ballabu Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (3, 8, D:1) a +0 robe (9, 20, D:1) a quokka corpse (skeletalised by now) (11, 2, D:1) 2 javelins (20, -1, D:1) a +0 club a kobold corpse (skeletalised by now) (21, -10, D:1) 5 stones (29, 5, D:1) a frilled lizard skeleton (33, 12, D:1) 3 stones (37, 32, D:1) a +0 ring mail (41, -1, D:1) a +0 dagger a goblin skeleton (43, 24, D:1) a hobgoblin skeleton (51, 33, D:1) a bat skeleton (55, 35, D:1) a rat corpse (skeletalised by now) (56, 3, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 trident (4, -5, D:2) a ball python corpse (skeletalised by now) (6, 4, D:2) a bat skeleton (6, 12, D:2) a +0 whip 4 stones (10, -6, D:2) a ball python skeleton (14, 11, D:2) a +0 flail a gnoll corpse (skeletalised by now) (14, 12, D:2) a +0 club a gnoll corpse (skeletalised by now) (15, 12, D:2) a +0 spear a gnoll corpse (skeletalised by now) (17, -9, D:2) a ball python skeleton (17, 21, D:2) a +0 hand axe (24, 28, D:2) a frilled lizard skeleton (25, 5, D:2) a hobgoblin skeleton (26, 4, D:2) a quokka skeleton (28, 41, D:2) an orb of energy (30, 6, D:2) a +0 whip a goblin skeleton (30, 7, D:2) a +0 dagger (33, 11, D:2) an adder skeleton (34, 11, D:2) a jackal skeleton (47, 12, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (6, 13, D:3) a +0 hand axe (6, 14, D:3) a +0 dagger a +0 robe (7, 13, D:3) a +0 flail an orc skeleton (10, 7, D:3) a +0 club (12, 3, D:3) 5 stones (17, -26, D:3) a +0 whip a kobold corpse (skeletalised by now) (21, -9, D:3) a +0 dagger (24, 22, D:3) a +0 club 7 poisoned darts a kobold corpse (skeletalised by now) (25, -10, D:3) a +0 club (27, -24, D:3) a jackal corpse (skeletalised by now) (28, -24, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (29, -26, D:3) a +0 hand axe (30, -26, D:3) a +0 short sword a +0 leather armour a +0 mace a +0 ring mail a jackal corpse (skeletalised by now) (30, 24, D:3) a staff of death (31, -25, D:3) a +0 dagger (31, -19, D:3) a +0 hand axe (34, -8, D:3) a quokka corpse (skeletalised by now) (40, 3, D:3) a +0 ring mail (49, 11, D:3) a +0 leather armour (53, 6, D:3) an adder corpse (skeletalised by now) (54, 6, D:3) a quokka corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (1, 21, D:4) a +0 hand axe (2, 21, D:4) a +0 whip a +0 ring mail (3, 21, D:4) a +0 dagger a +0 robe (4, 22, D:4) a +0 hand axe a boomerang (6, 47, D:4) a +2 mace of protection (15, 21, D:4) a +0 dagger a +0 ring mail (20, 22, D:4) 2 atropa-tipped darts (22, -3, D:4) a staff of earth (24, 31, D:4) a +2 short sword of draining (27, 6, D:4) a +0 mace (29, 15, D:4) a +0 leather armour (33, 38, D:4) 2 stones a +0 short sword a kobold skeleton (36, 10, D:4) a +0 dagger a +0 leather armour a +0 dagger (47, 48, D:4) a +0 short sword 4 stones (55, 8, D:4) 5 stones (62, 43, D:4) a quokka corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Uleyrph's Antique Weapon Shop a +3 halberd of flaming (726 gold) a +0 mace of protection (168 gold) the +4 dire flail of Distraction {drain, rN+} (1152 gold) rN+: It protects you from negative energy. the +5 war axe of Severance {heavy, *Slow rPois rN+++} (1737 gold) rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. *Slow: It may slow you when you take damage. a +3 shortbow of flaming (672 gold) a +2 heavy mace (522 gold) (0, 0, D:5) 2 stones (2, -4, D:5) a +0 spear (3, -39, D:5) a +0 hand axe (3, -4, D:5) a +0 spear (4, -4, D:5) a +0 spear (9, -21, D:5) a +0 flail (9, -3, D:5) the +3 robe "Doygess" {Str+3} Str+3: It affects your strength (+3). (10, -20, D:5) a +0 halberd (10, 1, D:5) a +0 dagger (12, -21, D:5) a +0 flail of protection a +0 leather armour a +0 club (13, -21, D:5) a +0 spear (14, -21, D:5) a +0 whip (17, -4, D:5) 2 potions of heal wounds (19, 9, D:5) 4 stones (22, -4, D:5) a +0 flail (22, -3, D:5) a +0 club (23, -4, D:5) a +0 leather armour a +0 hand axe a +0 whip (24, -4, D:5) a +0 robe a +0 dagger (28, -1, D:5) a +0 trident (31, -28, D:5) a +0 ring mail a +0 dagger (31, -25, D:5) a +0 club a +0 flail a +1 heavy hand axe (33, -36, D:5) the +1 hat "Quizih" {Fly} Fly: It grants you flight. a +5 ring mail of willpower (33, -28, D:5) a +0 leather armour a +0 dagger (34, -36, D:5) a +1 short sword of speed (34, -35, D:5) a +1 pair of gloves of strength (35, -30, D:5) 4 large rocks (37, -9, D:5) a +0 dagger (38, -23, D:5) a +0 plate armour (38, -17, D:5) a +6 ring of dexterity (38, -15, D:5) a +0 ring mail (41, -15, D:5) a +0 chain mail (41, -14, D:5) a +0 giant club (49, -12, D:5) a +0 ring mail a +0 animal skin a potion of degeneration 2 potions of heal wounds Level 6 of the Dungeon (0, 0, D:6) a +0 falchion (14, -3, D:6) a +0 ring mail (33, 26, D:6) a +0 plate armour a +0 broad axe (38, 21, D:6) a +0 scale mail (40, -13, D:6) 5 poisoned darts (51, 3, D:6) a +0 flail a +0 flail a +0 flail a +0 club (52, 3, D:6) a +0 whip (54, 31, D:6) a +0 robe a +0 dagger (55, 31, D:6) a +0 robe a +0 dagger (56, 11, D:6) a +0 dagger (56, 31, D:6) a +0 club (57, -5, D:6) a +0 whip (57, -4, D:6) a +0 halberd (57, -3, D:6) a +0 halberd (57, -2, D:6) a +2 trident of protection a +0 scale mail (57, 0, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) a +0 dagger a +0 robe a +0 short sword a +0 plate armour (1, -21, D:7) a +0 giant spiked club (1, 0, D:7) a +0 whip (3, -21, D:7) a +0 flail a +0 whip (5, -20, D:7) a +0 shortbow (6, -20, D:7) a +0 club (8, -20, D:7) a +0 whip (15, 15, D:7) a +0 hand axe (16, -11, D:7) a +0 leather armour (17, 1, D:7) a +0 chain mail (19, -42, D:7) a +2 vampiric dagger (22, 16, D:7) a +2 orcbow of draining (30, 14, D:7) a +0 pair of boots (34, -23, D:7) a +0 dagger a +0 robe (34, -21, D:7) a +0 dagger (35, -22, D:7) a +0 dagger a +0 ring mail (35, 16, D:7) a +0 orcbow (37, -22, D:7) a +0 dagger a +0 robe (37, -20, D:7) a +0 dagger a +0 chain mail (52, -21, D:7) a +0 hand axe a +0 scale mail (53, -21, D:7) a +0 whip (53, -19, D:7) a +0 short sword Level 8 of the Dungeon [Shop] Otaeno's Jewellery Shoppe a +6 ring of intelligence (468 gold) the ring of Tudak {+Blink rElec MP-4 Str+6 Dex+6} (795 gold) [ring of dexterity] Str+6: It affects your strength (+6). Dex+6: It affects your dexterity (+6). rElec: It insulates you from electricity. MP-4: It affects your magic capacity (-4). +Blink: It lets you blink. a ring of see invisible (195 gold) the ring of Midnight {*Slow rF+ rN+ Str+9 Dex+4} (724 gold) [ring of positive energy] Str+9: It affects your strength (+9). Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rN+: It protects you from negative energy. *Slow: It may slow you when you take damage. a +6 ring of dexterity (468 gold) a ring of protection from fire (325 gold) a ring of poison resistance (260 gold) a ring of willpower (325 gold) (0, 0, D:8) a +0 scale mail (3, -13, D:8) a ring of ice a ring of protection from cold a ring of ice (3, -4, D:8) a +0 giant spiked club a +0 giant club (3, -2, D:8) a +0 orcbow (5, -13, D:8) a ring of positive energy (5, -4, D:8) +0 swamp dragon scales (11, -12, D:8) 6 boomerangs (11, -11, D:8) a +0 animal skin a -2 spear of freezing (16, -14, D:8) a +0 orcbow (16, -13, D:8) 2 stones (27, -7, D:8) a +6 ring of dexterity a +6 ring of intelligence (28, -24, D:8) a +0 whip of freezing 6 poisoned darts a +0 ring mail (33, -26, D:8) 6 stones (34, 5, D:8) 4 poisoned darts a +0 dagger (35, 3, D:8) a +0 spear (35, 4, D:8) a +0 spear (36, 3, D:8) 5 poisoned darts a +0 dagger (37, 2, D:8) a +0 spear (37, 3, D:8) a +0 spear (37, 4, D:8) 7 poisoned darts a +0 whip (44, -26, D:8) 2 atropa-tipped darts Level 9 of the Dungeon (0, 0, D:9) a +0 lajatang (6, -10, D:9) a +0 war axe (12, 10, D:9) a +0 short sword (19, 1, D:9) a +0 orcbow (20, 0, D:9) a +0 long sword (27, -14, D:9) a +0 robe (31, 41, D:9) a +0 short sword a +0 flail (32, 40, D:9) a +0 short sword a +0 chain mail (34, 17, D:9) a curare-tipped dart a +0 whip (35, 18, D:9) a +0 short sword 13 poisoned darts a +0 dagger a +0 club (36, -8, D:9) a +0 giant spiked club a +0 giant club (36, 15, D:9) a +0 dagger 5 stones (36, 18, D:9) 10 stones a +0 dagger a +0 club (45, -4, D:9) a +0 robe (45, 34, D:9) a +2 scale mail of positive energy (46, -14, D:9) 5 poisoned darts Level 10 of the Dungeon (0, 0, D:10) a +0 short sword a +0 spear 8 poisoned darts (1, 0, D:10) a +0 short sword (2, -1, D:10) a +0 dagger (2, 1, D:10) a +0 dagger (3, 0, D:10) a +0 whip (4, 0, D:10) a +1 short sword of electrocution (6, -5, D:10) a +0 pair of boots (13, 15, D:10) 2 stones a +0 dagger (15, 45, D:10) a +0 orcbow 5 stones (16, 18, D:10) a staff of death (16, 38, D:10) 4 poisoned darts (18, -8, D:10) 6 stones (42, 17, D:10) 5 stones (49, 32, D:10) a +0 war axe a +0 leather armour a +0 whip a +0 leather armour a +0 short sword a +0 long sword a +0 plate armour (50, 32, D:10) a +0 club a +0 leather armour (57, 0, D:10) a stone (62, 28, D:10) a +0 long sword Level 11 of the Dungeon (0, 0, D:11) a +0 robe (20, -21, D:11) a +0 robe (26, -20, D:11) a +3 dagger (28, -35, D:11) 6 stones (32, -20, D:11) a +0 leather armour (38, -8, D:11) 6 stones (46, -31, D:11) a +0 club (48, -12, D:11) a +0 dagger (60, -31, D:11) 2 boomerangs (62, -17, D:11) a +1 ring mail of poison resistance (62, 6, D:11) 6 large rocks Level 12 of the Dungeon [Shop] Ruoppyug's Assorted Antiques a potion of brilliance (96 gold) a scroll of enchant weapon (180 gold) a +0 leather armour (48 gold) a scroll of identify (48 gold) a scroll of immolation (96 gold) a scroll of blinking (180 gold) a scroll of blinking (180 gold) a scroll of acquirement (1248 gold) a +0 arbalest (108 gold) a scroll of identify (48 gold) (0, 0, D:12) a +0 scale mail (2, -1, D:12) a +1 longbow of flaming a +2 barding of cold resistance (5, -39, D:12) a +0 mace of holy wrath (16, -18, D:12) a +0 flail (20, -33, D:12) 5 stones (21, -30, D:12) a staff of fire (24, -26, D:12) a ring of positive energy a ring of positive energy a +0 pair of boots (40, -25, D:12) a potion of heal wounds (45, -13, D:12) 5 stones (47, -21, D:12) a +0 giant spiked club (48, -21, D:12) a +1 dire flail of protection a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant club (53, -31, D:12) a +0 short sword (54, -28, D:12) a +0 great sword a +0 leather armour (57, -8, D:12) 5 stones (58, -19, D:12) 5 stones Level 13 of the Dungeon (20, 20, D:13) a +0 rapier (31, 14, D:13) 2 stones (51, 23, D:13) a +0 orcbow (54, 16, D:13) a +0 scale mail (57, 18, D:13) a +0 scale mail Level 14 of the Dungeon [Shop] Heddeq's Humungous Hoard a +2 heavy hand cannon (256 gold) a +0 helmet (63 gold) a +0 halberd (56 gold) a book of the Hunter (364 gold) (0, 0, D:14) a +0 shortbow (11, -20, D:14) a book of the Earth (14, 5, D:14) a +0 scale mail a +0 war axe (21, -16, D:14) a +4 scimitar of flaming (29, 1, D:14) a +0 scale mail Level 15 of the Dungeon (0, 0, D:15) a +0 robe (16, 15, D:15) a ring of magical power a flux talisman (22, 30, D:15) a +0 dire flail a +0 dire flail (23, 22, D:15) a +0 robe a +0 whip (28, 0, D:15) a +0 robe a +0 dagger (29, 0, D:15) a +0 robe a +0 dagger (42, -6, D:15) a +4 ring of slaying (48, -6, D:15) 5 large rocks (51, 24, D:15) a +0 rapier (51, 35, D:15) an amulet of guardian spirit (53, 3, D:15) a +0 war axe (58, 11, D:15) a +0 plate armour the Ecumenical Temple Level 1 of the Orcish Mines (10, 19, Orc:1) a +0 giant spiked club (11, 0, Orc:1) a +0 trident a +0 plate armour (11, 1, Orc:1) a +0 war axe (11, 4, Orc:1) a +0 hand axe (11, 25, Orc:1) a +0 hand axe (12, 26, Orc:1) a +0 leather armour a +0 dagger a +0 plate armour a +0 hand axe 3 boomerangs a +0 dagger of venom (13, 22, Orc:1) a +0 hand axe (13, 23, Orc:1) a +0 trident a +0 chain mail a +0 club (13, 24, Orc:1) a +0 club (13, 26, Orc:1) a +0 hand axe (13, 27, Orc:1) a +0 club a +0 hand axe a +0 scale mail a +0 hand axe a +0 flail a +0 plate armour a +0 battleaxe a +0 orcbow a +0 dagger a +0 giant spiked club (14, 6, Orc:1) a +0 club a +0 ring mail a +0 glaive a +0 chain mail (14, 27, Orc:1) a +0 leather armour a +0 club (14, 28, Orc:1) a +0 robe a +0 dagger (15, 6, Orc:1) a +0 flail a boomerang Level 2 of the Orcish Mines [Shop] Ucaba's Jewellery Shop an amulet of guardian spirit (450 gold) a ring of protection from cold (375 gold) a ring of ice (375 gold) an amulet of reflection (450 gold) a +6 ring of dexterity (540 gold) the ring of Rus Sohu {rF+ Dex+5} (637 gold) [ring of protection from fire] Dex+5: It affects your dexterity (+5). rF+: It protects you from fire. [Shop] Awuic's Antique Armour Shop a +2 robe of fire resistance (424 gold) a +2 leather armour of fire resistance (456 gold) a +0 chain mail (108 gold) a +1 pair of gloves (276 gold) a +0 robe (16 gold) a +0 leather armour (48 gold) a +2 ring mail of cold resistance (504 gold) a +0 leather armour (48 gold) a +0 robe (16 gold) a +1 pair of boots (276 gold) [Shop] Ukeor Ocogg's Antique Weapon Shop a +0 whip (67 gold) the +11 dagger of Ohixkyus {freeze, Fly rPois} (1941 gold) rPois: It protects you from poison. Fly: It grants you flight. a +0 morningstar (108 gold) a +4 heavy spear (739 gold) a +1 whip of electrocution (356 gold) a +1 flail of protection (302 gold) a +0 club (27 gold) [Shop] Itisch's Jewellery Boutique the ring "Asawke" {Fire Fly rN+ Int+2 Dex-3} (543 gold) [ring of fire] Fire: It enhances your fire magic. Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Fly: It grants you flight. a ring of protection from fire (375 gold) the ring "Zastipo" {rElec Will+ MP+6} (774 gold) [ring of willpower] rElec: It insulates you from electricity. Will+: It increases your willpower. MP+6: It affects your magic capacity (+6). an amulet of guardian spirit (450 gold) a +6 ring of dexterity (540 gold) a +6 ring of intelligence (540 gold) [Shop] Pobuext's Magic Scroll Boutique a scroll of poison (60 gold) a scroll of noise (15 gold) a scroll of identify (30 gold) a scroll of fog (60 gold) a scroll of vulnerability (60 gold) a scroll of immolation (60 gold) a scroll of torment (142 gold) [Shop] Fekoaw's Jewellery Emporium an amulet of faith (440 gold) the ring "Ejeinioh" {Fire ^Drain Will+ rCorr} (413 gold) [ring of fire] Fire: It enhances your fire magic. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. the ring "Kaduf" {rPois rCorr Int+3 Dex+3} (481 gold) [ring of resist corrosion] Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. a ring of ice (275 gold) a ring of wizardry (330 gold) a dragon-blood talisman (660 gold) an amulet of reflection (330 gold) (0, 0, Orc:2) a +4 ring of protection (6, 3, Orc:2) a +0 robe a +0 dagger of venom a +0 robe a +0 dagger (10, 3, Orc:2) a +0 giant club (13, 1, Orc:2) a +0 club a +0 robe a +0 dagger (14, 1, Orc:2) a +0 robe a +0 dagger (14, 2, Orc:2) a +0 robe of cold resistance a +2 dagger of venom a +0 robe a +0 dagger a +0 mace a +0 robe a +0 dagger (15, 26, Orc:2) a +0 chain mail a +0 dire flail (16, -9, Orc:2) a +0 robe a +0 dagger a +0 robe a +0 dagger (16, -8, Orc:2) a +0 robe a +0 dagger a +0 robe a +0 club (17, -10, Orc:2) a +0 robe a +0 dagger (17, -8, Orc:2) a +0 leather armour a +0 flail a +0 leather armour a +0 dagger a +0 robe a +0 dagger (17, 6, Orc:2) a +0 robe a +0 dagger (17, 8, Orc:2) a +0 robe a +1 dagger of protection a +0 giant spiked club (17, 9, Orc:2) a +0 robe a +0 dagger (17, 10, Orc:2) a +0 morningstar (20, 22, Orc:2) a +0 giant club a +0 robe a +0 dagger (22, 9, Orc:2) a +0 robe a +0 dagger (22, 22, Orc:2) a +0 whip a +0 chain mail a +0 broad axe (23, 23, Orc:2) a +0 robe a +0 dagger (24, 8, Orc:2) a +0 robe a +0 dagger (25, -5, Orc:2) a +0 robe a +0 dagger (26, -3, Orc:2) a +0 robe a +0 dagger (26, 4, Orc:2) a +0 robe a +0 dagger (26, 6, Orc:2) a +0 flail (27, 2, Orc:2) a +0 robe a +0 dagger (28, 0, Orc:2) a +0 robe a +0 dagger (28, 1, Orc:2) a +0 whip a +0 robe a +0 dagger (29, 1, Orc:2) a +0 robe a +0 dagger a +0 robe a +0 dagger (32, 0, Orc:2) a +0 robe a +0 dagger (32, 1, Orc:2) a +1 robe of willpower a +0 dagger (33, 0, Orc:2) a +0 robe a +0 dagger a +2 robe of positive energy a +0 dagger (34, 1, Orc:2) a +0 robe a +0 dagger (38, -5, Orc:2) a +0 robe a +0 dagger (39, 13, Orc:2) a +0 hand axe a +0 robe a +0 dagger of speed a +1 short sword of flaming a +0 robe a +0 dagger a +0 war axe a +0 plate armour a +0 hand axe (39, 15, Orc:2) a +0 ring mail a +0 trident (40, 13, Orc:2) a +0 chain mail a +0 trident a +0 chain mail a +0 scimitar a +0 orcbow a +0 flail (40, 14, Orc:2) a +0 whip a +0 plate armour a +0 short sword a +0 mace a +0 ring mail a +0 hand axe (41, 13, Orc:2) a +0 leather armour a +0 whip a +0 chain mail a +0 halberd (42, 13, Orc:2) a +0 leather armour a +0 dagger a +0 whip (43, 0, Orc:2) a ring of resist corrosion (47, -4, Orc:2) a +0 giant club (47, 0, Orc:2) a beast talisman Level 1 of the Elven Halls [Shop] Oto Uled's Antique Weapon Boutique a +0 long sword (112 gold) a +0 flail (112 gold) a +0 long sword of holy wrath (265 gold) a +0 great mace (208 gold) a +0 morningstar (128 gold) a +0 glaive (208 gold) a +0 battleaxe (208 gold) a +0 sling (48 gold) [Shop] Musman's Distillery a potion of heal wounds (55 gold) a potion of lignification (33 gold) a potion of heal wounds (55 gold) 2 potions of heal wounds (110 gold) a potion of lignification (33 gold) (5, 10, Elf:1) a scroll of identify (6, -5, Elf:1) 6 stones (14, -5, Elf:1) a +0 leather armour a +1 short sword of flaming a +0 longbow (16, 4, Elf:1) an orb of guile (18, -30, Elf:1) a +0 dagger a +0 ring mail (20, -22, Elf:1) a +0 long sword (22, -32, Elf:1) a +0 long sword a +0 leather armour (30, -17, Elf:1) a +0 rapier (33, 7, Elf:1) a +0 dagger a +0 shortbow a +0 leather armour (34, -19, Elf:1) 3 javelins (44, -35, Elf:1) a stone (46, -22, Elf:1) a +0 chain mail (46, 4, Elf:1) a +0 quarterstaff (49, -33, Elf:1) a +0 scale mail (57, 10, Elf:1) a +0 leather armour a +0 dagger (61, -19, Elf:1) a +0 short sword a +0 scale mail Level 2 of the Elven Halls (0, 0, Elf:2) the blade talisman "Wesch" {rF+ rC- rCorr Str+3} [blade talisman] Str+3: It affects your strength (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (6, 10, Elf:2) a +0 long sword (7, 11, Elf:2) a +0 scimitar a +0 short sword a +0 dagger a +0 short sword a +3 heavy hand axe a +0 short sword a +0 chain mail an elf skeleton an elf skeleton an elf skeleton (8, 10, Elf:2) a +0 trident of protection (8, 11, Elf:2) a +0 dagger a +0 long sword of flaming a +1 vampiric long sword an elf skeleton (8, 26, Elf:2) a +0 whip (9, 10, Elf:2) a +2 halberd of freezing (9, 11, Elf:2) a +0 short sword a +0 rapier a +3 eveningstar of holy wrath an elf skeleton an elf skeleton (15, 41, Elf:2) a +0 long sword an elf corpse (skeletalised by now) (22, 18, Elf:2) a +0 short sword (24, 44, Elf:2) a +0 ring mail a +0 rapier (25, 15, Elf:2) a +0 falchion (26, 20, Elf:2) the +8 scimitar of Ravage {protect, Int+3} Int+3: It affects your intelligence (+3). (26, 24, Elf:2) the +3 long sword of the Sun {freeze, *Rage rPois Str+2} Str+2: It affects your strength (+2). rPois: It protects you from poison. *Rage: It berserks you when you make melee attacks (+20% chance). (37, 39, Elf:2) a +0 ring mail a +0 long sword (39, 34, Elf:2) a +0 chain mail a +0 dagger (39, 35, Elf:2) a +0 leather armour a +0 dagger (39, 36, Elf:2) a +0 rapier an elf skeleton (39, 37, Elf:2) a +0 rapier a +0 rapier a +0 long sword a +0 long sword a +0 rapier a +0 leather armour a +2 dagger of holy wrath a +0 shortbow an elf skeleton an elf skeleton (40, 38, Elf:2) a +0 short sword a +1 tower shield of poison resistance a +4 chain mail of poison resistance a +2 demon trident of pain (47, 28, Elf:2) a +5 ring of evasion a +2 short sword of venom (48, 26, Elf:2) a +0 short sword (49, 26, Elf:2) a ring of protection from cold a +0 leather armour a +0 scimitar (49, 27, Elf:2) a +0 chain mail a +0 rapier an elf skeleton (50, 27, Elf:2) a +0 long sword an elf skeleton (53, 1, Elf:2) a +0 long sword a +3 leather armour an elf corpse (skeletalised by now) (54, -9, Elf:2) a +0 short sword a +0 ring mail an elf skeleton (55, -5, Elf:2) a +0 halberd of protection (56, -9, Elf:2) a +1 glaive of freezing (56, -3, Elf:2) a +3 spectral lajatang (58, 29, Elf:2) a +0 chain mail Level 3 of the Elven Halls [Shop] Buvy's Weapon Emporium 5 stones (6 gold) 6 stones (7 gold) a +0 hand axe (39 gold) a +2 hand axe of freezing (226 gold) a +0 hand axe (39 gold) a +0 giant club (22 gold) a +0 rapier (52 gold) (0, 0, Elf:3) the amulet "Moqeeticea" {Faith rF- rN+ Will+ SInv} [amulet of faith] Faith: It allows you to gain divine favour quickly. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. (2, 1, Elf:3) the +5 mace of Wounding {drain, rC+ Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. (3, -5, Elf:3) the Grimoire of the Blasted Door Spells Type Level a - Teleport Other Translocation 3 b - Freezing Cloud Conjuration/Ice/Air 5 c - Conjure Ball Lightning Conjuration/Air 6 d - Starburst Conjuration/Fire 6 (3, 1, Elf:3) the +0 robe "Yvoeq" {Fly rPois Will- Regen+} rPois: It protects you from poison. Will-: It decreases your willpower. Fly: It grants you flight. Regen+: It increases your rate of health regeneration. (unseen) (11, -18, Elf:3) a +3 vampiric scimitar (unseen) (26, -6, Elf:3) the ring "Luwusuet" {*Slow Will++ Str+4 Int+6} [ring of intelligence] Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). Will++: It greatly increases your willpower. *Slow: It may slow you when you take damage. (28, -27, Elf:3) a +0 long sword (28, -7, Elf:3) the amulet "Mym Niko" {Reflect Str+2 Int+6 SH+5 Stlth-} [amulet of reflection] Reflect: It reflects blocked missile attacks. Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). SH+5: It affects your SH (+5). Stlth-: It makes you less stealthy. the +4 rapier of World's End {pain, rPois rF+ rC+ Int+2} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. (29, -6, Elf:3) the ring of Biuc {rElec Str+6} [ring of strength] Str+6: It affects your strength (+6). rElec: It insulates you from electricity. the +9 war axe of Hoezor Ahio {flame, ^Drain Fly rCorr Str+5} Str+5: It affects your strength (+5). Fly: It grants you flight. rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. (40, -52, Elf:3) a +0 rapier a +0 leather armour (43, -17, Elf:3) a +0 dagger a wand of iceblast (4) (44, -49, Elf:3) a +0 longbow a +3 dagger a +0 leather armour an elf corpse (skeletalised by now) (44, -47, Elf:3) a +0 long sword an elf corpse (skeletalised by now) (44, -46, Elf:3) a +0 long sword (45, -20, Elf:3) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (60, 3, Elf:3) a +0 long sword an elf skeleton Level 1 of the Lair of Beasts (0, 0, Lair:1) a +1 dagger of distortion a +0 robe (1, -22, Lair:1) a +0 war axe (4, -1, Lair:1) 2 stones (13, -21, Lair:1) a +0 scale mail (13, -3, Lair:1) a blade talisman (28, -10, Lair:1) a +0 flail (31, 1, Lair:1) 4 stones (35, -14, Lair:1) a +0 war axe (41, 15, Lair:1) a stone (41, 21, Lair:1) 4 poisoned darts (43, 12, Lair:1) a stone (46, 13, Lair:1) a stone (46, 18, Lair:1) a stone (47, 20, Lair:1) 3 stones Level 2 of the Lair of Beasts (2, 0, Lair:2) a +0 leather armour (6, 39, Lair:2) a +0 chain mail (15, 5, Lair:2) a +0 quarterstaff of freezing a +2 robe of cold resistance (31, 34, Lair:2) a +0 arbalest (40, 28, Lair:2) a +0 ring mail (45, 52, Lair:2) the +1 robe of Refuge {rPois Will+++ Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison. Will+++: It greatly increases your willpower. (47, -3, Lair:2) a +0 chain mail Level 3 of the Lair of Beasts (0, 0, Lair:3) a potion of heal wounds (12, -21, Lair:3) the staff "Hellblazer" {rF+ Str+4 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rF+: It protects you from fire. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (19, 15, Lair:3) a +0 war axe (26, -6, Lair:3) a +0 rapier (30, -5, Lair:3) 4 gold pieces (56, 3, Lair:3) a +0 ring mail Level 4 of the Lair of Beasts (0, 3, Lair:4) 2 poisoned darts (20, 36, Lair:4) 9 stones (23, -16, Lair:4) a +0 robe (24, -10, Lair:4) a +0 short sword (24, 6, Lair:4) 6 stones (24, 37, Lair:4) a +0 rapier (27, 41, Lair:4) 6 stones Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 cloak (0, 6, Lair:5) a +3 whip (3, -16, Lair:5) an amulet of regeneration (15, 1, Lair:5) a +0 ring mail (17, -1, Lair:5) a +3 long sword of draining (18, -14, Lair:5) a +0 whip (18, 1, Lair:5) 2 potions of heal wounds (18, 2, Lair:5) a +1 glaive of protection (30, -9, Lair:5) a +0 flail Level 1 of the Shoals (5, -8, Shoals:1) 2 boomerangs a +0 trident (7, -10, Shoals:1) a +2 falchion of holy wrath (7, 0, Shoals:1) a +0 dagger of protection (11, -3, Shoals:1) a +0 spear (18, 14, Shoals:1) a potion of degeneration (24, 17, Shoals:1) a +0 spear (27, 35, Shoals:1) a +1 heavy spear (30, 40, Shoals:1) a +0 trident (33, 34, Shoals:1) a potion of degeneration (37, -9, Shoals:1) a beast talisman (38, 7, Shoals:1) a +0 ring mail (38, 40, Shoals:1) a +0 ring mail (39, -10, Shoals:1) 2 large rocks (39, 29, Shoals:1) a +1 pair of gloves (42, 33, Shoals:1) a +0 robe (43, 23, Shoals:1) a