babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 scale mail a +0 buckler a +0 war axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (61, 3, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 8, D) a staff of air (61, 12, D) a +0 long sword an elf corpse (skeletalised by now) (61, 16, D) a +2 ring mail of fire resistance (61, 26, D) the +5 long sword of Uvios {antimagic, Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+4). (unseen) (62, 0, D) a +0 lajatang of speed (62, 3, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 8, D) the +2 spear of Kindness {freeze, rF++ Dex+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+2). rF: It greatly protects you from fire. (62, 12, D) a +2 dire flail of holy wrath (62, 17, D) the +0 robe of Noon {*Slow +Inv rCorr Int+4} Int: It affects your intelligence (+4). +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (62, 19, D) a +0 short sword a +0 robe a +0 buckler a black bear corpse (62, 20, D) a +0 spear (62, 26, D) the ring "Wulucum" {Dex+6 Slay+5} [ring of dexterity] Dex: It affects your dexterity (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). (unseen) (62, 27, D) a +0 crystal plate armour (63, 0, D) a +3 antimagic double sword (63, 3, D) a +0 dagger a +0 scale mail a +0 war axe a +0 chain mail an orc corpse (skeletalised by now) (63, 8, D) a staff of cold (63, 12, D) a +0 dagger a +2 robe an orc corpse (63, 16, D) a +2 spear of freezing (63, 26, D) a box of beasts (63, 27, D) a staff of earth (unseen) (64, 17, D) the +1 arbalest of Dissolution {flame, Str+4 Dex+4 SInv} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+4). Dex: It affects your dexterity (+4). SInv: It lets you see invisible. (64, 19, D) a black bear corpse (64, 26, D) a staff of cold (unseen) (64, 27, D) a +2 trident of protection (unseen) (65, 26, D) a box of beasts (67, 0, D) a +2 trident of freezing (67, 4, D) an adder corpse (skeletalised by now) (68, 0, D) a +2 spear of venom (68, 4, D) a water moccasin corpse (skeletalised by now) (69, 0, D) a +2 troll leather armour (70, 9, D) a +0 flail a +0 rapier of protection an orc corpse (70, 10, D) a +0 hand axe an orc corpse (71, 10, D) a +0 dagger a +0 robe (71, 11, D) a +0 dagger a +0 robe (71, 17, D) a +4 chain mail of poison resistance (71, 26, D) a lightning rod (4/4) (71, 27, D) a +3 war axe of electrocution (72, 11, D) a +0 war axe a +0 ring mail (72, 16, D) a +6 ring of strength (72, 17, D) a piece from Xom's chessboard (15/15) (72, 27, D) a +4 chain mail of fire resistance (73, 1, D) a +2 robe of resistance (73, 17, D) a staff of air (73, 26, D) the +1 ring mail of the Dull God {Will+ Dex+4 Stlth+} Dex: It affects your dexterity (+4). Will: It increases your willpower. Stlth: It makes you more stealthy. (73, 27, D) a +0 barding of stealth (75, 1, D) a +3 vorpal spear