baghtru the Dungeon (0, 50, D) an uncursed staff of air (0, 51, D) a book of Beasts (0, 52, D) the +0 scale mail of Nuckixun {rC+++ Regen+ Str+2 Dex-4} It affects your strength (+2). It affects your dexterity (-4). It renders you almost immune to cold. It increases your rate of regeneration. (1, 27, D) a stone (1, 32, D) an uncursed staff of summoning (1, 38, D) a +2 amulet of reflection an uncursed ring of fire a +4 ring of dexterity a +0 battleaxe (1, 50, D) the Catalogue of Cloudy Intoxication Spells Type Level a - Shock Conjuration/Air 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Summon Lightning Spire Summoning/Air 4 d - Silence Hexes/Air 5 e - Conjure Ball Lightning Conjuration/Air 6 (1, 51, D) a +0 morningstar of protection (1, 52, D) a +2 falchion of protection (2, 14, D) an uncursed staff of summoning (2, 15, D) a box of beasts (2, 16, D) a crystal ball of energy (2, 34, D) a +1 scale mail of positive energy (2, 36, D) a +2 glaive of freezing (2, 37, D) a +0 mace a +0 hand axe (2, 50, D) a +0 vampiric spear (2, 51, D) a cursed staff of air (2, 52, D) the cursed +0 chain mail of the Elven Halls {rElec rC+ Stlth+} It protects you from cold. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (2, 56, D) a +2 scythe of freezing (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) a phial of floods (3, 16, D) 4 potions of heal wounds (3, 32, D) the cursed scarf of the City {Int+3 Stlth+} It affects your intelligence (+3). It makes you more stealthy. It has a curse placed upon it. (3, 34, D) the Compendium of Weightlessness and Displacement Spells Type Level a - Shock Conjuration/Air 1 b - Shroud of Golubria Charms/Translocation 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Lesser Beckoning Translocation 3 e - Malign Gateway Summoning/Translocation 7 (3, 51, D) a fan of gales (3, 52, D) an uncursed amulet of magic regeneration an uncursed ring of ice a manual of Axes the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. the +5 whip "Killer Bee's Foe" {flame, Str+2 Dex+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+4). It lets you see invisible. (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +0 scale mail (still there?) a +0 scale mail (still there?) a +0 war axe (still there?) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +2 morningstar of pain (4, 15, D) a +2 spear of venom (4, 16, D) a +1 morningstar of crushing (4, 32, D) a book of Minor Magic (4, 33, D) a fan of gales (4, 34, D) a fan of gales (4, 36, D) a +0 rapier a +0 cloak (4, 37, D) a +0 long sword a +0 scimitar (4, 51, D) a +2 flail of protection (4, 56, D) a +2 scythe of freezing (5, 14, D) a book of the Sky (5, 15, D) the +6 morningstar of True Grit {elec, Dex+2 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It lets you see invisible. (5, 16, D) a +2 broad axe of freezing (5, 20, D) a stone (5, 33, D) a +0 mace (5, 34, D) a +2 pair of gloves of archery (5, 37, D) a +0 trident a +0 flail a +0 trident (5, 38, D) a +0 dire flail (5, 39, D) a +0 mace (5, 50, D) the +6 dagger of Okkaisiq {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. (5, 56, D) a +0 battleaxe (6, 14, D) a +4 mace of venom (6, 15, D) a crystal ball of energy (6, 16, D) a potion of might (6, 33, D) a +2 scale mail of cold resistance (6, 34, D) an uncursed staff of death (6, 37, D) a +3 spear of piercing a +0 dire flail a cursed -2 long sword a +0 cloak a +0 short sword a +0 cloak (6, 38, D) a +1 short sword of protection a +0 battleaxe (6, 39, D) a +0 hand axe a +3 war axe of chopping a +0 cloak (6, 40, D) a +0 short sword a +0 cloak a +0 scimitar (6, 50, D) a crystal ball of energy (6, 51, D) a +5 quarterstaff of protection (6, 55, D) the +7 great sword of Itaxt {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. The Shining One disapproves of the use of such an item. (7, 7, D) 2 potions of invisibility (7, 15, D) an uncursed ring of ice (7, 16, D) an uncursed staff of air (7, 32, D) a manual of Crossbows the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). an uncursed staff of cold (7, 33, D) a phial of floods (7, 34, D) an uncursed staff of earth (7, 36, D) a +0 whip a +0 cloak (7, 37, D) a +0 scimitar a +0 battleaxe a +0 glaive (7, 39, D) a +0 scimitar a +0 hand axe (7, 47, D) the ring "Peuxtouhin" {Ice +Blink rPois Int-4} [ring of ice] It enhances your ice magic. It affects your intelligence (-4). