Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 5420182540658170683 16 beigtais the Conjurer (level 2, 20/20 HPs) Began as a Merfolk Conjurer on July 29, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:05:11 (1279 turns). beigtais the Conjurer (Merfolk Conjurer) Turns: 1279, Time: 00:05:12 Health: 20/20 AC: 2 Str: 7 XL: 2 Next: 58% Magic: 5/5 EV: 13 Int: 17 God: Gold: 42 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . SeeInvis . d - +2 whip (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail, agile 1, robust 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons c - a +0 whip d - a +2 whip of venom (weapon) Missiles e - 31 stones h - 6 javelins (quivered) Armour a - a +0 robe (worn) Potions b - 2 potions of magic Skills: + Level 2.9 Dodging + Level 2.1 Stealth * Level 2.0 Spellcasting * Level 3.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 b - Searing Ray Conj 28% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 16% N/A 26% 3 Fulminant Prism Conj/Hex 4% 3d6 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. You are agile. (Dex +2) You are robust. (+10% HP) Message History Magic restored. HP restored. You see here a giant cockroach corpse. You open the door. There is an open door here. Found a dagger. You see here a +0 dagger. There is an open door here. Found a leather armour. You open the door. There is an open door here. You open the door. There is an open door here. Found 16 arrows. You now have 31 gold pieces (gained 6). A ball python comes into view. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! Found a club. e - 31 stones (gained 15) You see here a ball python corpse. You see here a +0 club. As you open the door, it creaks loudly! There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. There is a stone staircase leading down here. You now have 42 gold pieces (gained 11). Done exploring. Okay, then. Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #### #... ####... #..+... #.##... #.##... ###############.##... #...@......#.......## ########.#.#.......## #.#.#.......## #.#.#.......## #.#.........+. #.#.........## #.#.#.......## #.#.########## #.#.##...##### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) 3 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 jackals (D:1) A kobold (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | beigtais the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 375 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 541 | D:1 | Found a faded altar of an unknown god. 629 | D:1 | Gained mutation: You are agile. (Dex +2) [potion of | mutation] 629 | D:1 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 861 | D:1 | Learned a level 2 spell: Searing Ray 1279 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_diagonals, layout_basic, hellmonk_ecumenical_altar_inner_sanctum Action || total -------------------------++------- Melee: Whip || 16 Unarmed || 6 Punch || 1 Cast: Magic Dart || 32 Use: Scroll || 4 Potion || 1 Armor: Robe || 9 Dodge: Dodged || 30