babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 scale mail a +0 buckler a +0 war axe a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (34, 28, D) a +5 long sword of holy wrath (35, 14, D) a staff of earth (35, 15, D) a +6 ring of intelligence (35, 17, D) a water moccasin corpse (35, 28, D) a +3 vorpal hand axe (35, 29, D) a book of Party Tricks (36, 0, D) a +2 scale mail of cold resistance (36, 1, D) an amulet of regeneration (36, 14, D) a +0 broad axe of holy wrath (36, 15, D) a +0 scale mail of cold resistance (36, 28, D) a potion of might (36, 29, D) the ring of Temot {rElec EV+4 Str+5 Dex+2} [ring of evasion] EV: It affects your evasion (+4). Str: It affects your strength (+5). Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. (37, 0, D) a +1 spectral quarterstaff (37, 1, D) a +2 plate armour of fire resistance (37, 4, D) an ugly thing corpse (skeletalised by now) (37, 5, D) a staff of earth (37, 14, D) a +1 vorpal fustibalus (37, 17, D) a +0 glaive a naga corpse (37, 28, D) a Young Poisoner's Handbook (37, 29, D) a staff of earth (38, 0, D) a ring of willpower (38, 1, D) a +2 robe of fire resistance (38, 3, D) (unseen) (38, 14, D) a +2 vorpal hunting sling (38, 15, D) a +6 ring of intelligence (38, 19, D) a black mamba corpse (38, 22, D) a +0 club a +0 robe a naga corpse (38, 28, D) a phantom mirror (38, 29, D) a phantom mirror (39, 1, D) a staff of death (39, 14, D) the +6 spear "Gujaph" {flame, rElec rF+ rCorr} It burns those it strikes, dealing additional fire damage. rF: It protects you from fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a ball python corpse (39, 15, D) a +1 trident of protection (39, 16, D) an adder corpse (39, 19, D) a black mamba corpse (39, 28, D) the +7 morningstar of Noewkots {vorpal, rN+} It inflicts extra damage upon your enemies. rN: It protects you from negative energy. (39, 29, D) the +6 scimitar "Lokogo" {venom, rElec Will+++ Int+3 Dex-3} It poisons the flesh of those it strikes. Int: It affects your intelligence (+3). Dex: It affects your dexterity (-3). rElec: It insulates you from electricity. Will: It greatly increases your willpower. (40, 0, D) a piece from Xom's chessboard (15/15) (40, 1, D) a +1 hand crossbow of freezing (40, 3, D) an ugly thing corpse (skeletalised by now) (40, 6, D) an ugly thing corpse (skeletalised by now) (40, 14, D) a +0 robe of cold resistance (40, 15, D) a ring of resist corrosion (40, 20, D) a water moccasin corpse (40, 22, D) a +0 vorpal mace a +0 tower shield of positive energy a naga corpse (40, 28, D) the ring "Benopam" {rC+ Will+ Int+6} [ring of intelligence] Int: It affects your intelligence (+6). rC: It protects you from cold. Will: It increases your willpower. (40, 29, D) a ring of magical power (41, 0, D) a tin of tremorstones (2/2) (41, 1, D) a +6 ring of strength (41, 14, D) a +2 spear of flaming (41, 15, D) a +1 war axe of electrocution a ball python corpse (41, 17, D) a +0 long sword a naga corpse (41, 28, D) a +0 plate armour of cold resistance (41, 29, D) a book of Displacement (42, 0, D) the +5 mace "Qoklaphie" {elec, rPois SInv} It occasionally discharges a powerful burst of electricity upon striking a foe. rPois: It protects you from poison. SInv: It lets you see invisible. (42, 1, D) a staff of air (42, 15, D) a +1 hand axe of freezing (42, 18, D) a