Dungeon Crawl Stone Soup version 0.33-a0-298-g559140af29 (webtiles) character file. Game seed: 12334089993632488830 8 ballabu the Apothecary (level 2, 19/19 HPs) Began as a Demonspawn Alchemist on Nov 6, 2024. Got out of the dungeon alive. The game lasted 00:01:16 (387 turns). ballabu the Apothecary (Demonspawn Alchemist) Turns: 387, Time: 00:01:16 Health: 19/19 AC: 2 Str: 8 XL: 2 Next: 0% Magic: 5/5 EV: 11 Int: 15 God: Gold: 11 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . c - +0 whip rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sanguine armour 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons c - a +0 whip (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of teleportation {unknown} f - a scroll of acquirement {unknown} Potions b - a potion of magic e - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 1.3 Conjurations * Level 3.4 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 12% N/A 17% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Olgreb's Toxic Radiance Alch 11% N/A 50% 4 Sticky Flame Fire/Alch 6% 2d4 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your blood forms armour. (AC +0) Message History You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is almost dead. The endoplasm hits you. x2 * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (almost dead, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. You kill the endoplasm! d - a scroll labelled JERHILI QIRR e - a lumpy purple potion f - a scroll labelled TOPOOT KYNA A frilled lizard comes into view. A frilled lizard is nearby! Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep, 100% to hit) The sting hits the frilled lizard. The frilled lizard is poisoned. You kill the frilled lizard! You have reached level 2! Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Things that are here: a +0 club; a rat corpse You see here a kobold skeleton. There is an open gate here. There is a staircase leading out of the dungeon here. You have escaped! ....# #.# #)### #.# #.#####.# #.....#.### #####.....# #.###.#### ###### #.# #....###.#.ß########## #.###.##...#..#'#........# #####.....##.###@.#'..######.# .......#.###.# #..#'### #.# ......###.##.###.#.ß# ### #.# ######.#..##.#.###### ..# #.# ##.#.##.#.# # #.# #.# #.#....#.# #.#.# #.# #.###.#..# #.#.# #.# #....###.# #.#.## #.# ######.#..# ####....###.# There were no monsters in sight! Vanquished Creatures 3 endoplasms (D:1) A goblin (D:1) A kobold (D:1) A frilled lizard (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ballabu the Demonspawn Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 286 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 286 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 387 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_loops_ring, serial_glass, glass_columns_c, glass_columns_a Action || total ---------------------------++------- Melee: Whip || 15 Unarmed || 2 Cast: Sting || 7 Stab: Sleeping || 1 Armour: Robe || 7 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 388 | 289 | 99 | 0 | 235 | 1 | 388.0 | Dungeon | 388 | 289 | 99 | 0 | 235 | 1 | 388.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 388 daAuts