baghtru the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, -1, D) 4 scrolls of amnesia a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity 2 potions of invisibility 2 potions of brilliance a +0 shield a +0 scale mail a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) the Compendium of the Cloudy Entourage Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Silence Hexes/Air 5 d - Summon Demon Summoning 5 e - Conjure Ball Lightning Conjuration/Air 6 (19, 17, D) a lightning rod (4/4) (20, 1, D) a +1 whip of venom (20, 3, D) a +0 plate armour (unseen) (20, 4, D) a +0 giant club (unseen) (20, 17, D) a +0 demon whip (21, 0, D) a +0 vampiric glaive (21, 1, D) a +0 scimitar (21, 3, D) a +0 chain mail (unseen) (21, 4, D) a +0 giant club (21, 17, D) a +3 scimitar of flaming (22, 0, D) a +3 long sword of slicing (22, 1, D) an uncursed staff of air (22, 2, D) a +0 plate armour (unseen) (22, 4, D) a +0 plate armour (unseen) (22, 5, D) a +2 large shield (unseen) (23, 0, D) a book of Maledictions (23, 1, D) an uncursed staff of air (23, 4, D) a +0 plate armour a +2 long sword of slicing a +0 giant spiked club (23, 5, D) a +0 giant club a +0 plate armour a +0 great mace (23, 17, D) a crystal ball of energy (23, 18, D) a +2 hand crossbow of freezing (23, 22, D) a +3 great mace of protection (unseen) (23, 23, D) a hell hound corpse (23, 24, D) a +2 demon whip of flaming (unseen) (23, 29, D) a hell hound corpse (24, -1, D) the amulet "Myeshai" {Inacc -Tele MR+++ Int+8} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+8). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. the ring "Qimmen Unergh" {Ice +Fly rPois rN+ Int-4} [ring of ice] It enhances your ice magic. It affects your intelligence (-4). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It protects you from negative energy. It lets you fly. the ring of Dogma {+Blink MR+ SInv} [ring of protection from magic] It affects your resistance to hostile enchantments. It lets you see invisible. It lets you blink. the amulet of Generosity {Regen+ Int+6} [amulet of regeneration] It affects your intelligence (+6). It increases your rate of regeneration. (24, 0, D) an uncursed staff of death (24, 1, D) a +3 ring mail of fire resistance (24, 4, D) a +0 dagger a +2 leather armour of fire resistance an orc corpse (24, 5, D) a +0 giant club a +0 chain mail a +1 great sword of protection an orc corpse (24, 8, D) a large rock (24, 18, D) an uncursed staff of fire (24, 24, D) +0 fire dragon scales a fire dragon corpse (24, 25, D) +0 fire dragon scales (unseen) (25, 0, D) a +0 robe (25, 1, D) a book of Dreams (25, 3, D) a +0 plate armour the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. an orc corpse (25, 17, D) an uncursed staff of summoning (25, 18, D) a +1 falchion of holy wrath (25, 23, D) a +1 great sword of flaming (25, 24, D) a +2 scimitar of flaming (still there?) a +0 demon whip of draining (still there?) (26, 1, D) a +0 robe a +0 dagger a book of Minor Magic an orc corpse (26, 17, D) a box of beasts (27, 0, D) a +0 glaive (27, 2, D) a large rock (27, 3, D) a +0 plate armour (unseen) (27, 7, D) a +0 flail (28, 0, D) an uncursed staff of death (28, 1, D) a +1 hand axe of freezing (28, 3, D) a +0 plate armour (unseen) (28, 17, D) an uncursed staff of cold (29, 0, D) an uncursed staff of summoning (29, 1, D) a +0 morningstar of protection (29, 17, D) a book of Dreams (33, 22, D) 3 large rocks (34, 23, D) a large rock (34, 28, D) Boelufit's Guide on Bewitchment and Calling Spells Type Level a - Summon Small Mammal Summoning 1 b - Confuse Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 (35, 14, D) a book of Fire (35, 15, D) an uncursed staff of wizardry (35, 28, D) a lamp of fire (36, 4, D) a +0 dagger of venom (unseen) (36, 21, D) a troll corpse (36, 23, D) a large rock (36, 24, D) a +0 dire flail (still there?) 