baghtru Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, 13, D:1) a +0 whip (13, 19, D:1) a +0 club (24, 26, D:1) a +0 club (28, -2, D:1) a +0 dagger of holy wrath (31, -9, D:1) a +0 club (44, 3, D:1) a +0 dagger (51, -4, D:1) a +0 robe (56, -2, D:1) a +0 dagger (56, 2, D:1) a stone (57, 3, D:1) a stone (59, -10, D:1) a cursed +0 club (62, 6, D:1) 11 poisoned needles Level 2 of the Dungeon (0, 0, D:2) 31 arrows (3, 33, D:2) 20 stones (4, 0, D:2) a +0 dagger (5, 30, D:2) a +0 club (6, 16, D:2) a +0 whip (7, 15, D:2) a +0 club (11, 29, D:2) a +0 short sword (12, 31, D:2) a +0 dagger (13, 19, D:2) a +0 hand axe a +0 animal skin (15, 12, D:2) a cursed -2 trident (15, 33, D:2) 15 stones (20, -1, D:2) a +0 short sword a +0 club (43, 30, D:2) a +0 club (47, 24, D:2) a cursed +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (1, 7, D:3) a +0 club (3, 2, D:3) a +0 shield (8, -2, D:3) 5 stones a +0 dagger (9, -9, D:3) 19 stones (12, 0, D:3) a +0 club (12, 1, D:3) a +0 club (13, -1, D:3) a +0 hand axe a +0 dagger (13, 1, D:3) a +0 club (14, 0, D:3) a +0 dagger (16, 16, D:3) a +0 dagger (17, 3, D:3) a +0 whip (17, 5, D:3) a +0 club (19, 7, D:3) a +0 club (20, 7, D:3) a +0 flail a +0 club (22, 7, D:3) a +1 dagger of electrocution a +0 dagger (23, 0, D:3) a +0 club (25, 8, D:3) a +0 robe a +0 dagger (27, 0, D:3) a poisoned needle (28, -1, D:3) a +0 scale mail a +0 falchion a +0 chain mail (29, -2, D:3) 5 poisoned needles a +0 blowgun a +0 hand axe a +0 ring mail (35, 2, D:3) a +0 war axe Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Rovvighi" {rC+ Dex+5} (4250 gold) [ring of protection from cold] It affects your dexterity (+5). It protects you from cold. the cursed +0 cloak of the Blue Skies {+Fly rF++ rCorr MP-9} (3370 gold) It greatly protects you from fire. It affects your magic capacity (-9). It lets you fly. It protects you from acid and corrosion. It has a curse placed upon it. the ring of Fedhas's Envy {rPois MR+ Dex+4} (4460 gold) [ring of protection from magic] It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. a +1 long sword of electrocution (1570 gold) (0, 0, D:4) 11 stones (1, 15, D:4) 21 arrows (8, 8, D:4) a +0 mace (18, 2, D:4) 31 stones (20, -15, D:4) a wand of confusion (0/48) (26, 32, D:4) a +0 leather armour (46, 21, D:4) a +0 robe (53, -3, D:4) 12 arrows (57, 0, D:4) a +0 robe (61, -17, D:4) a +0 ring mail Level 5 of the Dungeon (0, 39, D:5) 10 bolts (2, 25, D:5) a jackal corpse (skeletalised by now) (3, 24, D:5) an arrow (3, 25, D:5) a +0 shortbow 25 arrows a centaur corpse (skeletalised by now) (4, 14, D:5) a +0 long sword (4, 26, D:5) a jackal corpse (skeletalised by now) (5, 31, D:5) an uncursed amulet of faith (28, 3, D:5) a cursed +0 club (29, 3, D:5) a +0 halberd of protection a cursed +0 robe (33, 15, D:5) a +0 giant club (40, -4, D:5) a +0 dagger (41, 13, D:5) a +0 club (41, 14, D:5) a +0 club (42, 0, D:5) a +0 dagger (42, 13, D:5) a +0 club (42, 14, D:5) a +0 club (43, 0, D:5) a +0 club (47, 1, D:5) 20 stones (53, -1, D:5) a +0 club (59, 26, D:5) a +0 rapier (60, 18, D:5) a +0 club (68, 0, D:5) a +0 hunting sling (69, -1, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 club (unseen)