ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Version: Dungeon Crawl Stone Soup 0.27.0-1-g7a089689b8 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 12536469103893202589, deterministic pregen: 1 Command line: /usr/games/crawl-0.27 -name beigtais -rc /dgldir/rcfiles/crawl-0.27/beigtais.rc -macro /dgldir/rcfiles/crawl-0.27/beigtais.macro -morgue /dgldir/morgue/beigtais/ -webtiles-socket /crawl-master/webserver/sockets/beigtais:2021-08-04.06:42:55.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 31 stack frames. /usr/games/crawl-0.27(_Z17write_stack_traceP8_IO_FILE+0x28) [0x55e1be1297e8]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.27(_Z13do_crash_dumpv+0x47c) [0x55e1be131a5c]: do_crash_dump() /usr/games/crawl-0.27(_Z20crash_signal_handleri+0x7e) [0x55e1be129aee]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7f469722f060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7f46975abf9f]: /usr/games/crawl-0.27(+0x389216) [0x55e1be131216]: /usr/games/crawl-0.27(+0x389382) [0x55e1be131382]: /usr/games/crawl-0.27(+0x1e4514) [0x55e1bdf8c514]: /usr/games/crawl-0.27(+0x34ae7b) [0x55e1be0f2e7b]: /usr/games/crawl-0.27(_Z16fill_status_infoiR11status_info+0x1574) [0x55e1be5f9eb4]: fill_status_info(int, status_info&) /usr/games/crawl-0.27(_ZN14TilesFramework12_send_playerEb+0x1608) [0x55e1be6faf68]: TilesFramework::_send_player(bool) /usr/games/crawl-0.27(_ZN14TilesFramework6redrawEv+0x9f) [0x55e1be6fe74f]: TilesFramework::redraw() /usr/games/crawl-0.27(_ZN14TilesFramework17update_input_modeE10mouse_modeb+0x148) [0x55e1be6fe998]: TilesFramework::update_input_mode(mouse_mode, bool) /usr/games/crawl-0.27(_ZN13mouse_controlC1E10mouse_mode+0x19) [0x55e1be359169]: mouse_control::mouse_control(mouse_mode) /usr/games/crawl-0.27(+0x638dc0) [0x55e1be3e0dc0]: /usr/games/crawl-0.27(_ZN14message_window4moreEbb+0x192) [0x55e1be3e1fd2]: message_window::more(bool, bool) /usr/games/crawl-0.27(_ZN14message_window8add_itemENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE11prefix_typeb+0x41b) [0x55e1be3e30bb]: message_window::add_item(std::__cxx11::basic_string, std::allocator >, prefix_type, bool) /usr/games/crawl-0.27(_ZN13message_store9store_msgERK12message_line+0x116) [0x55e1be3e3376]: message_store::store_msg(message_line const&) /usr/games/crawl-0.27(_ZN13message_store10flush_prevEv+0x1a2) [0x55e1be3e3582]: message_store::flush_prev() /usr/games/crawl-0.27(+0x635bcc) [0x55e1be3ddbcc]: /usr/games/crawl-0.27(_Z16do_message_print16msg_channel_typeibbPKcP13__va_list_tag+0x8a) [0x55e1be3de1ca]: do_message_print(msg_channel_type, int, bool, bool, char const*, __va_list_tag*) /usr/games/crawl-0.27(_Z4mprf16msg_channel_typePKcz+0xa2) [0x55e1be3de5c2]: mprf(msg_channel_type, char const*, ...) /usr/games/crawl-0.27(+0x74ddd3) [0x55e1be4f5dd3]: /usr/games/crawl-0.27(+0x74f400) [0x55e1be4f7400]: /usr/games/crawl-0.27(_Z13player_reactsv+0xf7) [0x55e1be4f8487]: player_reacts() /usr/games/crawl-0.27(_Z12world_reactsv+0x61d) [0x55e1be70703d]: world_reacts() /usr/games/crawl-0.27(+0x960c87) [0x55e1be708c87]: /usr/games/crawl-0.27(+0x961235) [0x55e1be709235]: /usr/games/crawl-0.27(main+0x345) [0x55e1be0876e5]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f469721c2e1]: /usr/games/crawl-0.27(_start+0x2a) [0x55e1be08807a]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.27/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.27/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.27/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 7, depth = 2 Level id: Shoals:2 Level build method = [depth 2], level layout type = shoals, absdepth0 = 16 Level vaults: layout_shoals uniq_louise uniq_donald uniq_ilsuiw Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 9 at (15, 46): Terrain change marker (33->32, 142) Marker #1, type 9 at (15, 48): Terrain change marker (33->32, 69) Marker #2, type 9 at (16, 46): Terrain change marker (33->32, 126) Marker #3, type 9 at (16, 47): Terrain change marker (33->32, 55) Marker #4, type 9 at (16, 48): Terrain change marker (33->32, 100) Marker #5, type 9 at (17, 46): Terrain change marker (33->32, 74) Marker #6, type 9 at (17, 47): Terrain change marker (33->32, 40) Marker #7, type 9 at (17, 48): Terrain change marker (33->32, 9) Marker #8, type 9 at (55, 16): Terrain change marker (33->32, 61) Marker #9, type 9 at (56, 16): Terrain change marker (33->32, 49) Marker #10, type 9 at (57, 16): Terrain change marker (33->32, 57) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Your sea snake bites the merfolk but does no damage. Your merfolk closely misses the merfolk. The merfolk hits your sea snake with a +0 trident! Your sea snake bites the merfolk! The merfolk dies! Makhleb accepts your kill. You hear a splash. v - a throwing net You swap places. You swap places. Your sea snake dissolves into shadows! Your merfolk dissolves into shadows! You see here a +0 trident. Casting: Shadow Creatures (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Wisps of shadow whirl around you... Casting: Shadow Creatures (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Wisps of shadow whirl around you... Found 10 bolts. Found an escape hatch in the floor. You swap places. You swap places. Your manticore dissolves into shadows! Your merfolk dissolves into shadows! Items here: ( )) ÷. Found a long sword. Found a stone staircase leading down. A merfolk impaler comes into view. It is wielding a +2 trident of freezing. The helpless merfolk impaler fails to defend itself. You slice the merfolk impaler!! The merfolk impaler is heavily wounded. The merfolk impaler completely misses you. You riposte. You