babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 leather armour a +0 hand axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (49, 24, D) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. SH: It affects your SH (+8). (49, 36, D) the +9 hunting sling of the Witching Goat {flame, rF++} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rF: It greatly protects you from fire. (50, 24, D) a staff of poison (50, 25, D) a +3 vampiric dagger (50, 37, D) a +2 scale mail of fire resistance (50, 43, D) a shapeshifter corpse (50, 44, D) a glowing shapeshifter corpse (51, 25, D) a +4 ring mail of poison resistance (51, 36, D) a staff of cold (51, 37, D) a staff of fire (51, 42, D) a +1 short sword of protection (51, 43, D) a very ugly thing corpse (52, 24, D) the +1 leather armour "Ucul" {rN+ Int-5 SInv} Int: It affects your intelligence (-5). rN: It protects you from negative energy. SInv: It lets you see invisible. (52, 25, D) the +11 flail "Pinas" {antimagic, Dex+4 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+4). SInv: It lets you see invisible. (52, 37, D) a staff of death (53, 24, D) a staff of conjuration (53, 25, D) a scarf of shadows (53, 30, D) a hell hog corpse (53, 37, D) a +0 robe of willpower (54, 24, D) a staff of conjuration (54, 25, D) a +2 vorpal spear (54, 32, D) a +1 great sword of flaming (still there?) a +0 great sword of flaming (still there?) a fire giant corpse (still there?) (54, 36, D) a +0 buckler of poison resistance (55, 24, D) a lightning rod (4/4) (59, 37, D) a book of Maledictions (60, 36, D) a box of beasts (60, 37, D) a phial of floods (61, 0, D) a +0 mace of holy wrath (61, 3, D) a +3 scimitar a +0 robe (61, 8, D) the +10 war axe of Pefe {distort, rC+ Str+4} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Str: It affects your strength (+4). rC: It protects you from cold. (61, 16, D) a +2 whip of flaming (61, 26, D) the +1 scale mail "Zeodut" {Will+ Int+8 Dex-5 SInv} Int: It affects your intelligence (+8). Dex: It affects your dexterity (-5). SInv: It lets you see invisible. Will: It increases your willpower. (61, 37, D) a +2 great mace of protection (62, 0, D) the +7 mace of Evolution {speed, rPois rC- Will+ Str+4} Attacks with this weapon are significantly faster. Str: It affects your strength (+4). rC: It makes you vulnerable to cold. rPois: It protects you from poison. Will: It increases your willpower. (62, 1, D) a +1 quarterstaff of speed (62, 8, D) a piece from Xom's chessboard (15/15) (62, 9, D) the ring of Conversion {Wiz Will- Int+6} [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+6). Will: It decreases your willpower. (62, 16, D) a ring of positive energy (62, 17, D) a staff of death (62, 27, D) +1 fire dragon scales (62, 36, D) the +8 chain mail of Cheibriados's Delight {Contam Harm Regen+ Dex+5} Dex: It affects your dexterity (+5). Contam: It causes magical contamination when unequipped. Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (62, 37, D) a +5 hand crossbow of freezing (62, 43, D) a death scarab corpse (63, 16, D) a piece from Xom's chessboard (15/15) (63, 17, D) a +4 ring mail of fire resistance (63, 26, D) a staff of poison (63, 36, D) the +6 hunting sling "Pieromel" {flame, Str+2 Int-5 Stlth+} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+2). Int: It affects your intelligence (-5). Stlth: It makes you more stealthy. (63, 37, D) a staff of air (64, 16, D) a staff of air (64, 17, D) a piece from Xom's chessboard (15/15) (64, 27, D) a ring of ice (65, 26, D) a +0 scale mail of fire resistance (67, 0, D) a piece from Xom's chessboard (15/15) (68, 0, D) a lightning rod (4/4) (68, 2, D) a +0 long sword a +0 scale mail (68, 3, D) a +0 longbow a +0 short sword 28 arrows a +0 leather armour (68, 4, D) a +0 long sword (69, 0, D) a +2 plate armour of cold resistance (70, 8, D) a +3 flail of holy wrath (70, 9, D) a staff of death (70, 12, D) a +0 short sword (70, 13, D) a +0 whip (70, 36, D) the +8 spear of Sloth {vorpal, rElec rN+ Will+} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. (71, 8, D) a +1 vorpal dire flail (71, 12, D) a +0 war axe (71, 16, D) a phial of floods (71, 17, D) a +2 robe of positive energy (71, 21, D) a +2 halberd a +0 chain mail (71, 27, D) a lightning rod (4/4) (71, 30, D) a yak corpse (skeletalised by now) (71, 31, D) a bullfrog corpse (skeletalised by now) (71, 36, D) a staff of poison (71, 37, D) a +0 lajatang of speed (72, 12, D) a +0 long sword (72, 13, D) a +4 mace (72, 16, D) a staff of conjuration (72, 17, D) a +1 plate armour of poison resistance (72, 21, D) a +0 bardiche a +0 chain mail (72, 22, D) a +0 arbalest a +1 long sword of holy wrath 19 bolts a +0 scale mail a +0 dire flail a +0 plate armour (72, 26, D) a +4 vorpal war axe (72, 37, D) the +8 great sword of Pusaylig {flame, Stlth+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Stlth: It makes you more stealthy. (72, 42, D) a +1 morningstar a +0 robe (73, 17, D) the +3 leather armour of Lorchugh {rN+} rN: It protects you from negative energy. (73, 21, D) a +0 flail a +0 scale mail (73, 22, D) a +0 great mace a +0 plate armour (73, 30, D) a jackal corpse (skeletalised by now) (still there?) a river rat corpse (skeletalised by now) (still there?) (73, 36, D) a box of beasts (73, 37, D) the +8 flail of Yphis {vorpal, Fly rC+} It inflicts extra damage upon your enemies. rC: It protects you from cold. Fly: It grants you flight. (73, 40, D) a +3 spear of freezing a +0 robe (75, 1, D) the +1 scale mail "Iwekekou" {rC+ Dex+4} Dex: It affects your dexterity (+4). rC: It protects you from cold. (75, 3, D) a +0 dagger a +0 robe