (53, 2, D) a +2 rapier of distortion a +0 robe (53, 3, D) a +0 trident (53, 12, D) a box of beasts (53, 13, D) the ring "Cainuqas" {rElec rF+ MP+9} [ring of magical power] rF: It protects you from fire. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). (53, 15, D) a +2 spear of venom (53, 16, D) a +0 flail (53, 19, D) a +0 short sword (53, 24, D) the +4 dagger "Oletuqos" {freeze, rPois rC+++ Will- Dex+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+4). rC: It renders you almost immune to cold. rPois: It protects you from poison. Will: It decreases your willpower. (53, 25, D) a staff of earth (53, 29, D) a +0 dagger a +0 robe (53, 37, D) +1 fire dragon scales (53, 38, D) a +0 dagger a +0 robe (53, 40, D) a +0 dagger a +0 robe (53, 50, D) the amulet "Hamullof" {Acrobat Str+3} [amulet of the acrobat] It increases your evasion while moving and waiting. Str: It affects your strength (+3). (54, 1, D) a box of beasts (54, 2, D) a +2 vampiric rapier a +0 robe (54, 5, D) a +2 trident of flaming a +0 robe (54, 12, D) a +0 long sword (54, 13, D) a box of beasts (54, 17, D) a +0 halberd (54, 24, D) a +5 hunting sling of flaming (54, 25, D) a +4 spectral quarterstaff (54, 36, D) a +0 flail of protection (55, 0, D) a lightning rod (4/4) (55, 1, D) a staff of conjuration (55, 2, D) a +0 trident (55, 12, D) a +2 robe of positive energy (55, 28, D) a +0 dagger a +0 robe (59, 37, D) a piece from Xom's chessboard (15/15) (59, 39, D) a +0 arbalest (still there?) 27 bolts (still there?) (60, 10, D) a +0 whip a +0 robe (60, 36, D) a +2 ring mail of fire resistance (60, 37, D) a +0 hunting sling of freezing (60, 42, D) a +0 great mace a +0 plate armour (61, 0, D) a +1 vorpal longbow (61, 8, D) a lightning rod (4/4) (61, 16, D) a +0 arbalest of freezing (61, 26, D) a staff of conjuration (61, 36, D) a +0 dire flail (61, 37, D) a +0 plate armour of positive energy (61, 40, D) a +0 long sword a +0 chain mail a +0 kite shield a +0 arbalest 24 bolts (61, 42, D) a +0 war axe a +0 plate armour a +0 tower shield a +0 great sword a +0 chain mail (62, 0, D) the ring "Busaptidgh" {Ice SInv} [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. SInv: It lets you see invisible. (62, 9, D) a +4 spectral quarterstaff (62, 16, D) the +3 short sword of Terror {venom, Int+4} It poisons the flesh of those it strikes. Int: It affects your intelligence (+4). (62, 17, D) a staff of air (62, 20, D) a +0 hand axe a +0 leather armour of fire resistance a +0 dagger a +0 ring mail a +0 short sword (62, 21, D) a +0 short sword a +0 chain mail (62, 26, D) a staff of air (62, 37, D) a staff of cold (62, 39, D) the +6 quarterstaff of Qasebi {drain, rElec} A truly terrible weapon, it drains the life of any living foe it strikes. rElec: It insulates you from electricity. a +0 plate armour a +0 arbalest 20 bolts (63, 0, D) a staff of conjuration (63, 8, D) a +3 mace of protection (63, 16, D) a +2 plate armour of fire resistance (63, 17, D) a +2 shortbow of freezing (63, 20, D) a +0 falchion a +0 ring mail (63, 26, D) a staff of cold (63, 27, D) a +2 shortbow of freezing (63, 30, D) a +0 spear a +0 robe (63, 36, D) a +1 vorpal trident (63, 37, D) the +4 hand crossbow of Exchange {freeze, rC- Dex+6} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+6). rC: It makes you vulnerable to cold. (63, 40, D) a +1 great mace a +0 plate armour (63, 41, D) a +0 halberd a +0 plate armour (64, 16, D) a +2 morningstar of protection (64, 17, D) the +0 scale mail of Action {Dex+2 Stlth+} Dex: It affects your dexterity (+2). Stlth: It makes you more stealthy. (64, 20, D) a +0 hand axe a +0 plate armour (64, 21, D) a +0 flail a +0 chain mail (64, 26, D) a +0 chain mail of cold resistance (64, 27, D) a staff of cold (65, 26, D) a +6 ring of intelligence (67, 0, D) a ring of wizardry (68, 0, D) a +7 vampiric dagger (68, 2, D) a +0 hand axe (69, 0, D) a +1 falchion of freezing (70, 12, D) a +0 long sword a +0 buckler (70, 13, D) a +0 short sword (70, 36, D) a box of beasts (71, 8, D) the +6 quarterstaff of the Assorted Bones {vorpal, Contam Fly rC+} It inflicts extra damage upon your enemies. rC: It protects you from cold. Fly: It grants you flight. Contam: It causes magical contamination when unequipped. (71, 10, D) a +0 long sword (71, 16, D) a +1 flail of protection (71, 17, D) a +2 hand crossbow of freezing (71, 26, D) a staff of conjuration (71, 27, D) a piece from Xom's chessboard (15/15) (71, 30, D) a +4 dagger (still there?) a +0 robe (still there?) (71, 36, D) the +7 short sword of Fear {protect, rN++} It grants its wielder temporary protection when it strikes (+7 to AC). rN: It greatly protects you from negative energy. (71, 37, D) the +5 flail "Tormentor" {spect, *Rage rPois Int+4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+4). rPois: It protects you from poison. *Rage: It berserks you when you make melee attacks (+20% chance). (72, 8, D) a +2 short sword of flaming (72, 9, D) a staff of earth (72, 10, D) a +0 long sword (72, 17, D) a ring of ice (72, 26, D) the ring "Zegadema" {AC+4 Str+2} [ring of protection] AC: It affects your AC (+4). Str: It affects your strength (+2). (72, 27, D) a +4 ring mail of willpower (72, 37, D) a +6 ring of intelligence (73, 1, D) a +2 chain mail of cold resistance (73, 16, D) a +5 battleaxe of flaming (73, 17, D) a +4 chain mail of positive energy (73, 21, D) a +2 flail a +0 robe (73, 27, D) a lightning rod (4/4) (75, 1, D) the +7 long sword "Tuyfoek" {vorpal, rF+ Str+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). rF: It protects you from fire.