Dungeon Crawl Stone Soup version 0.25-a0-603-g0321be95db (webtiles) character file. Game seed: 8559433282979201948, levelgen mode: deterministic 31 barb4r1an the Conjurer (level 3, 0/23 HPs) Began as an Octopode Conjurer on Mar 16, 2020. Was an Initiate of Vehumet. Succumbed to Terence's poison ... on level 2 of the Dungeon. The game lasted 00:02:10 (1180 turns). barb4r1an the Conjurer (Octopode Conjurer) Turns: 1180, Time: 00:02:10 Health: 0/23 AC: 1 Str: 7 XL: 3 Next: 22% Magic: 2/6 EV: 13 Int: 18 God: Vehumet [......] Gold: 82 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . SeeInvis . c - +3 whip rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -22) A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Renounce Religion You were on level 2 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons c - a +3 whip (weapon) Missiles b - 18 stones (quivered) Jewellery g - an uncursed ring of see invisible {unknown} Wands i - a wand of paralysis (10) Scrolls a - a scroll of enchant armour {unknown} d - a scroll of remove curse {unknown} h - a scroll of identify {unknown} Comestibles e - 4 rations f - 3 chunks of flesh Skills: * Level 1.3 Fighting * Level 2.5 Dodging - Level 3.0 Stealth + Level 2.2 Spellcasting + Level 4.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###... 4% 2 ###.... Dazzling Flash Conj/Hex #..... 22% 3 ###.... Fulminant Prism Conj/Hex #......... 58% 4 #####.. Iskenderun's Mystic Bla Conj/Tloc #....... 58% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Vehumet Xom Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History An adder comes into view. Terence the Incautious comes into view. He is wielding a +1 flail of venom and wearing a +3 chain mail of fire resistance. Found a leather armour. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear a shout! You hear an angry hiss. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder The magic dart hits the adder. The adder is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) The magic dart hits the adder. You kill the adder! Vehumet accepts your kill. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. You start resting. Terence is too close now for your liking. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +1 flail of venom and wearing a +3 chain mail of fire resistance The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 flail of venom and wearing a +3 chain mail of fire resistance The magic dart hits Terence. Terence is lightly wounded. You barely miss Terence. You grab Terence. Terence is lightly wounded. You constrict Terence, but do no damage. Terence barely misses you. You hit Terence but do no damage. Terence is lightly wounded. You constrict Terence. Terence misses you. You hit Terence but do no damage. Terence is lightly wounded. You constrict Terence, but do no damage. Terence misses you. A goblin comes into view. It is wielding a +0 dagger. You hit Terence but do no damage. Terence is lightly wounded. You constrict Terence, but do no damage. Terence hits you with a +1 flail of venom. You are poisoned. You hit Terence but do no damage. Terence is lightly wounded. You constrict Terence, but do no damage. You feel sick. Terence closely misses you. You hit Terence. You squeeze Terence, but do no damage. Terence is moderately wounded. You constrict Terence, but do no damage. You feel sick. Terence hits you with a +1 flail of venom. You are more poisoned. You hit Terence but do no damage. Terence is moderately wounded. You constrict Terence, but do no damage. You feel sick. Terence hits you with a +1 flail of venom. You are more poisoned. You hit Terence. Terence is moderately wounded. You constrict Terence, but do no damage. You feel sick. Terence misses you. You hit Terence but do no damage. You squeeze Terence. Terence is heavily wounded. You constrict Terence. * * * LOW HITPOINT WARNING * * * You feel sick. Terence barely misses you. You hit Terence. Terence is severely wounded. You constrict Terence. * * * LOW HITPOINT WARNING * * * You feel sick. Terence closely misses you. You hit Terence but do no damage. Terence is severely wounded. You constrict Terence, but do no damage. * * * LOW HITPOINT WARNING * * * You feel sick. Terence barely misses you. You hit Terence but do no damage. Terence is severely wounded. You constrict Terence, but do no damage. You die... @# .# ###.### #.....###. #(#.#....[ #### #.......S. ..######.....# #.##.@@g†...# ###.##.###.#..# #..........#..# #. # #.#.##.#####..# #@ #.##.#.##.#####..# #! #.....)##........## #.# ####.########.....## #.. #..## ##.......## ##.# ##...####.........####... You could see Terence and a goblin. Vanquished Creatures An adder (D:2) A worm (D:2) A leopard gecko (D:1) A bat (D:1) 3 giant cockroaches 2 goblins 2 hobgoblins (D:2) 2 kobolds A quokka (D:2) 3 rats 17 creatures vanquished. Vanquished Creatures (others) A bat (D:2) 1 creature vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | barb4r1an the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 347 | D:1 | Reached XP level 2. HP: 18/18 MP: 5/5 585 | D:1 | Found a shimmering altar of Xom. 907 | D:2 | Found a radiant altar of Vehumet. 932 | D:2 | Became a worshipper of Vehumet 1033 | D:2 | Noticed Sigmund 1049 | D:2 | Reached skill level 1 in Fighting 1148 | D:2 | Noticed Terence 1165 | D:2 | Reached XP level 3. HP: 23/23 MP: 3/6 1180 | D:2 | Succumbed to Terence's poison Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic, xom_teletrap_fun D:2: layout_loops_corners, old_standard_altar, fiery_altar_vehumet, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Fighting | 1 | 1.3 Dodging | | 2.5 Spellcasting | | 2.2 Conjurations | | 4.1 Action || total -------------------------++------- Melee: Unarmed || 3 Whip || 40 Constrict || 8 Tentacles || 7 Cast: Magic Dart || 8 Stab: Sleeping || 6 Eat: Chunk || 1 Armor: Skin || 1 Dodge: Dodged || 26 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 45 | 0 | 0.0 | 17 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 14 | 0 | 0.0 | 7 | 0 | 0.0 D:2 | 31 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+-------