baghtru the Dungeon (0, 21, D) the +6 sword of Cerebov {flame} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. The Shining One disapproves of the use of such an item. (unseen) (0, 52, D) a bolt a fan of gales (1, 20, D) the +4 dragonskin cloak a +2 bardiche of flaming the draconian corpse of Tiamat (skeletalised by now) (1, 21, D) the +4 staff of Dispater The Shining One disapproves of the use of such an item. (1, 32, D) an uncursed amulet of guardian spirit (1, 33, D) a +2 short sword of speed (1, 34, D) a +3 ring of dexterity (1, 50, D) a +0 scythe of venom (1, 51, D) a +0 leather armour (1, 52, D) a bolt the +1 leather armour "Bayff" {rF+ rC- Str+8 Int+2} It affects your strength (+8). It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. (2, 15, D) the +6 arbalest "Damnation" {damnation} The Shining One disapproves of the use of such an item. (2, 50, D) a book of Battle (2, 51, D) a lightning rod (4/4) (2, 52, D) an uncursed staff of conjuration (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) an uncursed amulet of guardian spirit (3, 16, D) a lamp of fire (3, 32, D) a Young Poisoner's Handbook (3, 33, D) a +2 scythe of venom (3, 49, D) a +2 spear of freezing a +0 shortbow 25 arrows a centaur corpse (3, 50, D) a +0 shortbow 15 arrows an uncursed staff of air a centaur corpse (3, 51, D) the +1 hat of Yriakhle {Int+3 Stlth+} It affects your intelligence (+3). It makes you more stealthy. (3, 52, D) a +2 robe (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a phial of floods (4, 15, D) a +4 ring mail of poison resistance a +2 great sword of electrocution an uncursed amulet of guardian spirit the +6 rapier "Sutoem" {freeze, Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). the tengu corpse of Sojobo (skeletalised by now) (4, 16, D) the Collected Works on Talismans Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Regeneration Charms/Necromancy 3 (4, 32, D) a fan of gales (4, 33, D) a book of Changes (4, 34, D) a +2 troll leather armour (4, 50, D) the Reference Book on Clay Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Hexes/Earth 4 c - Statue Form Transmutation/Earth 6 d - Shatter Earth 9 (4, 51, D) 5 large rocks a +0 arbalest 22 bolts a phial of floods a yaktaur corpse (4, 52, D) a large rock a cursed staff of fire (4, 53, D) a +0 arbalest 19 bolts a yaktaur corpse (5, 16, D) a +0 robe (still there?) a cursed -2 short sword (still there?) (5, 33, D) a cursed amulet of inaccuracy (5, 50, D) 6 large rocks a book of Misfortune (5, 51, D) a cursed -2 longbow 17 arrows a +2 chain mail of cold resistance a centaur corpse (5, 52, D) a +0 arbalest 24 bolts a large rock (5, 53, D) 2 arrows (5, 54, D) a +0 longbow the cursed +0 leather armour "Ypiwkoim" {*Drain rN+++ Str-3 SInv} It affects your strength (-3). It renders you almost immune to negative energy. It lets you see invisible. It causes draining when unequipped. It has a curse placed upon it. 37 arrows (6, 15, D) an uncursed staff of cold (6, 16, D) an uncursed staff of cold (6, 17, D) a +0 robe (unseen) (6, 19, D) a +0 chain mail (unseen) (6, 33, D) the Catalogue of Clay and Snow Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Passwall Transmutation/Earth 2 d - Leda's Liquefaction Hexes/Earth 4 e - Shatter Earth 9 (6, 34, D) the +6 chain mail "Wyisaaw" {Int+3 Dex+2} It affects your intelligence (+3). It affects your dexterity (+2). (6, 39, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. the +0 leather armour of Rotation {-Tele rPois Stlth+} It protects you from poison. It prevents most forms of teleportation. It makes you more stealthy. an uncursed amulet of magic regeneration (6, 50, D) a +0 spear 17 javelins of returning a +0 leather armour 4 large rocks an uncursed ring of poison resistance a merfolk corpse (6, 51, D) an uncursed staff of power a +0 arbalest 11 bolts a +0 shortbow 5 arrows a cursed -1 spear 14 javelins a +0 leather armour (6, 52, D) 2 large rocks an arrow (6, 53, D) a +0 longbow a +0 leather armour a +0 longbow 20 arrows