Dungeon Crawl Stone Soup version 0.32-a0-791-gfc315c9ecd (webtiles) character file. Game seed: 8871304401192644311 827 ballabu the Changeling (level 7, -2/64 HPs) Began as an Octopode Shapeshifter on Mar 20, 2024. Succumbed to a water moccasin's poison ... on level 7 of the Dungeon. The game lasted 00:06:42 (3511 turns). ballabu the Changeling (Octopode Shapeshifter) Turns: 3511, Time: 00:06:43 Health: -2/64 AC: 27 Str: 19 XL: 7 Next: 97% Magic: 7/7 EV: 2 Int: 12 God: Gold: 175 SH: 0 Dex: 11 Spells: 6/6 levels left rFire x . . - Unarmed rCold . . . (no shield) rNeg . . . o - melded +1 hat {Will+} rPois + (no amulet) rElec + n - ring "Tirphessa" {rElec rF- AC+4 Str+3 SInv} rCorr . (no ring) SInv + (no ring) Will ..... (no ring) Stlth + (no ring) HPRegen 0.30/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-2 -> -26), tree-form A: stationary, stasis, torment immunity, boosted hp, almost no armour, (amphibious), 8 rings, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: no special abilities You were on level 7 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 175 gold pieces. Inventory: Missiles r - a throwing net Armour o - a +1 hat of willpower (melded) Jewellery n - the ring "Tirphessa" (left branch) {rElec rF- AC+4 Str+3 SInv} (You found it on level 3 of the Dungeon) [ring of protection] AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. Talismans b - a beast talisman (active) c - a flux talisman d - a serpent talisman Wands j - a wand of polymorph (3) p - a wand of flame (20) q - a wand of paralysis (1) (quivered) Scrolls e - a scroll of poison {unknown} f - 2 scrolls of identify {unknown} h - 3 scrolls of teleportation {unknown} k - a scroll of vulnerability {unknown} s - a scroll of fog {unknown} t - a scroll of amnesia {unknown} Potions a - 2 potions of lignification g - a potion of ambrosia {unknown} i - 2 potions of might {unknown} l - a potion of curing {unknown} m - a potion of berserk rage {unknown} Skills: - Level 1.2 Fighting - Level 2.0 Dodging + Level 5.8 Unarmed Combat - Level 0.5 Invocations * Level 7.0 Shapeshifting You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 0% 3d5 69% 3 Summon Ice Beast Ice/Summ 0% N/A 69% 3 Cause Fear Hex 0% N/A 97% 4 Fireball Conj/Fire 0% 3d3 100% 5 Permafrost Eruption Ice/Erth 0% 2x4d2 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Dragon's Call Summ 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Shops: D:3 ( D:4 ( Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) Message History The helpless water moccasin fails to defend itself. You bludgeon the water moccasin! Your grab misses the water moccasin. Your squeeze misses the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you! You are poisoned. The water moccasin poisons you! The water moccasin bites you! You miss the water moccasin. Your grab misses the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You tentacle-slap the water moccasin. Your grab misses the water moccasin. Your tentacle-slap misses the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin barely misses you. You closely miss the water moccasin. Your grab misses the water moccasin. You squeeze the water moccasin. The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! Your transformation has ended. Your +1 hat of willpower unmelds from your body. You feel strong-willed. You turn into a tree. Your +1 hat of willpower melds into your body. You feel less strong-willed. Your roots penetrate the ground. