babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 scale mail a +0 buckler a +0 war axe a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity 5 scrolls of identify 7 scrolls of butterflies (59, 36, D) a +1 shortbow of flaming (unseen) (59, 37, D) a staff of fire (unseen) (60, 36, D) a +1 arbalest of flaming (unseen) (60, 37, D) a +4 ring of evasion (61, 18, D) a +0 dagger an orc corpse (skeletalised by now) (61, 26, D) the +12 halberd "Beetlebane" {venom, Str-5 Int-4 Dex+5 SInv} It poisons the flesh of those it strikes. Str: It affects your strength (-5). Int: It affects your intelligence (-4). Dex: It affects your dexterity (+5). SInv: It lets you see invisible. (61, 36, D) a phantom mirror (61, 37, D) the +8 quarterstaff "Wyod Osa" {protect, SInv} It grants its wielder temporary protection when it strikes (+7 to AC). SInv: It lets you see invisible. (unseen) (62, 0, D) a +2 ring mail of positive energy (62, 9, D) a +0 short sword a +0 flail a +0 leather armour (62, 10, D) a +0 dagger a +0 robe (62, 11, D) a +0 whip (62, 17, D) a staff of fire (62, 26, D) a +2 ring mail of fire resistance (62, 27, D) a +6 ring of intelligence (62, 36, D) a +2 halberd of freezing (unseen) (62, 37, D) a +1 spectral quarterstaff (unseen) (62, 42, D) a +0 demon whip of flaming (unseen) (63, 0, D) a +6 ring of strength (63, 8, D) the +4 rapier "Xemmamna" {vorpal, *Corrode Drain rC++ Dex+8} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+8). rC: It greatly protects you from cold. *Corrode: It may corrode you when you take damage. Drain: It drains your maximum health when unequipped. (63, 16, D) a +6 ring of intelligence (63, 17, D) a +1 arbalest of freezing (63, 19, D) a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (63, 21, D) a +2 vorpal war axe a +0 plate armour an orc corpse (skeletalised by now) (63, 27, D) a +0 spectral quarterstaff (63, 36, D) a +4 ring mail of cold resistance (unseen) (63, 37, D) a book of Cantrips (64, 17, D) a +3 dire flail of protection (64, 19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (64, 21, D) a +0 flail a +0 chain mail (64, 26, D) the +1 leather armour "Nihul" {Int+3 Stlth+} Int: It affects your intelligence (+3). Stlth: It makes you more stealthy. (64, 27, D) the +4 spear of Dim Light {vorpal, +Blink rF- rCorr Str-4 Int+2} It inflicts extra damage upon your enemies. Str: It affects your strength (-4). Int: It affects your intelligence (+2). rF: It makes you vulnerable to fire. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (65, 19, D) a +0 club (67, 0, D) the +7 short sword of the Boiling Point {vorpal, Fly Will- Int+2 Dex+2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+2). Fly: It grants you flight. Will: It decreases your willpower. (67, 2, D) a +0 dagger a +0 robe (68, 2, D) a +0 mace (68, 4, D) a +0 club a +0 leather armour (69, 0, D) a +2 ring mail of poison resistance (69, 10, D) a +0 shortbow a +0 long sword (69, 36, D) a +0 flail (70, 9, D) a +2 trident of venom (70, 36, D) a +1 arbalest of flaming (70, 37, D) the +5 scimitar of Hepliaklqana {vorpal, Int+2 Dex+2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+2). (71, 11, D) a +3 glaive of flaming (71, 16, D) a +1 robe of willpower (71, 17, D) a lightning rod (4/4) (71, 36, D) the ring "Idooc" {Ice rElec} [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. rElec: It insulates you from electricity. (71, 37, D) a +2 rapier of speed (71, 41, D) an ugly thing corpse (71, 42, D) an ugly thing corpse (72, 8, D) the +10 halberd of the Sky {speed, rPois Will+ Int+3 Dex-2} Attacks with this weapon are significantly faster. Int: It affects your intelligence (+3). Dex: It affects your dexterity (-2). rPois: It protects you from poison. Will: It increases your willpower. (72, 12, D) a +0 scimitar a +0 long sword (72, 16, D) a +1 vampiric trident (72, 17, D) a +1 chain mail of cold resistance (72, 22, D) a shapeshifter corpse (skeletalised by now) (72, 26, D) a +6 ring of intelligence (72, 27, D) a lightning rod (4/4) (72, 37, D) a +6 ring of strength (72, 42, D) a shapeshifter corpse (73, 1, D) a ring of fire (73, 16, D) the +3 ring mail of Hysteria {rC+ rN+ rCorr Int-5} Int: It affects your intelligence (-5). rC: It protects you from cold. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (73, 17, D) a staff of death (73, 20, D) a shapeshifter corpse (skeletalised by now) (73, 21, D) a shapeshifter corpse (skeletalised by now) (73, 22, D) a shapeshifter corpse (skeletalised by now) (73, 26, D) a +5 spectral quarterstaff (unseen) (75, 1, D) a +0 short sword of flaming