a cursed +0 centaur barding (7, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity 2 potions of invisibility 4 scrolls of amnesia a +0 shield a +0 scale mail a +0 war axe (7, 13, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. a +5 ring of evasion an uncursed ring of ice the ring "Wafugiyc" {Wiz Str+7} [ring of wizardry] It improves your spell success rate. It affects your strength (+7). an uncursed ring of fire (7, 15, D) a Grand Grimoire (7, 16, D) an uncursed staff of power (7, 31, D) the ring "Oddaem" {rElec rC- MR+ MP+9 Str+5} [ring of magical power] It affects your strength (+5). It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). an uncursed ring of protection from magic a manual of Bows an uncursed ring of protection from cold (7, 34, D) an uncursed staff of energy (7, 39, D) a cursed +5 hand axe a cursed +0 robe (7, 49, D) an uncursed ring of ice an uncursed ring of fire (7, 50, D) a +0 spear 17 javelins of penetration a +0 leather armour an uncursed staff of earth a merfolk corpse (7, 51, D) 8 large rocks a book of Necromancy (7, 52, D) a +0 longbow a cursed +0 leather armour 30 arrows the +2 pearl dragon scales "Yqyudgh" {rN+ Int+5} It affects your intelligence (+5). It protects you from negative energy. (7, 53, D) a +0 longbow a +0 shortbow a +0 shortbow 65 arrows a centaur corpse a centaur corpse a centaur corpse (7, 59, D) 3 arrows (8, 14, D) the horn of Geryon a +4 scale mail of poison resistance (8, 15, D) a book of Callings (8, 17, D) a +2 hat of see invisible (still there?) a +2 eveningstar of protection (still there?) (8, 19, D) 2 large rocks of returning (8, 32, D) an uncursed ring of resist corrosion (8, 33, D) +1 ice dragon scales (8, 34, D) the Reference Book on Orientation and Boosts Spells Type Level a - Song of Slaying Charms 2 b - Swiftness Charms/Air 2 c - Portal Projectile Hexes/Translocation 3 d - Dispersal Translocation 6 e - Malign Gateway Summoning/Translocation 7 (8, 50, D) 3 large rocks a +0 longbow 34 arrows a +0 leather armour a Young Poisoner's Handbook a cyclops corpse (8, 51, D) 2 large rocks a book of Debilitation (8, 52, D) a bolt 4 arrows a silver javelin 7 large rocks an uncursed staff of death (8, 53, D) 2 large rocks a stone giant corpse (9, 15, D) a +2 shortbow of flaming (9, 16, D) a +0 robe a +6 long sword of holy wrath a +0 short sword a +0 leather armour an uncursed ring of positive energy the elf corpse of Duvessa (skeletalised by now) (9, 17, D) a +0 animal skin (unseen) (9, 32, D) a +1 war axe of electrocution (9, 33, D) a +2 morningstar of holy wrath (9, 34, D) a book of Fire (9, 39, D) a +0 demon whip (9, 50, D) a +0 shortbow 17 arrows an uncursed staff of air (9, 51, D) 5 large rocks a +0 arbalest 12 bolts Hesuubymp's Grimoire of Pantheism Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Call Canine Familiar Summoning 3 d - Iron Shot Conjuration/Earth 6 e - Spellforged Servitor Conjuration/Summoning 7 a cyclops corpse (9, 52, D) a +0 arbalest 29 bolts a +0 spear of venom 9 silver javelins a +0 leather armour a book of Annihilations a merfolk corpse (9, 53, D) a +0 longbow a +0 leather armour 48 arrows (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a crystal ball of energy (10, 16, D) the +2 plate armour of Patterns {Regen+} It increases your rate of regeneration. (10, 33, D) the +5 great sword "Kacsewk" {vamp, Int+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). The Shining One disapproves of the use of such an item. (10, 34, D) a +1 morningstar of holy wrath (10, 40, D) a +2 dagger of speed (10, 50, D) 7 large rocks the Papyrus of Mutagenic Displacement Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Ice Form Ice/Transmutation 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Dragon Form Transmutation 7 a cyclops corpse (10, 51, D) 3 large rocks a cursed -1 spear 16 javelins a +0 leather armour a +0 arbalest 14 bolts a cyclops corpse (10, 52, D) a +0 arbalest a +0 arbalest the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. The