baghtru the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +3 large shield a +0 shield a +0 scale mail a +0 war axe a +5 executioner's axe a +5 battleaxe (4, 6, D) a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a book of Cantrips (19, 1, D) a lamp of fire (19, 16, D) an uncursed ring of positive energy (19, 17, D) a disc of storms (20, 0, D) an uncursed ring of positive energy (20, 1, D) the cursed +1 morningstar of Courage {crush, rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. It has a curse placed upon it. (20, 16, D) an uncursed staff of power (20, 17, D) the ring of the Lonely Lies {Wiz rElec MR+ MP+9} [ring of wizardry] It improves your spell success rate. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (21, 0, D) a book of the Warp (21, 16, D) the +5 scale mail of Meudwautots {SInv} It lets you see invisible. (21, 17, D) a scroll of brand weapon (22, 1, D) a cursed -2 ring of protection (22, 16, D) an uncursed amulet of magic regeneration (22, 17, D) a +3 chain mail of fire resistance (23, 0, D) a cursed -2 ring of evasion (23, 1, D) a +2 chain mail of cold resistance (23, 5, D) a water moccasin corpse (23, 16, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. The Shining One disapproves of the use of such an item. (23, 17, D) a crystal ball of energy (23, 18, D) a Grand Grimoire (24, 0, D) 5 scrolls of brand weapon a manual of Short Blades a manual of Short Blades the ring of Dil Ycat {Dex+2 SInv} [ring of dexterity] It affects your dexterity (+2). It lets you see invisible. an uncursed ring of stealth (24, 5, D) a giant frog corpse (24, 18, D) a +1 scimitar of slicing (24, 20, D) the +9 blowgun of Hard Scrabble {speed, Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). (25, 0, D) a +2 leather armour of cold resistance (25, 1, D) an uncursed staff of wizardry (25, 5, D) a crocodile corpse (25, 6, D) a catoblepas skeleton a polar bear corpse a spiny frog corpse a blink frog corpse a black mamba corpse (25, 16, D) a book of Party Tricks (25, 17, D) a +2 dagger of venom (25, 18, D) an uncursed amulet of rage (25, 20, D) a +4 scythe of venom (26, 0, D) a +0 arbalest of flaming (26, 1, D) a cursed staff of poison (26, 5, D) a basilisk corpse (26, 7, D) a river rat corpse (26, 16, D) a +3 chain mail of cold resistance (26, 17, D) 3 royal jellies (27, 1, D) an uncursed staff of earth (27, 16, D) a +5 ring of strength (27, 17, D) a +2 chain mail of cold resistance (28, 0, D) an uncursed staff of fire (28, 1, D) an uncursed staff of energy (28, 16, D) a +4 arbalest of freezing (28, 17, D) a +2 ring of protection (29, 0, D) a book of Beasts (29, 16, D) a +4 ring of strength (29, 17, D) a plain deck of summoning (34, 28, D) an ornate deck of war (35, 0, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (35, 28, D) the +4 hand axe of Gallantry {chop, rElec MP-9 Int+3 Dex+6} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+6). It insulates you from electricity. It affects your magic capacity (-9). (35, 29, D) an uncursed staff of power (36, 0, D) an uncursed amulet of harm (36, 1, D) a +1 glaive of protection (36, 14, D) a +1 hand crossbow of evasion (36, 15, D) an uncursed staff of power (36, 28, D) a +0 dagger (37, 0, D) a book of the Tempests (37, 1, D) an uncursed staff of power (37, 14, D) the Handbook of Beguiling and Displacement Spells Type Level a - Blink Translocation 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Silence Hexes/Air 5 d - Darkness Hexes 6 (37, 29, D) a plain deck of wonders (38, 0, D) a book of Frost (38, 1, D) a +1 plate armour of magic resistance (38, 5, D) a very ugly thing corpse (skeletalised by now) (38, 6, D) an ugly thing corpse (skeletalised by now) (38, 15, D) a Necronomicon (38, 28, D) a +4 chain mail of cold resistance (38, 38, D) a +0 flail (unseen) (39, 0, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (39, 1, D) a +4 hunting sling of evasion (39, 14, D) an uncursed ring of wizardry the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 *Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. a manual of Long Blades (39, 15, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (39, 16, D) a book of the Dragon 4 scrolls of amnesia a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (3/15) a +6 ring of intelligence an uncursed ring of stealth a +6 ring of dexterity the +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. The