hit the merfolk impaler. The Singing Sword starts to sob noisily. You send a blast of sound all around you. The merfolk impaler is blasted. The merfolk impaler is heavily wounded. x2 You slice the merfolk impaler!! You bite the merfolk impaler, but do no damage. The merfolk impaler is almost dead. The merfolk impaler hits you but does no damage. You miss the merfolk impaler. The merfolk impaler is almost dead. The merfolk impaler hits you with a +2 trident of freezing!! The merfolk impaler freezes you! Unknown command. You closely miss the merfolk impaler. You punch the merfolk impaler. The merfolk impaler is almost dead. The merfolk impaler hits you with a +2 trident of freezing!! The merfolk impaler freezes you! The merfolk impaler hits you with a +2 trident of freezing! The merfolk impaler freezes you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You slice the merfolk impaler!! You kill the merfolk impaler! Makhleb accepts your kill. You feel better. You hear a splash. x2 Things that are here: a +2 trident of freezing; a +0 robe; a merfolk corpse You start resting. HP restored. You now have 1465 gold pieces (gained 9). T - a potion of heal wounds A merfolk impaler comes into view. It is wielding a +0 trident. Casting: Shadow Creatures (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Wisps of shadow whirl around you... The shadows disperse without effect. Casting: Shadow Creatures (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Wisps of shadow whirl around you... Casting: Shadow Creatures (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Wisps of shadow whirl around you... What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - merfolk impaler Aim: a merfolk impaler, wielding a +0 trident and wearing a +0 robe (ally target) Attack! Your snapping turtle barely misses the merfolk impaler. Your snapping turtle bites the merfolk impaler from afar! The merfolk impaler barely misses you. Your snapping turtle bites the merfolk impaler!! Your snapping turtle closely misses the merfolk impaler. The merfolk impaler hits you from afar with a +0 trident! Your snapping turtle completely misses the merfolk impaler. Your snapping turtle bites the merfolk impaler from afar!! The merfolk impaler hits your snapping turtle but does no damage. Your snapping turtle bites the merfolk impaler from afar!! The merfolk impaler dies! Makhleb accepts your kill. You hear a splash. x2 Your snapping turtle dissolves into shadows! Your snapping turtle dissolves into shadows! A merfolk comes into view. It is wielding a +0 trident. The merfolk shouts! The merfolk throws a throwing net. The throwing net completely misses you. You hear a splash. The merfolk misses you. Found a long sword. You slice the merfolk!! The Singing Sword derides short swords. You send a blast of sound all around you. The merfolk is blasted. The merfolk is severely wounded. x2 The merfolk completely misses you. You hit the merfolk. The merfolk is almost dead. The merfolk hits you with a +0 trident! You slash the merfolk! You kill the merfolk! Makhleb accepts your kill. You hear a splash. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A harpy comes into view. The harpy moves out of view. A harpy comes into view. You slash the harpy! The harpy is heavily wounded. The harpy claws you but does no damage. The harpy barely misses you. You slice the harpy!! You kill the harpy! Makhleb accepts your kill. No target in view! No target in view! No target in view! No target in view! A harpy comes into view. A harpy comes into view. A harpy comes into view. The harpy screeches! x2 The harpy closely misses you. The harpy completely misses you. You slash the harpy! The harpy is heavily wounded. The harpy claws you! The harpy claws you. The harpy completely misses you. x2 You slash the harpy! Your punch misses the harpy. The harpy is almost dead. The harpy completely misses you. The harpy misses you. The harpy claws you! The harpy claws you but does no damage. The harpy barely misses you. You riposte. You slash the harpy! The Singing Sword cheers loudly! You send a blast of sound all around you. The plants and the harpies are blasted. The plant begins to die. The plant is lightly damaged. The plant begins to die. The plant is lightly damaged. The plant begins to die. The plant is lightly damaged. The plant begins to die. The plant is lightly damaged. The plant begins to die. The plant is lightly damaged. The plant begins to die. The plant is lightly damaged. The plant begins to die. The plant is lightly damaged. The plant begins to die. The plant is lightly damaged. The plant begins to die. The plant is lightly damaged. The plant begins to die. The plant is lightly damaged. The plant begins to die. The plant is lightly damaged. The plant begins to die. The plant is lightly damaged. The plant begins to die. The plant is lightly damaged. The plant begins to die. The plant is lightly damaged. The plant begins to die. The plant is lightly damaged. The plant begins to die. The plant is lightly damaged. The harpy is moderately wounded. x2 You kill the harpy! Makhleb accepts your kill. You feel better. The harpy misses you. The harpy barely misses you. You hit the harpy. The harpy is moderately wounded. The harpy completely misses you. You riposte. You slash the harpy! The Singing Sword brightly asks, "How about a duet?" You send a blast of sound all around you. The plants and the harpies are blasted. The plant is lightly damaged. x9 The plant is moderately damaged. The plant is lightly damaged. x6 The harpy is almost dead. You kill the harpy! Makhleb accepts your