baghtru the Dungeon (0, 0, D) an arrow (0, 7, D) an arrow (1, 1, D) an arrow (1, 21, D) a +0 dagger (unseen) (2, -1, D) an arrow (2, 15, D) the +1 scale mail of Ykovva {rElec rC+} It protects you from cold. It insulates you from electricity. (2, 16, D) a +1 plate armour of fire resistance (2, 17, D) a +0 dagger of electrocution (2, 19, D) the +8 short sword of Sixat {freeze, Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). (unseen) (2, 20, D) a +2 dire flail of distortion (unseen) (3, -3, D) a +2 lajatang of speed (3, 16, D) a +3 hunting sling of freezing (3, 17, D) a box of beasts (4, -15, D) a +5 triple sword (unseen) (4, -14, D) a +5 lajatang (4, -13, D) 1000 sling bullets (unseen) (4, -2, D) a +2 plate armour of cold resistance (4, -1, D) an arrow a +0 plate armour of poison resistance (4, 1, D) an arrow (4, 15, D) the +6 plate armour of the Ecumenical Temple {*Contam +Blink rPois rC+++} It renders you almost immune to cold. It protects you from poison. It lets you blink. It causes magical contamination when unequipped. (4, 16, D) a +0 trident (4, 17, D) a book of Transfigurations (4, 18, D) a +0 halberd (unseen) (4, 19, D) a +0 glaive (unseen) (5, -15, D) a +5 quick blade (unseen) (5, -14, D) a +5 giant spiked club (unseen) (5, -13, D) a +5 bardiche (unseen) (5, -12, D) a +5 executioner's axe a +5 battleaxe (5, -10, D) a +3 large shield a +3 shield a +3 buckler (5, -9, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -3, D) a +2 war axe of flaming (5, -2, D) an arrow a +3 quarterstaff of crushing (5, -1, D) a large rock (still there?) a bolt (still there?) (5, 0, D) 4 large rocks an arrow a cyclops corpse (5, 15, D) a +0 mace (5, 16, D) a +0 mace (still there?) a +2 vampiric scimitar (still there?) (5, 17, D) a +0 short sword (still there?) a +4 rapier of speed (still there?) (5, 18, D) the +8 quarterstaff "Juenia" {drain, rElec rN+ Str+8 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+8). It insulates you from electricity. It protects you from negative energy. It makes you less stealthy. The Shining One disapproves of the use of such an item. (5, 20, D) a +0 whip (unseen) (6, -3, D) a large rock (still there?) a +1 rapier of electrocution (still there?) (6, -2, D) a +0 longbow a +0 leather armour 26 arrows an elf corpse (6, -1, D) a +0 shortbow (unseen) (6, 0, D) a +0 longbow (still there?) an arrow (still there?) (6, 1, D) a +0 longbow a +0 leather armour 20 arrows (6, 15, D) a +0 flail (6, 16, D) a +2 rapier of draining (still there?) a book of Spatial Translocations (still there?) (6, 17, D) a +0 war axe (6, 18, D) a +0 short sword (unseen) (6, 19, D) a +0 trident (7, -2, D) a bolt (still there?) a book of the Warp (still there?) (7, -1, D) a cursed -3 shortbow (unseen) (7, 0, D) 4 arrows a +0 spear of flaming 16 silver javelins a +0 leather armour a merfolk corpse (7, 1, D) a cursed +0 arbalest 20 bolts (7, 2, D) a +0 shortbow 22 arrows (7, 15, D) a +0 short sword of venom (still there?) the +5 hunting sling of Undoing {velocity, Dex+3} (still there?) Any stone fired from it inflicts extra damage. It affects your dexterity (+3). (7, 16, D) a +0 mace (still there?) a +0 short sword (still there?) (7, 17, D) a +0 short sword (still there?) the ring "Ymmeist" {+Blink rF+ Str+4 Int+2 Slay-3} (still there?) [ring of protection from fire] It affects your strength (+4). It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from fire. It lets you blink. (7, 18, D) a +1 cloak (unseen) (7, 19, D) a +0 cloak (unseen) (8, -10, D) 2 potions of invisibility (8, -3, D) the +9 glaive "Impslayer" {chop, rC+++} It inflicts extra damage upon your enemies. It renders you almost immune to cold. (8, -1, D) a phial of floods (inert) (8, 0, D) a +0 arbalest (still there?) a large rock (still there?) (8, 1, D) a +0 longbow the cursed +2 dire flail "Leqodi" {crush, +Inv Str-2 Int-2 SInv} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (-2). It lets you see invisible. It lets you turn invisible. It has a curse placed upon it. a +0 shortbow 42 arrows (8, 2, D) a +0 longbow a +0 leather armour 44 arrows an elf corpse (8, 6, D) a bolt an arrow (8, 15, D) a +0 halberd (still there?) the Almanac of the Fetching Frostbite (still there?) Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Silence Hexes/Air 5 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Discord Hexes 8 (8, 16, D) the cursed +2 hunting sling of the Vanishing Dances {speed, -Tele Dex+8} Attacks with this weapon are significantly faster. It affects your dexterity (+8). It prevents most forms of teleportation. It has a curse placed upon it. (8, 17, D) a +0 halberd (still there?) a +0 war axe of electrocution (still there?) (9, -1, D) the +7 flail of Forced Transition {speed, rElec rC+ Stlth+} Attacks with this weapon are significantly faster. It protects you from cold. It insulates you from electricity. It makes you more stealthy. a +0 arbalest 29 bolts a +0 plate armour of fire resistance a yaktaur corpse (9, 0, D) a +0 arbalest 9 bolts a +0 shortbow the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. 9 arrows 3 large rocks a yaktaur corpse (9, 1, D) 3 arrows 2 bolts (9, 2, D) 3 arrows a large rock (9, 3, D) a large rock 2 arrows (9, 4, D) 2 arrows (9, 15, D) a phial of floods (inert) (9, 16, D) Lee's Compendium of Dusty Arcane Weapons Spells Type Level a - Magic Dart Conjuration 1 b - Sting Conjuration/Poison 1 c - Searing Ray Conjuration 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Fulminant Prism Conjuration/Hexes 4 f - Throw Icicle Conjuration/Ice 4 g - Bolt of Magma Conjuration/Fire/Earth 5 (9, 17, D) a +2 robe of the Archmagi (10, -1, D) a +0 arbalest a +1 lajatang of venom a +0 arbalest 28 bolts an uncursed amulet of magic regeneration a yaktaur corpse a yaktaur corpse (10, 0, D) 2 arrows a +2 spear of venom a +0 leather armour 17 javelins (10, 1, D) 2 bolts 2 arrows (10, 2, D) a javelin (10, 15, D) a +0 trident (10, 16, D) Rueh Emo's Catalogue of Translocation and Air Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Teleport Other Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Summon Lightning Spire Summoning/Air 4 f - Silence Hexes/Air 5 (10, 17, D) a +2 trident of protection (11, -16, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (11, -12, D) an uncursed ring of flight (11, -11, D) an uncursed staff of energy a crystal ball of energy (11, -2, D) the Reference Book on Sinister Magic Spells Type Level a - Sublimation of Blood Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Control Undead Necromancy 4 d - Bolt of Draining Conjuration/Necromancy 5 The Shining One disapproves of the use of such an item. (11, -1, D) a bolt 3 large rocks a stone giant corpse (11, 0, D) a +0 spear of pain a +0 arbalest 25 bolts a yaktaur corpse (11, 1, D) a javelin a +0 longbow a +0 leather armour 18 arrows an elf corpse (11, 2, D) a cursed -1 longbow 32 arrows (11, 15, D) a box of beasts (11, 17, D) a box of beasts (12, -16, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity 4 scrolls of amnesia a +0 shield a +0 scale mail a +0 war axe the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, -2, D) a +0 shortbow 10 arrows a +2 battleaxe of chopping (12, -1, D) a +0 arbalest of freezing 15 bolts an arrow (12, 0, D) a +0 arbalest 27 bolts a yaktaur corpse (12, 1, D) a +0 spear 13 javelins a +0 leather armour (12, 15, D) a +2 falchion of draining (12, 16, D) an uncursed staff of poison (12, 17, D) the +6 rapier "Leacu" {pierce, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (12, 19, D) a +1 halberd of venom (13, -2, D) an uncursed staff of poison (13, -1, D) a +1 dagger of speed (13, 1, D) a javelin (13, 15, D) an uncursed staff of fire (13, 16, D) a sack of spiders (13, 17, D) a book of Necromancy (14, 