barcode Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (10, -8, D:1) a +0 club (10, 4, D:1) a +0 chain mail (13, -10, D:1) a +0 short sword (25, 31, D:1) a +0 dagger (25, 39, D:1) 22 bolts (30, 3, D:1) a potion of heal wounds (unseen) (32, 3, D:1) a potion of curing (35, 10, D:1) 5 poisoned needles (41, -5, D:1) a +0 club (44, 2, D:1) a +0 mace (45, 36, D:1) a +0 club (66, 22, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 broad axe (3, -19, D:2) 9 poisoned needles (3, 1, D:2) 20 poisoned needles (11, -14, D:2) a +0 hunting sling (21, -25, D:2) a +0 club (34, -1, D:2) a +0 spear (37, 3, D:2) 27 arrows (38, -26, D:2) a +0 leather armour Level 3 of the Dungeon (13, 6, D:3) a cursed -2 club (14, 0, D:3) a +0 dagger a +0 robe (15, 0, D:3) a +0 club (19, 21, D:3) a +0 trident (20, 29, D:3) a +0 chain mail a +0 hand axe a +0 leather armour (22, 19, D:3) 12 sling bullets (24, 19, D:3) 17 arrows (31, 6, D:3) a +1 ring of evasion (36, 17, D:3) a +0 club (41, 10, D:3) a cursed +0 mace (48, 1, D:3) a +0 falchion Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (1, -1, D:4) a +0 club (1, 0, D:4) a cursed +0 whip (5, -35, D:4) a +0 leather armour (12, 1, D:4) a +0 spear (12, 2, D:4) a +0 robe (14, -20, D:4) a cursed +0 club (15, -21, D:4) a +0 scale mail a +0 mace a +0 ring mail a +0 hand axe (33, -19, D:4) 17 bolts (33, -1, D:4) a +0 leather armour (37, -17, D:4) 15 poisoned needles Level 5 of the Dungeon (0, 0, D:5) a +0 helmet (4, -24, D:5) a +0 club (20, -31, D:5) a +0 robe a +0 dagger (21, -5, D:5) 6 large rocks (22, -21, D:5) a +0 ring mail a +0 mace (22, -19, D:5) a +0 ring mail a +0 falchion (23, -21, D:5) a +0 giant club (25, -30, D:5) a +0 war axe (26, -18, D:5) a cursed -3 dagger (27, -10, D:5) a +0 whip (33, -32, D:5) a +0 leather armour (35, -26, D:5) 16 arrows (35, -12, D:5) a +0 club (37, -10, D:5) a +0 robe a +0 dagger (38, -9, D:5) a +0 chain mail a +0 flail (39, -20, D:5) a +0 trident Level 6 of the Dungeon [Shop] Wufucs's Antique Weapon Shoppe a +0 falchion (87 gold) a +4 arbalest of freezing (872 gold) a +0 trident (101 gold) a +0 falchion (87 gold) a +1 antimagic bardiche (986 gold) a +0 short sword (87 gold) a +0 quarterstaff (116 gold) the +6 great mace of the Apocalypse {protect, rElec rF+ rN+ Dex+4} (2070 gold) It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. It protects you from negative energy. a +3 spear of venom (597 gold) (4, 16, D:6) an uncursed ring of stealth (18, -8, D:6) a +0 great mace (24, -1, D:6) 13 poisoned needles (27, 2, D:6) an arrow (28, 2, D:6) an arrow (33, 2, D:6) a +0 shortbow 19 arrows (45, 27, D:6) a +0 leather armour (48, 32, D:6) a +0 mace (49, 33, D:6) a +0 dagger (58, 5, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 helmet (11, 0, D:7) a +0 giant club (24, -13, D:7) a +0 quarterstaff (26, -5, D:7) a yak skeleton (27, -5, D:7) a yak corpse the Ecumenical Temple