kill. You feel better. The harpy barely misses you. The harpy misses you. Unknown command. Unknown command. Unknown command. You barely miss the harpy. The harpy is severely wounded. The harpy completely misses you. You riposte. You slash the harpy! You kill the harpy! Makhleb accepts your kill. You feel better. No target in view! Unknown command. No target in view! Unknown command. No target in view! Unknown command. You see here a harpy corpse. A nearby plant withers and dies. x8 A nearby plant withers and dies. x3 A kraken comes into view. Casting: Shadow Creatures (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Wisps of shadow whirl around you... Casting: Shadow Creatures (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Wisps of shadow whirl around you... Casting: Shadow Creatures (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Shadow Creatures. You are very lightly contaminated with residual magic. A chorus of moans calls out in your mind. A nameless horror comes into view. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - nameless horror Aim: a nameless horror (water, durably summoned) Attack! Your manticore flicks its tail. The volley of spikes hits the nameless horror. Your merfolk throws a boomerang. The boomerang hits the nameless horror! You swap places. Your manticore bites the nameless horror! The nameless horror is destroyed! Tentacles burst out of the water! 4 tentacles come into view. Casting: Shadow Creatures (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Wisps of shadow whirl around you... The tentacle slaps your manticore! Your merfolk hits the kraken but does no damage. The tentacle barely misses your merfolk. The tentacle slaps your manticore!! Your merfolk hits the kraken with a +0 trident!! The tentacle barely misses your merfolk. The tentacle slaps your manticore!! x2 Your manticore dies! Your manticore's corpse dissolves into shadows! Your manticore flicks its tail. The volley of spikes hits the tentacle!! The harpy completely misses you. x2; The tentacle slaps your merfolk!! Your merfolk hits the kraken with a +0 trident. The tentacle barely misses your merfolk. The harpy completely misses you. The harpy misses you. The tentacle slaps your merfolk!! Tentacles burst out of the water! Your merfolk hits the kraken but does no damage. 2 tentacles come into view. The harpy screeches! The tentacle slaps your merfolk!! Your merfolk dies! Your merfolk's corpse dissolves into shadows! Your manticore bites the tentacle but does no damage. Your manticore completely misses the tentacle. Your manticore claws the tentacle but does no damage. The tentacle slaps your manticore!! Your manticore dies! Your manticore's corpse dissolves into shadows! The harpy barely misses you. The harpy claws you but does no damage. The harpy claws you but does no damage. The harpy completely misses you. You barely miss the tentacle. The tentacle closely misses you. You riposte. You slash the tentacle! You bite the tentacle, but do no damage. The tentacle is moderately wounded. The tentacle slaps you!! You hit the tentacle. The Singing Sword exclaims like a raging predator. You send a blast of sound all around you. The tentacles, the kraken and the harpy are blasted. The tentacle is heavily wounded. The tentacle is severely wounded. The kraken is moderately wounded. The harpy is moderately wounded. You bite the tentacle, but do no damage. The tentacle is severely wounded. The harpy misses you. The harpy claws you. The tentacle barely misses you. The tentacle slaps you. Tentacles burst out of the water! The tentacle closely misses you. You riposte. You slash the tentacle! The tentacle is almost dead. 2 tentacles come into view. You hit the tentacle. You kill the tentacle! The harpy claws you! The harpy barely misses you. The kraken barely misses you. The tentacle barely misses you. You riposte. You slash the tentacle! The Singing Sword makes a painfully high-pitched squeak. You send a blast of sound all around you. The tentacles, the kraken and the harpy are blasted. The tentacle is moderately wounded. x2 The kraken is severely wounded. The harpy is heavily wounded. You kill the tentacle! You kill the kraken! Makhleb accepts your kill. The dead kraken's tentacles slide back into the water. Unknown command. Unknown command. You completely miss the harpy. The harpy is heavily wounded. The harpy completely misses you. You riposte. You slice the harpy!! You kill the harpy! Makhleb accepts your kill. You feel better. Unknown command. No target in view! Unknown command. No target in view! Unknown command. Your magical contamination has completely faded away. A merfolk comes into view. It is wielding a +0 trident. The merfolk shouts! The merfolk throws a throwing net. The throwing net hits you. You become entangled in the net! You hear a splash. You are held in a net! You are held in a net! You are held in a net! You are held in a net! You are held in a net! You are held in a net! You are held in a net! You are held in a net! Unknown command. You are held in a net! Unknown command. You are held in a net! Unknown command. You are held in a net! Unknown command. You are held in a net! You struggle against the net. You tear a large gash into the net. The merfolk hits you from afar with a +0 trident. You rip the net and break free! The merfolk barely misses you. The merfolk hits you with a +0 trident! The merfolk completely misses you. The merfolk hits you from afar with a +0 trident! The merfolk hits you with a +0 trident!! You slash the merfolk! The merfolk is moderately wounded. The merfolk completely misses you. You closely miss the merfolk. You punch the merfolk. The merfolk is moderately wounded. You hit the merfolk. The Singing Sword does a drum roll. You send a blast of sound all around you. The merfolk is blasted. The merfolk is severely wounded. x2 The merfolk misses you. You hit the merfolk. The merfolk is almost dead. The merfolk hits you with a +0 trident! You slash the merfolk! You kill the merfolk! Makhleb accepts your kill. You feel better. You hear a splash. No target in view! No target in view! No target in view! Unknown command. Unknown command. No target in view! Unknown command. No target in view! Done exploring. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (Enter - Shoals:1, ? - help) There is a staircase back to the Lair here. You fly upwards. Welcome back to the Lair of Beasts! There is a staircase to the Shoals here. You fly downwards. Welcome back to the Shoals! This branch is very noisy, and so sound travels much less far. This branch contains the barnacled rune of Zot. There is a staircase back to the Lair here. Casting: Shadow Creatures (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start removing your armour. You continue taking off your +1 robe of willpower. x4 You finish taking off your +1 robe of willpower. You feel less strong-willed. You start putting on your armour. You continue putting on the +1 leather armour of the Tundras {Str+4 Slay+3 Stlth-}. x5 You finish putting on the +1 leather armour of the Tundras {Str+4 Slay+3 Stlth-}. You feel stronger. Casting: Shadow Creatures (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (Enter - Lair:2, ? - help) You see here a +2 spear of venom. There is a stone staircase leading down here. You fly downwards. A merfolk comes into view. It is wielding a +0 trident. The merfolk shouts! Found a potion of heal wounds. Found an escape hatch in the floor. There is a stone staircase leading up here. The merfolk hits you with a +0 trident!! You slash the merfolk! The Singing Sword tunes itself. You send a blast of sound all around you. The merfolk is blasted. The merfolk is heavily wounded. x2 You barely miss the merfolk. The merfolk is heavily wounded. The merfolk hits you but does no damage. You slice the merfolk!! The Singing Sword misses the concert pitch. You send a blast of sound all around you. You kill the merfolk! Makhleb accepts your kill. You feel better. No target in view! No target in view! No target in view! No target in view! Unknown command. Unknown command. No target in view! Unknown command. No target in view! A merfolk and a merfolk javelineer come into view. The merfolk javelineer is wielding a +1 spear of freezing. The merfolk is wielding a +1 trident of distortion. The merfolk shouts! The merfolk throws a boomerang. The boomerang hits you! The merfolk javelineer moves out of view. Things that are here: a +0 trident; 8 boomerangs; a merfolk corpse Casting: Shadow Creatures (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Wisps of shadow whirl around you... Casting: Shadow Creatures (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Shadow Creatures. You are very lightly contaminated with residual magic. Nothing appears to happen. The merfolk javelineer throws a javelin. The javelin misses you. Casting: Shadow Creatures (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Wisps of shadow whirl around you... The merfolk javelineer throws a javelin. The javelin completely misses you. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - merfolk Aim: a merfolk, wielding a +1 trident of distortion and quivering boomerangs (ally target) Attack! The merfolk javelineer throws a javelin. The javelin pierces through you!! The merfolk misses you. The merfolk throws a boomerang. The boomerang misses you. Your snapping turtle bites the merfolk from afar. The merfolk javelineer throws a javelin. The javelin pierces through your snapping turtle! The javelin barely misses you. Your snapping turtle misses the merfolk. There is a stone staircase leading up here. The merfolk javelineer throws a javelin. The javelin pierces through your snapping turtle but does no damage. The javelin pierces through the merfolk! The javelin pierces through you! Your snapping turtle bites the merfolk!! Your snapping turtle bites the merfolk. The merfolk throws a boomerang. The boomerang hits you! The merfolk javelineer throws a javelin. The javelin pierces through your snapping turtle! The javelin pierces through the merfolk!! The merfolk dies! The javelin completely misses you. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - merfolk javelineer Aim: a merfolk javelineer, wielding a +1 spear of freezing, wearing a +0 leather armour and quivering javelins (ally target) Attack! The merfolk javelineer throws a javelin. The javelin pierces through your snapping turtle but does no damage. The javelin pierces through you! Your magical contamination has completely faded away. The merfolk javelineer throws a javelin. The javelin pierces through your snapping turtle! The javelin pierces through you!! * * * LOW HITPOINT WARNING * * * Your snapping turtle closely misses the merfolk javelineer. The merfolk javelineer throws a javelin. The javelin pierces through your snapping turtle! The javelin completely misses you. Your snapping turtle bites the merfolk javelineer from afar! You fly upwards. There is a stone staircase leading down here. You start resting. HP restored. You start removing your armour. You continue taking off the +1 leather armour of the Tundras {Str+4 Slay+3 Stlth-}. x4 You finish taking off the +1 leather armour of the Tundras {Str+4 Slay+3 Stlth-}. You start putting on your armour. You continue putting on your +1 robe of willpower. x5 You finish putting on your +1 robe of willpower. You feel strong-willed. You fly downwards. The merfolk javelineer throws a javelin. The javelin barely misses you. There is a stone staircase leading up here. Casting: Shadow Creatures (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk javelineer Aim: a merfolk javelineer, wielding a +1 spear of freezing, wearing a +0 leather armour and quivering javelins (100% to hit) The magic dart hits the merfolk javelineer. The merfolk javelineer is lightly wounded. The merfolk javelineer throws a javelin. The javelin pierces through you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a living statue of rough stone. Your +2 pair of gloves of dexterity melds into your body. Your +1 robe of willpower melds into your body. You feel clumsy. You feel less strong-willed. The merfolk javelineer throws a javelin. The javelin pierces through you but does no damage. The merfolk javelineer throws a javelin. The javelin pierces through you but does no damage. The merfolk javelineer throws a javelin. The javelin misses you. Things that are here: 6 boomerangs; a +1 trident of distortion The merfolk javelineer throws a javelin. The javelin completely misses you. Found a scroll of identify. A water elemental comes into view. The merfolk javelineer throws a javelin. The javelin completely misses you. The merfolk javelineer throws a javelin. The javelin barely misses you. Found a potion of haste. Louise the Corrupted comes into view. She is wielding a +1 morningstar of protection. Louise shouts! You hear a shout! The merfolk javelineer throws a javelin. The javelin closely misses you. The merfolk javelineer closely misses you. The merfolk javelineer throws a javelin. The javelin completely misses you. Found a stone staircase leading down. You hit the merfolk javelineer but do no damage. The Singing Sword howls with insane laughter! You send a blast of sound all around you. Louise and the merfolk javelineer are blasted. Louise is lightly wounded. The merfolk javelineer is moderately wounded. You bite the merfolk javelineer, but do no damage. The merfolk javelineer is moderately wounded. You hear a shout! x5; You hear a bleat! You hear a shout! A merfolk comes into view. It is wielding a +0 trident. A faun comes into view. It is wielding a +0 spear. The merfolk javelineer throws a javelin. The javelin misses you. You slice the merfolk javelineer!! The Singing Sword sings a merry tune. You send a blast of sound all around you. Louise, the faun, the merfolk javelineer and the merfolk are blasted. Louise is moderately wounded. The faun is moderately wounded. The merfolk javelineer is almost dead. The merfolk is lightly wounded. The merfolk javelineer is almost dead. You hear a bleat! The faun unwields a +0 spear. The faun wields a +0 hunting sling. The faun shoots a stone. The stone misses you. Louise gestures at you while chanting. You easily resist. The merfolk javelineer throws a javelin. The javelin pierces through you but does no damage. You slice the merfolk javelineer!! You kill the merfolk javelineer! Makhleb accepts your kill. You feel better. You hear a splash. x3 A faun comes into view. It is wielding a +0 spear. Your Spellcasting skill increases to level 11! Louise blocks your attack. Louise is moderately wounded. Louise closely misses you. You riposte. You slice Louise!! Louise is heavily wounded. A faun comes into view. It is wielding a +0 quarterstaff. The faun unwields a +0 spear. The faun wields a +0 hunting sling. The faun shoots a stone. The stone hits you! The merfolk throws a boomerang. The boomerang barely misses you. Louise says, "Even the Abyss couldn't kill me! What makes you think you can?" Louise casts a spell at you. The bolt of lightning misses you. Casting: Statue Form (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Louise Aim: Louise, wielding a +1 morningstar of protection, wearing a +3 chain mail and wearing a +0 tower shield (heavily wounded, 100% to hit) The sticky flame hits Louise but does no damage. Louise is heavily wounded. Louise is covered in liquid flames! Louise burns! The faun unwields a +0 quarterstaff. The faun wields a +0 hunting sling. The faun shoots a stone. The stone hits you but does no damage. The faun shoots a stone. The stone completely misses you. Louise hits you with a +1 morningstar of protection! You slice Louise!! The Singing Sword wonders, "Who is more incompetent - you or the opposition?" You send a blast of sound all around you. Louise, the fauns, the water elemental and the merfolk are blasted. You kill Louise! Makhleb accepts your kill. You feel better. The faun is moderately wounded. The faun is severely wounded. The faun is moderately wounded. The water elemental is heavily damaged. The merfolk is moderately wounded. You hear a shout! You hear a bleat! You hear a shout! The faun gestures at you while chanting. You resist with almost no effort. A water elemental comes into view. The faun points at you and mumbles some strange words. You resist with almost no effort. The merfolk hits you from afar with a +0 trident. A merfolk comes into view. It is wielding a +0 trident. The faun shoots a stone. The stone hits you! The merfolk hits you with a +0 trident!! The faun casts a spell at you. Your willpower is stripped away! You slash the merfolk! The merfolk is heavily wounded. The merfolk completely misses you. A merfolk aquamancer comes into view. It is wielding a +0 rapier of speed. The merfolk throws a boomerang. The