Dungeon Crawl Stone Soup version 0.33-a0-265-g90227b9278 (webtiles) character file. Game seed: 60683754164872931 74 ballabu the Conjurer (level 4, -4/33 HPs) Began as a Draconian Conjurer on Oct 21, 2024. Slain by a gnoll ... wielding a +0 halberd ... led by a gnoll bouda (10 damage) ... on level 4 of the Dungeon. The game lasted 00:02:34 (1300 turns). ballabu the Conjurer (Draconian Conjurer) Turns: 1300, Time: 00:02:34 Health: -4/33 AC: 5 Str: 10 XL: 4 Next: 9% Magic: 0/7 EV: 11 Int: 20 God: Gold: 40 SH: 0 Dex: 9 Spells: 4/7 levels left rFire + . . f - +0 short sword rCold + + . (no shield) rNeg . . . (body armour unavailable) rPois + (helmet restricted) rElec + (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - ring of protection from cold HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: resistant A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) Jewellery g - a ring of protection from cold (left hand) Scrolls b - a scroll of torment {unknown} c - 2 scrolls of fog {unknown} d - a scroll of brand weapon {unknown} h - a scroll of silence {unknown} i - 2 scrolls of blinking {unknown} j - a scroll of teleportation {unknown} k - a scroll of identify {unknown} Potions e - 2 potions of resistance Skills: - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.1 Spellcasting + Level 4.8 Conjurations + Level 2.1 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 12% 2d11 30% 3 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Vhi's Electric Charge Tloc/Air 12% N/A 69% 4 Gell's Gavotte Tloc 5% 2d(13-19) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The searing ray hits the gnoll bouda. You kill the gnoll bouda! The searing ray hits the gnoll. The gnoll is almost dead. Your Translocations skill increases to level 2! The searing ray hits the gnoll. You kill the gnoll! You finish channelling your searing ray. A gnoll comes into view. It is wielding a +0 halberd. You have reached level 4! You feel stronger. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (wandering, covering ground quickly, hasn't noticed you, 81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! (Press . to maintain the ray.) The gnoll is no longer moving quickly. The gnoll closely misses you. Without enough magic to sustain it, your searing ray dissipates. The gnoll hits you from afar with a +0 halberd! The gnoll barely misses you. Items here: ))) [ †. You barely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 halberd! * * * LOW HITPOINT WARNING * * * You closely miss the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you but does no damage. You hit the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. You closely miss the gnoll. Your tail-slap misses the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 halberd! You die... .!........##....## ..............(## ...##.........### ... ##.......#..# #...#.......# ##...........# #g...(.†.....## .##g.......# ##@##...## #.##..## ####### You could see a gnoll. Vanquished Creatures A gnoll bouda (D:4) 2 gnolls (D:4) 2 dart slugs (D:1) A bat (D:1) 3 endoplasms (D:1) 2 goblins (D:1) 3 hobgoblins A kobold (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 2 frilled lizards 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ballabu the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 201 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 204 | D:1 | Learned a level 2 spell: Searing Ray 732 | D:1 | Reached skill level 1 in Translocations 1191 | D:2 | You fall into a shaft and drop 2 floors! 1197 | D:4 | Noticed an ogre 1220 | D:4 | Reached XP level 3. HP: 19/26 MP: 0/6 1293 | D:4 | Reached XP level 4. HP: 27/33 MP: 2/7 1300 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_basic, minivault_26 D:2: layout_loops_ring, grunt_ministairs_11 D:4: cheibrodos_old_hovel, layout_cave_pools Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Translocations | 1 2 | 2.1 Spellcasting | | 2.1 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 26 | || 26 Tailslap | 11 | || 11 Short sword | 29 | 5 || 34 Cast: Magic Dart | 12 | || 12 Searing Ray | 6 | 1 || 7 Use: Potion | 2 | || 2 Stab: Sleeping | 3 | || 3 Armour: Skin | 29 | 4 || 33 Dodge: Dodged | 29 | 4 || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1299 | 1286 | 13 | 88 | 959 | 3 | 433.0 | Dungeon | 1299 | 1286 | 13 | 88 | 959 | 3 | 433.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1134 daAuts D:4: 108 daAuts D:2: 56 daAuts