17, D) a +0 long sword (20, -17, D) a book of Unlife (20, -16, D) an uncursed ring of see invisible (20, -1, D) a +2 scale mail of positive energy (20, 0, D) a cursed staff of poison (20, 15, D) a +5 morningstar of venom (21, -17, D) an uncursed amulet of guardian spirit (21, -16, D) the +6 plate armour of Okawaru's Castigation {Regen+ rCorr} It increases your rate of regeneration. It protects you from acid and corrosion. (21, 15, D) a book of Clouds (22, -16, D) a +2 glaive of flaming (22, -14, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (22, -1, D) a phial of floods (inert) (22, 0, D) a book of Minor Magic (22, 16, D) a +6 hand crossbow of velocity (22, 17, D) an uncursed staff of energy (22, 23, D) a hornet corpse (23, -17, D) the cursed +1 dagger "Pisadeog" {vamp, MP+9} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your magic capacity (+9). It has a curse placed upon it. The Shining One disapproves of the use of such an item. (23, -15, D) a rime drake corpse (skeletalised by now) (23, -1, D) an uncursed staff of summoning (23, 0, D) the Compendium of the Entrancing Snowflakes Spells Type Level a - Freeze Ice 1 b - Portal Projectile Hexes/Translocation 3 c - Tukima's Dance Hexes 3 d - Bolt of Cold Conjuration/Ice 6 e - Invisibility Hexes 6 (23, 4, D) a +0 flail (23, 15, D) an uncursed staff of wizardry (23, 17, D) the +5 flail of Ravage {protect, *Slow rPois MR++ MP+9 Dex-2} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (-2). It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may slow you when you take damage. (23, 23, D) a hornet corpse (still there?) a jumping spider corpse (still there?) (24, -17, D) the +11 scimitar of Wyrd {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. (24, -16, D) a +1 dagger of draining (24, -1, D) the +3 troll leather armour "Juajaypt" {MR++ Regen+ Str-3 Int+4} It affects your strength (-3). It affects your intelligence (+4). It affects your resistance to hostile enchantments. It increases your rate of regeneration. (24, 2, D) a necrophage corpse (24, 3, D) a +0 dagger (unseen) (24, 4, D) a +0 scimitar (unseen) (24, 15, D) the +5 hand crossbow "Eganov" {penet, rPois rC+ Str+2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+2). It protects you from cold. It protects you from poison. (24, 16, D) a cursed staff of conjuration (24, 17, D) an uncursed staff of earth (24, 22, D) a hornet corpse a hornet corpse (24, 23, D) a demonic crawler corpse (still there?) a wolf spider corpse (still there?) (24, 25, D) a ghost moth corpse a jumping spider corpse (25, -17, D) a book of the Earth (25, -16, D) a cursed staff of air (25, -14, D) a polar bear corpse (skeletalised by now) (25, -13, D) a polar bear corpse (skeletalised by now) (25, -1, D) the +6 hand crossbow of Nips {venom, *Slow Str+7 Int+4} It poisons the ammo it fires. It affects your strength (+7). It affects your intelligence (+4). It may slow you when you take damage. (25, 0, D) a +5 ring of strength (25, 3, D) a +0 flail (25, 14, D) the ring of Equivalence {+Fly rF+} [ring of flight] It protects you from fire. It lets you fly. a manual of Crossbows a manual of Polearms a cursed +2 amulet of reflection the ring "Zabax" {rElec rN+ MR- Int+3} [ring of positive energy] It affects your intelligence (+3). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (25, 16, D) a cursed ring of loudness (25, 17, D) a +0 quarterstaff of protection (25, 23, D) 4 chunks of flesh a wolf spider corpse a tarantella corpse (26, -17, D) a book of Transfigurations (26, -1, D) an uncursed staff of fire (26, 0, D) a phial of floods (inert) (26, 1, D) an uncursed staff of power (26, 2, D) a +3 quarterstaff of crushing (unseen) (26, 3, D) a +0 dagger (unseen) (26, 5, D) a +0 war axe (unseen) (26, 15, D) an uncursed staff of conjuration (26, 16, D) a cursed staff of power (26, 17, D) a crystal ball of energy (26, 