babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 leather armour a +0 hand axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (34, 28, D) a book of Conjurations (35, 0, D) a box of beasts (35, 14, D) a phantom mirror (35, 15, D) a piece from Xom's chessboard (15/15) (35, 28, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. It may disarm weapon-wielding foes when striking them, dealing extra damage in the process. (35, 29, D) a manual of Slings (36, 0, D) a condenser vane (36, 1, D) a staff of death (36, 14, D) the +1 leather armour of the Candlemaker {rCorr Dex+3} Dex: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. (36, 28, D) a piece from Xom's chessboard (15/15) (36, 29, D) a staff of poison (37, 1, D) a staff of conjuration (37, 14, D) a +2 ring mail of fire resistance (37, 15, D) a +1 great sword of holy wrath (37, 28, D) a staff of conjuration (37, 29, D) a +1 hand crossbow of freezing (38, 0, D) a phial of floods (38, 1, D) a +0 broad axe of freezing (38, 14, D) a +4 dire flail of protection (38, 15, D) a condenser vane (38, 28, D) the +9 whip "Duum" {flame, rC+ Str-5 Dex+4 Stlth+} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (-5). Dex: It affects your dexterity (+4). rC: It protects you from cold. Stlth: It makes you more stealthy. (38, 29, D) a box of beasts (38, 34, D) a caustic shrike corpse (39, 0, D) a condenser vane (39, 14, D) the ring "Cooloiz" {rPois Str+3 Dex+6} [ring of dexterity] Str: It affects your strength (+3). Dex: It affects your dexterity (+6). rPois: It protects you from poison. (39, 15, D) a +2 vorpal hunting sling (39, 18, D) +0 ice dragon scales an ice dragon corpse (39, 28, D) a book of Minor Magic (39, 29, D) a potion of might (40, 0, D) a +4 scimitar of holy wrath (40, 1, D) the ring of Summer {*Slow rCorr Dex+3 Slay+4} [ring of slaying] Dex: It affects your dexterity (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (40, 3, D) +0 acid dragon scales (40, 14, D) the ring "Caqeoli" {EV+4 Dex+2} [ring of evasion] EV: It affects your evasion (+4). Dex: It affects your dexterity (+2). (40, 15, D) a +2 ring mail of willpower (40, 16, D) a polar bear corpse (40, 18, D) a +1 battleaxe of freezing a frost giant corpse (40, 28, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise Fly rC+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It occasionally leaves clouds of freezing vapour upon striking a foe. It grants immunity to clouds of freezing vapour. rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. (40, 29, D) a staff of earth (41, 0, D) a +2 scale mail of willpower (41, 1, D) a tin of tremorstones (1/2) (41, 4, D) +0 swamp dragon scales (41, 14, D) a +1 hunting sling of flaming (41, 15, D) a staff of fire (41, 28, D) a +4 hand crossbow (41, 29, D) Wizardry, Part Two Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 yes b - Sublimation of Blood Necromancy 2 no c - Blink Translocation 2 yes (42, 14, D) a staff of poison (42, 28, D) 4 potions of heal wounds (42, 29, D) a book of Beasts (43, 14, D) an amulet of guardian spirit (43, 15, D) a +2 robe of the Archmagi (43, 28, D) a staff of earth (43, 29, D) a +1 battleaxe of freezing (44, 28, D) a box of beasts (49, 0, D) a phial of floods (49, 1, D) a +0 whip of venom (49, 6, D) a +2 scimitar of holy wrath (49, 12, D) the +10 halberd "Killer Bee's Peril" {flame, rPois Stlth+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rPois: It protects you from poison. Stlth: It makes you more stealthy. (49, 24, D) a +1 cloak of stealth (50, 0, D) a staff of earth (50, 12, D) a +0 shortbow of freezing (50, 13, D) the +2 long sword of Anxiety {flame, rElec Dex+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. (50, 25, D) a scroll of brand weapon (50, 37, D) a +2 hunting sling of flaming (51, 3, D) a +0 scimitar a +0 shortbow 18 arrows a +0 ring mail a +0 short sword (51, 6, D) a +0 rapier a +0 rapier a +0 leather armour (51, 13, D) a staff of cold (51, 18, D) a +0 robe (51, 25, D) a +0 vampiric glaive (51, 28, D) a +2 great sword of flaming (still there?) a ring of protection from cold (still there?) (51, 36, D) a +3 plate armour of positive energy (51, 37, D) a staff of earth (52, 0, D) a +0 shortbow a +0 short sword 17 arrows a +0 chain mail (52, 1, D) a +2 vorpal battleaxe (52, 3, D) a +0 longbow 7 arrows a +0 leather armour (52, 4, D) a +1 short sword of electrocution a +1 short sword of electrocution a +0 leather armour (52, 6, D) a +0 short sword a +0 short sword a +0 leather armour (52, 12, D) a staff of earth (52, 15, D) a +0 short sword a +0 robe (52, 16, D) a +0 dagger a +0 robe (52, 24, D) a +1 trident of flaming (52, 25, D) a staff of earth (52, 27, D) a +1 