babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 scale mail a +0 buckler a +0 war axe a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight 2 potions of brilliance 7 potions of magic (59, 36, D) the +0 chain mail "Jualu" {Dex+6 Slay-2} Dex: It affects your dexterity (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (-2). (unseen) (59, 37, D) the +4 sling of Mics {venom, rElec SInv} Any ammunition fired from it poisons the flesh of those it strikes. rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (60, 36, D) a book of Maledictions (60, 37, D) a +2 shortbow of flaming (unseen) (61, 0, D) a +3 dire flail of protection (61, 8, D) an amulet of faith (61, 16, D) a staff of death (61, 26, D) a tin of tremorstones (inert) (61, 36, D) a book of Power (61, 37, D) a Young Poisoner's Handbook (62, 0, D) a staff of air (62, 8, D) the +0 leather armour of the Gloaming {Rampage Str+3 Dex+4} Str: It affects your strength (+3). Dex: It affects your dexterity (+4). Rampage: It bestows one free step when moving towards enemies. (62, 9, D) a lightning rod (inert) (62, 16, D) a tin of tremorstones (inert) (62, 17, D) a +4 giant spiked club (62, 26, D) a piece from Xom's chessboard (15/15) (62, 27, D) a +3 shortbow of flaming (62, 36, D) the Dissertation on the Congregation Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Lightning Spire Summoning/Air 4 c - Summon Cactus Giant Summoning 6 d - Monstrous Menagerie Summoning 7 (unseen) (62, 37, D) a staff of cold (unseen) (63, 0, D) an amulet of faith (63, 8, D) the +0 halberd "Izamybyl" {elec, Will+} It occasionally discharges a powerful burst of electricity upon striking a foe. Will: It increases your willpower. (63, 16, D) a +6 ring of strength (63, 17, D) a +2 vorpal mace (63, 26, D) a staff of air (63, 36, D) a +0 scimitar (63, 37, D) a potion of might (64, 16, D) a +6 ring of intelligence (64, 17, D) a +3 ring mail of cold resistance (64, 22, D) a hell hog corpse (64, 26, D) a ring of willpower (67, 0, D) a +3 scale mail of fire resistance (67, 3, D) a +0 club a +0 scale mail an orc corpse (skeletalised by now) (67, 4, D) a +0 short sword a +0 shortbow a +0 chain mail 2 large rocks an elf corpse (skeletalised by now) (68, 2, D) a +0 flail a +0 scale mail (68, 3, D) a +0 morningstar a +0 ring mail (68, 4, D) a +0 flail a +0 dire flail a +0 ring mail (69, 0, D) a staff of fire (69, 4, D) a +3 great sword of flaming a fire giant corpse (skeletalised by now) (69, 5, D) a +1 war axe of electrocution a +0 arbalest a +0 plate armour (69, 36, D) a +6 short sword of speed (70, 8, D) a staff of death (70, 9, D) a ring of resist corrosion (70, 20, D) a +0 arbalest (70, 36, D) a +3 ring mail of cold resistance (70, 37, D) the +1 scale mail of the Bellicose Frog {Slay+4} Slay: It affects your accuracy & damage with ranged weapons and melee (+4). (70, 41, D) a +0 hand axe a draconian corpse (70, 42, D) a +0 dagger a draconian corpse (71, 9, D) a +0 whip (71, 11, D) a +0 dagger a +0 chain mail (71, 16, D) a staff of air (71, 17, D) a +2 hand axe of freezing (71, 19, D) a +0 arbalest (71, 26, D) a lightning rod (inert) (71, 27, D) the ring of Qascheah {rF+ rC+ Str-2 Stlth+} [ring of protection from fire] Str: It affects your strength (-2). rF: It protects you from fire. rC: It protects you from cold. Stlth: It makes you more stealthy. (71, 36, D) the ring of Xeytaw {rPois Str+6 Dex+2} [ring of poison resistance] Str: It affects your strength (+6). Dex: It affects your dexterity (+2). rPois: It protects you from poison. (71, 37, D) a phial of floods (71, 41, D) a +0 short sword (71, 43, D) a +0 club a draconian corpse (72, 8, D) a staff of fire (unseen) (72, 9, D) a +0 hand axe a piece from Xom's chessboard (15/15) (72, 16, D) a staff of air (72, 17, D) a staff of air (72, 20, D) 8 large rocks a cyclops corpse (72, 26, D) a +1 spectral lajatang (72, 27, D) the +4 whip "Odemaak" {distort, Dex+3} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Dex: It affects your dexterity (+3). (72, 30, D) a water moccasin corpse (72, 36, D) a +2 vorpal scimitar (72, 41, D) a +0 dagger a +0 mace a draconian corpse (72, 42, D) a +0 whip (72, 43, D) a +0 mace a draconian corpse (73, 1, D) a +3 rapier of speed (unseen) (73, 9, D) a +0 club a +0 leather armour an orc corpse (73, 17, D) a +2 vorpal hand axe (73, 19, D) 4 large rocks (73, 26, D) a staff of cold (73, 36, D) a ring of positive energy (73, 42, D) a +0 falchion a draconian corpse (74, 28, D) a jackal corpse (75, 1, D) the +2 dagger of Hell's Wrath {flame, Will+ Str+3 Int+3 Dex+5} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+3). Int: It affects your intelligence (+3). Dex: It affects your dexterity (+5). Will: It increases your willpower.