Shining One disapproves of the use of such an item. 42 bolts a yaktaur corpse a yaktaur corpse (10, 53, D) a +2 short sword of freezing a +0 leather armour 19 javelins a merfolk corpse (10, 54, D) a +0 longbow a +0 leather armour 26 arrows (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) the +6 hand axe of Nemelex Xobeh's Regard {drain, rC+ MR+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It affects your resistance to hostile enchantments. The Shining One disapproves of the use of such an item. (11, 15, D) a cursed staff of wizardry (11, 16, D) a book of Party Tricks (11, 32, D) a +3 hunting sling of velocity (11, 33, D) a +5 great sword of holy wrath (11, 50, D) a cursed staff of cold (11, 52, D) a bolt (11, 54, D) a +0 shortbow 24 arrows a centaur corpse (12, 14, D) a +0 dagger (12, 15, D) an uncursed staff of summoning (12, 16, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (12, 32, D) an uncursed staff of poison (12, 34, D) the Disquisition on Flight Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Lightning Bolt Conjuration/Air 5 e - Freezing Cloud Conjuration/Ice/Air 6 (12, 50, D) a book of Cantrips (12, 51, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (12, 52, D) a +0 spear (13, 33, D) the Handbook of Enhancements and Contamination Spells Type Level a - Sting Conjuration/Poison 1 b - Swiftness Charms/Air 2 c - Olgreb's Toxic Radiance Poison 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Ring of Flames Charms/Fire 7 (13, 34, D) a +1 ring mail of cold resistance (13, 50, D) a +2 leather armour of fire resistance (13, 51, D) a +2 scale mail of fire resistance (13, 52, D) an uncursed ring of resist corrosion (14, 50, D) a Fen Folio (14, 51, D) a +3 chain mail of cold resistance (15, 56, D) a javelin (18, 48, D) a cursed ring of loudness (18, 50, D) an uncursed amulet of harm (18, 52, D) a water moccasin corpse (19, 0, D) a +4 ring of dexterity (19, 1, D) an uncursed staff of air (19, 16, D) an uncursed ring of flight (19, 17, D) a +3 ring mail of cold resistance (19, 32, D) a +2 scimitar of holy wrath (19, 48, D) the Almanac of Attacks and Feathers Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Poisonous Vapours Poison/Air 2 c - Iskenderun's Mystic Blast Conjuration 4 d - Fulminant Prism Conjuration/Hexes 4 (19, 49, D) a lamp of fire (19, 50, D) a +0 plate armour of cold resistance (20, 0, D) the Almanac of Boosts and the Voyage Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Ozocubu's Armour Charms/Ice 3 d - Portal Projectile Hexes/Translocation 3 e - Teleport Other Translocation 3 f - Controlled Blink Translocation 8 (20, 1, D) an uncursed staff of wizardry (20, 17, D) a +2 amulet of reflection the ring "Sos Wamu" {rN+ Str+3 Dex+5 Stlth+} [ring of stealth] It affects your strength (+3). It affects your dexterity (+5). It protects you from negative energy. It makes you more stealthy. a +1 ring of evasion (20, 33, D) a book of Death (20, 49, D) a +4 hand axe of electrocution (20, 50, D) a +2 large shield of reflection (21, 1, D) a cursed ring of ice (21, 16, D) a +2 falchion of slicing (21, 17, D) the +3 scale mail "Fiwoopep" {*Drain rElec Regen+ Int+4} It affects your intelligence (+4). It insulates you from electricity. It increases your rate of regeneration. It causes draining when unequipped. (21, 32, D) a book of Battle (21, 33, D) an uncursed staff of air (21, 34, D) a +3 chain mail of positive energy (21, 48, D) a phial of floods (21, 49, D) a +2 helmet of see invisible (21, 50, D) a crystal ball of energy (22, 1, D) a lightning rod (4/4) (22, 16, D) a Young Poisoner's Handbook (22, 17, D) a +3 plate armour of cold resistance (22, 28, D) a hell hound corpse (skeletalised by now) (22, 32, D) a +4 ring mail of fire resistance (22, 33, D) a +3 halberd of protection (22, 34, D) an uncursed staff of air (22, 48, D) an uncursed staff of wizardry (22, 49, D) an uncursed staff of air (22, 50, D) a lamp of fire (23, 0, D) a fan of gales (23, 1, D) a crystal ball of energy (23, 17, D) a +0 quarterstaff of protection (23, 18, D) a +2 robe of fire resistance (23, 32, D) Sif Muna's Reference Book on Icy Ignition Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Freezing Cloud Conjuration/Ice/Air 6 d - Ring of Flames Charms/Fire 7 (23, 33, D) a +5 shortbow of flaming (23, 34, D) an uncursed ring of see invisible (23, 36, D) a sling bullet (23, 48, D) an uncursed staff of energy (23, 49, D) a book of Debilitation (23, 50, D) a +4 long sword of draining (24, 0, D) the Volume of the Rocks and Companions Spells Type Level a - Summon Butterflies Summoning 1 b - Recall Summoning/Translocation 3 c - Summon Mana Viper Hexes/Summoning 5 d - Aura of Abjuration Summoning 5 e - Statue Form Transmutation/Earth 6 (24, 1, D) a +1 dagger of protection (24, 16, D) a book of Air (24, 17, D) the +11 scale mail "Miluikei" {Str+3 Int+2} It affects your strength (+3). It affects your intelligence (+2). (24, 18, D) the +1 chain mail "Huesoi" {MP+9} It affects your magic capacity (+9). (24, 32, D) a Young Poisoner's Handbook (24, 33, D) a +2 ring mail of poison resistance (24, 34, D) the +4 hand axe of Massacring {chop, rF+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It makes you more stealthy. (24, 38, D) a +0 rapier a +0 animal skin a cursed +0 quarterstaff a +0 robe a +2 spear of freezing a +0 animal skin a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (24, 39, D) a sling bullet (24, 48, D) a phial of floods (24, 49, D) an uncursed ring of positive energy (24, 50, D) the Catalogue of Earthen Air Spells Type Level a - Shock Conjuration/Air 1 b - Sandblast Earth 1 c - Swiftness Charms/Air 2 d - Passwall Transmutation/Earth 2 e - Static Discharge Conjuration/Air 3 f - Bolt of Magma Conjuration/Fire/Earth 5 g - Deflect Missiles Charms/Air 6 (24, 55, D) a blink frog corpse (24, 56, D) a hippogriff corpse (24, 57, D) a yak corpse (still there?) a komodo dragon corpse (still there?) (24, 58, D) a hydra corpse (24, 59, D) a crocodile corpse (25, 0, D) a +1 chain mail of poison resistance (25, 1, D) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (25, 4, D) (unseen) (25, 16, D) the +4 lajatang "Fuoci" {antimagic, Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). (25, 17, D) a book of Power (25, 18, D) a +3 glaive of protection (25, 19, D) a +0 scythe of protection (25, 33, D) an uncursed staff of poison (25, 34, D) a +6 giant club (25, 36, D) a +0 robe (25, 40, D) a +0 robe a sling bullet a spriggan corpse (skeletalised by now) (25, 41, D) a +3 trident of piercing a +0 animal skin (25, 48, D) an uncursed ring of wizardry (25, 49, D) a fan of gales (25, 50, D) a crystal ball of energy (25, 56, D) a wolf corpse (25, 57, D) a dire elephant corpse (25, 58, D) a komodo dragon corpse a hydra corpse (26, 0, D) the +2 fire dragon scales "Viret" {rF++ rC- MR++ Dex+2} It affects your dexterity (+2). It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (26, 1, D) a +2 robe of the Archmagi (26, 16, D) a +2 scimitar of slicing (26, 17, D) a +8 blowgun (26, 19, D) a +2 demon whip of venom (26, 32, D) a +1 vampiric great sword (26, 33, D) a +5 quarterstaff of speed (26, 34, D) a cursed staff of cold (26, 41, D) a +0 robe a +0 quarterstaff a +0 robe a +4 quick blade a cursed +0 robe a +0 buckler an uncursed ring of flight a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (26, 42, D) a +0 flail a +0 animal skin (26, 47, D) the cursed ring of Due Proportion {rF+ rN+ AC-3} [ring of protection] It affects your AC (-3). It protects you from fire. It protects you from negative energy. It has a curse placed upon it. a cursed +3 amulet of reflection the amulet "Pompurrapy" {+Blink +Rage rElec Str-2 Dex+6} [amulet of rage] It affects your strength (-2). It affects your dexterity (+6). It insulates you from electricity. It lets you blink. It lets you go berserk. the ring of Joheki {+Blink rPois rN++ MR+ Int-2} [ring of protection from magic] It affects your intelligence (-2). It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. (26, 