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It lets you blink. (7, 50, D) the +4 halberd of Integrity {chop, rC+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from cold. (7, 51, D) an uncursed staff of power (7, 52, D) a +0 spear of venom (7, 55, D) a +0 scythe of freezing (8, 14, D) the ring "Citar" {rN+ MR+ EV+5 Int+2 Slay+5} [ring of evasion] It affects your evasion (+5). It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from negative energy. It affects your resistance to hostile enchantments. (8, 15, D) the Incunabulum of Orientation Spells Type Level a - Summon Forest Summoning/Translocation 5 b - Malign Gateway Summoning/Translocation 7 c - Controlled Blink Translocation 8 (8, 16, D) the cursed +1 mace "Anatulao" {crush, +Rage Dex+3 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It lets you go berserk. It makes you more stealthy. It has a curse placed upon it. (8, 20, D) +0 pearl dragon scales (unseen) (8, 32, D) the +3 ring mail of Recklessness {Regen+} It increases your rate of regeneration. (8, 33, D) an uncursed staff of conjuration (8, 34, D) an uncursed staff of wizardry (8, 36, D) a +0 war axe (8, 37, D) a +0 war axe a +0 long sword a cursed +0 mace a +0 long sword (8, 38, D) a +0 dire flail a +0 halberd (8, 39, D) a +1 battleaxe of flaming (8, 50, D) a +1 robe of cold resistance (8, 51, D) the +0 plate armour "Nael" {*Contam rN+++ MR- rCorr} It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It protects you from acid and corrosion. (8, 52, D) the +7 sceptre of Torment The Shining One disapproves of the use of such an item. (9, 14, D) a scroll of holy word (9, 15, D) a +2 ring mail of fire resistance (9, 16, D) the ring "Vuskot" {Ice +Blink rPois} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It lets you blink. (9, 21, D) an arrow (9, 33, D) Otideg's Guide on Destructive Weightlessness Spells Type Level a - Shock Conjuration/Air 1 b - Airstrike Air 4 c - Sticky Flame Conjuration/Fire 4 d - Irradiate Conjuration/Transmutation 5 e - Iron Shot Conjuration/Earth 6 (9, 34, D) a book of the Tempests (9, 36, D) a +0 halberd (9, 37, D) a +0 whip a +0 cloak (9, 38, D) a +0 halberd (9, 51, D) a book of the Dragon (9, 52, D) a +2 vampiric glaive (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) an uncursed staff of conjuration (10, 15, D) a +2 trident of freezing (10, 16, D) a +0 war axe of electrocution (10, 32, D) a +3 leather armour of cold resistance (10, 51, D) a +1 chain mail of magic resistance (10, 52, D) the +6 quarterstaff of Okawaru's Regard {antimagic, rN+ Int+4 Dex+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It affects your dexterity (+5). It protects you from negative energy. (11, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity 4 scrolls of amnesia a +0 shield the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a sack of spiders (11, 15, D) a +0 robe (11, 16, D) a manual of Staves (11, 32, D) an uncursed staff of air (11, 33, D) a +4 chain mail of poison resistance (11, 34, D) a crystal ball of energy (11, 50, D) the +1 robe of Crawling {rPois} It protects you from poison. (11, 51, D) a +0 dire flail (11, 52, D) a +4 great mace of crushing (12, 14, D) a +3 falchion of flaming (12, 15, D) a +4 amulet of reflection (12, 16, D) an uncursed staff of power (12, 33, D) a book of the Warp (12, 34, D) a book of Callings (12, 50, D) a +1 leather armour of cold resistance (12, 51, D) a +1 falchion of protection (12, 52, D) an uncursed staff of air (13, 32, D) a crystal ball of energy (13, 33, D) a fan of gales (13, 51, D) a +1 war axe of draining (13, 52, D) an uncursed amulet of faith (14, 50, D) the Reference Book on Warped Curses Spells Type Level a - Corona Hexes 1 b - Blink Translocation 2 c - Confuse Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Discord Hexes 8 (14, 51, D) the +3 scale mail of Gravitas {rF+ Dex+3} It affects your dexterity (+3). It protects you from fire. (14, 52, D) a +3 bardiche of venom (18, 48, D) a +2 bardiche of protection (18, 49, D) the +5 long sword of Exchange {flame, rN++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from negative energy. (18, 50, D) an uncursed amulet of regeneration an uncursed ring of protection from fire a manual of Air Magic an uncursed ring of protection from fire a manual of Fighting an uncursed amulet of guardian spirit the ring "Nytaqil" {rC+ Dex+5} [ring of protection from cold] It affects your dexterity (+5). It protects you from cold. (19, 1, D) an uncursed staff of conjuration (19, 16, D) a crystal ball of energy (19, 17, D) a +0 arbalest 24 bolts a book of the Earth (19, 32, D) an uncursed staff of fire (19, 33, D) the +5 chain mail of Follow the Leader {+Inv rElec