Dungeon Crawl Stone Soup version 0.33-a0-647-gb60e247eb4 (console) character file. Game seed: 12700396668433444680 59 beef the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Jan 7, 2025. Slain by a gnoll ... wielding a +0 halberd (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:06 (997 turns). beef the Conjurer (Deep Elf Conjurer) Turns: 997, Time: 00:03:06 Health: -4/19 AC: 2 Str: 4 XL: 3 Next: 78% Magic: 2/9 EV: 11 Int: 24 God: Gold: 87 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . d - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} h - a scroll of fog {unknown} Potions b - a potion of magic c - a potion of attraction {unknown} f - a potion of berserk rage {unknown} g - a potion of brilliance {unknown} i - a potion of resistance {unknown} j - a potion of degeneration {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 6.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (lightly wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! You stop channelling your searing ray. A gnoll comes into view. It is wielding a +0 halberd. A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (82% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll shouts! The searing ray hits the gnoll. You kill the gnoll! You finish channelling your searing ray. Your Conjurations skill increases to level 6! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... ....... .. #.##.#.############# ....... ..##.##.#.# .#.†... ###...##.#.# .......##........#.# #......#..#......#.# #.....)#.##......#.# #.......)..........# #.#+###.#........### #.#.#...#....g.@.# #.#.#.###..).....# #.....# #........# .#...#####........# ........##........# #.......##........# ........##........# .##........#....### . #........#....# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 2 dart slugs 4 endoplasms (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) 3 hobgoblins 3 jackals (D:1) A quokka (D:1) 4 ball pythons (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) 3 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | beef the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 282 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 298 | D:1 | Reached skill level 5 in Conjurations 483 | D:1 | Learned a level 2 spell: Searing Ray 600 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/9 994 | D:2 | Reached skill level 6 in Conjurations 997 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: shiori_shiawase, layout_loops_ring, minmay_tromino_v4_a D:2: layout_basic, hellmonk_ecumenical_altar_heavens_door, minmay_misc_feat_diagonals, minivault_24, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Melee: Short sword || 1 Cast: Magic Dart || 64 Searing Ray || 2 Armour: Robe || 10 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 996 | 927 | 69 | 0 | 773 | 2 | 498.0 | Dungeon | 996 | 927 | 69 | 0 | 773 | 2 | 498.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 897 daAuts D:2: 98 daAuts