Shining One disapproves of the use of such an item. 7 potions of magic (39, 28, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. a +0 pair of boots of stealth a +9 rod of shadows (14/14) an uncursed staff of earth (39, 35, D) a +0 dagger (unseen) (39, 36, D) a +0 dagger a +0 robe a +0 flail (39, 37, D) a +2 scythe of venom a +0 plate armour of positive energy (40, 0, D) a box of beasts (40, 1, D) a book of Geomancy (40, 14, D) a fan of gales (40, 28, D) an uncursed staff of fire (40, 36, D) a +0 battleaxe a +0 robe (41, 14, D) a +2 shortbow of flaming (41, 29, D) an ornate deck of defence (41, 35, D) a +0 battleaxe (41, 36, D) a +0 dagger a +0 robe (41, 38, D) a +2 trident of venom a +0 robe (42, 0, D) a +2 scale mail of fire resistance (42, 28, D) a book of Cantrips (42, 29, D) a book of Transfigurations (42, 35, D) a +0 great sword (unseen) (43, 14, D) an uncursed staff of cold (43, 28, D) the amulet of Acosch {Harm *Drain Dex+4} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+4). The Shining One disapproves of the use of such an item. (43, 29, D) a plain deck of wonders (49, 0, D) a fan of gales (49, 1, D) an uncursed amulet of regeneration (49, 12, D) a plain deck of wonders (49, 24, D) Spellcasting Continued Spells Type Level a - Regeneration Charms/Necromancy 3 b - Ozocubu's Armour Charms/Ice 3 c - Dazzling Spray Conjuration/Hexes 3 d - Conjure Flame Conjuration/Fire 3 e - Spectral Weapon Hexes/Charms 3 (49, 36, D) an uncursed staff of power (49, 37, D) a +3 dagger of holy wrath (50, 0, D) a cursed amulet of inaccuracy (50, 1, D) an uncursed staff of summoning (50, 13, D) an uncursed staff of poison (50, 24, D) a +3 hand axe of venom (50, 25, D) a +0 long sword of slicing (50, 37, D) an uncursed staff of fire (51, 0, D) a +5 giant spiked club (51, 1, D) a +4 whip of venom (51, 5, D) a +0 rapier (51, 6, D) an arrow (unseen) (51, 7, D) a +0 shortbow (unseen) (51, 12, D) a legendary deck of changes (51, 24, D) a book of Enchantments (51, 25, D) an uncursed ring of resist corrosion (51, 36, D) the ring of Ruba {rPois rC- Dex+2 Stlth+} [ring of poison resistance] It affects your dexterity (+2). It makes you vulnerable to cold. It protects you from poison. It makes you more stealthy. a +3 ring of dexterity an uncursed ring of magical power a manual of Hexes an uncursed ring of wizardry a +2 ring of intelligence a +4 ring of strength 2 potions of invisibility a +6 ring of intelligence a +0 dagger of venom (51, 37, D) the +4 spear "Giantslayer" {freeze, rPois rF+ rC- MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your magic capacity (+9). (51, 40, D) a +5 long sword (unseen) (51, 41, D) a +3 mace a +0 robe (52, 2, D) an arrow (52, 3, D) 2 arrows a +0 rapier a +0 leather armour (52, 5, D) a +1 cloak of invisibility a cursed -2 shortbow a +0 short sword 8 arrows (52, 6, D) 6 arrows (52, 7, D) a +0 short sword 4 arrows (52, 8, D) a +0 short sword a +0 buckler (52, 12, D) the +12 falchion of Untruth {freeze, *Contam MP+9 Str+10 Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+10). It affects your dexterity (-2). It affects your magic capacity (+9). It causes magical contamination when unequipped. (52, 13, D) a +1 chain mail of fire resistance (52, 24, D) a +6 blowgun (52, 25, D) the cursed +0 leather armour of Ennui {-Cast rPois Str+5} It affects your strength (+5). It protects you from poison. It prevents spellcasting. It has a curse placed upon it. (52, 40, D) a +2 short sword a +0 robe (53, 1, D) a +0 whip of venom (53, 5, D) a +0 demon whip of electrocution a +0 shortbow 13 arrows (53, 6, D) a +0 long sword (53, 7, D) a +0 rapier a +0 rapier a +0 leather armour (53, 12, D) a book of the Earth (53, 13, D) an uncursed amulet of rage (53, 17, D) a +0 hand axe a +0 animal skin (53, 18, D) a +0 hand axe a +0 animal skin a +0 hand axe a +0 animal skin (53, 19, D) a +0 quarterstaff (unseen) (53, 24, D) the +10 morningstar of the Thirteen Moons {venom, rPois rN+} It poisons the flesh of those it strikes. It protects you from poison. It protects you from negative energy. The Shining One disapproves of the use of such an item. (53, 25, D) Lehudib's Grimoire of Combat Magic and Clay Spells Type Level a - Magic Dart Conjuration 1 b - Passwall Transmutation/Earth 2 c - Leda's Liquefaction Hexes/Earth 4 d - Statue Form Transmutation/Earth 6 e - Spellforged Servitor Conjuration/Summoning 7 (53, 