rC- rN++} It makes you vulnerable to cold. It insulates you from electricity. It greatly protects you from negative energy. It lets you turn invisible. (19, 48, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (19, 49, D) the +2 falchion "Dragonbane" {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). (19, 50, D) the Collected Works on Curses and Snow Spells Type Level a - Corona Hexes 1 b - Leda's Liquefaction Hexes/Earth 4 c - Summon Ice Beast Ice/Summoning 4 d - Discord Hexes 8 (20, 0, D) the +3 plate armour "Ererch" {rPois rF- rN+++ Stlth+} It makes you vulnerable to fire. It protects you from poison. It renders you almost immune to negative energy. It makes you more stealthy. (20, 1, D) an uncursed staff of power (20, 16, D) a phial of floods (20, 33, D) a cursed ring of loudness (20, 49, D) the +4 shortbow of Foul Odors {speed, rF- Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It makes you vulnerable to fire. (20, 50, D) an uncursed ring of see invisible (21, 0, D) a +2 whip of venom (21, 17, D) a +4 glaive of freezing (21, 33, D) a phial of floods (21, 34, D) a lamp of fire (21, 48, D) an uncursed staff of conjuration (21, 49, D) an uncursed staff of poison (21, 50, D) the Incunabulum of Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Spider Form Transmutation/Poison 3 d - Venom Bolt Conjuration/Poison 5 (22, 0, D) an uncursed staff of fire (22, 1, D) an uncursed amulet of faith (22, 18, D) a cursed -1 shortbow a +1 long sword of holy wrath 11 arrows (22, 19, D) a +4 rapier of electrocution a +0 arbalest 18 bolts (22, 20, D) a +0 longbow 41 arrows a +0 leather armour (22, 32, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (22, 33, D) a +0 leather armour of fire resistance (22, 34, D) an uncursed ring of resist corrosion (22, 36, D) a +0 mace the +6 chain mail "Umeapraciy" {Dex+3 Slay+2} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (22, 37, D) a +0 war axe (22, 48, D) the cursed +1 arbalest "Qufin" {speed, *Slow rN+ Int+2 SInv} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It protects you from negative energy. It lets you see invisible. It may slow you when you take damage. It has a curse placed upon it. (22, 49, D) a +5 battleaxe of freezing (22, 50, D) an uncursed staff of poison (23, 16, D) a lamp of fire the +11 gold dragon scales of the Evil One {+Blink rPois rF+ rC+ MR- Str-5 Int+9} It affects your strength (-5). It affects your intelligence (+9). It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. (23, 17, D) a cursed +0 longbow a +0 leather armour an uncursed ring of flight a +0 shortbow 62 arrows the +1 robe of the Blind Marksman {+Fly rF- Str+5} It affects your strength (+5). It makes you vulnerable to fire. It lets you fly. a large rock (23, 18, D) a large rock a +0 spear 11 poisoned javelins a +0 leather armour a +2 battleaxe of flaming (23, 19, D) a large rock 4 arrows 2 poisoned javelins a bolt (23, 20, D) a +0 arbalest 23 bolts (23, 21, D) a bolt (23, 22, D) a large rock (23, 23, D) a large rock (23, 32, D) a book of Burglary (23, 33, D) a lightning rod (4/4) (23, 48, D) a +3 plate armour of cold resistance (23, 49, D) a phial of floods (23, 50, D) an uncursed ring of resist corrosion (24, 0, D) an uncursed staff of fire (24, 1, D) a +1 ring of protection a wand of acid (0/15) a wand of lightning (0/15) an uncursed ring of wizardry a +4 ring of dexterity (24, 16, D) a fan of gales (24, 17, D) a +2 spear of venom 15 poisoned javelins a +0 leather armour the +6 chain mail of Servitude {*Corrode rN+ Str+2} It affects your strength (+2). It protects you from negative energy. It may corrode you when you take damage. (24, 18, D) a crystal ball of energy (24, 19, D) an uncursed staff of cold a +0 arbalest 20 bolts 2 large rocks (24, 20, D) a +0 arbalest an arrow 22 bolts a large rock (24, 21, D) a large rock an arrow a bolt (24, 22, D) a large rock 2 bolts 2 arrows a silver javelin (24, 23, D) an arrow (24, 24, D) a large rock an arrow (24, 25, D) a large rock a bolt (24, 31, D) the +11 morningstar of the Dark Horse {flame, *Corrode rElec Str+3 Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (+5). It insulates you from electricity. It may corrode you when you take damage. the ring of Man Diuf {*Drain *Slow rF+++ MP+9 SInv} [ring of magical power] It renders you almost immune to fire. It affects your magic capacity (+9). It lets you see invisible. It causes draining when unequipped. It may slow you when you take damage. the ring "Syph" {rPois Dex+3 Stlth+} [ring of poison resistance] It affects