Dungeon Crawl Stone Soup version 0.25-a0-603-g0321be95db (webtiles) character file. Game seed: 4415231138799631583, levelgen mode: deterministic 1094 barb4r1an the Conjurer (level 8, 55/55 HPs) Began as an Octopode Conjurer on Mar 16, 2020. Quit the game on level 5 of the Dungeon on May 13, 2020. The game lasted 00:15:10 (5601 turns). barb4r1an the Conjurer (Octopode Conjurer) Turns: 5601, Time: 00:15:11 Health: 55/55 AC: 1 Str: 7 XL: 8 Next: 31% Magic: 15/15 EV: 14 Int: 19 God: Gold: 227 SH: 0 Dex: 13 Spells: 6/16 levels left rFire x . . SeeInvis + c - +1 scimitar (vorpal) rCold + . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . s - ring of ice rCorr . Harm . v - ring of see invisible MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.18/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 5 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 227 gold pieces. Inventory: Hand Weapons c - a +1 vorpal scimitar (weapon) Missiles o - 4 poisoned darts (quivered) Armour g - a +0 tower shield Jewellery s - a ring of ice (left tentacle) v - a ring of see invisible (right tentacle) Wands r - a wand of digging (5) Scrolls a - 4 scrolls of magic mapping {unknown} b - 4 scrolls of teleportation {unknown} f - 7 scrolls of identify {unknown} h - a scroll of fog {unknown} i - a scroll of immolation {unknown} j - 2 scrolls of amnesia {unknown} k - a scroll of blinking {unknown} m - 4 scrolls of remove curse {unknown} Potions d - 3 potions of heal wounds {unknown} l - 2 potions of haste {unknown} n - a potion of curing {unknown} q - a potion of stabbing {unknown} t - a potion of ambrosia {unknown} u - a potion of mutation {unknown} Comestibles e - 10 rations Skills: - Level 5.2 Fighting - Level 3.2 Dodging - Level 3.0 Stealth + Level 4.8 Spellcasting + Level 6.2 Conjurations + Level 2.2 Hexes You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ####.. 1% 2 #...... c - Dazzling Flash Conj/Hex ###... 7% 3 ##..... d - Fulminant Prism Conj/Hex ###....... 22% 4 ####... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj/Tloc ###..... 34% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Dithmenos Sif Muna The Shining One Annotations: D:4 1 runed translucent door, Rosaphim's ghost, novice GrFi Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp, wielding a +0 quarterstaff The magic dart hits the crimson imp. The crimson imp is moderately wounded. The crimson imp blinks! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You see here a dagger. You start resting. The crimson imp is too close now for your liking. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp, wielding a +0 quarterstaff The magic dart hits the crimson imp! The crimson imp is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp, wielding a +0 quarterstaff (heavily wounded) The magic dart hits the crimson imp but does no damage. The crimson imp is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp, wielding a +0 quarterstaff (moderately wounded) The magic dart hits the crimson imp. The crimson imp is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp, wielding a +0 quarterstaff (heavily wounded) The searing ray hits the crimson imp! You kill the crimson imp! (Press . to maintain the ray.) You start resting. A phantom comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - phantom Aim: a phantom (hasn't noticed you) The magic dart hits the phantom. The phantom is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (lightly damaged) The magic dart hits the phantom. The phantom is lightly damaged. The phantom blinks! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (lightly damaged) The searing ray misses the phantom. (Press . to maintain the ray.) The phantom blinks! A phantom is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (lightly damaged) The searing ray hits the phantom! The phantom is heavily damaged. (Press . to maintain the ray.) The searing ray hits the phantom! The phantom is severely damaged. Welcome back, barb4r1an the Octopode Conjurer. Press ? for a list of commands and other information. The searing ray hits the phantom. The phantom is severely damaged. The phantom misses you. The searing ray hits the phantom! You destroy the phantom! Your Hexes skill increases to level 2! You finish channeling your searing ray. You start resting. You are feeling hungry. You start resting. Magic restored. Cast which spell? (? or * to list) Okay, then. Welcome back, barb4r1an the Octopode Conjurer. Press ? for a list of commands and other information. Welcome back, barb4r1an the Octopode Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .##..# ##....##.......# #...#.# #..#..####.O$..# ###.#.## #.##.......#..... #.#.)# #......##### #... #..#.## ###.)....# O. ##.#..## #........# . #..#..# ####.)...# ##..#.## ####.....# ##....###[@......# ##.......##.....# ##########.....######### #.........####[####### ######.##............# #...#####........ ###....<......... ############### There were no monsters in sight! Vanquished Creatures Duvessa (D:4) A phantom (D:5) 2 ogres A bullfrog (D:3) Dowan (D:4) 2 howler monkeys 2 crimson imps (D:5) A bullfrog zombie (D:5) An orc priest (D:3) 5 orc wizards 4 iguanas 3 worker ants (D:4) An adder (D:4) A dart slug (D:1) 14 orcs 2 ball pythons 9 bats 3 giant cockroaches 7 goblins 6 hobgoblins 4 jackals (D:4) 5 quokkas A frilled lizard (D:1) A jackal skeleton (D:4) 11 kobolds 7 rats 96 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | barb4r1an the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 219 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 776 | D:1 | Reached skill level 1 in Fighting 999 | D:2 | Learned a level 2 spell: Searing Ray 1123 | D:2 | Reached XP level 3. HP: 21/23 MP: 0/6 1492 | D:2 | Noticed an ogre 1504 | D:2 | Killed an ogre 1504 | D:2 | Reached XP level 4. HP: 30/30 MP: 2/7 1504 | D:2 | Reached XP level 5. HP: 35/35 MP: 2/8 1590 | D:2 | Found a glowing golden altar of the Shining One. 1924 | D:3 | Found a shadowy altar of Dithmenos. 2776 | D:3 | Reached XP level 6. HP: 34/42 MP: 6/10 2914 | D:3 | Learned a level 3 spell: Dazzling Flash 3218 | D:3 | Found a shimmering blue altar of Sif Muna. 3697 | D:4 | Found a runed translucent door. 3697 | D:4 | Noticed Rosaphim's ghost (novice GrFi) 3762 | D:4 | Reached skill level 5 in Conjurations 3998 | D:4 | Reached XP level 7. HP: 43/49 MP: 2/12 4099 | D:4 | Learned a level 4 spell: Fulminant Prism 4437 | D:4 | Noticed Duvessa 4455 | D:4 | Killed Duvessa 4455 | D:4 | Reached skill level 5 in Fighting 4533 | D:4 | Noticed Dowan 4705 | D:4 | Killed Dowan 5021 | D:5 | Entered Level 5 of the Dungeon 5185 | D:5 | Reached XP level 8. HP: 55/55 MP: 8/14 5243 | D:5 | Reached skill level 1 in Hexes 5246 | D:5 | Noticed a two-headed ogre 5357 | D:5 | Reached skill level 6 in Conjurations 5601 | D:5 | Quit the game Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_rooms, serial_park_tiny_pond D:2: layout_loops_ring, tso_metal_star, minmay_circle_x D:3: corexii_shack_village, layout_basic, nicolae_overflow_hidden_temple, tgw_sif D:4: layout_loops_ring, gammafunk_ghost_grave, first_ration, uniq_duvessa D:5: layout_rooms, overflow_temple_1_default, minmay_temple_entry_antechambers Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 3 | 3.0 Fighting | 1 2 3 4 5 | 5.2 Dodging | 3 | 3.2 Spellcasting | 3 4 | 4.8 Conjurations | 5 6 | 6.2 Hexes | 2 | 2.2 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 15 | | || 15 Constrict | 4 | 5 | 6 || 15 Tentacles | 2 | 2 | || 4 Halberd | 10 | | || 10 Scimitar | | 14 | 12 || 26 Cast: Magic Dart | 49 | 62 | 47 || 158 Searing Ray | 1 | 10 | 16 || 27 Stab: Sleeping | | 1 | || 1 Eat: Chunk | 2 | 8 | 5 || 15 Armor: Skin | 4 | 2 | 2 || 8 Dodge: Dodged | 29 | 27 | 14 || 70 Rpst.: Scimitar | | 6 | 2 || 8 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1278 | 286 | 18.3 | 80 | 16 | 16.7 +---------+---------+-------+---------+---------+------- D:1 | 21 | 0 | 0.0 | 13 | 0 | 0.0 D:2 | 145 | 2 | 1.4 | 18 | 2 | 10.0 D:3 | 187 | 56 | 23.0 | 14 | 12 | 46.2 D:4 | 439 | 228 | 34.2 | 22 | 2 | 8.3 D:5 | 486 | 0 | 0.0 | 13 | 0 | 0.0 +---------+---------+-------+---------+---------+-------