boomerang completely misses you. The merfolk misses you. You barely miss the merfolk. Your bite misses the merfolk. The merfolk is heavily wounded. The merfolk aquamancer mumbles some strange words. The merfolk aquamancer blinks! The faun casts a spell at you. You are outlined in light. The merfolk completely misses you. Casting: Sticky Flame (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a +0 hunting sling and quivering stones (heavily wounded, 100% to hit) The sticky flame hits the faun! The faun is severely wounded. The faun is covered in liquid flames! The faun burns! x2 The water elemental closely misses you. You riposte. You barely miss the water elemental. The water elemental is heavily damaged. The faun shoots a stone. The stone hits you! The merfolk completely misses you. The merfolk throws a boomerang. The boomerang hits you but does no damage. The water elemental closely misses you. You riposte. You closely miss the water elemental. The water elemental is heavily damaged. The faun shoots a stone. The stone closely misses you. Casting: Sticky Flame (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The merfolk is dazzled. The faun is dazzled. x2; The faun burns! You kill the faun! Makhleb accepts your kill. The merfolk completely misses you. The merfolk throws a boomerang. The boomerang misses you. The faun unwields a +0 hunting sling. The faun wields a +0 spear. The faun hits you with a +0 spear. The water elemental closely misses you. The merfolk closely misses you. Casting: Dazzling Flash (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The merfolk is dazzled. The water elemental completely misses you. The faun unwields a +0 hunting sling. The faun wields a +0 quarterstaff. The faun hits you with a +0 quarterstaff! The faun misses you. You riposte. You slash the faun! You bite the faun, but do no damage. The faun is moderately wounded. The merfolk hits you but does no damage. The water elemental misses you. The water elemental hits you. The water elemental engulfs you in water! The faun completely misses you. You riposte. You slice the faun!! You bite the faun, but do no damage. The faun is severely wounded. The faun hits you with a +0 quarterstaff! You slice the faun!! You kill the faun! Makhleb accepts your kill. You feel better. The merfolk barely misses you. The water elemental hits you! A water elemental comes into view. The water elemental closely misses you. The faun hits you but does no damage. A demon appears! The merfolk misses you. The merfolk hits you but does no damage. The water elemental hits you. The water elemental closely misses you. You riposte. Really attack near your hellwing? Okay, then. The faun misses you. The merfolk misses you. The water elemental completely misses you. The merfolk completely misses you. You slip free of the water engulfing you. The water elemental hits you. The faun misses you. The merfolk aquamancer gestures at you while chanting. The torrent of water hits you. You are knocked back by the torrent of water. The wave splashes down. The faun splashes around in the water. The merfolk throws a boomerang. The boomerang hits the water elemental. You hear a shout! x2; You hear a bleat! You hear a shout! You hear a bleat! You hear a shout! x5 You slip free of the water engulfing you. The water engulfing you falls away. The merfolk is no longer blind. The water elemental hits you! Your hellwing hits the merfolk! Your hellwing misses the merfolk. The merfolk aquamancer casts a spell at you. The ball of steam misses you. The water elemental misses you. You riposte. You closely miss the water elemental. Really attack near your hellwing? Okay, then. Okay, then. Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental The puff of flame misses the water elemental. The merfolk is engulfed in a cloud of scalding steam. The merfolk completely misses you. The water elemental is engulfed in a cloud of scalding steam. The water elemental completely misses you. You riposte. Really attack near your hellwing? Okay, then. The faun unwields a +0 quarterstaff. The faun wields a +0 hunting sling. The faun shoots a stone. The stone completely misses you. Something hits your hellwing! The water elemental is engulfed in a cloud of scalding steam. The water elemental closely misses you. You riposte. You hit the water elemental. Your bite misses the water elemental. The water elemental is heavily damaged. The merfolk is engulfed in a cloud of scalding steam. The merfolk closely misses you. The faun shoots a stone. The stone misses you. A water elemental comes into view. You slash the water elemental! The water elemental is almost destroyed. The water elemental hits something! The merfolk hits something with a +0 trident! The merfolk completely misses you. The water elemental is engulfed in a cloud of scalding steam. You destroy the water elemental! Makhleb accepts your kill. You feel better. The faun shoots a stone. The stone completely misses you. The water elemental is engulfed in a cloud of scalding steam. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - merfolk Aim: a merfolk, wielding a +0 trident and quivering boomerangs (steam, severely wounded) Attack! You feel your willpower return. The merfolk is engulfed in a cloud of scalding steam. The merfolk hits you from afar with a +0 trident. The faun shoots a stone. The stone misses you. The water elemental is engulfed in a cloud of scalding steam. The water elemental misses you. Your hellwing closely misses the merfolk. Your hellwing hits the merfolk. The merfolk completely misses you. The merfolk is engulfed in a cloud of scalding steam. The merfolk dies! You hear a splash. x2 The water elemental is engulfed in a cloud of scalding steam. Your hellwing hits the water elemental. x2 The merfolk aquamancer barely misses your hellwing. The water elemental hits you. The water elemental barely misses your hellwing. The merfolk aquamancer hits your hellwing but does no damage. Your hellwing closely misses the water elemental. Your hellwing hits the water elemental. Really attack near your hellwing? Okay, then. A demon appears! The water elemental misses you. You riposte. Really attack near your ynoxinul and hellwing? Okay, then. The merfolk aquamancer hits your hellwing but does no damage. The water elemental hits your hellwing. The water elemental engulfs your hellwing in water! The water elemental hits your hellwing. The faun unwields a +0 hunting sling. The faun wields a +0 quarterstaff. The faun closely misses you. Your hellwing hits the water elemental! The water elemental is destroyed! Makhleb accepts your kill. The merfolk aquamancer hits your hellwing but does no damage. The water elemental hits your hellwing. The merfolk hits you from afar with a +0 trident! You swap places. Your hellwing is asphyxiated! x2 The water elemental completely misses you. You riposte. Really attack near your ynoxinul and hellwing? Okay, then. The merfolk aquamancer hits your hellwing but does no damage. The faun gestures at you while chanting. Your ynoxinul's willpower is stripped away. Your hellwing hits the water elemental! Your hellwing hits the water elemental but does no damage. The merfolk aquamancer points at you and mumbles some strange words. The ball of steam hits your hellwing! Your hellwing dies! The ball of steam misses you. The water elemental hits you. The water elemental engulfs you in water! Your ynoxinul hits the faun! A merfolk comes into view. It is wielding a +0 trident. The water elemental completely misses you. You riposte. Really attack near your ynoxinul? Okay, then. The faun gestures at you while chanting. You slip free of the water engulfing you. The water elemental completely misses you. Your ynoxinul gestures. The faun unwields a +0 quarterstaff. The faun wields a +0 hunting sling. The faun shoots a stone. The stone hits your ynoxinul! The merfolk is engulfed in a cloud of scalding steam. The merfolk closely misses you. The water elemental completely misses you. You riposte. Really attack near your ynoxinul and ufetubi? Okay, then. Your ynoxinul barely misses the faun. A demon appears! Your ufetubus hits the faun. Your ufetubus closely misses the faun. Your ufetubus hits the faun. x2 The faun shoots a stone. The stone hits your ynoxinul!! Your ynoxinul dies! Your ufetubus disappears in a puff of smoke! x2 The merfolk is engulfed in a cloud of scalding steam. The merfolk closely misses you. The water elemental misses you. The Singing Sword sighs. You hear the crackle of electricity. d - a +5 double sword of electrocution (weapon) The water engulfing you falls away. You are no longer glowing. The faun casts a spell at you. You resist with almost no effort. The merfolk aquamancer hits you with a +0 rapier of speed. The merfolk is engulfed in a cloud of scalding steam. The merfolk hits you but does no damage. The merfolk completely misses you. The water elemental closely misses you. You riposte. You slash the water elemental! You bite the water elemental, but do no damage. The water elemental is severely damaged. You completely miss the merfolk aquamancer. The water elemental barely misses you. The merfolk aquamancer hits you but does no damage. Your ynoxinul barely misses the merfolk. The merfolk closely misses you. The water elemental barely misses you. The merfolk hits you from afar with a +0 trident. The merfolk aquamancer casts a spell at you. The shard of ice hits you!! You feel a painful chill! The water elemental barely misses you. You riposte. You hit the water elemental. The water elemental is lightly damaged. You hit the merfolk aquamancer. The merfolk aquamancer is lightly wounded. Your ynoxinul hits the merfolk! The merfolk closely misses you. x2 The water elemental hits you. The merfolk aquamancer hits you with a +0 rapier of speed. The water elemental completely misses you. Your ynoxinul hits the merfolk. The faun shoots a stone. The stone hits you. You feel much better. The merfolk aquamancer casts a spell at you. The shard of ice misses you. The shard of ice misses the merfolk. The merfolk hits you but does no damage. The water elemental completely misses you. The merfolk misses you. The water elemental hits you. The water elemental engulfs you in water! Your ynoxinul misses the merfolk. The faun shoots a stone. The stone hits you. The merfolk aquamancer completely misses you. The merfolk hits you but does no damage. The water elemental misses you. The merfolk closely misses you. You slip free of the water engulfing you. A merfolk siren comes into view. It is wielding a +0 spear. The water engulfing you falls away. Your ynoxinul gestures. The merfolk misses you. The water elemental barely misses you. The merfolk aquamancer casts a spell at you. The ball of steam hits you but does no damage. The faun shoots a stone. The stone closely misses you. The merfolk barely misses you. Your ynoxinul hits the merfolk! A demon appears! The merfolk closely misses you. The water elemental completely misses you. You riposte. You slash the water elemental! Your bite misses the water elemental. The water elemental is severely damaged. The water elemental is engulfed in a cloud of scalding steam. The water elemental