your dexterity (+3). It protects you from poison. It makes you more stealthy. a +3 ring of evasion (24, 32, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. The Shining One disapproves of the use of such an item. (24, 33, D) a book of Party Tricks (24, 34, D) a +0 mace (24, 36, D) a +7 great sword of distortion (24, 48, D) the +3 dagger of Death's Door {protect, Str+6} It protects the one who uses it against injury (+AC on strike). It affects your strength (+6). (24, 49, D) the +1 robe "Nuoqeozi" {rElec MR- Str+4 Stlth+} It affects your strength (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (24, 50, D) a +1 glaive of chopping (25, 0, D) a +6 giant spiked club (25, 10, D) an uncursed staff of poison (25, 16, D) an uncursed staff of conjuration (25, 17, D) a +0 arbalest 9 bolts (25, 18, D) a +0 shortbow 18 arrows (25, 19, D) a +0 arbalest 18 bolts (25, 20, D) an arrow a bolt (25, 21, D) 3 arrows (25, 22, D) a bolt a silver javelin (25, 24, D) a large rock 2 arrows (25, 32, D) an uncursed amulet of regeneration (25, 33, D) a Fen Folio (25, 36, D) a +0 glaive a +5 shortbow (25, 37, D) +0 ice dragon scales (25, 48, D) an uncursed staff of wizardry (25, 49, D) a +2 leather armour of positive energy (25, 50, D) the cursed +1 dagger of Vengeance {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It has a curse placed upon it. (26, 0, D) an uncursed staff of summoning (26, 1, D) the +7 longbow of Wrath {velocity, rN+} Any arrow fired from it inflicts extra damage. It protects you from negative energy. (26, 17, D) a phial of floods (26, 18, D) a +0 arbalest 16 bolts (26, 19, D) 2 large rocks a +0 arbalest 20 bolts a silver javelin (26, 20, D) a +0 longbow 12 arrows a +0 leather armour of cold resistance (26, 21, D) 3 arrows (26, 32, D) a +0 plate armour of fire resistance (26, 34, D) an uncursed staff of death (26, 48, D) an uncursed staff of wizardry (26, 49, D) a +4 falchion of holy wrath (26, 50, D) a +1 short sword of venom (27, 0, D) a Fen Folio (27, 15, D) an arrow (27, 16, D) a fan of gales (27, 18, D) a +0 arbalest a +0 battleaxe of flaming 6 bolts (27, 20, D) an arrow (27, 32, D) a lamp of fire (27, 33, D) a +2 falchion of holy wrath (27, 34, D) a +1 great mace of venom (27, 48, D) a +2 scale mail of cold resistance (27, 49, D) a +1 shortbow of freezing (27, 50, D) Nuniymn's Grimoire of Transformation and Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Beastly Appendage Transmutation 1 c - Irradiate Conjuration/Transmutation 5 d - Blade Hands Transmutation 5 e - Hydra Form Transmutation 6 (28, 0, D) a +4 ring mail of magic resistance (28, 18, D) a +0 spear a +4 shortbow of flaming 15 silver javelins a +0 leather armour (28, 49, D) a +5 vampiric scythe (28, 50, D) a +4 rapier of holy wrath (29, 1, D) a +2 chain mail of fire resistance (29, 16, D) a +3 leather armour of cold resistance (29, 17, D) a phial of floods (29, 33, D) a +3 glaive of flaming (29, 49, D) a lamp of fire (30, 48, D) an uncursed staff of cold (30, 50, D) an uncursed staff of fire (31, 48, D) an uncursed staff of summoning (31, 49, D) a lightning rod (4/4) (31, 50, D) an uncursed staff of fire (32, 48, D) a +1 plate armour of poison resistance (32, 50, D) a +2 quarterstaff of draining (33, 20, D) a +0 arbalest the +9 dagger "Tudom" {freeze, Str+3 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+4). 9 bolts (33, 25, D) a large rock (33, 48, D) Sif Muna's Disquisition on Enhancements Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Swiftness Charms/Air 2 c - Excruciating Wounds Charms/Necromancy 5 (33, 50, D) a +0 flail of protection (34, 20, D) a +0 arbalest 15 bolts (34, 21, D) a +0 shortbow 18 arrows (34, 22, D) 2 arrows (34, 23, D) 2 arrows (34, 28, D) a scroll of recharging (34, 31, D) 3 large rocks (34, 48, D) a +1 robe of fire resistance (34, 49, D) an uncursed staff of fire (35, 19, D) 4 large rocks a +0 shortbow 23 arrows (35, 20, D) a +0 arbalest the +3 rapier "Killer Bee's Foe" {protect, *Noise rF+ rC+} It protects the one who uses it against injury (+AC on strike). It protects you from fire. It protects you from cold. It may make noises in combat. a +0 arbalest 44 bolts (35, 21, D) 2 large rocks 3 bolts 10 arrows (35, 24, D) a large rock a bolt 3 arrows (35, 28, D) a lightning rod (4/4) (35, 29, D) a +6 hand crossbow (36, 0, D) a +2 shortbow of velocity (36, 20, D) 3 large rocks an uncursed staff of power a +0 shortbow 18 arrows (36, 21, D) an uncursed staff of death a +0 arbalest 24 bolts a large rock (36, 22, D) the cursed +1 scimitar of the