water moccasin corpse (42, 28, D) a ring of fire (42, 29, D) a +2 leather armour of cold resistance (43, 14, D) a staff of air (43, 15, D) a staff of air (43, 28, D) a scroll of holy word (43, 29, D) a +4 chain mail of fire resistance (44, 28, D) a +2 arbalest of freezing (49, 0, D) a +1 hat (49, 1, D) a book of the Wilderness (49, 12, D) a staff of cold (49, 36, D) a +0 plate armour (49, 37, D) a staff of death (49, 40, D) a +0 great sword +2 gold dragon scales (50, 0, D) a +6 ring of strength (50, 13, D) a +1 dagger of venom (50, 24, D) a +0 short sword (50, 25, D) a +1 rapier of speed (50, 37, D) a staff of death (50, 39, D) a +0 great mace a +0 plate armour (50, 41, D) a +0 great sword a +0 plate armour (51, 1, D) a staff of air (51, 3, D) a +4 dagger of flaming a +0 robe (51, 12, D) a book of Blasting (51, 13, D) a phantom mirror (51, 24, D) a tin of tremorstones (2/2) (51, 25, D) a staff of conjuration (51, 36, D) a +3 war axe of holy wrath (51, 40, D) 3 large rocks a +0 battleaxe a +0 plate armour (51, 41, D) a +2 vampiric battleaxe a +0 chain mail (51, 42, D) +0 shadow dragon scales (52, -1, D) a ring of see invisible (52, 0, D) a staff of cold (52, 1, D) the ring of Seupp {+Blink rF- Str+3 Int-4 SInv} [ring of see invisible] Str: It affects your strength (+3). Int: It affects your intelligence (-4). rF: It makes you vulnerable to fire. SInv: It lets you see invisible. +Blink: It lets you blink. (52, 6, D) a +0 quarterstaff a +0 animal skin (52, 13, D) the +6 flail of Ticudal {vorpal, Int+4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). (52, 25, D) a +2 flail of protection a +0 shortbow 16 arrows a +0 leather armour a +0 vorpal shortbow (52, 27, D) a +0 rapier (52, 29, D) a +0 rapier a +0 rapier a +0 leather armour a +0 battleaxe of venom (52, 30, D) a +1 rapier of venom a +1 leather armour of fire resistance a +0 long sword a +0 chain mail a +2 hand axe of freezing (52, 37, D) a +2 dagger of holy wrath (52, 39, D) a +2 long sword of holy wrath a +0 plate armour a +0 tower shield a +2 long sword of freezing a +0 chain mail (52, 41, D) a +2 long sword a +0 chain mail a +0 kite shield (53, 0, D) a book of Blasting (53, 1, D) a +2 scale mail of poison resistance (53, 13, D) a staff of fire (53, 24, D) a +0 dagger (53, 25, D) a +5 battleaxe of freezing (53, 26, D) a +0 long sword (53, 36, D) a staff of death (53, 37, D) a +1 spear of venom (53, 40, D) a +0 long sword a +0 chain mail (54, 0, D) a +1 demon trident of electrocution (54, 1, D) the +2 war axe of the Shimmering Ass {vorpal, rPois rF+ rC- Stlth+} It inflicts extra damage upon your enemies. rF: It protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. Stlth: It makes you more stealthy. (54, 12, D) a ring of ice (54, 24, D) a box of beasts (54, 25, D) a phantom mirror (54, 36, D) a piece from Xom's chessboard (15/15) (55, 0, D) a ring of fire (55, 1, D) a +2 scimitar of draining (55, 12, D) a +1 hand crossbow of freezing (55, 13, D) a +1 vorpal shortbow (59, 36, D) a staff of cold (59, 37, D) the +6 short sword of Satyriasis {vorpal, rC+ Str+4 Int-5 Stlth+} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). Int: It affects your intelligence (-5). rC: It protects you from cold. Stlth: It makes you more stealthy. (60, 36, D) the +4 fustibalus of the Protecting Shark {vorpal, +Blink} Any