36, D) a book of the Warp (53, 40, D) a +0 trident (54, 1, D) an uncursed staff of wizardry (54, 12, D) a lamp of fire (54, 17, D) a +0 robe a +0 quarterstaff a +0 robe a +3 vampiric lajatang a +0 robe the +4 quarterstaff "Neokkut" {antimagic, +Inv Str+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It lets you turn invisible. a +0 robe (54, 25, D) a cursed -2 ring of intelligence (54, 36, D) a +3 great sword of protection (55, 12, D) a book of Fire (55, 13, D) a book of Burglary (55, 24, D) a +1 great sword of venom (59, 36, D) the +9 glaive of Qyehug {chop, rElec Str+9 SInv Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+9). It insulates you from electricity. It lets you see invisible. It makes you less stealthy. (59, 37, D) a book of Dreams (60, 36, D) a +2 dagger of electrocution (60, 37, D) a phantom mirror (61, 8, D) a cursed staff of death (61, 9, D) a +7 spear of piercing (61, 10, D) a +0 flail a +0 chain mail (61, 16, D) a +2 scimitar of draining (61, 26, D) a +2 leather armour of magic resistance (61, 36, D) a cursed -3 ring of intelligence (61, 37, D) a +1 dire flail of protection (62, 0, D) a +2 hand axe of chopping (62, 8, D) a +0 short sword (62, 9, D) a +2 scythe of venom the cursed +1 hand crossbow of the Purse {flame, rPois MR+ MP+9} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. (62, 11, D) a +0 dagger a +0 robe (62, 16, D) a +2 scale mail of poison resistance (62, 20, D) a cursed -3 dagger a +0 robe (62, 21, D) a +0 dagger the +9 hunting sling "Duta" {freeze, +Fly rElec rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from negative energy. It lets you fly. a +0 robe a +0 buckler (62, 26, D) the +1 robe of Gudiogoe {+Inv rElec rN++ Dex+3} It affects your dexterity (+3). It insulates you from electricity. It greatly protects you from negative energy. It lets you turn invisible. (62, 27, D) a cursed -5 ring of slaying (62, 36, D) a +0 robe of cold resistance (63, 8, D) a +0 club (63, 16, D) an uncursed staff of fire (63, 17, D) a +0 buckler (63, 20, D) a +0 short sword a +3 shortbow of freezing a +0 robe (63, 26, D) an uncursed staff of cold (63, 27, D) a book of Transfigurations (63, 30, D) a +0 glaive (63, 36, D) a +4 rod of clouds (11/11) (63, 37, D) an uncursed staff of cold (64, 17, D) a +0 rapier (64, 20, D) the +2 flail "Mounaogu" {crush, +Rage rC++ MR+ Stlth-} It inflicts extra damage upon your enemies. It greatly protects you from cold. It affects your resistance to hostile enchantments. It lets you go berserk. It makes you less stealthy. a +0 robe (64, 26, D) an uncursed staff of death (64, 27, D) a +3 plate armour of positive energy (65, 26, D) a phial of floods (67, 0, D) a +3 ring mail of fire resistance (67, 2, D) a cursed -2 war axe (68, 0, D) a +0 whip (68, 2, D) a +0 dagger a +0 robe (69, 0, D) the +2 short sword "Yqeqoata" {freeze, Int+3 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+2). (69, 2, D) a +0 long sword of flaming (70, 8, D) a +1 flail of holy wrath (70, 36, D) an uncursed staff of death (70, 37, D) a +2 morningstar of holy wrath (71, 8, D) a book of the Tempests (71, 17, D) a +2 glaive of protection (71, 19, D) a +0 halberd (71, 20, D) a +0 scimitar (71, 26, D) a box of beasts (71, 27, D) a crystal ball of energy (71, 31, D) a +0 giant club (unseen) (71, 36, D) an uncursed staff of power (71, 37, D) a +5 hand crossbow of flaming (71, 40, D) a +0 spear a +0 buckler (72, 8, D) the cursed +0 rapier "Raulugig" {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It has a curse placed upon it. (72, 9, D) a crystal ball of energy (72, 16, D) a book of Debilitation (72, 20, D) a +0 short sword (72, 31, D) a +0 giant spiked club a +0 giant club a cursed -1 giant club (72, 36, D) a lamp of fire (72, 41, D) a +0 short sword (unseen) (73, 17, D) the +5 dire flail of Armageddon {crush, +Inv rC+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from cold. It lets you turn invisible. (73, 20, D) a +0 hand axe (73, 26, D) a book of Flames (73, 31, D) a cursed -2 giant club (73, 36, D) a crystal ball of energy (73, 37, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. The Shining One disapproves of the use of such an item. (75, 1, D) the cursed +0 shield of the Lily {+Blink rElec Int-3 Stlth+} It affects your intelligence (-3). It insulates you from electricity. It lets you blink. It makes you more stealthy. It has a curse placed upon it.