Queen {slice, +Rage rC++ rN+} It inflicts extra damage upon your enemies. It greatly protects you from cold. It protects you from negative energy. It lets you go berserk. It has a curse placed upon it. a +0 shortbow a +0 longbow a +0 leather armour a +0 shortbow 58 arrows (36, 25, D) 2 arrows a large rock (36, 28, D) an uncursed ring of protection from magic (36, 29, D) an uncursed staff of air (37, 1, D) a +2 hunting sling of velocity (37, 6, D) the +8 glaive of Pawk {drain, +Rage +Fly Dex-2 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-2). It lets you see invisible. It lets you fly. It lets you go berserk. The Shining One disapproves of the use of such an item. (37, 15, D) a book of Transfigurations (37, 19, D) 5 large rocks (37, 20, D) a large rock (37, 21, D) a +0 shortbow an uncursed staff of air 9 arrows (37, 28, D) an uncursed staff of conjuration (37, 29, D) a phial of floods (38, 1, D) a fan of gales (38, 15, D) a book of Necromancy (38, 28, D) a +2 falchion of slicing (38, 29, D) a +3 leather armour of poison resistance (38, 48, D) a +1 plate armour of fire resistance (38, 49, D) an uncursed staff of fire (38, 50, D) a cursed staff of air (39, -1, D) a +6 ring of strength the ring of Circularity {rN+ Int+4 Dex+4} [ring of positive energy] It affects your intelligence (+4). It affects your dexterity (+4). It protects you from negative energy. (39, 0, D) a +1 leather armour of positive energy (39, 14, D) the Guide on Helpful Displacement Spells Type Level a - Regeneration Charms/Necromancy 3 b - Spectral Weapon Hexes/Charms 3 c - Dispersal Translocation 6 d - Ring of Flames Charms/Fire 7 (39, 22, D) a bolt 4 large rocks an arrow (39, 28, D) an uncursed staff of air (39, 29, D) a +1 quarterstaff of protection (39, 36, D) a large rock (39, 49, D) a book of Dreams (40, 0, D) a +1 falchion of slicing (40, 1, D) a +6 spear of flaming (40, 6, D) an uncursed staff of earth (40, 28, D) a sack of spiders (40, 29, D) a crystal ball of energy (40, 48, D) the +7 short sword of Zotokki Ruh {freeze, rElec rPois MR+ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (40, 49, D) a cursed ring of loudness (40, 50, D) a +1 vampiric halberd (41, 0, D) a +2 spear of venom (41, 1, D) a +2 robe of fire resistance (41, 14, D) a lamp of fire (41, 28, D) 4 scrolls of enchant armour (41, 29, D) an uncursed ring of see invisible (41, 49, D) a book of Frost (42, 1, D) a book of Burglary (42, 28, D) a book of Alchemy (42, 29, D) a +4 ring of protection (42, 48, D) a +2 spear of venom (42, 50, D) an uncursed staff of death (42, 52, D) a swamp drake skeleton (42, 55, D) a quicksilver dragon corpse (skeletalised by now) (43, 15, D) a +3 ring mail of cold resistance (43, 28, D) a +2 mace of holy wrath (43, 29, D) a scroll of brand weapon (43, 48, D) a +2 shortbow of velocity (43, 49, D) an uncursed staff of conjuration (43, 53, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) a quicksilver dragon corpse (skeletalised by now) (43, 55, D) a fire dragon corpse (skeletalised by now) (43, 57, D) an ice dragon corpse (skeletalised by now) (44, 28, D) an uncursed staff of air (44, 48, D) the Handbook of Doomed Heat Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Ring of Flames Charms/Fire 7 (44, 49, D) an uncursed amulet of faith (44, 50, D) a +0 plate armour of cold resistance a rime drake corpse (skeletalised by now) a swamp dragon corpse (skeletalised by now) (44, 51, D) an uncursed staff of earth (44, 52, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (44, 53, D) a death drake skeleton (44, 54, D) an uncursed ring of wizardry a manual of Conjurations the amulet of Fiughe {RegenMP Int+6} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+6). the ring "Zuam" {Wiz MR- Dex+8} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+8). It affects your resistance to hostile enchantments. an uncursed ring of protection from magic a shadow dragon corpse (skeletalised by now) (44, 55, D) +0 gold dragon scales a golden dragon corpse (skeletalised by now) a death drake corpse (skeletalised by now) (44, 58, D) +0 gold dragon scales a golden dragon corpse (skeletalised by now) (45, 48, D) the cursed +0 acid dragon scales of the Evil One {rElec rPois rCorr} It insulates you from electricity. It protects you from poison. It protects you from acid and corrosion. It has a curse placed upon it. (45, 49, D) an uncursed amulet of harm (45, 50, D) a +8 blowgun (45, 51, D) an uncursed staff of fire (45, 52, D) a swamp drake skeleton (45, 56, D) an iron dragon corpse (skeletalised