Dungeon Crawl Stone Soup version 0.25-a0-1132-g9d38388ac0 (webtiles) character file. Game seed: 12879290159520015763, levelgen mode: deterministic 8 barcode the Magician (level 2, 19/19 HPs) Began as a Demonspawn Wizard on May 20, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:24 (477 turns). barcode the Magician (Demonspawn Wizard) Turns: 477, Time: 00:00:25 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 6/6 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 11 Spells: 6/7 levels left rFire . . . SeeInvis . e - +1 whip (drain) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: sanguine armour 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +1 whip of draining (weapon) Missiles c - 14 poisoned darts (quivered) Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls g - a scroll of noise {unknown} h - a scroll of teleportation {unknown} Potions i - a potion of mutation {unknown} Comestibles d - 2 rations f - 2 chunks of flesh Skills: + Level 1.9 Dodging + Level 1.8 Stealth + Level 3.3 Spellcasting + Level 1.0 Conjurations Level 1.0 Summonings Level 0.8 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 10% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Call Imp Summ #....... 14% 2 ##..... Blink Tloc N/A 16% 2 ##..... Slow Hex #....... 22% 2 ##..... Conjure Flame Conj/Fire #....... 34% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 36% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your bleeding wounds create armour. (AC +0) Message History Aim: a giant cockroach (heavily wounded) The magic dart hits the giant cockroach. The giant cockroach is severely wounded. Lua error: ...ter/crawl-git-9d38388ac0/data/dat/clua/automagic.lua:202: Cannot currently process new keys (there is pending input) Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (severely wounded) The magic dart hits the giant cockroach. You kill the giant cockroach! You have reached level 2! Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. You butcher the rat corpse. f - 2 chunks of flesh (gained 1) You see here a rat skeleton. x2 A ball python comes into view. A ball python is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #....†...... #.# #........... ##.# #........... #..# #..##..##### #.## #........# # #.# #.....#.##.# # #.# ####.###. .# #.# ######## #.. # .# #.# #....@.# #.# .. #.# #.####........ .# #.#####.####.##...S ## #.............. ##. #######.####.## #.# .. #.. .# #### ## You could see a ball python (asleep). Vanquished Creatures A giant cockroach (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | barcode the Demonspawn Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 385 | D:1 | Gained mutation: When seriously injured, your bleeding | wounds create armour. (AC +0) [demonic ancestry] 385 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/6 477 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_loops_cross Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 17 Dodge: Dodged || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+-------