2 large rocks (still there?) (36, 29, D) an uncursed staff of earth (37, 14, D) an uncursed staff of air (37, 15, D) a fan of gales (37, 21, D) 7 large rocks a troll corpse (37, 22, D) a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club a +3 great sword of flaming 2 large rocks a two-headed ogre corpse a two-headed ogre corpse a fire giant corpse (37, 23, D) a +0 troll leather armour a large rock a +0 giant club a cursed -3 giant club a troll corpse (37, 29, D) a book of Flames (38, 14, D) an uncursed staff of death (38, 15, D) a crystal ball of energy (38, 21, D) 3 large rocks a stone giant corpse (38, 22, D) a +0 giant club (still there?) 2 large rocks (still there?) (38, 23, D) 3 large rocks (unseen) (38, 28, D) a lightning rod (4/4) (38, 29, D) a phial of floods (39, -1, D) a +1 pair of boots of stealth (39, 0, D) a +2 trident of venom (39, 1, D) a book of Cantrips (39, 5, D) a +2 short sword of electrocution a +0 robe a cursed +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (39, 6, D) a +2 antimagic hand axe a cursed +0 animal skin a spriggan corpse (skeletalised by now) (39, 13, D) the ring of Coronation {*Slow rF+ rC+ Int+4 Stlth-} [ring of loudness] It affects your intelligence (+4). It protects you from fire. It protects you from cold. It may slow you when you take damage. It makes you less stealthy. an uncursed ring of protection from fire the ring "Xonint" {rElec rC++ Dex+5 Slay+2} [ring of slaying] It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It greatly protects you from cold. It insulates you from electricity. (39, 14, D) an uncursed staff of conjuration (39, 15, D) a crystal ball of energy (39, 27, D) an uncursed ring of protection from magic (39, 29, D) a +0 long sword of holy wrath (40, 0, D) an uncursed staff of death (40, 1, D) an uncursed ring of flight (40, 4, D) a +0 morningstar of venom a +0 robe (40, 5, D) a cursed +0 spear a +0 hunting sling 15 stones a faun corpse (skeletalised by now) (40, 14, D) a crystal ball of energy (40, 15, D) Atoodd's Guide on Destructive Transformation Spells Type Level a - Beastly Appendage Transmutation 1 b - Throw Flame Conjuration/Fire 2 c - Dazzling Spray Conjuration/Hexes 3 d - Conjure Flame Conjuration/Fire 3 e - Iskenderun's Mystic Blast Conjuration 4 f - Orb of Destruction Conjuration 7 (40, 28, D) a book of Frost (40, 29, D) the +6 battleaxe of Okki {freeze, MP+9 SInv Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your magic capacity (+9). It lets you see invisible. It makes you more stealthy. (41, 0, D) the +5 mace "baghtru's Bane" {elec, Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). (41, 1, D) an uncursed staff of cold (41, 4, D) a +0 spear a +0 hunting sling 24 stones (41, 6, D) a dire elephant corpse (skeletalised by now) (41, 7, D) a +2 flail of protection a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (41, 15, D) an uncursed amulet of regeneration (41, 28, D) the cursed +0 ring mail of Idealism {Regen+ Int+4} It affects your intelligence (+4). It increases your rate of regeneration. It has a curse placed upon it. (41, 29, D) an uncursed staff of wizardry (42, 0, D) the +3 mace "Bung" {crush, rC- rN+ Int+7 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It makes you vulnerable to cold. It protects you from negative energy. It lets you see invisible. (42, 1, D) the cursed +0 cloak "Lyurch" {*Drain rCorr Int+6} It affects your intelligence (+6). It protects you from acid and corrosion. It causes draining when unequipped. It has a curse placed upon it. (42, 14, D) a +2 trident of venom (42, 15, D) a lightning rod (4/4) (42, 29, D) a +1 vampiric falchion (43, 14, D) a +3 chain mail of poison resistance (43, 15, D) the +3 ring mail "Lerepy" {rC++ rCorr Dex+6} It affects your dexterity (+6). It greatly protects you from cold. It protects you from acid and corrosion. (43, 28, D) a cursed staff of cold (43, 29, D) a lamp of fire (47, 19, D) a +1 demon whip of flaming (49, 0, D) a cursed ring of loudness (49, 1, D) a +2 scale mail of fire resistance (49, 12, D) an uncursed ring of resist corrosion (49, 21, D) the cursed +0 triple crossbow "Limeiroi" {elec, +Fly rPois MR- Dex+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (49, 24, D) an uncursed staff of wizardry (49, 36, D) the cursed +1 