by now) a golden dragon corpse (skeletalised by now) (45, 57, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (46, 49, D) a +4 hand crossbow of velocity (46, 50, D) a +1 arbalest of flaming (46, 51, D) a lamp of fire (46, 53, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) an acid dragon corpse (skeletalised by now) (46, 55, D) +0 shadow dragon scales +0 gold dragon scales a shadow dragon corpse (skeletalised by now) a golden dragon corpse (skeletalised by now) (47, 49, D) an uncursed staff of wizardry (47, 50, D) a +3 leather armour of positive energy (47, 51, D) a lightning rod (4/4) (47, 53, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (47, 54, D) a hydra skeleton (48, 48, D) an uncursed staff of summoning (48, 49, D) a fan of gales (48, 50, D) a +2 morningstar of pain (48, 51, D) a +4 dagger of venom (48, 54, D) a rime drake skeleton (48, 55, D) a hydra corpse (skeletalised by now) (49, 1, D) a fan of gales (49, 36, D) a +4 mace of protection (49, 37, D) a cursed amulet of inaccuracy (49, 49, D) an uncursed staff of conjuration (49, 50, D) a lightning rod (4/4) (49, 53, D) a rime drake skeleton (50, 0, D) a book of Frost (50, 1, D) an uncursed staff of death (50, 12, D) a +0 arbalest of velocity (50, 13, D) a lamp of fire (50, 17, D) a +0 glaive 7 tomahawks a cursed +0 chain mail (50, 25, D) Wezalasa's Almanac of Battle Magic Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Fulminant Prism Conjuration/Hexes 4 c - Fireball Conjuration/Fire 5 (50, 33, D) +0 ice dragon scales +0 steam dragon scales +0 ice dragon scales (50, 36, D) a lamp of fire (50, 37, D) the +7 rapier "Yciycwuc" {speed, SInv} Attacks with this weapon are significantly faster. It lets you see invisible. (50, 48, D) a +1 robe (50, 50, D) +0 acid dragon scales an uncursed staff of death an acid dragon corpse (skeletalised by now) (51, 6, D) a +2 scimitar of flaming an uncursed ring of positive energy (51, 12, D) a cursed staff of power (51, 17, D) a +0 battleaxe a +0 plate armour (51, 24, D) an uncursed staff of conjuration (51, 25, D) an uncursed staff of power (51, 37, D) a +6 giant spiked club (51, 48, D) an uncursed ring of positive energy (51, 49, D) a fan of gales (51, 50, D) a scarf of spirit shield (52, 0, D) the ring "Xich" {MP+9 Int+4} [ring of magical power] It affects your intelligence (+4). It affects your magic capacity (+9). a +6 ring of dexterity a wand of iceblast (0/15) an uncursed ring of ice a +3 short sword of speed (52, 6, D) a +0 great sword of flaming a +0 scimitar of flaming (52, 16, D) a +1 battleaxe a +0 arbalest 18 bolts +0 storm dragon scales (52, 17, D) a +0 giant spiked club a +0 great mace a +0 plate armour (52, 18, D) a +0 long sword a +3 chain mail of poison resistance a +0 shield a +0 giant club a cursed -3 dire flail a +0 plate armour a +0 scimitar a +0 dagger a +0 robe (52, 24, D) a +0 pair of gloves of dexterity a +6 ring of strength the +0 scale mail of Tuafosas {Str+2 SInv Stlth-} It affects your strength (+2). It lets you see invisible. It makes you less stealthy. (52, 36, D) a book of the Tempests (52, 42, D) a +0 demon whip (52, 50, D) an uncursed staff of wizardry (53, 1, D) a cursed ring of loudness (53, 6, D) a +3 scimitar of flaming (53, 12, D) a +0 chain mail (53, 13, D) a +2 arbalest of flaming (53, 17, D) 5 large rocks (53, 19, D) a +0 long sword a cursed +0 chain mail (53, 25, D) a +0 hand axe of electrocution (53, 36, D) a book of Maledictions (53, 48, D) a phial of floods (53, 49, D) a +3 chain mail of fire resistance (54, 0, D) a book of Annihilations (54, 1, D) a book of Air (54, 12, D) a +0 dagger (54, 18, D) a +0 broad axe of chopping a +0 robe of resistance (54, 24, D) a +3 leather armour of poison resistance (54, 25, D) a +5 demon trident of draining (54, 36, D) a +2 plate armour of cold resistance (54, 48, D) a +0 shield of reflection (54, 49, D) a +3 ring mail of poison resistance (54, 50, D) a book of Maledictions (55, 0, D) the Collected Works on Twisted Ignition Spells Type Level a - Sublimation of Blood Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Inner Flame Hexes/Fire 3 d - Animate Dead Necromancy 4 e - Ignition Fire 8 (55, 12, D) a +2 ring mail of cold resistance (55, 13, D) a +1 robe of cold resistance (55, 24, D) Yjunerohe's Grimoire of Stolen Souls Spells Type Level a - Corpse Rot Necromancy 2 b - Sublimation of Blood Necromancy 2 c - Excruciating Wounds Charms/Necromancy 5 d - Agony Necromancy 5 e - Death Channel Necromancy 6 The Shining One disapproves of the use of such an item. (58, 