Dungeon Crawl Stone Soup version 0.31-a0-466-g98c9adc2b6 (webtiles) character file. Game seed: 10009667641106174312 42 bdfhjk the Conjurer (level 3, -3/21 HPs) Began as an Octopode Conjurer on Aug 5, 2023. Slain by Terence ... wielding a +0 mace (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:31 (1371 turns). bdfhjk the Conjurer (Octopode Conjurer) Turns: 1371, Time: 00:02:32 Health: -3/21 AC: 1 Str: 6 XL: 3 Next: 54% Magic: 1/7 EV: 13 Int: 22 God: Gold: 84 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Missiles d - a throwing net Scrolls c - a scroll of identify {unknown} e - a scroll of blinking {unknown} Potions a - a potion of magic b - a potion of lignification {unknown} f - a potion of might {unknown} Skills: - Level 2.1 Dodging - Level 2.9 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits Terence. Terence is heavily wounded. Terence closely misses you. The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 mace. Terence hits you with a +0 mace! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You barely miss Terence. Your grab misses Terence. Terence is heavily wounded. Terence looks scornfully at you. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You tentacle-slap Terence but do no damage. You grab Terence. You squeeze Terence, but do no damage. Terence is heavily wounded. You constrict Terence, but do no damage. Terence misses you. You release your grip on Terence. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +2 ring mail of fire resistance (heavily wounded, 81% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence closely misses you. You tentacle-slap Terence but do no damage. Your grab misses Terence. Terence is severely wounded. Terence barely misses you. You tentacle-slap Terence but do no damage. You grab Terence. Terence is severely wounded. You constrict Terence, but do no damage. Terence hits you with a +0 mace. You die... #####..<......#.# .............####.# .######>.##### #.# #..# #.# #..# #.# #..########.# #...........# #.########### #@# #@# #.# ..# .#.# ...## .. . ... . ... .. You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 2 bats (D:1) 3 endoplasms (D:1) 3 giant cockroaches (D:1) 3 goblins 3 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 4 ball pythons A frilled lizard (D:1) 6 kobolds (D:1) 4 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bdfhjk the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 181 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 587 | D:1 | Reached XP level 3. HP: 12/21 MP: 2/6 746 | D:1 | Learned a level 2 spell: Searing Ray 1360 | D:2 | Noticed Terence 1366 | D:2 | HP: 1/21 [Terence/+0 mace (5)] 1371 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_basic, corexii_item_surrounded_by_moat D:2: layout_loops_ring, shapermc_ecumenical_altar_mp_highgroup, uniq_crazy_yiuf_cottage, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 40 Tentacles || 11 Constrict || 11 Punch || 1 Cast: Magic Dart || 57 Searing Ray || 2 Armour: Skin || 3 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1370 | 1361 | 9 | 67 | 1140 | 2 | 685.0 | Dungeon | 1370 | 1361 | 9 | 67 | 1140 | 2 | 685.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1276 daAuts D:2: 94 daAuts