48, D) a book of Necromancy (26, 49, D) the +11 dagger "Qevol" {pierce, Int+3 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+2). (26, 50, D) a +0 glaive of distortion (26, 57, D) a blink frog corpse a catoblepas corpse a hydra corpse a blink frog corpse (26, 58, D) a dire elephant corpse (still there?) a water moccasin corpse (still there?) (27, 0, D) an uncursed staff of cold (27, 1, D) the +4 great sword of Moderation {flame, *Rage *Slow rElec rF+++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It renders you almost immune to fire. It insulates you from electricity. It may make you go berserk in combat. It may slow you when you take damage. (27, 32, D) a +0 antimagic quarterstaff (27, 33, D) a +0 spear (27, 40, D) a +4 broad axe a cursed +0 animal skin a +3 falchion of electrocution an apis corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (27, 48, D) a +2 war axe of electrocution (27, 49, D) a +1 hand crossbow of flaming (27, 50, D) an uncursed staff of death (27, 56, D) a blink frog corpse (27, 57, D) a hydra corpse (still there?) a blink frog corpse (still there?) (27, 58, D) a hippogriff corpse (still there?) an elephant corpse (still there?) (27, 62, D) a wolf corpse (28, 0, D) a +1 great sword of holy wrath (28, 1, D) an uncursed amulet of guardian spirit (28, 16, D) a cursed amulet of inaccuracy (28, 17, D) a cursed -2 ring of strength (28, 32, D) a +0 hand axe (28, 33, D) an uncursed staff of conjuration (28, 40, D) a +1 dagger of holy wrath a cursed +0 robe a spriggan corpse (skeletalised by now) (28, 48, D) the cursed +1 arbalest of the Wilderness {penet, rC+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from cold. It has a curse placed upon it. (28, 49, D) a cursed staff of conjuration (28, 50, D) a +0 spear of piercing (28, 56, D) a crocodile corpse (still there?) a water moccasin corpse (still there?) (28, 58, D) a yak corpse (29, 0, D) an uncursed ring of ice (29, 1, D) an uncursed staff of summoning (29, 16, D) a +3 dagger of venom (29, 17, D) a cursed -2 ring of dexterity (29, 32, D) Fygyum's Disquisition on Feathers and Conjuration Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Summon Lightning Spire Summoning/Air 4 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Tornado Air 9 (29, 39, D) a +0 fustibalus a +0 spear 22 sling bullets a satyr corpse (skeletalised by now) (29, 41, D) a +0 robe a spriggan corpse (skeletalised by now) (29, 48, D) an uncursed ring of protection from magic (29, 49, D) a +1 mace of protection (29, 50, D) a +8 dagger of venom (30, 41, D) a sling bullet (30, 49, D) a +0 buckler of reflection (30, 50, D) a +2 robe of fire resistance (31, 42, D) a +0 hand axe a +0 animal skin a spriggan corpse (skeletalised by now) (31, 48, D) a +0 chain mail of magic resistance (31, 50, D) a book of Callings (32, 48, D) a book of Power (32, 49, D) a +1 short sword of protection (33, 48, D) a fan of gales (33, 50, D) a cursed ring of loudness (34, 28, D) a +1 war axe of chopping (34, 48, D) a Necronomicon (34, 49, D) the +2 robe of Cuof {rC- Str+2 Dex+6 Stlth+} It affects your strength (+2). It affects your dexterity (+6). It makes you vulnerable to cold. It makes you more stealthy. (35, 14, D) a +2 dagger of electrocution (35, 15, D) a +3 rapier of electrocution (35, 28, D) a +1 plate armour of fire resistance (35, 29, D) a book of the Tempests (36, 1, D) a +2 ring mail of fire resistance (36, 15, D) a +5 rapier of draining (36, 28, D) a +1 fustibalus of flaming (36, 29, D) an uncursed staff of earth (37, 0, D) a +1 rapier of venom (37, 14, D) a +7 spear of pain (37, 15, D) a +2 ring mail of poison resistance (37, 28, D) the cursed +1 glaive of Demonkind {venom, Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It has a curse placed upon it. (37, 29, D) an uncursed staff of earth (38, 0, D) a book of Minor Magic (38, 1, D) a +4 arbalest (38, 15, D) a +2 dagger of speed (38, 28, D) a +2 vampiric dagger (38, 29, D) an uncursed ring of see invisible (39, -1, D) the ring "Joff" {Fire Str+2 SInv} [ring of fire] It enhances your fire magic. It affects your strength (+2). It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. the ring of Daseiniu {*Corrode +Inv rC+ Str+3 Int+10} [ring of strength] It affects your strength (+3). It affects your intelligence (+10). It protects you from cold. It lets you turn invisible. It may corrode you when you take damage. the ring of the Modern Wishes {*Corrode rElec Int-2 Dex+10 Stlth-} [ring of loudness] It affects your intelligence (-2). It affects your dexterity (+10). It insulates you from electricity. It may corrode you when you take damage. It makes you less stealthy. (39, 1, D) an uncursed staff of power (39, 4, D) +0 shadow dragon scales (39, 13, D) the amulet of Fixation {Harm *Drain +Blink Int+4 Dex+3} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+4). It affects your dexterity (+3). It lets you blink. It causes draining when unequipped. a +4 ring of strength a +4 flail of protection (39, 15, D) a lamp of fire (39, 16, D) (unseen) (39, 34, D) +0 shadow dragon scales (unseen) (39, 50, D) an uncursed staff of death (40, 16, D) (unseen) (40, 28, D) a +2 executioner's axe of freezing (40, 29, D) a book of Summonings (40, 49, D) a +1 great sword of slicing (40, 50, D) an uncursed ring of fire (41, 0, D) the +5 scimitar of Cele {venom, *Corrode +Rage Int+6} It poisons the flesh of those it strikes. It affects your intelligence (+6). It lets you go berserk. It may corrode you when you take damage. (41, 15, D) the cursed +1 ring mail of Mysticism {-Tele MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. It prevents most forms of teleportation. It has a curse placed upon it. (41, 28, D) the +7 plate armour "Zaveiw" {rF+ rN+ Regen+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It protects you from negative energy. It increases your rate of regeneration. (41, 34, D) +0 shadow dragon scales (unseen) (41, 49, D) a box of beasts (41, 50, D) the +11 broad axe of Irrepressible Laughter {chop, -Tele +Rage rElec Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It insulates you from electricity. It lets you go berserk. It prevents most forms of teleportation. (42, 0, D) a lightning rod (4/4) (42, 14, D) a +0 crystal plate armour (42, 15, D) a +3 mace of holy wrath (42, 29, D) a book of Frost (42, 49, D) a fan of gales (42, 50, D) a +1 pair of gloves of archery (43, 29, D) an uncursed ring of fire the +8 mace of Past Mistakes {crush, rPois Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from poison. an uncursed ring of ice a +0 broad axe of chopping an uncursed ring of fire (43, 49, D) Sif Muna's Volume of the Kraken Spells Type Level a - Sandblast Earth 1 b - Freeze Ice 1 c - Summon Ice Beast Ice/Summoning 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Shatter Earth 9 (43, 50, D) the +1 falchion of Causality {drain, rPois MR+ Int-2 Dex+7} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It affects your dexterity (+7). It protects you from poison. It affects your resistance to hostile enchantments. The Shining One disapproves of the use of such an item. (44, 28, D) the Catalogue of Lightness and Battle Magic Spells Type Level a - Swiftness Charms/Air 2 b - Iskenderun's Mystic Blast Conjuration 4 c - Conjure Ball Lightning Conjuration/Air 6 (44, 49, D) a +3 ring mail of cold resistance (44, 50, D) a +0 mace of holy wrath (44, 51, D) a sack of spiders (45, 49, D) 4 scrolls of enchant armour (45, 51, D) a +0 whip of venom (46, 49, D) a fan of gales (46, 50, D) the +0 leather armour "Ixeeq" {Regen+ Dex+3 Stlth+} It affects your dexterity (+3). It increases your rate of regeneration. It makes you more stealthy. (46, 51, D) the Tome of the Entourage Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Lightning Spire Summoning/Air 4 c - Summon Mana Viper Hexes/Summoning 5 d - Spellforged Servitor Conjuration/Summoning 7 (46, 55, D) +0 storm dragon scales (unseen) (46, 56, D) a +0 robe (unseen) (47, 49, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (47, 