23, D) a hornet corpse (27, -17, D) a +2 falchion of holy wrath (27, -16, D) the +9 mace of Wisdom {flame, rElec Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It insulates you from electricity. (27, -1, D) a +2 great mace of draining (27, 3, D) a ghoul corpse (27, 15, D) a cursed ring of loudness (27, 16, D) an uncursed ring of resist corrosion (28, -17, D) an uncursed amulet of rage (28, -1, D) the +3 chain mail "Railozerph" {Dex+3} It affects your dexterity (+3). (28, 0, D) a book of Death (28, 16, D) an uncursed staff of earth (28, 17, D) a +4 blowgun (29, -17, D) an uncursed amulet of the gourmand (29, -16, D) a lamp of fire (29, -1, D) a +0 long sword (29, 0, D) a +1 ring mail of cold resistance (29, 15, D) a +1 robe (29, 16, D) an uncursed staff of wizardry (30, -17, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (30, -16, D) an uncursed staff of poison (30, -1, D) the Compendium of the Ghastly Birds Spells Type Level a - Animate Skeleton Necromancy 1 b - Excruciating Wounds Charms/Necromancy 5 c - Cigotuvi's Embrace Necromancy 5 d - Conjure Ball Lightning Conjuration/Air 6 (30, 0, D) Wiabuint's Collected Works on Execration and Lightness Spells Type Level a - Slow Hexes 2 b - Lightning Bolt Conjuration/Air 5 c - Summon Mana Viper Hexes/Summoning 5 d - Discord Hexes 8 (30, 15, D) an uncursed staff of air (30, 16, D) an uncursed amulet of guardian spirit (35, 11, D) a +4 blowgun (36, -17, D) a lightning rod (4/4) (37, -17, D) a +2 leather armour of fire resistance (37, -16, D) the cursed +0 robe of Gibborgha {MR- Regen+ Str+3 Int+5} It affects your strength (+3). It affects your intelligence (+5). It affects your resistance to hostile enchantments. It increases your rate of regeneration. It has a curse placed upon it. (37, -2, D) an uncursed amulet of harm (37, 11, D) the +2 chain mail "Xiow" {Regen+} It increases your rate of regeneration. (38, -16, D) the cursed +0 leather armour of Lusanu {*Slow Dex+6} It affects your dexterity (+6). It may slow you when you take damage. It has a curse placed upon it. (38, -3, D) the +9 great sword "Janiynau" {freeze, rElec MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It affects your magic capacity (+9). (38, -2, D) a +3 plate armour of cold resistance (38, 12, D) a crystal ball of energy (39, -17, D) an uncursed amulet of the gourmand (39, -16, D) a +1 ring of slaying (39, -2, D) a Necronomicon (39, 11, D) an uncursed staff of energy (39, 12, D) the +2 plate armour of Winter {Int+4} It affects your intelligence (+4). (40, -18, D) a cursed ring of ice the +9 broad axe "Plojy" {protect, rElec} It protects the one who uses it against injury (+AC on strike). It insulates you from electricity. (40, -17, D) an uncursed ring of see invisible (40, -16, D) a +1 large shield of protection (40, -4, D) a +6 ring of strength an uncursed ring of wizardry an uncursed ring of stealth a manual of Unarmed Combat a manual of Throwing (40, -3, D) a +4 double sword of holy wrath (40, 10, D) a +6 ring of strength an uncursed ring of protection from cold an uncursed ring of ice (40, 11, D) a +3 ring mail of fire resistance (40, 12, D) an uncursed staff of air (41, -17, D) a +3 blowgun (41, -16, D) a +1 rapier of electrocution (41, -3, D) a +1 fustibalus of velocity (41, -2, D) The Volume of Greatest Risks and Utility Spells Type Level a - Shatter Earth 9 (41, 11, D) a +2 mace of holy wrath (41, 12, D) an uncursed staff of poison (42, -16, D) a +8 great sword of slicing (42, -3, D) a +1 hand crossbow of flaming (42, 11, D) a Grand Grimoire (42, 12, D) a +0 great sword of slicing (43, -3, D) a lamp of fire (44, -3, D) a book of the Sky (44, 11, D) an uncursed staff of power (44, 12, D) the +6 flail "Earthworm" {pain, Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). The Shining One disapproves of the use of such an item. (45, 11, D) a +2 hand crossbow of velocity (50, -16, D) a fan of gales (50, 7, D) a +1 hunting sling of velocity (50, 20, D) a +1 demon whip of draining (51, -17, D) a +1 falchion of holy wrath (51, -16, D) an uncursed ring of flight (51, -5, D) a +3 hand crossbow (51, -4, D) a +5 hand crossbow of flaming (51, 7, D) an uncursed staff of summoning (51, 8, D) a +2 battleaxe of holy wrath (51, 20, D) an uncursed staff of earth (52, -17, D) an uncursed staff of wizardry (52, -16, D) a +3 ring mail of fire resistance (52, -10, D) a +0 spear (unseen) (52, -5, D) the +2 leather armour "Ucoru" {Stlth+} It makes you more stealthy. (52, -4, D) the +5 rapier of the Pillar {protect, rElec rF+} It protects the one who uses it against injury (+AC on strike). It protects you from fire. It insulates you from electricity. (52, 7, D) a +5 hunting sling (52, 8, D) an uncursed staff of power (52, 12, D) (unseen) (52, 18, D) the cursed ring "Odgheado" {Str+5 Int-3 Dex-3} [ring of dexterity] It affects your strength (+5). It affects your intelligence (-3). It affects your dexterity (-3). It has a curse placed upon it. (52, 19, D) a book of Debilitation (52, 20, D) an uncursed staff of poison (52, 23, D) a +1 short sword of protection a +0 robe (52, 26, D) a +0 flail (unseen) (53, -18, D) a manual of Bows (53, -17, D) an uncursed amulet of regeneration (53, -13, D) a +0 robe a +0 halberd (53, -5, D) a +2 scale mail of cold resistance (53, -4, D) a +2 long sword of holy wrath (53, 6, D) an uncursed ring of ice (53, 7, D) a +2 robe of cold resistance (53, 19, D) an uncursed staff of cold (53, 26, D) a +0 spear (54, -17, D) a crystal ball of energy (54, -16, D) a +0 mace of venom (54, -8, D) a +0 war axe (unseen) (54, -4, D) an uncursed staff of summoning (54, 7, D) a +2 chain mail of poison resistance (54, 19, D) the Tome of Displaced Curses Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Summon Forest Summoning/Translocation 5 c - Invisibility Hexes 6 (54, 20, D) an uncursed ring of poison resistance (55, -17, D) +2 gold dragon scales (55, -16, D) an uncursed staff of fire (55, -5, D) a +2 halberd of protection (55, -4, D) a +2 hand axe of venom (55, 8, D) an uncursed staff of wizardry (56, -17, D) an uncursed ring of poison resistance (56, -16, D) a book of Debilitation (56, -4, D) the +5 morningstar of the Reaper {drain, rElec rPois} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from poison. The Shining One disapproves of the use of such an item. (56, 7, D) a Young Poisoner's Handbook (60, 19, D) the +4 scale mail "Xaykupse" {Regen+ Dex+8 Stlth-} It affects your dexterity (+8). It increases your rate of regeneration. It makes you less stealthy. (60, 20, D) an uncursed staff of death (61, 19, D) a +0 morningstar of draining (61, 20, D) a +4 shortbow of flaming (61, 23, D) a large rock (unseen) (61, 24, D) a large rock (62, -17, D) the Catalogue of the Poles Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Passwall Transmutation/Earth 2 d - Sticky Flame Conjuration/Fire 4 e - Lightning Bolt Conjuration/Air 5 f - Bolt of Cold Conjuration/Ice 6 (62, -13, D) a +0 war axe (62, -9, D) an uncursed staff of fire (62, -1, D) the +1 shortbow of the End {freeze, rElec} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. (62, 19, D) a +2 battleaxe of flaming (62, 20, D) a cursed amulet of magic regeneration (62, 23, D) 4 large rocks (62, 24, D) a +0 giant spiked club a +0 giant club (62, 25, D) a +0 giant club (unseen) (62, 27, D) 4 large rocks (63, -16, D) the Reference Book on Burning Dark Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Control Undead Necromancy 4 d - Cigotuvi's Embrace Necromancy 5 e - Ring of Flames Charms/Fire 7 (63, -14, D) a +0 trident (63, -13, D) a +2 mace of draining a +0 mace (63, -9, D) a +2 ring mail of fire resistance (63, -8, D) an uncursed staff of air (63, -1, D) a +0 dagger (63, 0, D) a +3 halberd (63, 4, D) a +0 whip a +0 