48, D) a +2 hand axe of venom (59, 36, D) an uncursed staff of air (59, 37, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (59, 47, D) a +2 ring mail of poison resistance (59, 48, D) a +0 war axe (60, 47, D) an uncursed staff of air (60, 48, D) a book of Party Tricks (60, 49, D) a phial of floods (61, 0, D) a +0 dagger (61, 3, D) 2 arrows an uncursed staff of poison a cursed -1 arbalest 22 bolts (61, 4, D) an arrow (61, 11, D) a +0 arbalest 19 bolts (61, 16, D) a +1 hand axe of draining (61, 26, D) a +3 scale mail of poison resistance (61, 35, D) a +3 ring of protection an uncursed ring of wizardry the +1 chain mail "Hesaiq" {*Drain rElec rCorr SInv} It insulates you from electricity. It lets you see invisible. It protects you from acid and corrosion. It causes draining when unequipped. (61, 36, D) the Incunabulum of Quantum Moulding Spells Type Level a - Beastly Appendage Transmutation 1 b - Recall Summoning/Translocation 3 c - Spider Form Transmutation/Poison 3 d - Blade Hands Transmutation 5 e - Statue Form Transmutation/Earth 6 (61, 37, D) the +6 lajatang of the Realm of Zot {slice, rN++} It inflicts extra damage upon your enemies. It greatly protects you from negative energy. (61, 47, D) a crystal ball of energy (61, 48, D) an uncursed staff of fire (62, 1, D) Sif Muna's Incunabulum of Creative Shape Shifting Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Statue Form Transmutation/Earth 6 e - Spellforged Servitor Conjuration/Summoning 7 (62, 3, D) a +0 great mace a +0 leather armour (62, 7, D) a manual of Necromancy (62, 8, D) an uncursed staff of fire a cursed -1 shortbow 19 arrows (62, 10, D) a +0 arbalest 20 bolts (62, 11, D) a cursed -3 arbalest 16 bolts (62, 12, D) a bolt (62, 13, D) 3 bolts (62, 17, D) a Grand Grimoire (62, 18, D) a +0 giant spiked club (62, 22, D) a +0 giant club (unseen) (62, 26, D) a +4 great sword of slicing (62, 30, D) a +0 trident (62, 36, D) a +3 ring mail of cold resistance (62, 47, D) an uncursed staff of cold (62, 48, D) the Catalogue of the Earthen Traveller Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Portal Projectile Hexes/Translocation 3 d - Leda's Liquefaction Hexes/Earth 4 e - Malign Gateway Summoning/Translocation 7 (62, 49, D) an uncursed staff of earth (63, 0, D) an uncursed staff of air a +0 longbow 9 arrows a +0 leather armour (63, 1, D) the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. The Shining One disapproves of the use of such an item. (63, 8, D) the +4 plate armour of Ynishih {rC- Dex+2 Stlth+} It affects your dexterity (+2). It makes you vulnerable to cold. It makes you more stealthy. (63, 16, D) the +7 quarterstaff of Duty {crush, *Corrode +Rage Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It lets you go berserk. It may corrode you when you take damage. (63, 17, D) a +2 ring mail of cold resistance (63, 21, D) a large rock (63, 22, D) a +0 giant club a +0 giant club (63, 23, D) 2 large rocks (63, 26, D) an uncursed staff of fire (63, 27, D) a +3 scale mail of magic resistance (63, 36, D) a book of Geomancy (63, 47, D) a +1 hand axe of chopping (63, 48, D) an uncursed staff of death (63, 50, D) an uncursed staff of summoning (64, 16, D) the +4 great mace "Wuiluady" {drain, rPois rC- Str-3 Int+7} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It affects your intelligence (+7). It makes you vulnerable to cold. It protects you from poison. The Shining One disapproves of the use of such an item. (64, 17, D) Qiathruc's Guide on Enchanting Evil Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Agony Necromancy 5 c - Invisibility Hexes 6 (64, 18, D) a +0 giant club (unseen) (64, 47, D) a +3 leather armour of magic resistance (64, 48, D) an uncursed ring of poison resistance (64, 53, D) a +3 ring of strength a +2 ring of evasion an uncursed ring of magical power (65, 26, D) the +0 robe "Zyrphar" {rElec} It insulates you from electricity. (65, 47, D) a +2 leather armour of poison resistance (65, 48, D) an uncursed amulet of the gourmand (65, 49, D) the Volume of Sinister Secrets and Enchantment Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Inner Flame Hexes/Fire 3 c - Fulminant Prism Conjuration/Hexes 4 d - Control Undead Necromancy 4 e - Darkness Hexes 6 (65, 50, D) the +1 ring mail of Daisies {rPois Str+4} It affects your strength (+4). It protects you from poison. (65, 53, D) a +2 dire flail of draining a +4 arbalest (65, 54, D) a +0 giant club (65, 55, D) a +0 giant spiked club (65, 57, D) a +1 scythe of venom (66, 46, D) the ring "Ampireer" {Fire