babelonianboi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 scale mail a +0 buckler a +0 war axe a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (49, 24, D) a book of the Sky (49, 29, D) a +2 longbow of flaming (still there?) the +8 long sword of Foul Odours {pain, Str+9 Int-2} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+9). Int: It affects your intelligence (-2). 20 arrows (still there?) a +0 barding (still there?) (49, 36, D) a +2 leather armour of poison resistance (49, 37, D) a +0 war axe of flaming (50, 24, D) a +0 short sword (50, 25, D) a phantom mirror (50, 36, D) a +6 antimagic spear (50, 37, D) a staff of conjuration (51, 24, D) a condenser vane (inert) (51, 25, D) a box of beasts (51, 26, D) a +4 short sword of draining (still there?) a +0 scale mail (still there?) (51, 28, D) a +0 dagger (still there?) a +0 robe (still there?) (51, 29, D) a +1 flail of protection (still there?) a +0 ring mail (still there?) a +2 flail of protection (still there?) a +0 cloak (still there?) a wand of iceblast (9) (still there?) a potion of curing (still there?) 11 gold pieces (still there?) (51, 36, D) a +4 long sword of holy wrath (51, 37, D) the -3 cloak of the Past {-Cast Harm rC- Stlth+} rC: It makes you vulnerable to cold. -Cast: It prevents spellcasting. Harm: It increases damage dealt and taken. Stlth: It makes you more stealthy. (52, 24, D) a +2 short sword of draining (52, 25, D) a +3 ring mail of cold resistance (52, 29, D) a +0 hand axe 2 throwing nets a +0 ring mail (52, 31, D) a +7 demon trident of freezing a +0 plate armour of willpower a +0 kite shield of reflection (52, 32, D) a +3 great sword a +2 chain mail of fire resistance a throwing net (52, 36, D) a +0 mace of holy wrath (52, 37, D) a staff of death (53, 24, D) a +4 ring of slaying (53, 25, D) Sif Muna's Handbook of Supportive Venom Spells Type Level Known a - Summon Guardian Golem Hexes/Summoning 3 no b - Spider Form Transmutation/Poison 3 no c - Malign Gateway Summoning/Translocation 7 no d - Summon Hydra Summoning 7 no (53, 36, D) a +1 morningstar of protection (54, 24, D) a +6 ring of dexterity (54, 25, D) a +1 leather armour of poison resistance (54, 36, D) a +1 great mace of holy wrath (55, 31, D) a +3 quarterstaff of chaos (still there?) a +0 cloak (still there?) (59, 36, D) a ring of resist corrosion (59, 37, D) a staff of air (59, 38, D) a +2 vorpal arbalest 20 bolts (60, 37, D) a +0 arbalest 15 bolts a +5 short sword of draining (60, 39, D) 4 large rocks (61, 0, D) a tin of tremorstones (inert) (61, 8, D) a +0 falchion of freezing (61, 12, D) a +0 arbalest 16 bolts (61, 16, D) a staff of death (61, 19, D) a +0 short sword a +0 shortbow 22 arrows a +0 leather armour (61, 26, D) a phantom mirror (61, 37, D) a +0 arbalest 26 bolts (61, 38, D) a +0 spear a +0 leather armour 3 large rocks (61, 39, D) 10 large rocks (62, 9, D) a +2 robe of cold resistance (62, 16, D) a staff of air (62, 17, D) a phial of floods (62, 22, D) a +5 war axe of venom (62, 27, D) the +0 robe of Tartarus {rElec Dex+4} Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. (62, 36, D) a +5 morningstar of venom (62, 37, D) a +0 longbow 23 arrows a +0 leather armour (63, 0, D) a +3 vampiric halberd (63, 11, D) a +0 great mace a +0 leather armour (63, 12, D) a +0 mace a +0 ring mail (63, 16, D) a +0 chain mail of poison resistance (63, 17, D) a +4 spear of freezing (63, 37, D) a +2 spear of venom a +0 leather armour (64, 16, D) a staff of fire (64, 19, D) a +0 dagger a +0 shortbow 10 arrows a +0 leather armour (64, 20, D) a +0 short sword a +0 shortbow 14 arrows a +0 leather armour (64, 26, D) a staff of poison (65, 26, D) the ring "Jaoqosek" {rF+ rCorr} [ring of resist corrosion] rF: It protects you from fire. rCorr: It protects you from acid and corrosion. the ring of the Sun {Wiz rC+ Str+3 Dex-3 SInv} [ring of wizardry] It improves your spell success rate. Str: It affects your strength (+3). Dex: It affects your dexterity (-3). rC: It protects you from cold. SInv: It lets you see invisible. (69, 0, D) a +0 robe of resistance (69, 36, D) a +0 short sword of draining (69, 38, D) a +0 spear (70, 8, D) a staff of cold (70, 18, D) a +0 dagger a +0 robe (70, 36, D) a ring of protection from cold (70, 37, D) a ring of poison resistance (71, 8, D) a ring of magical power (71, 16, D) a lightning rod (2/4) (71, 18, D) a +0 club (71, 26, D) a tin of tremorstones (inert) (71, 27, D) a tin of tremorstones (inert) (71, 32, D) a +0 shortbow a +0 scimitar a +0 shortbow a +0 short sword 35 arrows a +0 leather armour (71, 36, D) a phantom mirror (71, 37, D) a +0 halberd a lightning rod (2/4) (71, 38, D) a +0 trident (72, 17, D) a +1 hand crossbow of freezing (72, 18, D) a +0 trident (72, 22, D) a +0 short sword a +0 chain mail (72, 26, D) a +2 robe of fire resistance (72, 27, D) a ring of poison resistance (72, 32, D) a +2 flail of holy wrath (72, 36, D) a +1 trident of venom (72, 37, D) a +0 club a +0 robe a tin of tremorstones (inert) (73, 16, D) a staff of poison (73, 17, D) a lightning rod (2/4) (73, 19, D) a +0 mace (73, 21, D) a +0 dagger a +0 robe (73, 26, D) a phial of floods (73, 36, D) a +1 troll leather armour (73, 37, D) a +0 shortbow of freezing (75, 26, D) a +0 long sword