scale mail (63, 5, D) a +2 morningstar of venom a +0 plate armour (63, 9, D) a +2 buckler of reflection (63, 10, D) a +0 plate armour of magic resistance (63, 11, D) 4 large rocks (unseen) (63, 12, D) a +0 trident (63, 13, D) a +0 shortbow a +0 shortbow a +0 shortbow 56 arrows (63, 14, D) a throwing net (63, 15, D) an arrow (63, 19, D) an uncursed amulet of faith (63, 20, D) the +1 hand crossbow of Zin's Supremacy {venom, rPois Str+4 Dex+2} It poisons the ammo it fires. It affects your strength (+4). It affects your dexterity (+2). It protects you from poison. (63, 22, D) a large rock (64, -9, D) an uncursed ring of positive energy (64, 0, D) the Handbook of Igneous Augmentations Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Deflect Missiles Charms/Air 6 d - Bolt of Fire Conjuration/Fire 6 (64, 1, D) a +4 falchion of slicing a +0 robe (64, 2, D) a +0 dagger a +0 robe a +0 flail (64, 10, D) a +2 flail of draining (64, 11, D) a +0 trident the cursed +2 hunting sling of the Immovable Hells {flame, +Blink rC+ Str+8 Stlth-} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+8). It protects you from cold. It lets you blink. It makes you less stealthy. It has a curse placed upon it. (64, 16, D) 2 large rocks a throwing net 3 arrows (64, 19, D) a +2 long sword of freezing (64, 20, D) a +2 scale mail of cold resistance (64, 24, D) a +2 battleaxe of freezing (unseen) (64, 25, D) a cursed +0 giant spiked club (unseen) (65, -1, D) the +9 hand crossbow of Lies {elec, Fragile +Blink rN+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from negative energy. It lets you blink. It will be destroyed if unequipped. (65, 0, D) an uncursed ring of poison resistance (65, 2, D) a cursed -3 dagger (unseen) (65, 10, D) a book of the Tempests (65, 11, D) a +0 shortbow 18 arrows (65, 12, D) a +0 trident (66, 4, D) a +0 whip (66, 9, D) the ring of the Okapi {rPois rC+ rN+ Str-5} [ring of protection from cold] It affects your strength (-5). It protects you from cold. It protects you from poison. It protects you from negative energy. a +2 ring of dexterity (68, -17, D) an uncursed staff of cold (70, -17, D) the +6 long sword "Hutaisycs" {venom, Fragile rElec Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It insulates you from electricity. It will be destroyed if unequipped. (70, 19, D) a +0 chain mail of cold resistance (71, -9, D) an uncursed staff of poison (71, 20, D) an uncursed staff of power (72, -9, D) a +4 dire flail of protection (72, -6, D) 3 large rocks (72, -5, D) a +0 giant spiked club a +0 giant club (72, -4, D) a large rock (72, -1, D) a book of Misfortune (72, 0, D) a +4 flail of protection (72, 9, D) a +5 whip of pain (72, 14, D) +0 acid dragon scales (unseen) (72, 18, D) an uncursed ring of ice (72, 19, D) a lamp of fire (72, 20, D) a +0 battleaxe an uncursed ring of poison resistance (72, 23, D) a +0 long sword a +0 robe (73, -9, D) a +5 whip of venom (73, -8, D) an uncursed staff of air (73, -7, D) a +0 giant club (73, -5, D) a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant spiked club (73, -1, D) a wand of acid (0/15) a wand of lightning (0/15) a wand of iceblast (0/15) the ring of Yredelemnul's Approval {Ice rPois rN+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It protects you from negative energy. (73, 0, D) an uncursed staff of fire (73, 9, D) an uncursed staff of energy (73, 10, D) an uncursed staff of cold (73, 12, D) +0 steam dragon scales (73, 19, D) a Young Poisoner's Handbook (73, 20, D) a book of Cantrips (74, -1, D) an uncursed ring of see invisible (74, 3, D) a +1 scimitar of flaming (74, 9, D) a +1 scale mail of poison resistance (74, 10, D) an uncursed amulet of faith (74, 19, D) a book of Geomancy (76, -16, D) the Collected Works on Dark Rituals and Good Luck Spells Type Level a - Infusion Charms 1 b - Vampiric Draining Necromancy 3 c - Deflect Missiles Charms/Air 6