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin bites you but does no damage. Aiming: Paralyse Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (severely wounded, chance to affect: 49%) The water moccasin suddenly stops moving! You die... ### #..### #!.S.# ##..♣## #.....## #......# ##.....# #### ## ##....### #..# .. ..#.......###...## ###.. .................###.... ...#####................ ..# ##...##.........### You could see a water moccasin (paralysed). Vanquished Creatures A water moccasin (D:7) An ice beast (D:7) A black bear (D:7) A centaur (D:7) A scorpion (D:7) 2 orc priests (D:4) A sleepcap (D:4) An iguana (D:7) Natasha (D:4) An orc wizard (D:4) 4 gnolls (D:4) 7 adders 2 ufetubi (D:7) 2 dart slugs (D:3) 6 ribbon worms 14 orcs 7 ball pythons 5 bats 3 endoplasms 3 giant cockroaches 8 goblins 13 hobgoblins 2 quokkas 3 frilled lizards (D:2) 8 kobolds 4 rats 102 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ballabu the Octopode Shapeshifter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 1/1 201 | D:1 | Reached XP level 2. HP: 16/18 MP: 2/2 675 | D:1 | Reached XP level 3. HP: 23/23 MP: 3/3 1316 | D:2 | Reached XP level 4. HP: 25/28 MP: 4/4 1451 | D:2 | Reached skill level 4 in Shapeshifting 1844 | D:3 | Found a faded altar of an unknown god. 1968 | D:3 | Found Jat Ruqi's Weapon Shoppe. 2009 | D:3 | Identified the ring "Tirphessa" {rElec rF- AC+4 Str+3 SInv} 2062 | D:3 | Reached XP level 5. HP: 33/33 MP: 5/5 2585 | D:4 | Found Hugiyrph's Antique Weapon Shoppe. 2674 | D:4 | Reached skill level 5 in Shapeshifting 2811 | D:4 | Reached XP level 6. HP: 38/38 MP: 6/6 2820 | D:4 | Noticed Natasha 2826 | D:4 | Killed Natasha 3226 | D:4 | You fall into a shaft and drop 3 floors! 3235 | D:7 | Noticed a black bear 3237 | D:7 | Noticed a water moccasin 3246 | D:7 | Noticed an ice beast 3255 | D:7 | Killed a black bear 3256 | D:7 | Reached skill level 5 in Unarmed Combat 3256 | D:7 | Reached XP level 7. HP: 43/43 MP: 7/7 3263 | D:7 | Reached skill level 6 in Shapeshifting 3277 | D:7 | Found the +7 great mace "Undeadhunter" {deathbane, rN+} 3474 | D:7 | Reached skill level 7 in Shapeshifting 3479 | D:7 | Identified the flux talisman "Egajib" {rPois Str-5 Dex+4 | SInv} 3511 | D:7 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_basic D:2: layout_basic, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_window_1, aquarium_window_2, aquarium_window_1, aquarium_window_corner, aquarium_view_2d, aquarium_balcony_double_4 D:3: layout_loops_ring, serial_shops, shop, ebering_ecumenical_altar_sacrificial D:4: layout_loops_ring, minmay_temple_entry_poolview, serial_shops, nicolae_shop_just_a_little_nook, minmay_close_crescents, uniq_edmund, uniq_menkaure, uniq_natasha D:7: layout_cave_pools, mainiacjoe_overflow_brackets, minmay_tree_intersection, minmay_manual_mares Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Shapeshifting | 4 5 7 | 7.0 Unarmed Combat | 4 5 | 5.8 Fighting | | 1.2 Dodging | | 2.0 Invocations | | 0.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 59 | 102 | 32 || 193 Constrict | 14 | 34 | 8 || 56 Tentacles | 14 | 27 | 10 || 51 Punch | 2 | 2 | 3 || 7 Ability: Begin Untransform | | 1 | || 1 Evoke: Wand | | 2 | 7 || 9 Use: Potion | | | 1 || 1 Stab: Sleeping | 8 | 6 | 1 || 15 Paralysed | | 3 | 11 || 14 Armour: Skin | 25 | 44 | 14 || 83 Dodge: Dodged | 32 | 52 | 10 || 94 Form: Beast | | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3494 | 3316 | 178 | 147 | 2540 | 5 | 698.8 | Dungeon | 3494 | 3316 | 178 | 147 | 2540 | 5 | 698.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 911 daAuts D:2: 898 daAuts D:3: 702 daAuts D:4: 701 daAuts D:7: 281 daAuts