50, D) a +1 whip of flaming (47, 51, D) a +2 hunting sling of flaming (48, 49, D) a +4 ring of intelligence (48, 50, D) a manual of Maces & Flails (48, 51, D) the amulet "Epiam" {Harm *Corrode *Drain Str+5 Int+3 Dex+4} [amulet of harm] It increases damage dealt and taken. It affects your strength (+5). It affects your intelligence (+3). It affects your dexterity (+4). It may corrode you when you take damage. It causes draining when unequipped. (48, 56, D) a +0 robe (unseen) (49, 0, D) the +0 great sword of the Secret Princes {antimagic, Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). (49, 12, D) a book of Conjurations (49, 24, D) the +2 morningstar of Isablicw {vamp, rC- Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It makes you vulnerable to cold. The Shining One disapproves of the use of such an item. (49, 49, D) the cursed +1 scale mail of Cef Covi {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (49, 50, D) a +2 leather armour of fire resistance (49, 55, D) a wind drake corpse (50, 0, D) A Primer on Spellcasting Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Spectral Weapon Hexes/Charms 3 c - Call Canine Familiar Summoning 3 d - Gell's Gravitas Translocation 3 e - Teleport Other Translocation 3 (50, 12, D) a +2 pair of gloves of archery (50, 13, D) a +2 morningstar of protection (50, 24, D) a +2 leather armour of cold resistance (50, 25, D) a book of Cantrips (50, 36, D) a lightning rod (4/4) (50, 37, D) a +5 blowgun (50, 49, D) a +1 helmet of intelligence (50, 50, D) an uncursed ring of stealth (51, 0, D) a book of the Sky (51, 1, D) an uncursed staff of summoning (51, 12, D) a +1 rapier of freezing (51, 13, D) a +4 blowgun (51, 35, D) a cursed +1 ring of protection an uncursed ring of fire (51, 37, D) a +1 halberd of distortion (51, 38, D) +0 pearl dragon scales (51, 49, D) a book of Clouds (51, 50, D) a box of beasts (52, -1, D) an uncursed ring of wizardry (52, 0, D) a +0 fustibalus of velocity (52, 1, D) a +2 fustibalus of freezing (52, 11, D) a manual of Unarmed Combat (52, 12, D) a book of Changes (52, 13, D) a +0 scale mail of poison resistance (52, 23, D) the ring "Yllurgh" {Wiz rPois rN+ Str+4 Slay-3} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from poison. It protects you from negative energy. a wand of acid (0/15) (52, 24, D) a +0 mace (52, 25, D) an uncursed staff of conjuration (52, 28, D) a +0 scimitar the +7 short sword of the Lurker {freeze, rC+ Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It protects you from cold. a +0 halberd a +2 shortbow of freezing a cursed +0 robe (52, 29, D) a cursed -2 broad axe a +0 robe (52, 36, D) a lightning rod (4/4) (52, 37, D) a +2 scale mail of poison resistance (52, 49, D) an uncursed staff of cold (52, 50, D) a +0 pair of gloves of archery (53, 0, D) a +0 whip of draining (53, 1, D) an uncursed staff of summoning (53, 12, D) a +2 vampiric hand axe (53, 13, D) a crystal ball of energy (53, 16, D) a +0 dagger a +0 robe (53, 24, D) an uncursed staff of poison (53, 25, D) a cursed staff of poison (53, 28, D) a cursed -2 scimitar (53, 36, D) a book of Annihilations (53, 37, D) a +4 longbow of flaming (53, 49, D) the Almanac of Flames and Sinister Arts Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Sublimation of Blood Necromancy 2 d - Control Undead Necromancy 4 e - Dispel Undead Necromancy 5 f - Death Channel Necromancy 6 (53, 50, D) an uncursed staff of wizardry (54, 0, D) the +0 robe of Paot {*Slow +Inv Regen+} It lets you turn invisible. It increases your rate of regeneration. It may slow you when you take damage. (54, 1, D) a +5 arbalest (54, 13, D) a +0 hand axe of freezing (54, 25, D) an uncursed staff of energy (54, 36, D) an uncursed staff of power (54, 49, D) a +0 flail of holy wrath (54, 50, D) an uncursed staff of cold (55, 0, D) a +2 mace of crushing (55, 12, D) a fan of gales (55, 24, D) the cursed +0 dagger "Ledofio" {drain, rF+ Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It protects you from fire. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (59, 36, D) the cursed +0 trident of Canyamoitz {pierce, rF- rN+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from negative energy. It has a curse placed upon it. (60, 36, D) an uncursed staff of wizardry (60, 42, D) a +0 flail a +0 animal skin (60, 43, D) a +0 antimagic quarterstaff a +0 animal skin (60, 44, D) a +0 animal skin (61, 0, D) a +2 chain mail of cold resistance (61, 8, D) a +2 robe of cold resistance (61, 10, D) a +2 scythe of protection a +0 robe (61, 26, D) a +1 antimagic great mace (61, 37, D) a +0 lajatang of venom (61, 42, D) a +1 hand axe of electrocution a +0 robe (61, 43, D) a +6 war axe of venom a +0 robe a +0 quarterstaff a cursed +0 robe (62, 0, D) an uncursed staff of energy (62, 1, D) a +6 hunting sling of flaming (62, 7, D) a wand of lightning (0/15) a wand of iceblast (0/15) a +6 ring of strength a +0 robe (62, 8, D) the +5 fustibalus "Derah" {flame, Dex+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). (62, 11, D) a +0 halberd a +0 robe a +2 quarterstaff of chaos (62, 17, D) a book of Burglary (62, 18, D) a +0 trident 5 tomahawks (62, 19, D) a +2 trident of protection 6 tomahawks (62, 26, D) a +2 vampiric trident (62, 36, D) a +0 short sword of speed (62, 37, D) the Guide on the Dislocated Entourage Spells Type Level a - Call Imp Summoning 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Portal Projectile Hexes/Translocation 3 d - Summon Ice Beast Ice/Summoning 4 e - Summon Lightning Spire Summoning/Air 4 (62, 44, D) a +0 quarterstaff a +0 robe (63, 0, D) a book of Dreams (63, 8, D) a +4 falchion of draining (63, 16, D) a book of the Dragon (63, 18, D) a +0 shortbow 6 arrows (63, 22, D) 2 tomahawks (63, 23, D) an arrow a tomahawk (63, 25, D) the ring "Mah Pam" {+Fly MP+9 Str-5 Stlth+} [ring of magical power] It affects your strength (-5). It affects your magic capacity (+9). It lets you fly. It makes you more stealthy. the ring "Qeariapn" {*Contam Str+4 Int+3 Stlth-} [ring of loudness] It affects your strength (+4). It affects your intelligence (+3). It causes magical contamination when unequipped. It makes you less stealthy. a +5 ring of evasion (63, 26, D) a cursed staff of power (63, 37, D) the cursed +0 buckler of Pleasant Breezes {rN+} It protects you from negative energy. It has a curse placed upon it. (63, 42, D) a +0 war axe a +0 animal skin (63, 43, D) a +0 robe (64, 16, D) a book of Alchemy (64, 18, D) a +0 trident (64, 19, D) 5 large rocks (68, 0, D) a book of Battle (69, 36, D) a +0 pair of gloves of strength (70, 8, D) a book of Changes (70, 9, D) a cursed amulet of inaccuracy (70, 37, D) the ring of Ocviraca {+Blink MP+9 Int-2 Dex+5} [ring of magical power] It affects your intelligence (-2). It affects your dexterity (+5). It affects your magic capacity (+9). It lets you blink. a +6 ring of strength (71, 8, D) a +3 scale mail of poison resistance (71, 16, D) a book of the Earth (71, 17, D) a +2 ring mail of cold resistance (71, 37, D) a +2 great sword of draining (71, 41, D) a +1 short sword of speed a +0 robe (72, 8, D) a book of Geomancy (72, 9, D) a book of Flames (72, 15, D) an uncursed ring of magical power the ring of Exhibitionism {rElec rPois rC- Str+4} [ring of strength] It affects your strength (+4). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. (72, 27, D) an uncursed staff of energy (72, 36, D) a +4 whip of electrocution (72, 41, D) a +0 short sword a +0 robe (72, 42, D) a +0 short sword a +0 robe a +0 buckler (73, 1, D) a Necronomicon (73, 17, D) a cursed +3 ring of strength (73, 26, D) an uncursed staff of energy (73, 27, D) an uncursed staff of poison (73, 36, D) a +0 robe of positive energy (73, 37, D) the Guide on Noxious Transmigration Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Passwall Transmutation/Earth 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Olgreb's Toxic Radiance Poison 4 e - Petrify Transmutation/Earth 4 f - Blade Hands Transmutation 5 (75, 1, D) an uncursed staff of cold