granite talisman (49, 16, Shoals:1) 5 poisoned darts (52, 5, Shoals:1) a +0 long sword (60, 27, Shoals:1) a +0 ring mail Level 2 of the Shoals (0, 0, Shoals:2) a potion of lignification (2, -1, Shoals:2) a +0 robe a +0 trident (8, -6, Shoals:2) a +1 heavy spear 3 javelins a +0 leather armour (9, -29, Shoals:2) a +0 trident a boomerang (9, -20, Shoals:2) a +0 quarterstaff (10, -24, Shoals:2) a +0 trident 3 boomerangs (14, -17, Shoals:2) 8 stones (19, 10, Shoals:2) 3 javelins (23, -27, Shoals:2) a +0 club a +0 sling (23, -26, Shoals:2) a +0 club a +0 sling (23, -25, Shoals:2) a +0 club a +0 sling (24, -27, Shoals:2) a +0 spear (24, 17, Shoals:2) a +0 trident (24, 18, Shoals:2) a +0 spear (24, 19, Shoals:2) a +0 robe a +2 trident of venom (24, 20, Shoals:2) 2 boomerangs a +0 trident (25, 12, Shoals:2) a +0 robe (27, -25, Shoals:2) 4 stones (29, -22, Shoals:2) a +0 club a +0 sling (33, 12, Shoals:2) 5 stones (36, 10, Shoals:2) a +0 robe a +0 trident of flaming (43, 3, Shoals:2) 4 stones (47, 1, Shoals:2) 3 large rocks 2 boomerangs a +0 trident (48, -1, Shoals:2) a +0 leather armour a javelin a +0 spear (48, 0, Shoals:2) a +0 leather armour a +0 trident of venom (48, 2, Shoals:2) 2 boomerangs a +0 trident a +0 robe a +3 trident of freezing (49, -2, Shoals:2) a +0 spear a +0 sling (53, -5, Shoals:2) 10 large rocks (57, -14, Shoals:2) 5 stones (63, -12, Shoals:2) a +1 antimagic sling a +0 spear (64, -12, Shoals:2) a +0 club a +0 sling a +0 sling a +0 spear (64, -11, Shoals:2) a +0 trident a +1 heavy sling a +0 club (65, -12, Shoals:2) a +0 rapier a +0 robe Level 3 of the Shoals (0, 0, Shoals:3) a dragon-blood talisman a +0 quarterstaff (3, -18, Shoals:3) a +0 trident a boomerang (11, 17, Shoals:3) a +0 spear 2 silver javelins a +0 leather armour (17, 15, Shoals:3) a +0 club (19, 12, Shoals:3) the amulet of Bikyfole {Reflect +Inv rN+ MP+7 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rN+: It protects you from negative energy. MP+7: It affects your magic capacity (+7). +Inv: It lets you turn invisible. SH+5: It affects your SH (+5). the amulet "Omno" {rN+ RegenMP+} [amulet of magic regeneration] It increases your rate of magic regeneration. rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. the ring of Modesty {Ice Dex+2} [ring of ice] Ice: It enhances your ice magic. Dex+2: It affects your dexterity (+2). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. the ring of the Bedazzling Priest {Ice rElec rPois Will+} [ring of ice] Ice: It enhances your ice magic. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. (19, 16, Shoals:3) a potion of heal wounds (25, 12, Shoals:3) 2 javelins (25, 15, Shoals:3) a +0 robe a +4 trident of protection (26, 20, Shoals:3) a +0 spear (34, -2, Shoals:3) a +0 trident (35, -4, Shoals:3) a +2 rapier of holy wrath a +0 robe (46, -2, Shoals:3) a +0 great sword (46, 19, Shoals:3) 3 boomerangs a +0 trident (47, 19, Shoals:3) a boomerang a +0 trident (50, 23, Shoals:3) a +0 leather armour a javelin a +0 heavy spear (52, -9, Shoals:3) a +0 short sword Level 4 of the Shoals (0, 0, Shoals:4) a +0 halberd (1, -10, Shoals:4) the staff of Eternity {rCorr Dex-4 Stlth+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-4: It affects your dexterity (-4). rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (1, -7, Shoals:4) a +0 ring mail (1, -6, Shoals:4) a ring of see invisible a book of Frost (1, 22, Shoals:4) a +1 rapier of freezing (1, 26, Shoals:4) an amulet of guardian spirit (6, -9, Shoals:4) 3 stones (7, 3, Shoals:4) a +0 trident of protection 3 boomerangs (8, 11, Shoals:4) 5 large rocks (9, -9, Shoals:4) a +2 trident of protection (9, -8, Shoals:4) a +0 shortbow a +1 flail of flaming a +0 robe (9, -7, Shoals:4) a +2 trident of protection a +0 robe (9, 23, Shoals:4) a +0 longbow a +0 quarterstaff (10, -8, Shoals:4) 4 javelins a +1 rapier of speed a +0 robe a +0 rapier a +0 robe a +4 rapier of flaming a +0 robe (10, 24, Shoals:4) a +0 trident a +0 trident a +2 trident of flaming a +0 robe a +1 heavy falchion a +0 robe 3 silver javelins a +2 whip of holy wrath a +0 robe (12, 24, Shoals:4) a +0 rapier of venom a +0 robe (15, 23, Shoals:4) a +1 trident of protection a +0 robe (20, 18, Shoals:4) 6 large rocks (25, 7, Shoals:4) a +1 demon trident of electrocution a +0 robe (26, 9, Shoals:4) a +0 spear (26, 10, Shoals:4) a +0 trident a boomerang (29, 7, Shoals:4) a +0 broad axe (31, 5, Shoals:4) a +3 war axe of electrocution (32, 18, Shoals:4) 4 large rocks (33, 8, Shoals:4) a +2 trident of flaming a +0 robe (34, 7, Shoals:4) 3 silver javelins (34, 8, Shoals:4) a +4 falchion of flaming a +0 sling a +0 robe a +0 buckler (34, 10, Shoals:4) a +2 trident of protection a +0 robe (35, 8, Shoals:4) a +7 trident of protection a +0 robe (40, 15, Shoals:4) 5 javelins (42, 10, Shoals:4) a +0 leather armour of poison resistance (43, 8, Shoals:4) a book of Annihilations Level 1 of the Spider Nest (0, 0, Spider:1) a potion of heal wounds (3, 31, Spider:1) a +0 trident (7, 5, Spider:1) a stone (7, 40, Spider:1) 3 stones (7, 43, Spider:1) a +0 buckler (11, 21, Spider:1) 4 stones (14, 38, Spider:1) 2 stones (30, -5, Spider:1) a +0 long sword (32, 41, Spider:1) a +0 scale mail (34, 17, Spider:1) a +0 halberd (39, 45, Spider:1) 6 stones (40, 6, Spider:1) 4 stones (41, 3, Spider:1) a +0 giant club (42, 53, Spider:1) 5 poisoned darts (47, 34, Spider:1) a +0 flail (50, 13, Spider:1) a +0 robe a +3 lajatang of venom Level 2 of the Spider Nest (0, 0, Spider:2) a ring of willpower (1, 19, Spider:2) a +0 pair of gloves (6, -1, Spider:2) a +0 chain mail (9, 12, Spider:2) a +3 ring mail of cold resistance 4 potions of lignification (9, 23, Spider:2) 4 stones (20, 17, Spider:2) the +6 arbalest "Xaeseq" {heavy, Fly rPois Dex-3} Dex-3: It affects your dexterity (-3). rPois: It protects you from poison. Fly: It grants you flight. (26, 10, Spider:2) a +0 pair of gloves (27, -15, Spider:2) a +0 long sword (31, -1, Spider:2) 3 boomerangs (34, 1, Spider:2) an orb of light Level 3 of the Spider Nest (0, 0, Spider:3) a +0 helmet (7, 9, Spider:3) 4 scrolls of vulnerability a ring of positive energy (11, 3, Spider:3) a +0 robe (11, 6, Spider:3) a +2 hat (28, -1, Spider:3) a ring of wizardry a +4 ring of