completely misses you. The merfolk aquamancer is engulfed in a cloud of scalding steam. The merfolk aquamancer points at you and mumbles some strange words. The ball of steam hits you but does no damage. Your ynoxinul gestures. The faun points at you and mumbles some strange words. Your willpower is stripped away! The merfolk closely misses you. Your ufetubus misses the merfolk. Your ufetubus barely misses the merfolk. The merfolk is engulfed in a cloud of scalding steam. The merfolk hits you but does no damage. The water elemental completely misses you. Casting: Dazzling Flash (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Wisps of shadow whirl around you... The shadows disperse without effect. Your ufetubus hits the merfolk but does no damage. Your ufetubus closely misses the merfolk. Your ufetubus barely misses the merfolk. Your ufetubus hits the merfolk. The water elemental closely misses you. The merfolk aquamancer is engulfed in a cloud of scalding steam. The merfolk aquamancer completely misses you. Your ynoxinul gestures. The faun shoots a stone. The stone closely misses you. The merfolk hits you from afar with a +0 trident! Your ufetubus hits the merfolk. Your ufetubus barely misses the merfolk. Your ufetubus closely misses the merfolk. Your ufetubus hits the merfolk but does no damage. The merfolk aquamancer is engulfed in a cloud of scalding steam. The merfolk aquamancer completely misses you. The merfolk is engulfed in a cloud of scalding steam. The merfolk hits your ufetubus with a +0 trident! Your ufetubus dies! The water elemental completely misses you. Your neqoxec is engulfed in a cloud of scalding steam. Your neqoxec hits the faun. The water elemental hits you. The water elemental engulfs you in water! The merfolk hits you but does no damage. Your ynoxinul hits the merfolk. The faun shoots a stone. The stone misses you. You slip free of the water engulfing you. The water engulfing you falls away. Your ufetubus is engulfed in a cloud of scalding steam. x2 Your ufetubus closely misses the merfolk. Your ufetubus misses the merfolk. Your ufetubus is engulfed in a cloud of scalding steam. Your ufetubus dies! The merfolk barely misses your ynoxinul. Your neqoxec hits the faun! Your ufetubus closely misses the merfolk. Your ufetubus hits the merfolk. Your ufetubus is engulfed in a cloud of scalding steam. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! The faun is engulfed in a cloud of scalding steam. The faun shoots a stone. The stone hits your ufetubus! Your ufetubus dies! Your ynoxinul is engulfed in a cloud of scalding steam. Your ynoxinul gestures. The merfolk aquamancer barely misses you. You riposte. You completely miss the merfolk aquamancer. Your bite misses the merfolk aquamancer. The merfolk aquamancer is moderately wounded. The merfolk hits your ynoxinul with a +0 trident!! Your neqoxec closely misses the faun. Your magical effects are unravelling. You feel magically purged. You revert to your normal fleshy form. Your +2 pair of gloves of dexterity unmelds from your body. Your +1 robe of willpower unmelds from your body. You feel agile. You feel strong-willed. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.27.0-1-g7a089689b8 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_QUAFF repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [beigtais] Species: Djinni Job: Conjurer HP: 47/130; mods: 0/0 MP: 0/0; mod: 0 Stats: 8 (8) 25 (25) 22 (22) Position: (18, 42), god: Makhleb (8), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 2 | 12 | 12 | 4633 | 433/850 Short Blades | X | 1 | 0 | 5 | 1118 | 227/357 Long Blades | X | 2 | 19 | 14 | 7807 | 672/1248 Axes | X | 1 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 1 | 0 | 0 | 7 | 7/70 Polearms | X | 1 | 0 | 0 | 0 | 0/70 Staves | X | 1 | 0 | 0 | 0 | 0/59 Slings | X | 1 | 0 | 0 | 0 | 0/70 Bows | X | 1 | 0 | 0 | 0 | 0/70 Crossbows | X | 1 | 0 | 0 | 0 | 0/70 Throwing | X | 1 | 0 | 5 | 1351 | 291/424 Armour | X | 1 | 0 | 4 | 588 | 88/250 Dodging | X | 2 | 23 | 12 | 4209 | 678/715 Stealth | X | 1 | 1 | 5 | 1183 | 292/357 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 2 | 12 | 4 | 741 | 241/250 Spellcasting | X | 2 | 25 | 11 | 5871 | 69/1261 Invocations | X | 2 | 8 | 9 | 2658 | 408/550 Evocations | X | 1 | 0 | 3 | 306 | 6/200 Spell bugs: Durations: #54: 1 Attributes: #12: 2922 #13: 1457 #23: 26982 #24: -594864518 #27: 207728 #49: 3269 Mutations: antennae: 1 fangs: 1 fire resistance: 2 (innate) cold vulnerability: 1 (innate) float: 1 (innate) innate caster: 1 (innate) hp casting: 1 (innate) extra vitality: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #3: +5 double sword of electrocution eq slot #1, inv slot #6: +2 cloak eq slot #3, inv slot #15: +2 pair of gloves of dexterity eq slot #6, inv slot #46: +1 robe of willpower eq slot #7, inv slot #43: +6 ring of dexterity eq slot #8, inv slot #37: +4 ring of evasion eq slot #9, inv slot #8: amulet of regeneration }}}}}}}}}}} Webtiles message buffer: {"msg":"player","form":0,"hp":47,"hp_max":130,"real_hp_max":130,"poison_survival":47,"ac":9,"ev":26,"dex":22,"dex_max":22 Webtiles JSON stack: start: 0 end: 15 type: } Screenshot: ...≈≈≈≈≈≈... ≈≈ ..≈≈≈...... ≈≈... ....≈.>....≈≈≈.... ≈...^. ..........≈≈≈≈... .......###......#..≈.≈≈... ≈..≈....##......##........ ≈≈≈≈≈....5..m..!........ ≈≈≈≈≈≈≈53m.@.......... ≈≈≈≈..55..EmE.......# ≈.≈≈..5§c.m..≈...≈<.# ≈≈≈≈≈...3...≈≈≈.....## ..≈≈≈.§.§)≈...≈≈((...# ..≈≈≈...#≈))..≈≈≈≈....... ≈≈≈≈....≈≈≈.)≈≈≈≈≈........ ≈≈≈≈≈....≈.≈≈≈≈≈≈≈≈....... ≈≈≈≈≈≈≈≈≈≈≈≈≈....≈.≈≈..... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Recursive crash.