great sword of flaming (unseen) (52, 36, D) a staff of poison (53, 1, D) a +0 short sword a +0 leather armour a staff of death (53, 3, D) the +5 whip of Dried Tears {drain, Str+3} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+3). (53, 6, D) a +0 short sword a +0 leather armour (53, 7, D) a +0 dagger (53, 13, D) the +11 hand axe of the Yoke {vorpal, rC+ rN+ Will+ Str+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). rC: It protects you from cold. rN: It protects you from negative energy. Will: It increases your willpower. (53, 14, D) a +0 robe (53, 15, D) a +1 halberd a +0 robe (53, 25, D) a staff of cold (53, 36, D) 4 boomerangs (53, 37, D) a +2 robe of the Archmagi (54, 0, D) a +0 long sword (54, 1, D) a +2 dagger of draining (54, 3, D) a +0 long sword (54, 12, D) a +0 dagger (54, 13, D) a +1 vorpal great mace (54, 14, D) a staff of conjuration a +0 robe (54, 15, D) a +0 short sword a +0 robe (54, 16, D) a +0 robe (54, 24, D) a +4 mace of draining (54, 25, D) a ring of willpower (54, 36, D) a +1 hand crossbow of flaming (55, 0, D) a +0 rapier (55, 1, D) a ring of resist corrosion (55, 2, D) a +0 long sword a +0 leather armour (55, 12, D) a +0 spear (55, 13, D) a +3 short sword of protection (55, 24, D) a box of beasts (59, 36, D) a staff of cold (59, 37, D) a staff of air (60, 36, D) the +9 rapier of Defence by Offence {flame, Str+2} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+2). (61, 8, D) a +1 short sword of venom (61, 10, D) a +0 scythe a +2 robe of fire resistance (61, 16, D) a staff of air (61, 26, D) a piece from Xom's chessboard (15/15) (61, 36, D) the +7 great mace of a Gauntlet {antimagic, SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. SInv: It lets you see invisible. (61, 37, D) the +1 falchion "Haidoila" {elec, Contam Fly rC++ rN+} It occasionally discharges a powerful burst of electricity upon striking a foe. rC: It greatly protects you from cold. rN: It protects you from negative energy. Fly: It grants you flight. Contam: It causes magical contamination when unequipped. (62, 1, D) a +1 dagger of flaming (62, 9, D) a +0 dagger a +0 robe a +2 plate armour of cold resistance (62, 10, D) a +0 trident a +0 robe a +3 quarterstaff of chaos (62, 16, D) the +1 scale mail of the Lizard {rCorr MP+9} MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (62, 17, D) an amulet of reflection (62, 21, D) a +0 great mace a +0 plate armour (62, 22, D) a +0 battleaxe a +0 chain mail a +0 halberd a +0 chain mail (62, 26, D) a ring of poison resistance (62, 27, D) a +0 morningstar of flaming (62, 28, D) a +0 battleaxe a +0 robe (62, 36, D) a +2 ring mail of cold resistance (62, 37, D) a staff of death (63, 8, D) a +0 robe (63, 17, D) a +2 robe of the Archmagi (63, 21, D) a +2 dire flail a +0 plate armour (63, 27, D) the +2 glaive of Gepnai {protect, rElec rN+} It grants its wielder temporary protection when it strikes (+7 to AC). rElec: It insulates you from electricity. rN: It protects you from negative energy. (63, 29, D) a +0 dire flail (64, 16, D) a phial of floods (64, 17, D) a staff of conjuration (64, 18, D) a +0 dagger a +0 robe (64, 21, D) a +0 dagger a +0 robe (64, 26, D) a +0 dagger of speed (65, 20, D) a +0 dagger a +0 robe (65, 26, D) a staff of death (67, 0, D) a staff of death (68, 0, D) the +0 scale mail of Untold Secrets {Dex+4} Dex: It affects your dexterity (+4). (69, 36, D) a box of beasts (69, 39, D) a +0 trident (70, 8, D) an amulet of guardian spirit (70, 9, D) the +3 scale mail "Deeb Xes" {rElec Stlth+} rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (70, 36, D) a +3 scale mail of poison resistance (70, 38, D) a +0 shortbow 9 arrows (71, 8, D) an amulet of faith (71, 16, D) a +0 scimitar of draining (71, 17, D) a +2 robe of cold resistance (71, 21, D) a +0 short sword a +0 robe (71, 26, D) a +5 battleaxe of draining (71, 27, D) a piece from Xom's chessboard (15/15) (71, 36, D) a +0 shortbow 11 arrows a +2 ring mail of willpower (71, 37, D) a +2 plate armour of fire resistance (71, 38, D) a +0 trident a +0 shortbow 15 arrows (71, 40, D) a +0 trident (72, 8, D) a +1 leather armour of cold resistance (72, 9, D) a staff of death (72, 16, D) a staff of death (72, 17, D) a +0 rapier a +0 robe a +2 buckler a +2 robe of fire resistance (72, 26, D) a staff of fire (72, 36, D) a condenser vane (72, 37, D) a piece from Xom's chessboard (15/15) (73, 1, D) a staff of cold (73, 16, D) a +2 whip of distortion (73, 19, D) a +0 short sword a +0 robe (73, 26, D) a +3 plate armour of fire resistance (73, 36, D) a +3 war axe of electrocution (73, 37, D) an amulet of regeneration (73, 38, D) a +0 shortbow 24 arrows (74, 3, D) a +0 hand axe a +0 robe