Str+3} [ring of fire] It enhances your fire magic. It affects your strength (+3). It protects you from fire. It makes you vulnerable to cold. the amulet of Past Mistakes {Spirit rPois} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from poison. (66, 48, D) a +2 falchion of holy wrath (66, 50, D) a +0 scimitar (66, 55, D) a +0 demon trident a +2 scale mail of cold resistance (66, 58, D) a +1 glaive of venom a +3 scale mail of cold resistance a +4 antimagic hand axe (66, 61, D) the +6 shortbow of Psychosis {velocity, rPois rF- Stlth+} Any arrow fired from it inflicts extra damage. It makes you vulnerable to fire. It protects you from poison. It makes you more stealthy. (67, 47, D) the +3 hand axe "Sahiec" {freeze, SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you see invisible. (67, 48, D) an uncursed amulet of rage a +1 cloak the cursed +0 helmet of the Ancient Lovers {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (67, 49, D) an uncursed staff of earth (67, 50, D) a +10 giant club (67, 55, D) a +0 dire flail the +7 plate armour of the Amoeba {rElec rF- SInv} It makes you vulnerable to fire. It insulates you from electricity. It lets you see invisible. an uncursed amulet of faith a +1 hand axe of venom (67, 59, D) a +0 giant spiked club (68, 0, D) a +0 war axe of freezing (68, 47, D) a book of Fire (68, 48, D) a book of Conjurations (68, 49, D) the Volume of Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Inner Flame Hexes/Fire 3 d - Bolt of Fire Conjuration/Fire 6 e - Ring of Flames Charms/Fire 7 (68, 50, D) a cursed amulet of inaccuracy (68, 54, D) a +1 scythe of flaming (68, 56, D) a cursed +0 dire flail an iron giant corpse (68, 57, D) a +0 flail an uncursed ring of positive energy a +1 demon trident of venom (68, 65, D) a +5 ring of strength (69, 0, D) the Handbook of the Snowflakes and Good Luck Spells Type Level a - Freeze Ice 1 b - Spectral Weapon Hexes/Charms 3 c - Summon Ice Beast Ice/Summoning 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Ozocubu's Refrigeration Ice 6 (69, 49, D) an uncursed staff of poison (69, 50, D) an uncursed staff of cold (69, 60, D) a hell hound corpse (69, 66, D) the +0 steam dragon scales "Refakivo" {Int+3} It affects your intelligence (+3). (70, 8, D) a +1 quarterstaff of protection (70, 9, D) an uncursed staff of summoning (70, 36, D) the +2 robe "Nenoegge" {*Drain rElec rCorr} It insulates you from electricity. It protects you from acid and corrosion. It causes draining when unequipped. (70, 37, D) a +1 hand crossbow of freezing (70, 47, D) a lightning rod (4/4) (71, 8, D) an uncursed staff of summoning (71, 16, D) a cursed staff of poison (71, 17, D) a +5 giant spiked club (71, 26, D) the Disquisition on Conjuration and Toxins Spells Type Level a - Shock Conjuration/Air 1 b - Throw Flame Conjuration/Fire 2 c - Throw Frost Conjuration/Ice 2 d - Olgreb's Toxic Radiance Poison 4 (71, 36, D) an uncursed staff of air (71, 37, D) an uncursed ring of flight (71, 47, D) a book of Misfortune (71, 49, D) a fan of gales (72, 8, D) a +3 hand axe of chopping (72, 9, D) a +0 buckler of fire resistance (72, 16, D) a +1 short sword of speed (72, 17, D) the cursed +2 hand crossbow of Hoskekk {elec, rPois rN+ Dex+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+3). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (72, 26, D) an uncursed ring of flight (72, 27, D) a book of the Sky (72, 29, D) a +0 trident (72, 30, D) a +1 dagger of venom a +0 robe a +0 dagger a +0 robe (72, 31, D) a +0 dagger (unseen) (72, 36, D) an uncursed ring of resist corrosion (72, 37, D) the +9 short sword "Killer Klown's Foe" {pain, *Corrode Str+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+7). It may corrode you when you take damage. The Shining One disapproves of the use of such an item. (72, 49, D) an uncursed staff of fire (73, 16, D) a lamp of fire (73, 17, D) a +2 scale mail of fire resistance (73, 26, D) an uncursed staff of power (73, 30, D) a +0 falchion (unseen) (73, 36, D) the cursed +1 short sword of Ulidwoug {vamp, *Contam rF+ MR++ SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. It causes magical contamination when unequipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (73, 37, D) an uncursed staff of cold (73, 47, D) an uncursed staff of air (73, 48, D) a crystal ball of energy (73, 49, D) an uncursed staff of energy (74, 47, D) a lightning rod (4/4) (74, 48, D) a +0 quarterstaff of crushing (75, 49, D) the cursed +1 robe "Lotomuir" {+Fly} It lets you fly. It has a curse placed upon it.