protection (29, 31, Spider:3) a wand of polymorph (23) (44, 1, Spider:3) 3 stones Level 4 of the Spider Nest (0, 0, Spider:4) a +0 rapier (17, 9, Spider:4) a +0 giant club (21, 28, Spider:4) a +0 club (24, 34, Spider:4) 6 javelins (28, 24, Spider:4) a potion of heal wounds (29, 22, Spider:4) a scarf of invisibility (30, -15, Spider:4) a +0 leather armour (31, 22, Spider:4) an orb of mayhem (33, 22, Spider:4) a potion of heal wounds (35, 11, Spider:4) the +1 falchion of Weoti {holy, rC+ rN++ Will- SInv} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. SInv: It lets you see invisible. (39, 12, Spider:4) the +1 helmet of Dynalis {Regen+ Int-5 Dex+4} Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). Regen+: It increases your rate of health regeneration. a +0 broad axe a +2 plate armour of fire resistance a +0 kite shield (46, 7, Spider:4) the serpent talisman "Edwurcho" {rF- Str+3 Int+4} [serpent talisman] Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). rF-: It makes you vulnerable to fire. (48, 9, Spider:4) a +0 war axe (53, -11, Spider:4) 3 scrolls of torment (56, 10, Spider:4) a +0 hand axe a +2 leather armour of cold resistance a +0 hand axe a +0 robe (57, 12, Spider:4) a +0 war axe a +0 leather armour (61, 3, Spider:4) a black bear skeleton (62, 3, Spider:4) a black bear skeleton Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) the amulet of Abeoch {Faith rElec Will- Int+4} [amulet of faith] Faith: It allows you to gain divine favour quickly. Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. Will-: It decreases your willpower. (30, 30, Slime:5) the +3 shortbow of a bazaar {freeze, rCorr Int+2} Int+2: It affects your intelligence (+2). rCorr: It protects you from acid and corrosion. (60, -1, Slime:5) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). (60, 0, Slime:5) the +9 broad axe of Keack {pain, rC+ SInv Stlth+} rC+: It protects you from cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Level 1 of the Vaults (0, 0, Vaults:1) a +0 robe (8, 5, Vaults:1) a +0 whip (27, -51, Vaults:1) a dire elephant corpse (skeletalised by now) (30, -23, Vaults:1) a +2 vampiric long sword a +0 robe (48, -39, Vaults:1) a potion of degeneration (51, -41, Vaults:1) a +0 arbalest a +0 great mace a +0 chain mail a human corpse (skeletalised by now) (52, -47, Vaults:1) a book of Hexes (57, -33, Vaults:1) a +2 flail of draining a +0 scale mail (63, -28, Vaults:1) a +0 dagger a +0 robe a human corpse (skeletalised by now) Level 2 of the Vaults [Shop] Xolouppo's Antique Armour Shoppe a +0 plate armour (805 gold) a +0 plate armour of poison resistance (945 gold) a +0 robe (24 gold) a +0 scale mail (140 gold) a +1 plate armour of cold resistance (1225 gold) a +2 scale mail of willpower (735 gold) a +0 ring mail (140 gold) (0, 0, Vaults:2) a +0 flail (1, 0, Vaults:2) a +0 leather armour a +0 flail (2, -10, Vaults:2) a scroll of identify (15, -27, Vaults:2) a +0 arbalest (22, -3, Vaults:2) a +0 morningstar a +0 ring mail (39, -17, Vaults:2) a +0 arbalest (39, 24, Vaults:2) a +0 orcbow (39, 26, Vaults:2) a +0 plate armour a +0 great sword a +0 ring mail a +0 flail a human skeleton (39, 27, Vaults:2) a +0 arbalest (40, 25, Vaults:2) a +0 animal skin a +0 dire flail a +0 scale mail a +0 flail (41, 16, Vaults:2) a +0 arbalest (41, 25, Vaults:2) a +0 ring mail a +0 dire flail a human skeleton (42, 18, Vaults:2) a deep troll skeleton (44, 22, Vaults:2) a book of Hexes Level 3 of the Vaults (5, 53, Vaults:3) a +0 morningstar a +0 arbalest a +0 scale mail (8, 57, Vaults:3) 8 stones (10, 52, Vaults:3) a +4 dire flail a +0 dire flail of protection an ettin corpse (skeletalised by now) (11, 55, Vaults:3) a scroll of identify (12, 55, Vaults:3) a +0 arbalest (14, 51, Vaults:3) a scroll of identify (15, 55, Vaults:3) a +0 chain mail (18, 49, Vaults:3) a +0 troll leather armour a deep troll corpse (skeletalised by now) (19, 49, Vaults:3) a +0 troll leather armour a deep troll corpse (skeletalised by now) (20, 47, Vaults:3) a warg corpse (skeletalised by now) (21, 43, Vaults:3) a wand of polymorph (6) (29, 18, Vaults:3) the ring of the Doge {rN+ Str+6 Dex+3 Slay-5} [ring of strength] Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). rN+: It protects you from negative energy. (29, 20, Vaults:3) a +4 plate armour of cold resistance (43, 41, Vaults:3) a +0 arbalest a +0 morningstar a +0 ring mail a human corpse (skeletalised by now) (43, 42, Vaults:3) a +0 flail a +0 ring mail a human corpse (skeletalised by now) Level 4 of the Vaults (0, 0, Vaults:4) a +1 war axe a +0 plate armour a +0 war axe a +0 ring mail a +0 troll leather armour a +0 great mace a +0 ring mail a deep troll corpse (skeletalised by now) a human corpse (skeletalised by now) (0, 1, Vaults:4) the +2 robe "Ivepeer" {rPois Dex+4} Dex+4: It affects your dexterity (+4). rPois: It protects you from poison. a +0 flail of protection a +0 scale mail (1, 1, Vaults:4) a +0 long sword a +0 scale mail (2, 0, Vaults:4) a +0 mace a +0 ring mail a human corpse (skeletalised by now) (2, 1, Vaults:4) a +0 morningstar a +0 ring mail (4, 2, Vaults:4) a +0 war axe a +0 scale mail a human corpse (skeletalised by now) (7, -36, Vaults:4) an ugly thing corpse (skeletalised by now) (24, -20, Vaults:4) a +0 dire flail a +0 leather armour a human corpse (skeletalised by now) (24, -19, Vaults:4) a +0 troll leather armour a deep troll corpse (skeletalised by now) (27, -18, Vaults:4) a +1 heavy war axe a +2 chain mail of willpower (28, -20, Vaults:4) a +2 heavy glaive 8 stones a +0 chain mail (29, -16, Vaults:4) a +0 mace a +0 leather armour (30, -33, Vaults:4) a +0 dire flail a +2 scale mail of positive energy (44, 3, Vaults:4) a +0 dire flail a +0 animal skin an ogre corpse (skeletalised by now) (47, -15, Vaults:4) a +0 hat (48, -21, Vaults:4) a +0 hat (49, -13, Vaults:4) a +0 scale mail a +0 falchion a +0 rapier (49, 24, Vaults:4) a +0 bardiche a +0 plate armour (50, -12, Vaults:4) a +0 morningstar a +0 scale mail (50, 24, Vaults:4) the +3 robe of Servitude {Str+8} Str+8: It affects your strength (+8). (unseen) (51, 24, Vaults:4) a +0 arbalest 3 datura-tipped darts a yaktaur corpse (skeletalised by now) (61, 13, Vaults:4) a +0 war axe a +0 scale mail (62, -26, Vaults:4) a +0 troll leather armour a deep troll corpse (skeletalised by now) (63, -27, Vaults:4) a deep troll corpse (skeletalised by now) (63, 11, Vaults:4) a potion of lignification (64, -27, Vaults:4) a +0 morningstar a +0 ring mail a human corpse (skeletalised by now) Level 5 of the Vaults (0, 0, Vaults:5) Cautsog's Spellbook of Fulmination Spells Type Level a - Foxfire Conjuration/Fire 1 b - Hailstorm Conjuration/Ice 3 c - Irradiate Conjuration/Alchemy 5 (3, 34, Vaults:5) the +1 robe "Wierpho" {+Inv Str+3} Str+3: It affects your strength (+3). +Inv: It lets you turn invisible. (7, 4, Vaults:5) the Essays on Incinerated Energy Spells Type Level a - Summon Blazeheart Golem Fire/Summoning 4 b - Orb of Destruction Conjuration 7 c - Chain Lightning Conjuration/Air 9 (7, 31, Vaults:5) the +1 plate armour of Indomitability {Harm rF+ Int+2} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. Harm: It increases damage dealt and taken. (21, 16, Vaults:5) a ring of see invisible (32, -4, Vaults:5) a +0 leather armour (32, 8, Vaults:5) a +0 ring mail (36, 12, Vaults:5) a +0 chain mail (42, 39, Vaults:5) a storm dragon corpse (skeletalised by now) (44, -4, Vaults:5) the +5 ring mail of Viny Surprise {Rampage *Corrode Will+} Will+: It increases your willpower. *Corrode: It may corrode you when you take damage. Rampage: It bestows one free step when moving towards enemies. (45, -4, Vaults:5) a +0 long sword a +0 scale mail (46, -4, Vaults:5) a +0 scimitar an elf corpse (skeletalised by now) (48, 0, Vaults:5) 8 stones (48, 4, Vaults:5) a +0 crystal plate armour (48, 8, Vaults:5) 8 stones (50, 41, Vaults:5) a +0 great mace a +0 dire flail (52, 43, Vaults:5) a +3 great mace a +4 ring mail of poison resistance a tengu corpse (skeletalised by now) the Vestibule of Hell (22, 21, Hell) a +0 troll leather armour an iron troll skeleton (23, 22, Hell) a +0 flail Level 1 of the Iron City of Dis (13, 11, Dis:1) a +3 battleaxe a +0 chain mail (14, 16, Dis:1) a +2 great mace of holy wrath Level 2 of the Iron City of Dis (1, 6, Dis:2) a +2 morningstar of draining (unseen) (3, 7, Dis:2) a +0 plate armour (still there?) a +3 chain mail of willpower (still there?) (4, 6, Dis:2) a +3 battleaxe of draining (4, 7, Dis:2) a +1 great sword of draining a caustic shrike corpse Level 1 of Gehenna (12, 19, Geh:1) a +0 great sword of flaming (15, 12, Geh:1) a +1 great sword of flaming a fire giant corpse (skeletalised by now) Level 2 of Gehenna (19, 18, Geh:2) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (21, 5, Geh:2) a hell hog corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (22, 8, Geh:2) a +2 great sword of flaming (23, 5, Geh:2) a +2 demon whip of freezing a +1 demon whip of freezing a +3 great sword of flaming a hell hog corpse (skeletalised by now) a fire giant corpse (skeletalised by now) (23, 6, Geh:2) a +1 great sword of flaming a hell hog corpse (skeletalised by now) (23, 7, Geh:2) a salamander corpse (skeletalised by now) a hellephant corpse (skeletalised by now) Level 3 of Gehenna (28, -1, Geh:3) a hell hog corpse (skeletalised by now) (33, -7, Geh:3) a hell hog corpse (skeletalised by now) Level 4 of Gehenna (0, 0, Geh:4) a +1 demon whip of venom Level 5 of Gehenna Level 6 of Gehenna Level 7 of Gehenna (32, -32, Geh:7) a tin of tremorstones (2/2) (37, -17, Geh:7) the +0 flail "Gufaoc" {freeze, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. (37, -15, Geh:7) a book of Dangerous Friends (40, -17, Geh:7) an amulet of faith (40, -15, Geh:7) the +4 great mace of Foby Xez {drain, ^Fragile rF+ Int+4} Int+4: It affects your intelligence (+4). rF+: It protects you from fire. ^Fragile: It will be destroyed if unequipped. (41, -19, Geh:7) a +6 ring of intelligence (41, -15, Geh:7) a ring of protection from cold (43, -19, Geh:7) a +2 arbalest of draining (44, -18, Geh:7) a wand of paralysis (1) (44, -15, Geh:7) a +6 ring of intelligence Level 1 of the Realm of Zot (0, 0, Zot:1) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (44, 46, Zot:1) a +0 halberd a yellow draconian corpse (skeletalised by now) (44, 47, Zot:1) a +0 trident (45, 47, Zot:1) a +0 flail a +0 cloak (46, 47, Zot:1) a +0 cloak a +0 long sword a +2 cloak a green draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) Level 2 of the Realm of Zot (0, 0, Zot:2) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (26, 26, Zot:2) a +0 cloak Level 3 of the Realm of Zot (0, 0, Zot:3) a shadow dragon corpse (skeletalised by now) (24, 10, Zot:3) the +4 hand axe of Havoc {flame, rElec Will+ Int+2} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. Will+: It increases your willpower. (34, 16, Zot:3) a +0 short sword Level 4 of the Realm of Zot (0, 0, Zot:4) a ring of ice (3, 12, Zot:4) a +0 long sword (5, -10, Zot:4) a +0 dagger (6, 5, Zot:4) a +0 trident (8, 4, Zot:4) a +0 morningstar a red draconian corpse (skeletalised by now) (8, 5, Zot:4) a +0 leather armour (10, 3, Zot:4) a storm dragon corpse (skeletalised by now) (17, -7, Zot:4) a storm dragon corpse (skeletalised by now) (30, 37, Zot:4) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (34, 31, Zot:4) a book of the Dragon (34, 33, Zot:4) a +0 hand axe (35, 32, Zot:4) a +0 scale mail (41, 37, Zot:4) a +0 hand axe (42, 36, Zot:4) a +2 spectral giant spiked club (43, 37, Zot:4) the staff of Mana {rC+ Str+3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rC+: It protects you from cold. