babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 scale mail a +0 buckler a +0 war axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (49, 12, D) a tin of tremorstones (inert) (49, 37, D) a +3 scale mail of poison resistance (49, 41, D) a +0 trident a red draconian corpse (skeletalised by now) (50, 12, D) a +4 dagger of venom (50, 13, D) a +2 robe (50, 24, D) a +5 shortbow of freezing (50, 25, D) the amulet "Heagakorph" {Acrobat rElec rF+ rN+ Dex-5} [amulet of the acrobat] It increases your evasion while moving and waiting. Dex: It affects your dexterity (-5). rF: It protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. (50, 29, D) a +0 mace (50, 30, D) a +0 glaive a purple draconian corpse (50, 37, D) a +1 long sword of holy wrath (50, 41, D) a +0 trident (50, 43, D) a +0 long sword a black draconian corpse (skeletalised by now) (51, 13, D) a +2 lajatang of speed (51, 24, D) a phial of floods (51, 25, D) a +1 rapier of draining (51, 29, D) a +0 scimitar a white draconian corpse (51, 37, D) a +7 plate armour of ponderousness (51, 39, D) a +0 flail a +0 flail a purple draconian corpse (skeletalised by now) (51, 41, D) a +0 halberd a +2 flail of draining a purple draconian corpse (skeletalised by now) (51, 42, D) a +0 hand axe (52, 13, D) 4 potions of haste (52, 14, D) a +1 vampiric battleaxe (still there?) a +0 robe (still there?) a +0 battleaxe (still there?) the ring "Rigeklef" {rC+ Int+5} (still there?) [ring of protection from cold] Int: It affects your intelligence (+5). rC: It protects you from cold. (52, 15, D) a +0 war axe (52, 24, D) a box of beasts (52, 25, D) a +0 spear of venom (52, 27, D) a +0 halberd (52, 29, D) a +1 glaive of protection (52, 36, D) a staff of poison (52, 37, D) a +2 short sword of venom (52, 39, D) a +0 short sword a +0 cloak a white draconian corpse (skeletalised by now) (52, 40, D) a +1 scythe of venom a purple draconian corpse (skeletalised by now) (53, 12, D) a phantom mirror (53, 13, D) +0 fire dragon scales (53, 16, D) a +0 long sword (53, 29, D) a +0 long sword a +0 scimitar a +0 glaive a black draconian corpse a black draconian corpse (53, 36, D) a +0 scimitar (53, 41, D) a +1 lajatang of electrocution a white draconian corpse (skeletalised by now) (54, 13, D) a scroll of holy word (still there?) a +6 ring of dexterity (still there?) (54, 24, D) a staff of fire (54, 25, D) a +3 hand crossbow of freezing (54, 36, D) a +1 flail of protection (55, 12, D) a staff of death (55, 13, D) a +2 dagger of speed (55, 24, D) a condenser vane (inert) (59, 37, D) a +2 vorpal quarterstaff (59, 39, D) a +0 long sword a +0 chain mail (60, 37, D) a condenser vane (inert) (60, 39, D) a +0 scale mail 15 arrows a +0 short sword a +0 shortbow (60, 42, D) a +4 vorpal long sword (61, 26, D) a +0 flail of protection (61, 36, D) a +3 dagger of speed (61, 37, D) a tin of tremorstones (inert) (61, 42, D) a +0 short sword a +0 leather armour a +0 short sword a +0 leather armour a +0 long sword (62, 1, D) a lightning rod (4/4) (62, 9, D) the +9 morningstar "Hell-Harrower" {drain, rPois} A truly terrible weapon, it drains the life of any living foe it strikes. rPois: It protects you from poison. (62, 12, D) a +0 dagger a +0 robe (62, 16, D) a +1 scale mail of poison resistance (62, 23, D) a +0 long sword (62, 26, D) a lightning rod (4/4) (62, 27, D) a piece from Xom's chessboard (15/15) (62, 28, D) a +0 whip (62, 37, D) a +4 hand axe of flaming (63, 0, D) a +2 leather armour of cold resistance (63, 12, D) a +0 rapier a +0 robe (63, 16, D) a +2 shortbow of flaming (63, 17, D) the +7 hand axe of the Secret Spirits {holy, rElec} It has been blessed by the Shining One to cause great damage to the undead and demons. rElec: It insulates you from electricity. (63, 26, D) a staff of poison (63, 27, D) a +0 mace of holy wrath (63, 29, D) a +0 spear a +0 robe (63, 36, D) a +2 hand crossbow of flaming (63, 37, D) a +0 demon trident of electrocution (63, 40, D) a +0 dagger (64, 16, D) the +8 quarterstaff of Poceeh {vorpal, rPois rC+ Will+ Int-3} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-3). rC: It protects you from cold. rPois: It protects you from poison. Will: It increases your willpower. (64, 23, D) a +4 antimagic mace (64, 26, D) a staff of air (64, 27, D) a +1 rapier of speed (64, 38, D) a +0 longbow a +0 short sword 24 arrows a +0 leather armour an amulet of reflection (65, 26, D) the +0 ring mail of the Sun {rN+ rCorr} rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (65, 27, D) a +0 halberd (68, 0, D) a staff of cold (69, 0, D) a piece from Xom's chessboard (15/15) (69, 36, D) a +2 war axe of flaming (70, 8, D) the +0 robe of Misanthropy {Int+4 Archmagi} Int: It affects your intelligence (+4). Archmagi: It increases the power of your magical spells. (70, 9, D) a +3 whip of electrocution (70, 36, D) a +0 scimitar of flaming (70, 37, D) a +1 quarterstaff of draining (70, 38, D) a +0 spear (71, 16, D) the +9 whip of Symmetry {venom, Dex+6 Stlth+} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+6). Stlth: It makes you more stealthy. (71, 17, D) the +6 longbow "Pendulum" {vorpal, MP+9 Str-4 Dex+3} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (-4). Dex: It affects your dexterity (+3). MP: It affects your magic capacity (+9). (71, 20, D) a +0 short sword a +0 robe (71, 21, D) a +0 spear (71, 26, D) a book of Scorching (71, 37, D) a +5 scythe of venom (72, 16, D) a +2 chain mail of cold resistance (72, 20, D) a +0 short sword a +0 robe (72, 21, D) a +0 spear a +0 buckler (72, 27, D) a phial of floods (72, 36, D) the +8 dagger of Xaruq {holy, Fly} It has been blessed by the Shining One to cause great damage to the undead and demons. Fly: It grants you flight. (72, 37, D) the +10 quarterstaff "Riseahups" {freeze, rElec rPois rN+++ Int-3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (-3). rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It renders you almost immune to negative energy. (72, 40, D) a +0 battleaxe a +0 robe (73, 1, D) a +1 vorpal falchion (73, 16, D) a +5 fustibalus of flaming (73, 17, D) a +6 vorpal long sword (73, 26, D) the +8 hand axe of Cowardice {holy, Dex+8} It has been blessed by the Shining One to cause great damage to the undead and demons. Dex: It affects your dexterity (+8). (73, 27, D) a staff of conjuration (73, 36, D) a tin of tremorstones (inert) (74, 39, D) a +0 dire flail a +0 robe