Dungeon Sprint DCSS version 0.27-a0-1365-ge71e8f7681 (webtiles) character file. Game seed: 10106053086653756700 7 bartus0 the Insei (level 2, 0/28 HPs) Began as an Octopode Transmuter on June 28, 2021. Slain by a water moccasin (2 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:54 (198 turns). bartus0 the Insei (Octopode Transmuter) Turns: 198, Time: 00:00:55 Health: 0/28 AC: 1 Str: 9 XL: 2 Next: 0% Magic: 2/5 EV: 13 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth .......... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: berserking, lethally poisoned (0 -> -5), appendages, wereblooded, hasted, very quick A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch Inventory: Scrolls f - a scroll of blinking Potions a - a potion of curing b - a potion of heal wounds d - 2 potions of magic Skills: * Level 2.1 Fighting + Level 2.3 Dodging * Level 3.6 Unarmed Combat + Level 2.3 Spellcasting + Level 2.4 Transmutations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 18% N/A 8% 1 b - Wereblood Tmut 9% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Spider Form Tmut/Pois 2% N/A 36% 3 Ice Form Ice/Tmut 5% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You finish memorising. Spell assigned to 'b'. Casting: Beastly Appendage (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate One of your tentacles grows a vicious spike. Casting: Beastly Appendage (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your blood is infused with primal strength. You feel yourself speed up. Okay, then. You open the door. A water moccasin, a worm, a jelly, a scorpion and an orc come into view. The water moccasin bites you. You are poisoned. The water moccasin poisons you! There is an open door here. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel sick. The jelly quivers. The water moccasin bites you. You miss the water moccasin. You grab the water moccasin. You constrict the water moccasin. You feel sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You tentacle-slap the water moccasin. The water moccasin is moderately wounded. You constrict the water moccasin, but do no damage. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you but does no damage. You tentacle-slap the water moccasin. You pierce the water moccasin. The water moccasin is severely wounded. You constrict the water moccasin. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the water moccasin. You pierce the water moccasin. The water moccasin is severely wounded. You constrict the water moccasin, but do no damage. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<...'†....@SJosw+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water moccasin, a worm, a scorpion, a jelly and an orc. Vanquished Creatures A bat (D) 4 hobgoblins (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | bartus0 the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 22 | D | Reached XP level 2. HP: 9/19 MP: 5/5 189 | D | Learned a level 2 spell: Wereblood 192 | D | Noticed a water moccasin 192 | D | Noticed a scorpion 198 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.1 Dodging | | 2.3 Unarmed Combat | | 3.6 Spellcasting | | 2.3 Transmutations | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 20 Constrict || 5 Kick || 4 Tentacles || 2 Punch || 1 Cast: Beastly Appendage || 2 Wereblood || 1 Use: Potion || 2 Armor: Skin || 3 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 194 | 194 | 0 | 159 | 0 | 1 | 194.0 | Dungeon | 194 | 194 | 0 | 159 | 0 | 1 | 194.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 194 daAuts