Dungeon Crawl Stone Soup version 0.31-a0-466-g98c9adc2b6 (webtiles) character file. Game seed: 9197276963345578648 121 bdfhjk the Conjurer (level 5, -1/31 HPs) Began as an Octopode Conjurer on Aug 5, 2023. Slain by an ogre ... wielding a +0 giant club (32 damage) ... on level 3 of the Dungeon. The game lasted 00:06:54 (3118 turns). bdfhjk the Conjurer (Octopode Conjurer) Turns: 3118, Time: 00:06:55 Health: -1/31 AC: 1 Str: 6 XL: 5 Next: 5% Magic: 1/10 EV: 13 Int: 29 God: Gold: 94 SH: 0 Dex: 10 Spells: 7/10 levels left rFire . . . l - +0 dagger (elec) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . d - +6 ring of intelligence rCorr . m - ring of see invisible SInv + (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons h - a +0 short sword l - a +0 dagger of electrocution (weapon) n - a +1 short sword of flaming t - a +1 vampiric short sword Missiles r - 6 poisoned darts Jewellery d - a +6 ring of intelligence (left tentacle) m - a ring of see invisible (right tentacle) Talismans q - a granite talisman Wands u - a wand of charming (6) Scrolls c - 2 scrolls of teleportation g - a scroll of blinking {unknown} i - a scroll of amnesia {unknown} j - a scroll of butterflies {unknown} o - 2 scrolls of identify {unknown} p - a scroll of immolation {unknown} s - a scroll of fog {unknown} Potions a - a potion of magic b - a potion of haste e - a potion of lignification {unknown} f - a potion of degeneration {unknown} k - a potion of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 3.0 Stealth + Level 3.4 Spellcasting + Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 8% 3 Poisonous Vapours Pois/Air 10% N/A 11% 2 Mephitic Cloud Conj/Pois/Air 14% N/A 11% 3 Volatile Blastmotes Fire/Tloc 10% 2d10 22% 3 Fulminant Prism Conj/Hex 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Freezing Cloud Conj/Ice/Air 7% 6-21 71% 5 Starburst Conj/Fire 9% 6d5 98% 6 Maxwell's Capacitive Co Air 2% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Hepliaklqana Uskayaw Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History (Press . to maintain the ray.) A goblin comes into view. It is wielding a +0 dagger. You have reached level 5! You feel clever. The searing ray hits the goblin. You kill the goblin! The searing ray misses the goblin. The searing ray hits the goblin! You kill the goblin! The searing ray hits the goblin! You kill the goblin! A goblin comes into view. It is wielding a +0 club. The searing ray hits the goblin! You kill the goblin! The searing ray hits the ogre. The ogre is lightly wounded. The searing ray hits the goblin. The goblin is heavily wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 91% to hit) The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) The ogre barely misses you. The searing ray hits the ogre! The ogre is almost dead. The searing ray hits the ogre. The ogre is almost dead. The ogre closely misses you. Without enough magic to sustain it, your searing ray dissipates. The ogre closely misses you. Found 9 large rocks. You barely miss the ogre. The ogre is almost dead. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... .##...............##..#....# .##...............##..#...... .##.....................#..### ..#.############'###..####.# ≈...# #.# #..... .# ≈..## #.# #..#### ≈..# #.# #### ≈..# #.#(.(# ≈..# #@Og))# ≈..# ###...# ≈..# #### ≈.## ≈.# ..# ### You could see an ogre and a goblin. Vanquished Creatures An orc wizard (D:3) An adder (D:2) A worm (D:2) 11 orcs (D:3) 7 bats 7 endoplasms 3 giant cockroaches 12 goblins 6 hobgoblins 2 quokkas (D:3) 6 ball pythons 3 frilled lizards 3 kobolds 6 rats 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bdfhjk the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 329 | D:1 | Reached XP level 2. HP: 15/17 MP: 0/5 384 | D:1 | Learned a level 2 spell: Searing Ray 1301 | D:2 | Reached XP level 3. HP: 21/21 MP: 6/6 2385 | D:3 | Found a hide-covered altar of Uskayaw. 2389 | D:3 | Reached XP level 4. HP: 27/27 MP: 5/8 2773 | D:3 | Found a hazy altar of Hepliaklqana. 2959 | D:3 | Reached skill level 5 in Conjurations 3107 | D:3 | Noticed an ogre 3109 | D:3 | Reached XP level 5. HP: 31/31 MP: 7/10 3118 | D:3 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic, minmay_misc_feat_room, nicolae_houndstooth_variations D:2: layout_loops_ring D:3: layout_basic, mainiacjoe_overflow_brackets, nicolae_uskayaw_murder_on_the_dancefloor, kennysheep_orc_sif_temple, minmay_ogre_servants Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.0 Spellcasting | 3 | 3.4 Conjurations | 5 | 5.1 Dodging | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | || 11 Constrict | 5 | 4 || 9 Short sword | 9 | || 9 Tentacles | 1 | 5 || 6 Dagger | | 14 || 14 Cast: Magic Dart | 54 | 29 || 83 Searing Ray | 4 | 3 || 7 Use: Scroll | 1 | || 1 Potion | 1 | || 1 Stab: Sleeping | 1 | || 1 Armour: Skin | 1 | || 1 Dodge: Dodged | 14 | 11 || 25 Form: | | 1 || 1 Statue | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3118 | 2817 | 301 | 390 | 2128 | 3 | 1039.3 | Dungeon | 3118 | 2817 | 301 | 390 | 2128 | 3 | 1039.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1294 daAuts D:2: 921 daAuts D:3: 902 daAuts