baghtru the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 5, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 war axe a +0 scale mail a +0 shield (7, 7, D) 2 potions of invisibility (9, 7, D) 4 scrolls of amnesia a +6 ring of intelligence (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the +2 steam dragon scales of Hogat {MR- Dex+3 SInv} It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (61, 16, D) a book of Flames (62, 0, D) a +1 rapier of electrocution (62, 8, D) a +2 ring of intelligence the +8 spear of the Jester {drain, rF+ rN+ MR+ Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. The Shining One disapproves of the use of such an item. (62, 16, D) a +0 long sword (62, 17, D) a manual of Bows (63, 1, D) an uncursed staff of earth (63, 16, D) a +0 dagger (63, 17, D) a book of the Earth (64, 17, D) an uncursed staff of wizardry (67, 0, D) a +2 robe of magic resistance (67, 3, D) a black bear corpse (69, 0, D) a lightning rod (4/4) (70, 8, D) a +0 large shield of reflection (70, 9, D) a +0 buckler a +0 dagger (70, 12, D) a wolf corpse (70, 21, D) a +0 mace (unseen) (71, 8, D) a +0 short sword (71, 12, D) an uncursed staff of poison a +0 robe (71, 16, D) a +3 ring of intelligence a +6 ring of strength a +6 ring of strength (71, 17, D) a +0 scimitar of slicing (71, 20, D) a draconian corpse (71, 26, D) a +1 flail of crushing (72, 8, D) an uncursed staff of cold (72, 9, D) a +2 scimitar of holy wrath (72, 12, D) a +4 vampiric demon whip a +0 robe a spriggan corpse (72, 17, D) the cursed +2 longbow of Destiny {freeze, rElec rPois} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (72, 20, D) a +0 club a draconian corpse (72, 21, D) a +0 glaive a yellow draconian corpse (72, 26, D) the Compendium of Harmful Feathers Spells Type Level a - Magic Dart Conjuration 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Throw Icicle Conjuration/Ice 4 d - Bolt of Cold Conjuration/Ice 6 e - Conjure Ball Lightning Conjuration/Air 6 (73, 1, D) the Collected Works on the Voyage and Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Shock Conjuration/Air 1 c - Teleport Other Translocation 3 d - Spellforged Servitor Conjuration/Summoning 7 e - Controlled Blink Translocation 8 (73, 19, D) a +0 trident a white draconian corpse (73, 26, D) an uncursed staff of earth (73, 27, D) an uncursed staff of conjuration (73, 31, D) a tarantella corpse