bananovenc Level 1 of the Dungeon (17, -35, D:1) a +0 short sword (17, 23, D:1) 18 stones (25, 1, D:1) 24 stones (36, -7, D:1) a +0 club (36, -6, D:1) 3 stones (43, -27, D:1) a +0 club (43, -18, D:1) a +0 short sword a +0 dagger (51, -27, D:1) a +0 hunting sling (51, 11, D:1) 25 bolts (62, -36, D:1) a +0 dagger (66, -36, D:1) 16 arrows (68, -13, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, -2, D:2) a +0 club (3, 2, D:2) a +0 dagger (13, -32, D:2) a +0 ring mail (23, -39, D:2) a +0 buckler (26, -37, D:2) a +0 club (31, 5, D:2) a +0 club (31, 15, D:2) a +0 ring mail (45, 2, D:2) 27 sling bullets Level 3 of the Dungeon (31, 15, D:3) a +0 whip (40, -8, D:3) a +0 club a +0 club a +0 flail (43, -7, D:3) a +0 spear (44, 26, D:3) a +0 hand axe (45, 13, D:3) a +0 mace (47, 36, D:3) a +0 falchion Level 4 of the Dungeon (0, 0, D:4) a stone (5, 0, D:4) a hound skeleton (6, 0, D:4) a cursed -3 giant club (8, -28, D:4) 16 arrows (10, -27, D:4) a +0 shield (16, -10, D:4) a +0 dagger (18, -3, D:4) a +0 robe (19, -3, D:4) 15 arrows (22, -17, D:4) the +6 dagger of Samp {antimagic, rElec} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. (23, -25, D:4) a +0 short sword (35, -17, D:4) a +0 leather armour (37, -16, D:4) a +0 helmet (38, -19, D:4) a +0 rapier