babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 scale mail a +0 buckler a +0 war axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (49, 36, D) the Unrestrained Analects (49, 37, D) a +2 spear of venom (unseen) (49, 40, D) a hell hound corpse (50, 36, D) a ring of poison resistance (50, 37, D) a ring of protection from cold (51, 36, D) a book of the Hunter (51, 37, D) a +3 leather armour of positive energy (unseen) (52, 36, D) a +0 mace of protection (unseen) (52, 37, D) the +12 dagger of Annihilation {flame, Int+4 Dex+5} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+5). (unseen) (53, 36, D) a +1 whip of electrocution (unseen) (53, 37, D) a condenser vane (54, 36, D) a +2 robe of cold resistance (unseen) (59, 36, D) a ring of ice (59, 37, D) a +4 vorpal scimitar (60, 37, D) a tin of tremorstones (inert) (61, 12, D) an iguana corpse (skeletalised by now) (61, 18, D) a +0 trident a +2 chain mail of cold resistance a +0 club a +0 scale mail an orc corpse (skeletalised by now) (61, 37, D) a +0 leather armour of poison resistance (62, 1, D) a +0 club a +0 flail a +0 plate armour of poison resistance (62, 2, D) a +0 hand axe (62, 3, D) a +0 mace an orc corpse (skeletalised by now) (62, 9, D) a staff of cold (62, 16, D) a piece from Xom's chessboard (15/15) (62, 17, D) the +6 glaive of Fimbulwinter {drain, rCorr} A truly terrible weapon, it drains the life of any living foe it strikes. rCorr: It protects you from acid and corrosion. (62, 18, D) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (62, 26, D) the +3 leather armour of the Guava {rF+} rF: It protects you from fire. (62, 27, D) a tin of tremorstones (inert) (62, 36, D) the +0 robe of Haunted Wonder {Dex+2 Slay+5} Dex: It affects your dexterity (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). (63, 0, D) a +0 mace of protection (63, 8, D) a +2 arbalest of flaming (63, 16, D) a +4 ring of slaying (63, 17, D) a +2 hand axe of electrocution (63, 18, D) a +0 club 3 silver boomerangs (63, 20, D) a +0 short sword a +0 plate armour an orc corpse (skeletalised by now) (63, 26, D) a +1 rapier of venom (63, 27, D) a staff of earth (unseen) (64, 16, D) a +2 robe of willpower (64, 17, D) a +0 arbalest of freezing (64, 19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (64, 26, D) a ring of flight (64, 27, D) a +0 vorpal mace (unseen) (65, 18, D) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (65, 26, D) the +5 halberd "Ultimatum" {venom, Fly rC+ rN+ Str-2} It poisons the flesh of those it strikes. Str: It affects your strength (-2). rC: It protects you from cold. rN: It protects you from negative energy. Fly: It grants you flight. (unseen) (67, 0, D) a +2 great mace of protection (68, 0, D) a +1 vorpal arbalest (70, 8, D) a ring of flight (70, 9, D) a +0 great sword a +0 robe (70, 18, D) a +0 short sword a +0 robe a +0 buckler (70, 36, D) a staff of fire (70, 39, D) a scorpion corpse a tarantella corpse (70, 41, D) a wolf spider corpse (71, 8, D) a piece from Xom's chessboard (15/15) (71, 16, D) a +5 glaive of flaming (71, 17, D) a +2 vorpal quarterstaff (71, 22, D) a black bear corpse (skeletalised by now) (71, 32, D) a +0 arbalest (71, 33, D) a +2 great mace of draining a +0 plate armour a human corpse (skeletalised by now) (71, 36, D) a ring of ice (71, 37, D) a +4 longbow of flaming (71, 38, D) a scorpion corpse (71, 39, D) a redback corpse (72, 9, D) a staff of cold (72, 16, D) the +6 spear "Ukaxot" {flame, rF++ Str-2 Dex+8} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (-2). Dex: It affects your dexterity (+8). rF: It greatly protects you from fire. (72, 17, D) a +2 antimagic war axe (72, 19, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (72, 22, D) a wolf corpse (skeletalised by now) (72, 26, D) a staff of death (72, 27, D) a +3 dagger of venom (unseen) (72, 36, D) the +6 chain mail of Impermeability {Rampage} Rampage: It bestows one free step when moving towards enemies. (72, 37, D) a +7 dagger of draining (72, 41, D) a wolf spider corpse (72, 42, D) a redback corpse (73, 1, D) a piece from Xom's chessboard (15/15) (73, 16, D) a ring of protection from fire (73, 17, D) a +0 great sword of pain (73, 22, D) a wolf corpse (skeletalised by now) (73, 27, D) a staff of cold (unseen) (73, 31, D) a +0 long sword a +0 scale mail a human corpse (skeletalised by now) (73, 32, D) a +0 long sword a +0 chain mail (73, 33, D) a +0 dire flail a +0 chain mail (73, 36, D) a +2 vorpal shortbow (73, 37, D) a +2 dagger of draining