bartus0 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 12, D) a +0 flail (59, 36, D) an uncursed staff of conjuration (59, 37, D) Utubyufekk's Catalogue of the Glacier and the Birds Spells Type Level a - Freeze Ice 1 b - Poisonous Vapours Poison/Air 2 c - Summon Lightning Spire Summoning/Air 4 d - Conjure Ball Lightning Conjuration/Air 6 (59, 44, D) an arrow (60, 13, D) a +0 club (60, 36, D) a +1 chain mail of poison resistance (60, 37, D) a manual of Staves (61, 0, D) a +2 falchion of venom (61, 8, D) a +6 ring of dexterity (61, 12, D) a +2 trident of piercing (61, 13, D) a +3 trident of piercing (61, 16, D) a lightning rod (4/4) (61, 26, D) a +0 quarterstaff of protection (61, 36, D) a book of Minor Magic (61, 37, D) the Catalogue of the Rocks and Lightness Spells Type Level a - Sandblast Earth 1 b - Poisonous Vapours Poison/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Stone Arrow Conjuration/Earth 3 e - Lee's Rapid Deconstruction Earth 5 f - Iron Shot Conjuration/Earth 6 (61, 42, D) 2 arrows (62, 0, D) an uncursed staff of conjuration (62, 1, D) the +5 scale mail of Beyond {rC+ Str+2 Dex+4} It affects your strength (+2). It affects your dexterity (+4). It protects you from cold. (62, 4, D) a +0 rapier a +0 robe (62, 8, D) a +0 dagger (62, 17, D) the ring "Vuxyoh" {rPois MR+} [ring of protection from magic] It protects you from poison. It affects your resistance to hostile enchantments. (62, 26, D) an uncursed staff of energy a wand of disintegration (7/24) a wand of lightning (4/15) a scroll of brand weapon (62, 27, D) an uncursed ring of magical power (62, 36, D) a +0 short sword (62, 37, D) a +0 short sword (63, 0, D) the +7 long sword of the Brain {slice, +Fly rElec Int+4 Stlth-} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It insulates you from electricity. It lets you fly. It makes you less stealthy. (63, 4, D) a cursed +0 rapier (unseen) (63, 8, D) an uncursed staff of cold (63, 16, D) a +3 scale mail of cold resistance (63, 17, D) an uncursed staff of power (63, 26, D) a +3 leather armour of fire resistance (63, 27, D) a lightning rod (4/4) (63, 36, D) the +7 rapier of Zin's Brutal Revenge {freeze, +Inv Str+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It lets you turn invisible. (63, 37, D) an uncursed staff of air (64, 16, D) an uncursed staff of power (64, 17, D) a +2 great sword of holy wrath (64, 26, D) a +5 ring of protection (64, 27, D) a +2 short sword of draining (65, 26, D) a +2 morningstar of holy wrath (67, 0, D) a +2 ring of evasion (69, 36, D) a +1 spear of venom (70, 8, D) a phial of floods (70, 9, D) an uncursed staff of poison (70, 30, D) the +7 quarterstaff "Ricesaor" {crush, MR++} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (70, 37, D) a +4 ring of protection (71, 12, D) a cursed +0 short sword a +0 robe (71, 16, D) a lightning rod (4/4) (71, 26, D) an uncursed staff of fire (71, 36, D) a +3 mace of protection (71, 37, D) a +4 great sword of holy wrath (72, 8, D) the cursed +3 great sword of Pemaila {slice, +Fly rElec rPois Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. It lets you fly. It has a curse placed upon it. (72, 9, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (72, 12, D) a +0 rapier (unseen) (72, 15, D) a +2 antimagic demon trident (72, 16, D) a +5 lajatang an uncursed staff of poison (72, 19, D) a +0 long sword a +0 robe (72, 26, D) a +2 shortbow of freezing (72, 27, D) a +1 scale mail of cold resistance (72, 36, D) the +3 quarterstaff of Brutal Revenge {freeze, *Corrode rF+ Str+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+8). It protects you from fire. It may corrode you when you take damage. (73, 1, D) a +0 plate armour of cold resistance (73, 16, D) a cursed -3 ring of protection (73, 17, D) the +3 mace "Spider's Funeral" {drain, +Inv +Fly} A truly terrible weapon, it drains the life of those it strikes. It lets you turn invisible. It lets you fly. (73, 27, D) an uncursed staff of poison (73, 36, D) the cursed +2 dagger of Disaster {elec, Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It has a curse placed upon it. (73, 37, D) a +6 ring of intelligence a +6 ring of intelligence (75, 2, D) a +0 long sword