ammunition fired from it inflicts extra damage upon your enemies. +Blink: It lets you blink. (60, 37, D) a piece from Xom's chessboard (15/15) (61, 0, D) an orb of wrath (61, 8, D) a staff of air (61, 16, D) a +1 scale mail of cold resistance (61, 26, D) a phial of floods (61, 36, D) a staff of conjuration (61, 37, D) a +2 ring mail of positive energy (61, 42, D) a +0 flail a +0 robe (62, 0, D) a +0 vorpal trident (62, 1, D) a +1 whip of venom (62, 8, D) a +4 broad axe of electrocution (62, 9, D) a +0 hand axe a +0 ring mail a +1 dagger of electrocution (62, 10, D) a +0 hand axe (62, 11, D) a +0 dagger a +0 robe a +0 hand axe of holy wrath (62, 16, D) a staff of conjuration (62, 17, D) a +3 giant spiked club (62, 42, D) a +0 long sword a +0 robe (62, 43, D) a +0 whip (62, 44, D) a +0 spear a +0 robe (63, 16, D) the +9 shortbow of Ancient Evil {venom, rF- Will+++ Str+4 Int-4} Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+4). Int: It affects your intelligence (-4). rF: It makes you vulnerable to fire. Will: It greatly increases your willpower. (63, 17, D) a +2 spectral quarterstaff (63, 36, D) the +3 ring mail of Henotheism {rN++} rN: It greatly protects you from negative energy. (63, 37, D) a tin of tremorstones (2/2) (64, 26, D) a +3 hunting sling of flaming (64, 27, D) a +2 dagger of holy wrath (65, 26, D) a +1 spear of venom (67, 0, D) a +1 vorpal shortbow (68, 37, D) a +0 scimitar a +0 chain mail a +0 buckler (69, 0, D) a +4 ring of evasion (69, 37, D) a +0 long sword a +0 leather armour (70, 12, D) a +0 dagger (70, 13, D) a +0 short sword (70, 36, D) the +10 spear of Eternity {flame, rPois} It burns those it strikes, dealing additional fire damage. rPois: It protects you from poison. (70, 37, D) a +1 hand crossbow of freezing (70, 39, D) a +0 long sword (70, 41, D) a +0 dagger (71, 8, D) a piece from Xom's chessboard (15/15) (71, 12, D) a +0 short sword a +0 leather armour (71, 17, D) a +2 rapier of venom (71, 26, D) a +6 hand crossbow of flaming (71, 27, D) a +2 mace of holy wrath (71, 29, D) a +1 long sword a +0 robe (71, 37, D) a +2 chain mail of cold resistance (71, 39, D) a +0 longbow a +0 scimitar 16 arrows (71, 40, D) a +0 long sword a +0 leather armour (71, 41, D) a +0 dagger (72, 8, D) the +3 leather armour "Guygoen" {rF- Str+4 Int+2 Stlth+} Str: It affects your strength (+4). Int: It affects your intelligence (+2). rF: It makes you vulnerable to fire. Stlth: It makes you more stealthy. (72, 9, D) a +5 giant club (72, 13, D) a +2 short sword of draining (72, 16, D) a +4 plate armour of poison resistance (72, 17, D) a +3 ring mail of cold resistance (72, 26, D) a +4 vampiric great sword (72, 27, D) a +3 spear of venom (72, 30, D) a +0 short sword a +0 robe (72, 36, D) a +2 hunting sling of freezing (72, 37, D) a +5 vorpal shortbow (73, 2, D) a +0 hand axe of draining a +0 leather armour (73, 16, D) a staff of conjuration (73, 17, D) a ring of magical power (73, 26, D) a staff of conjuration (73, 36, D) a +0 long sword a +0 leather armour a staff of air (74, 2, D) a +0 flail (74, 13, D) a +0 long sword a +0 chain mail (74, 39, D) a +0 rapier a +0 ring mail (75, 1, D) the +1 whip of Duthrits {drain, rPois rC+} A truly terrible weapon, it drains the life of any living foe it strikes. rC: It protects you from cold. rPois: It protects you from poison.