barb4r1an Level 1 of the Dungeon (5, -6, D:1) a stone (6, -5, D:1) a stone (7, 0, D:1) a +0 short sword (8, -9, D:1) a +0 short sword a stone (9, 7, D:1) a stone (11, 8, D:1) a +0 dagger 4 stones (23, 12, D:1) a stone (23, 13, D:1) a stone (23, 14, D:1) a stone (23, 16, D:1) a +0 dagger (24, 10, D:1) a stone (24, 11, D:1) a +0 dagger (25, 10, D:1) a stone (26, -27, D:1) a +0 club (28, 23, D:1) 16 stones (29, -7, D:1) a +0 dagger (31, 3, D:1) a +0 dagger (32, 0, D:1) a +0 club (35, 32, D:1) a +0 club (37, -2, D:1) a +0 club (39, -23, D:1) a +0 hand axe (49, 0, D:1) 10 stones (51, -10, D:1) a +0 dagger (58, -16, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 27 stones (0, 2, D:2) a +0 dagger (24, -7, D:2) a +0 dagger 5 stones (26, -5, D:2) a +0 dagger (26, 20, D:2) a +0 whip (32, -11, D:2) a +0 leather armour of fire resistance (54, -4, D:2) 22 stones (62, 8, D:2) 12 stones Level 3 of the Dungeon (1, -6, D:3) a +0 club (12, -26, D:3) a +0 club (20, -30, D:3) a +0 pair of gloves (21, -15, D:3) 29 stones (28, -31, D:3) a +0 scale mail (33, -31, D:3) 23 stones (41, -24, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 club (16, -12, D:4) a +0 robe (17, 1, D:4) 4 poisoned darts (22, -8, D:4) a +0 dagger (32, 3, D:4) a +0 club a +0 ring mail (32, 4, D:4) a +1 mace of holy wrath a +0 chain mail a +0 short sword (35, -1, D:4) 19 stones (36, -29, D:4) 28 stones Level 5 of the Dungeon (9, -1, D:5) a +0 plate armour (13, 23, D:5) a +3 quarterstaff of chaos a +0 cloak (14, 26, D:5) a +0 mace (16, -12, D:5) a +0 scale mail (22, 20, D:5) a +0 ring mail (36, -9, D:5) 13 stones (36, 21, D:5) 15 stones (42, -24, D:5) 20 bolts (44, -19, D:5) a +0 chain mail (47, -1, D:5) the cursed -2 pair of boots of Dice, Bag, and Bottle {+Inv rElec Str+4} It affects your strength (+4). It insulates you from electricity. It lets you turn invisible. It has a curse placed upon it. (49, -23, D:5) a +0 dagger a +0 robe (49, -22, D:5) a +0 dagger a +0 trident a +0 mace a +0 scale mail (49, -21, D:5) a +0 club (57, -9, D:5) a +0 scale mail (57, -5, D:5) a +0 dagger Level 6 of the Dungeon (3, 2, D:6) a +0 trident (5, -4, D:6) a +0 club a +0 whip (5, -3, D:6) an uncursed amulet of harm a wand of random effects (24) a +0 halberd (9, -5, D:6) a +0 whip (23, 4, D:6) 4 boomerangs (24, -27, D:6) 29 stones (24, -19, D:6) 16 stones (24, -12, D:6) a +0 robe (37, -24, D:6) a +0 robe a +0 dagger (40, -8, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) 19 stones (2, -42, D:7) a +0 club (9, -17, D:7) a +0 leather armour a +0 dagger (10, -2, D:7) a +0 giant club (11, -17, D:7) a +0 ring mail (13, -17, D:7) a +0 war axe (14, -17, D:7) a +0 short sword a +0 plate armour (14, 8, D:7) a +0 hand axe (25, 1, D:7) a +7 short sword of freezing a +0 hand crossbow a +0 robe (26, 1, D:7) a +0 falchion a +0 robe (26, 4, D:7) the +8 quarterstaff "Murmur" {elec, Dex+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+7). (28, 1, D:7) a +0 scimitar a +0 robe a +3 great sword a +0 robe (37, -38, D:7) 6 stones (48, -25, D:7) 19 stones Level 8 of the Dungeon (0, 0, D:8) a wand of flame (22) (10, -2, D:8) an electric eel corpse (12, 10, D:8) a +0 club (12, 13, D:8) a +0 giant spiked club a +0 giant club a two-headed ogre skeleton (22, 28, D:8) a +0 halberd of protection (26, 44, D:8) a +0 flail a +0 ring mail a cursed -1 mace a +0 club a +0 ring mail the Ecumenical Temple