Dungeon Crawl Stone Soup version 0.31-a0-424-g41b3b0883d (webtiles) character file. Game seed: 9820445158806625673 26 bdfhjk the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on July 29, 2023. Killed by divine providence ... invoked by an orc priest (15 damage) ... on level 2 of the Dungeon. The game lasted 00:02:51 (1273 turns). bdfhjk the Conjurer (Deep Elf Conjurer) Turns: 1273, Time: 00:02:51 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 89% Magic: 1/8 EV: 13 Int: 22 God: Gold: 74 SH: 0 Dex: 19 Spells: 5/8 levels left rFire . . . j - +1 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - +6 ring of dexterity HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons j - a +1 dagger of venom (weapon) Missiles f - 6 poisoned darts Armour a - a +0 robe (worn) Jewellery i - a +6 ring of dexterity (left hand) Scrolls c - a scroll of noise {unknown} e - a scroll of teleportation {unknown} g - a scroll of blinking {unknown} h - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of might {unknown} Skills: + Level 2.5 Dodging + Level 2.4 Stealth + Level 3.5 Spellcasting + Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Simulacrum Ice/Necr 1% N/A 100% 6 Ozocubu's Refrigeration Ice 1% 4d7 100% 7 Polar Vortex Ice 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The orc shouts! You hear a shout! An orc comes into view. It is wielding a +0 club. The magic dart hits the orc but does no damage. The orc is moderately wounded. The orc shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 whip and wearing a +0 chain mail (moderately wounded, 85% to hit) The searing ray hits the orc but does no damage. The orc is moderately wounded. (Press . to maintain the ray.) An orc priest comes into view. It is wielding a +0 whip. An orc comes into view. It is wielding a +0 club. The searing ray hits the orc! You kill the orc! The orc attacks as you move away! The orc misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 whip (79% to hit) The searing ray hits the orc! You kill the orc! The searing ray hits the orc. The orc is almost dead. The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The searing ray hits the orc. You kill the orc! The searing ray hits the orc priest. The orc priest is heavily wounded. The orc priest invokes the aid of Beogh against you. You barely resist. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... ##.......# ###...#.# ..#.......# ##.......# ####.#.#...#.......# .........#####......#...#.......# .........##....(.....<.........). .........##.........##...##...... .........##...................... .......#######.....###.##..#..... .......# ##.....###.###.#..... .......# #...@...o.).......... .......# #.########.###.###### .... ... ............... .. ########.###.## #.# .# .. >. ... ... ... ... .... You could see an orc priest. Vanquished Creatures 3 orcs (D:2) 3 bats (D:1) An endoplasm (D:2) 3 hobgoblins 2 quokkas (D:1) 3 goblins 3 kobolds (D:1) 5 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bdfhjk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 305 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 670 | D:1 | Learned a level 2 spell: Searing Ray 857 | D:1 | Reached skill level 5 in Conjurations 1273 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_basic, hangedman_decor_push D:2: cheibrodos_pilgrimage, layout_basic, kennysheep_generic_room_6, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.5 Stealth | | 2.4 Spellcasting | | 3.5 Action || total ---------------------------++------- Cast: Magic Dart || 33 Searing Ray || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1271 | 1204 | 67 | 0 | 1095 | 2 | 635.5 | Dungeon | 1271 | 1204 | 67 | 0 | 1095 | 2 | 635.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 990 daAuts D:2: 281 daAuts