executioner's axe of Ubeosh {venom, *Drain rF++ MR+ Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It greatly protects you from fire. It affects your resistance to hostile enchantments. It causes draining when unequipped. It has a curse placed upon it. (49, 37, D) an uncursed staff of wizardry (50, 0, D) a +3 long sword of holy wrath (50, 1, D) an uncursed staff of fire (50, 12, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (50, 13, D) a +2 giant spiked club (50, 24, D) a book of Fire (50, 25, D) a book of Fire (50, 36, D) the Tome of Supportive Augmentations Spells Type Level a - Summon Mana Viper Hexes/Summoning 5 b - Deflect Missiles Charms/Air 6 c - Dragon's Call Summoning 9 (50, 37, D) a +1 shortbow of freezing (50, 43, D) a guardian serpent corpse (skeletalised by now) (50, 44, D) an anaconda corpse (skeletalised by now) (51, 1, D) a +3 flail of freezing (51, 13, D) an uncursed staff of summoning (51, 18, D) a +5 spear a +0 robe a cursed ring of flight (51, 25, D) a book of Summonings (51, 31, D) a rime drake corpse (skeletalised by now) (51, 36, D) a book of Cantrips (51, 42, D) a cursed -2 halberd a +0 robe a naga corpse (skeletalised by now) (51, 43, D) a +0 spear of venom a +0 robe a guardian serpent corpse (skeletalised by now) a naga corpse (skeletalised by now) (52, -1, D) a +3 ring of evasion a +3 ring of dexterity the ring of Ilasay {MP+9 Str+4 Dex+4} [ring of magical power] It affects your strength (+4). It affects your dexterity (+4). It affects your magic capacity (+9). an uncursed ring of ice (52, 1, D) the +6 scimitar "Xaxzu" {slice, rElec rPois Int-2} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It insulates you from electricity. It protects you from poison. (52, 4, D) a cursed +1 scimitar a +0 robe the +4 scimitar of Punishment {drain, *Noise rF+ Int+5 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It protects you from fire. It may make noises in combat. It makes you more stealthy. The Shining One disapproves of the use of such an item. a +0 robe (52, 5, D) a +0 mace (52, 12, D) a +0 war axe of electrocution (52, 24, D) the +5 broad axe "Ruvuex" {chop, rC+ rN+ Str-3} It inflicts extra damage upon your enemies. It affects your strength (-3). It protects you from cold. It protects you from negative energy. (52, 25, D) a book of Air (52, 30, D) a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) (52, 36, D) a +1 dagger of venom (52, 37, D) a cursed -3 ring of evasion (52, 42, D) a +0 long sword (52, 44, D) a water moccasin corpse (skeletalised by now) (53, 12, D) an uncursed staff of air (53, 17, D) a +0 demon trident of venom (53, 24, D) an uncursed staff of cold (53, 25, D) a +2 shortbow of freezing (53, 31, D) a polar bear corpse (skeletalised by now) (53, 36, D) a book of Death (53, 37, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (54, 0, D) the +11 quarterstaff of Premature Burial {flame, rF+ Str+3 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (+3). It protects you from fire. (54, 24, D) the +8 arbalest "Mefef" {elec, rElec rF- Str+4 Dex+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It affects your dexterity (+3). It makes you vulnerable to fire. It insulates you from electricity. (54, 25, D) an uncursed staff of wizardry (54, 36, D) a book of Cantrips (55, 1, D) a +4 scale mail of magic resistance (55, 12, D) a book of Unlife (55, 24, D) the ring "Inloowaj" {Wiz rC+++ rN++ MR-} [ring of wizardry] It improves your spell success rate. It renders you almost immune to cold. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. the ring "Vugoobb" {+Fly rPois Str+5 SInv} [ring of flight] It affects your strength (+5). It protects you from poison. It lets you see invisible. It lets you fly. (60, 36, D) a +2 robe of positive energy (60, 40, D) a +0 dagger a +0 robe (60, 41, D) a necrophage corpse (skeletalised by now) (61, 0, D) an uncursed staff of poison (61, 8, D) a +4 blowgun (61, 16, D) a crystal ball of energy (61, 26, D) a +2 chain mail of fire resistance (61, 36, D) a cursed staff of air (61, 37, D) a +1 scale mail of magic resistance (61, 39, D) a cursed -1 dagger the +3 hunting sling "Feoxtoll" {flame, +Inv rN+ MR+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. a +0 robe (61, 40, D) a +0 halberd a +0 chain mail an uncursed ring of poison resistance (61, 42, D) a +0 dagger a +0 robe (62, 1, D) a book of the Dragon (62, 3, D) a +0 glaive (62, 4, D) a +0 flail (62, 7, D) a +2 ring of dexterity (62, 16, D) an uncursed staff of power (62, 21, D) a +0 spear (62, 26, D) a +6 blowgun (62, 36, D) a +0 dagger (62, 37, D) a fan of gales (62, 40, D) a +5 war axe of electrocution a cursed +0 robe a +0 dagger a +0 robe a human corpse (skeletalised by now) (62, 42, D) a +0 robe a potion of blood (63, 0, D) a book of Summonings (63, 3, D) a +0 club (63, 8, D) a +4 halberd of chopping (63, 16, D) a +3 leather armour of fire resistance (63, 17, D) a lightning rod (4/4) (63, 21, D) a +0 spear (unseen) (63, 22, D) a +0 rapier a +0 robe a +0 dagger a +0 robe (63, 25, D) a wand of lightning (0/15) a +1 morningstar of freezing (63, 26, D) an uncursed staff of cold (63, 36, D) a fan of gales (64, 3, D) a +0 whip (64, 16, D) an uncursed staff of summoning (64, 17, D) a book of Callings (64, 26, D) a book of Debilitation (65, 26, D) a +3 hunting sling of flaming (67, 0, D) an uncursed staff of conjuration (68, 0, D) a +6 ring of strength (68, 41, D) a +0 short sword a +0 ring mail (68, 42, D) a +0 long sword a +0 leather armour a +0 buckler (69, 42, D) an uncursed staff of wizardry a +0 shortbow 21 arrows a +0 leather armour (70, 8, D) the +7 mace of the Trees {protect, *Slow rN++ MP+9 Str+3} It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). It greatly protects you from negative energy. It affects your magic capacity (+9). It may slow you when you take damage. (70, 9, D) a wand of iceblast (0/15) (70, 12, D) a cursed +0 short sword a cursed +0 buckler (70, 37, D) a +3 arbalest of freezing (70, 41, D) a +1 glaive of venom (71, 8, D) a +1 spear of distortion (71, 11, D) a +1 trident of venom (71, 12, D) a +4 vampiric scimitar (71, 16, D) a crystal ball of energy (71, 17, D) a +6 arbalest (71, 18, D) a +0 dagger a +0 robe (71, 20, D) a +0 ring mail (71, 27, D) an uncursed staff of summoning (71, 31, D) a +5 club a +0 robe (71, 35, D) the amulet "Xuaq" {*Slow +Rage +Inv rElec Str+8 Int-2} [amulet of rage] It affects your strength (+8). It affects your intelligence (-2). It insulates you from electricity. It lets you turn invisible. It lets you go berserk. It may slow you when you take damage. (71, 37, D) a book of Unlife (72, 8, D) the +8 scimitar of Loush {elec, +Inv rC- Dex+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+5). It makes you vulnerable to cold. It lets you turn invisible. (72, 9, D) a +0 dagger (72, 11, D) an uncursed staff of cold a +0 shortbow 11 arrows a +0 leather armour (72, 16, D) the +0 shield of Qeewnane {rC+ Int+3} It affects your intelligence (+3). It protects you from cold. (72, 17, D) a +0 mace the Compendium of Warped Aid Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Gell's Gravitas Translocation 3 c - Lesser Beckoning Translocation 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Malign Gateway Summoning/Translocation 7 (72, 18, D) a +0 dagger a +0 robe (72, 20, D) a +0 dagger a +0 robe (72, 26, D) a +6 ring of strength a wand of acid (0/15) (72, 27, D) a +4 hunting sling of freezing (72, 28, D) a +3 quarterstaff of chaos (72, 29, D) a +3 dagger of venom a +0 robe (72, 30, D) a +1 scythe of venom a +0 robe (72, 36, D) a crystal ball of energy (72, 37, D) a +0 dagger (73, 1, D) a +0 hand axe of freezing (73, 16, D) a book of the Sky (73, 17, D) a +0 dagger (73, 18, D) an uncursed staff of wizardry (73, 26, D) a +0 trident (73, 27, D) the Collected Works on Summoning and Aid Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Swiftness Charms/Air 2 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Hydra Summoning 7 (73, 29, D) a +0 short sword a +0 ring mail a potion of invisibility (73, 30, D) a +2 lajatang of protection a +0 robe (73, 36, D) a book of Enchantments