beardedkeet Level 1 of the Dungeon (0, 0, D:1) 4 stones (0, 20, D:1) a +2 whip of draining (1, 0, D:1) a +0 robe (12, 26, D:1) a +0 ring mail (13, 23, D:1) a +0 whip a +0 dagger (14, 29, D:1) a +0 club (15, 22, D:1) a +0 dagger (17, -2, D:1) a +0 mace (18, 26, D:1) a +0 dagger 2 stones (20, 9, D:1) a +0 dagger (21, 41, D:1) 5 stones (23, -7, D:1) a +0 whip 2 stones (26, -7, D:1) a +0 scale mail (31, 0, D:1) a +0 dagger (41, -1, D:1) a +0 whip (50, 42, D:1) a +0 dagger 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (1, 3, D:2) 6 stones (4, 2, D:2) a +0 club a +0 dagger (21, -36, D:2) a +0 hammer (23, -20, D:2) a +0 dagger (34, -18, D:2) a +0 club (39, -11, D:2) a +0 club 4 stones (52, -24, D:2) a +1 scythe of flaming a +0 robe Level 3 of the Dungeon [Shop] Cusk's Antique Weapon Emporium a +0 short sword (63 gold) a +0 sling (31 gold) a +0 long sword (73 gold) the +11 spear of Emodist {flame, Contam rC+ Str+5} (1665 gold) Str: It affects your strength (+5). rC: It protects you from cold. Contam: It causes magical contamination when unequipped. a +0 war axe (73 gold) the +8 hand axe of the Lesser Evil {freeze, rPois rF+ Str-3 Int+3} (1335 gold) Str: It affects your strength (-3). Int: It affects your intelligence (+3). rF: It protects you from fire. rPois: It protects you from poison. (0, 0, D:3) a +0 long sword (2, 38, D:3) a jackal corpse a jackal corpse (5, 32, D:3) a +0 whip (6, 7, D:3) a +0 club an orc corpse (skeletalised by now) (8, 33, D:3) a +0 whip (9, -1, D:3) a +0 dagger (15, 24, D:3) a +0 arbalest (17, 28, D:3) a +0 war axe (23, 19, D:3) a potion of attraction (25, 19, D:3) a scroll of identify (28, 25, D:3) a +0 whip 8 stones (28, 26, D:3) a +0 hand axe (35, 11, D:3) a +0 leather armour (35, 15, D:3) a +0 club (46, -5, D:3) a +0 short sword (53, 25, D:3) a +0 club