Dungeon Crawl Stone Soup version 0.31-a0-466-g98c9adc2b6 (webtiles) character file. Game seed: 10969869769568785662 140 bdfhjk the Conjurer (level 5, -1/31 HPs) Began as an Octopode Conjurer on Aug 5, 2023. Slain by a centaur (2 damage) ... on level 4 of the Dungeon. The game lasted 00:08:31 (4099 turns). bdfhjk the Conjurer (Octopode Conjurer) Turns: 4099, Time: 00:08:32 Health: -1/31 AC: 1 Str: 7 XL: 5 Next: 23% Magic: 8/10 EV: 13 Int: 22 God: Gold: 171 SH: 0 Dex: 10 Spells: 3/10 levels left rFire . . . d - +0 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 171 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Missiles l - 6 boomerangs q - 2 poisoned darts Magical Staves m - a staff of fire n - a staff of death s - a staff of poison Jewellery f - the ring "Lydday" {Fire Str+5 Dex+3} (You found it on level 4 of the Dungeon) [ring of fire] It enhances your fire magic. Str: It affects your strength (+5). Dex: It affects your dexterity (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. Talismans i - a beast talisman Scrolls b - a scroll of brand weapon {unknown} g - a scroll of enchant armour k - a scroll of fog {unknown} o - 5 scrolls of teleportation p - a scroll of blinking r - a scroll of amnesia {unknown} Potions a - a potion of magic c - a potion of ambrosia h - a potion of haste j - a potion of might Skills: - Level 2.0 Dodging - Level 2.7 Stealth + Level 3.4 Spellcasting + Level 5.1 Conjurations + Level 1.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Fulminant Prism Conj/Hex 9% 3d6 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 12% N/A 14% 2 Passwall Tmut/Erth 2% N/A 19% 2 Swiftness Air 3% N/A 34% 3 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Qazlal Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You start resting. You hear the rusting of a distant drain. There is an open door here. Things that are here: a +0 falchion; an orc corpse Found a knobbly runed staff. HP restored. You see here a staff of poison. A centaur is nearby! s - a staff of poison Magic restored. Found a blade talisman. Found a stone staircase leading down. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! Blink to where? Press: ? - help, Q - select action, (/) - cycle Dir - move target As you read the scroll of blinking, it crumbles to dust. The centaur unwields a +0 shortbow. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur kicks you. * * * LOW HITPOINT WARNING * * * You feel better. You hear the rusting of a distant drain. The centaur closely misses you. The centaur misses you. The centaur hits you. The centaur kicks you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the centaur. (Press . to maintain the ray.) The centaur hits you! * * * LOW HITPOINT WARNING * * * The centaur kicks you. You die... #....................# #....................# #....................# ##...#......##.......# #######....##.......# ..............# #..............# #..............# #.......c@.....# ###...##.......# # #......## #......## #.......# +...%...# #.>.....# #.......# #.......# You could see a centaur. Vanquished Creatures A hound (D:4) 2 adders (D:2) 3 worms 4 dart slugs 5 orcs 4 bats (D:3) 8 endoplasms 2 giant cockroaches 5 goblins 4 hobgoblins 4 jackals 4 quokkas 7 ball pythons 2 frilled lizards (D:2) 7 kobolds 5 rats 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bdfhjk the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 243 | D:1 | Reached XP level 2. HP: 9/17 MP: 0/5 505 | D:1 | Learned a level 2 spell: Searing Ray 698 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1972 | D:2 | Reached XP level 4. HP: 27/27 MP: 3/8 2034 | D:2 | Learned a level 4 spell: Fulminant Prism 2147 | D:2 | Found a faded altar of an unknown god. 2345 | D:2 | Found a stormy altar of Qazlal. 3835 | D:4 | Reached skill level 5 in Conjurations 3835 | D:4 | Reached skill level 1 in Hexes 3835 | D:4 | Reached XP level 5. HP: 31/31 MP: 4/10 3929 | D:4 | Identified the ring "Lydday" {Fire Str+5 Dex+3} 4044 | D:4 | Noticed a centaur 4099 | D:4 | HP: 1/31 [centaur (7)] 4099 | D:4 | Slain by a centaur Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_loops_ring, minmay_misc_feat_square D:2: layout_loops_corners, basic_altar, basic_ecumenical_altar D:3: layout_basic, minmay_cut_off D:4: minmay_chambers_of_fours, layout_gridville, cheibrodos_sewer_entry_bend Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.4 Conjurations | 5 | 5.1 Hexes | 1 | 1.4 Dodging | | 2.0 Stealth | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 12 | 15 || 27 Constrict | 4 | 3 || 7 Tentacles | 3 | 4 || 7 Cast: Magic Dart | 60 | 45 || 105 Searing Ray | 2 | 7 || 9 Use: Potion | 1 | 1 || 2 Scroll | | 7 || 7 Armour: Skin | | 3 || 3 Dodge: Dodged | 3 | 19 || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4097 | 3708 | 389 | 43 | 3315 | 4 | 1024.2 | Dungeon | 4097 | 3708 | 389 | 43 | 3315 | 4 | 1024.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1440 daAuts D:1: 1258 daAuts D:3: 1092 daAuts D:4: 305 daAuts