bdfhjk Level 1 of the Dungeon (0, 0, D:1) 7 stones (2, 14, D:1) 7 stones (4, 11, D:1) a +0 dagger (5, 8, D:1) 4 stones (15, -2, D:1) a +0 dagger (19, -4, D:1) a +0 ring mail (19, 13, D:1) a +0 club (25, 0, D:1) a +1 leather armour of willpower (29, -9, D:1) a +0 dagger 4 stones (49, 9, D:1) a +0 dagger Level 2 of the Dungeon (4, -2, D:2) a +2 cloak (5, 13, D:2) a +0 club (6, 12, D:2) a +0 spear (6, 13, D:2) a +0 club (11, -12, D:2) a +0 dagger (16, -14, D:2) a +0 short sword (18, 7, D:2) a +0 club (22, -11, D:2) 5 stones (24, -8, D:2) a +0 chain mail (24, -2, D:2) a +0 robe (28, 12, D:2) a +2 short sword of venom (34, 13, D:2) a +0 robe (36, -6, D:2) a +0 short sword (39, -17, D:2) 8 stones (40, 8, D:2) a +0 halberd Level 3 of the Dungeon [Shop] Qeiril's Weapon Emporium 4 atropa-tipped darts (50 gold) the +3 whip "Xecwi Sales" {freeze, Int+2} (429 gold) Int: It affects your intelligence (+2). 3 stones (4 gold) a +5 giant club (401 gold) 4 javelins (168 gold) 7 stones (9 gold) 5 stones (7 gold) a +0 dagger of venom (61 gold) (5, 11, D:3) a +0 spear (10, 8, D:3) a +0 short sword 2 stones (11, 9, D:3) a +0 club (20, -15, D:3) a +0 robe (20, -11, D:3) a +0 flail (23, -11, D:3) a +0 dagger (24, -10, D:3) a +0 mace (30, 5, D:3) 2 poisoned darts a +3 dagger (41, -17, D:3) a +0 short sword (42, -12, D:3) a blade talisman (46, -10, D:3) 2 stones (46, 11, D:3) a +0 sling (48, 13, D:3) a +0 dagger (52, -6, D:3) a +0 mace Level 4 of the Dungeon (9, -6, D:4) a +0 short sword (10, -7, D:4) a +0 flail (11, -8, D:4) a +0 dagger (12, -9, D:4) a +0 trident (12, 25, D:4) a +0 club (19, -2, D:4) a +0 flail (19, 23, D:4) a +0 trident (23, -12, D:4) a +0 dagger (36, 27, D:4) a +0 ring mail (45, 5, D:4) 5 boomerangs (46, -11, D:4) 10 gold pieces (46, -7, D:4) 15 gold pieces (47, -11, D:4) 2 gold pieces (47, -10, D:4) a scroll of identify (47, -9, D:4) 4 gold pieces (47, -8, D:4) a +0 robe (47, -7, D:4) 10 gold pieces (48, -9, D:4) 13 gold pieces (48, -5, D:4) 4 poisoned darts (52, 10, D:4) a +0 mace a +0 ring mail (54, -7, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (9, 2, D:5) a +0 giant club (11, 34, D:5) a +0 quarterstaff (13, 1, D:5) a +0 hand axe (19, 1, D:5) a +0 sling (21, -4, D:5) a +0 mace (27, 26, D:5) 12 gold pieces (31, 9, D:5) a +0 hand axe (36, 30, D:5) 2 stones (37, 2, D:5) 3 stones (38, 35, D:5) a +0 leather armour (44, 17, D:5) a serpent talisman Level 6 of the Dungeon (0, 0, D:6) the +3 leather armour of the Blind Marksman {rN+ Str-4 Dex+5 Stlth+} Str: It affects your strength (-4). Dex: It affects your dexterity (+5). rN: It protects you from negative energy. Stlth: It makes you more stealthy. (5, -4, D:6) a wand of charming (7) (11, 4, D:6) an adder corpse (skeletalised by now) (17, 32, D:6) a +0 dagger a +0 robe (21, 35, D:6) a +0 flail a +0 ring mail (21, 39, D:6) a +0 whip a +0 leather armour (24, 22, D:6) a +0 leather armour (29, 12, D:6) a +0 rapier (33, 0, D:6) a potion of curing