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (46, 35, Zot:4) a staff of death (50, 35, Zot:4) a golden dragon skeleton Level 5 of the Realm of Zot (5, -8, Zot:5) a shadow dragon skeleton (6, -5, Zot:5) the Discursus on Sinister Magic and Tinctures Spells Type Level a - Sticky Flame Fire/Alchemy 4 b - Anguish Hexes/Necromancy 4 c - Yara's Violent Unravelling Hexes/Alchemy 5 (6, -4, Zot:5) a +0 dire flail a red draconian skeleton (7, -1, Zot:5) a +0 trident a green draconian skeleton (7, 11, Zot:5) a +0 broad axe (8, -2, Zot:5) a +0 mace a green draconian skeleton (8, -1, Zot:5) a +0 trident a white draconian skeleton (22, 8, Zot:5) a +0 ring mail (29, 4, Zot:5) the Orb of Zot (39, 6, Zot:5) +0 golden dragon scales a golden dragon corpse (skeletalised by now) Level 1 of the Depths (3, 38, Depths:1) a +0 leather armour (8, 6, Depths:1) a +0 plate armour a +2 great sword of flaming a +0 plate armour a +4 demon whip (9, 5, Depths:1) a +2 demon whip of flaming a +0 plate armour a +1 broad axe of draining a +0 plate armour a +0 heavy demon blade a +0 chain mail a +2 great sword of flaming a +0 chain mail a +2 scimitar of pain a +0 plate armour a +1 battleaxe of draining a +0 plate armour a +3 great mace of flaming a human skeleton a human skeleton (9, 6, Depths:1) +0 ice dragon scales an ice dragon skeleton (9, 7, Depths:1) a +0 chain mail a +2 battleaxe of pain a +0 robe a +0 dagger a +0 chain mail a +4 long sword a +0 plate armour a +3 great sword of draining a human skeleton a hell rat skeleton (10, 6, Depths:1) a +0 chain mail (still there?) a +4 war axe of flaming (still there?) a +0 plate armour (still there?) a +1 great sword (still there?) a +0 chain mail (still there?) a +0 great sword of flaming (still there?) a human skeleton (still there?) a human skeleton (still there?) (10, 15, Depths:1) a +1 dire flail of holy wrath a +0 dire flail (10, 16, Depths:1) 5 large rocks (21, -9, Depths:1) a +0 robe a +0 dagger (41, 26, Depths:1) the +3 ring mail "Nagoos" {rElec Str+4} Str+4: It affects your strength (+4). rElec: It insulates you from electricity. (65, 6, Depths:1) 5 large rocks a stone giant corpse (skeletalised by now) (66, 5, Depths:1) a +2 great sword of flaming a fire giant corpse (skeletalised by now) Level 2 of the Depths [Shop] Eliu's Book Emporium a book of Displacement (264 gold) a book of the Spheres (768 gold) a book of the Dragon (504 gold) a book of the Spheres (768 gold) the Discourse on the Charred Ground (240 gold) Spells Type Level a - Petrify Alchemy/Earth 4 b - Ignite Poison Fire/Alchemy 4 a book of Fire (384 gold) an Everburning Encyclopedia (456 gold) a book of Burglary (264 gold) the Compendium of the Potent Pyre (576 gold) Spells Type Level a - Inner Flame Hexes/Fire 3 b - Sticky Flame Fire/Alchemy 4 c - Iskenderun's Battlesphere Conjuration 5 d - Ignition Fire 8 the Cyclopedia of Polar Arrival (504 gold) Spells Type Level a - Call Imp Summoning 2 b - Summon Ice Beast Ice/Summoning 3 c - Summon Mana Viper Hexes/Summoning 5 d - Rimeblight Ice/Necromancy 7 a book of Party Tricks (264 gold) [Shop] Rocys's Jewellery Emporium a ring of flight (350 gold) a +6 ring of intelligence (720 gold) an amulet of magic regeneration (600 gold) a +6 ring of dexterity (720 gold) a ring of willpower (500 gold) a ring of protection from fire (500 gold) a ring of protection from fire (500 gold) a ring of flight (350 gold) the ring "Girugh" {Fire rPois Will- rCorr} (752 gold) [ring of fire] Fire: It enhances your fire magic. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rPois: It protects you from poison. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (9, 38, Depths:2) a +0 chain mail (20, 7, Depths:2) a +0 robe a +0 whip (24, 12, Depths:2) a +1 battleaxe of freezing (29, 0, Depths:2) a potion of lignification a ring of fire (32, 4, Depths:2) a +0 robe a +3 trident (33, 3, Depths:2) 7 stones a +0 buckler a +0 ring mail a +1 long sword a tengu corpse (skeletalised by now) (34, 4, Depths:2) an ugly thing corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (34, 20, Depths:2) a +0 dire flail a +0 dire flail (34, 34, Depths:2) a +0 scale mail (36, 22, Depths:2) 2 large rocks +0 storm dragon scales a storm dragon corpse (skeletalised by now) (37, 22, Depths:2) a +2 battleaxe of freezing a +1 battleaxe of freezing (45, 12, Depths:2) 4 large rocks a +0 dagger a +0 robe a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) Level 3 of the Depths [Shop] Emulus Ilum's Neck Hole a +0 cloak (85 gold) a +0 cloak (85 gold) a scarf of harm (171 gold) a scarf of repulsion (228 gold) an amulet of faith (760 gold) an amulet of magic regeneration (570 gold) an amulet of faith (760 gold) [Shop] Ati Areogh's Magic Scroll Shop a scroll of amnesia (56 gold) a scroll of noise (14 gold) a scroll of identify (28 gold) a scroll of poison (56 gold) [Shop] Irutire's Antique Armour Shoppe a +0 cloak (112 gold) a +0 leather armour (50 gold) a +0 scale mail (100 gold) a +4 chain mail of fire resistance (787 gold) the +3 leather armour "Lebaledu" {^Contam Fly Dex+5} (775 gold) Dex+5: It affects your dexterity (+5). Fly: It grants you flight. ^Contam: It causes magical contamination when unequipped. the quicksilver dragon scales of the Farrier {rF- rC+ Will+ Str+2 Int+3} (1937 gold) Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. (0, 0, Depths:3) a +0 dagger of pain (1, 0, Depths:3) a +4 mace of draining (2, 0, Depths:3) a +2 ring mail of fire resistance (3, 0, Depths:3) a +5 heavy halberd (7, 24, Depths:3) a +0 broad axe a +0 arbalest a +0 ring mail (8, 11, Depths:3) a +1 scythe of venom (12, 1, Depths:3) a +0 robe (12, 2, Depths:3) a +0 leather armour a +0 rapier an elf skeleton (12, 4, Depths:3) a +2 leather armour of willpower (14, 7, Depths:3) a +0 robe a +2 dagger of freezing (14, 62, Depths:3) a +0 troll leather armour a deep troll skeleton (16, 7, Depths:3) a +0 robe a +0 dagger (16, 62, Depths:3) a +4 ring mail of positive energy a +3 halberd of freezing a tengu skeleton (18, 4, Depths:3) a +5 great sword of freezing (19, 8, Depths:3) 3 stones (21, 1, Depths:3) a +2 scythe of protection (21, 13, Depths:3) a +0 club (24, 0, Depths:3) a +0 robe a +0 robe a +2 vampiric dagger a human skeleton (33, 22, Depths:3) a +0 scimitar a +0 robe (34, 1, Depths:3) a +0 long sword (37, 26, Depths:3) 4 large rocks a +3 battleaxe of freezing a +0 leather armour a +0 long sword a frost giant corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (38, 26, Depths:3) a +0 robe a +0 short sword (59, 7, Depths:3) a +0 club (60, 22, Depths:3) a +0 shortbow (65, 34, Depths:3) a +0 robe 4 large rocks a spriggan skeleton (65, 36, Depths:3) a +0 robe an ugly thing skeleton (65, 37, Depths:3) a +0 war axe a +0 animal skin a spriggan corpse (skeletalised by now) Level 4 of the Depths (0, 0, Depths:4) a +0 scale mail a +4 battleaxe of electrocution a tengu corpse (skeletalised by now) (17, 38, Depths:4) the +5 falchion "Hyosk" {vamp, rElec Str-4 Int+3} Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity.