Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 5789783698740304427 39 beigtais the Conjurer (level 3, -2/24 HPs) Began as a Demonspawn Conjurer on Aug 18, 2022. Slain by Terence ... wielding a +0 flail (5 damage) ... on level 1 of the Dungeon. The game lasted 00:07:34 (1787 turns). beigtais the Conjurer (Demonspawn Conjurer) Turns: 1787, Time: 00:07:36 Health: -2/24 AC: 2 Str: 9 XL: 3 Next: 28% Magic: 0/6 EV: 12 Int: 21 God: Gold: 30 SH: 0 Dex: 11 Spells: 0/6 levels left rFire . . . SeeInvis . g - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: sturdy frame 1, horns 1, talons 1, strong 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons d - a +0 club g - a +0 dagger (weapon) Missiles f - 61 stones Armour a - a +0 robe (worn) Potions b - a potion of brilliance {unknown} c - a potion of heal wounds h - a potion of invisibility {unknown} i - a potion of resistance {unknown} Skills: + Level 1.8 Dodging + Level 2.2 Stealth * Level 2.2 Spellcasting * Level 4.8 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Dazzling Flash Conj/Hex 24% N/A 16% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence D:2 Sigmund Innate Abilities, Weirdness & Mutations Your movements are slightly less encumbered by armour. (ER -2) You have a pair of small horns on your head. You have sharp toenails. Your muscles are strong. (Str +2) Message History Terence is severely wounded. (Press . to maintain the ray.) The searing ray misses Terence. Without enough magic to sustain it, your searing ray dissipates. Terence hits you with a +0 flail. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence completely misses you. Terence hits you with a +0 flail! There is an open door here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (severely wounded, 81% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) You see here 14 sling bullets. Terence says, "Did you write a will? You should..." There is an open door here. Terence hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence. Terence is almost dead. Terence hits you with a +0 flail. You die... ## ##...## #†# #..#..# ##....... .###...######.###.....###........ ..∩...##................'........ .._..########.###.....###........ #...##.# #.........# ##....... #...##.# ####.....### ##...... #...##.# #........# ##(..## #...##.#########.@#.# ##'## ....##.#.....# #@##.# ####.# ######.#.....###.##.######....# #.'..<..'.#..............### #.#.....#.####.#####........ #.#.....#......# #.........# #.############## #.........# ######.# #.......^.# .......# ####....### ######## #>...# You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 ball pythons (D:1) 4 bats 2 endoplasms (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 3 quokkas 2 frilled lizards (D:1) 4 kobolds (D:1) 4 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | beigtais the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 419 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 419 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 603 | D:1 | Found a faded altar of an unknown god. 791 | D:1 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 791 | D:1 | Gained mutation: You have a beak for a mouth. [potion of | mutation] 792 | D:1 | Lost mutation: You are weak. (Str -2) [potion of mutation] 792 | D:1 | Lost mutation: You have a beak for a mouth. [potion of | mutation] 792 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 792 | D:1 | Gained mutation: You have sharp toenails. [potion of | mutation] 792 | D:1 | Gained mutation: Your muscles are strong. (Str +2) [potion | of mutation] 1053 | D:1 | Learned a level 2 spell: Searing Ray 1340 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1502 | D:2 | Noticed Sigmund 1655 | D:1 | Learned a level 3 spell: Dazzling Flash 1665 | D:2 | Noticed Terence 1787 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_loops_corners, hellmonk_ecumenical_altar_crossroads D:2: layout_loops_ring, st_stairs_3, uniq_sigmund, uniq_jessica, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Dodging | | 1.8 Spellcasting | | 2.2 Conjurations | | 4.8 Action || total -------------------------++------- Melee: Club || 1 Dagger || 6 Kick || 3 Headbutt || 1 Cast: Magic Dart || 43 Searing Ray || 6 Use: Potion || 3 Scroll || 2 Stab: Sleeping || 1 Armor: Robe || 2 Dodge: Dodged || 14