benitares the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of acid (5/15) a wand of removedness (5/24) a wand of removedness (5/24) a wand of disintegration (7/24) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It has a curse placed upon it. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (18, 26, D) a large rock (19, 1, D) a removed lantern of shadows (19, 2, D) the +10 mace of Annihilation {crush, rElec MR+} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. (19, 17, D) an uncursed ring of magical power (20, 1, D) a +4 iron rod (12/12) (20, 17, D) a +0 great mace of distortion (20, 18, D) a +2 war axe of freezing (21, 1, D) the +2 robe "Plog" {rC++ rN++ Dex-2} It affects your dexterity (-2). It greatly protects you from cold. It greatly protects you from negative energy. (21, 2, D) an uncursed ring of magical power (21, 13, D) a hell hound corpse (skeletalised by now) (21, 18, D) an uncursed ring of see invisible (21, 23, D) 7 large rocks (still there?) 5 large rocks (still there?) (21, 24, D) a +0 dire flail (still there?) 4 large rocks (still there?) (21, 35, D) a manual of Necromancy (22, 2, D) an uncursed staff of summoning (22, 7, D) an uncursed ring of protection from cold (22, 17, D) a +2 hand crossbow of flaming (22, 18, D) a +0 pair of boots of flying (22, 22, D) 4 large rocks a cyclops skeleton (22, 23, D) a +0 giant spiked club a +1 battleaxe of freezing a +0 giant club a hill giant skeleton a hill giant skeleton (22, 24, D) a +1 battleaxe of venom a +4 antimagic rapier a +3 battleaxe of electrocution 4 large rocks a +7 antimagic quarterstaff 5 steel javelins (22, 25, D) a large rock (22, 27, D) a throwing net (22, 29, D) a large rock (22, 35, D) a +2 ring mail of magic resistance (23, 1, D) a +1 ring mail of fire resistance (23, 5, D) a +0 scythe of venom (23, 7, D) a +0 giant spiked club a +0 scimitar (23, 8, D) a +2 short sword of distortion (23, 17, D) a fan of gales (23, 22, D) a +0 giant club a hill giant corpse (skeletalised by now) (23, 23, D) a +4 battleaxe of chopping a +1 battleaxe of freezing a large rock a +1 battleaxe of freezing a +0 giant club a frost giant corpse (skeletalised by now) a stone giant corpse (skeletalised by now) a frost giant corpse (skeletalised by now) a titan corpse (skeletalised by now) (23, 24, D) a +2 lajatang of distortion (still there?) a titan corpse (skeletalised by now) (still there?) (23, 26, D) 2 large rocks (23, 35, D) an uncursed staff of poison (24, 1, D) a +0 hand axe of chopping a +0 quarterstaff of speed (24, 5, D) a +1 antimagic battleaxe (24, 6, D) a cursed +0 long sword a +0 robe (24, 17, D) a phial of floods (24, 18, D) a +3 shortbow of flaming (24, 19, D) the cursed +0 broad axe "Baqac" {chop, rElec MR+} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (24, 22, D) 3 large rocks (unseen) (24, 23, D) a large rock (24, 35, D) the +5 ring mail "Osoge" {rCorr Dex+2 Slay+2} It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from acid and corrosion. (25, 2, D) a +6 short sword (25, 17, D) a +1 rapier of draining (25, 18, D) a +2 chain mail of cold resistance (25, 19, D) a +2 arbalest of velocity a +2 great sword of flaming (25, 23, D) 3 large rocks (unseen) (25, 35, D) the cursed ring "Haotus" {*Contam +Fly AC-2 Int+5} [ring of protection] It affects your AC (-2). It affects your intelligence (+5). It lets you fly. It causes magical contamination when unequipped. It has a curse placed upon it. (26, 1, D) a box of beasts (26, 17, D) a +0 great sword of flaming (26, 21, D) a +1 great sword of flaming (26, 35, D) a book of the Dragon (27, 2, D) the ring of Oduihirgh {rElec rF- MR- EV+1 Str+7} [ring of evasion] It affects your evasion (+1). It affects your strength (+7). It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (27, 17, D) an uncursed staff of wizardry (27, 18, D) the +2 robe of Intuition {rPois Str+4 Int+2} It affects your strength (+4). It affects your intelligence (+2). It protects you from poison. (27, 35, D) a book of Debilitation (28, 1, D) an uncursed staff of energy (28, 2, D) a +0 great sword of holy wrath (28, 17, D) an uncursed staff of air (28, 18, D) a +1 hunting sling of flaming (29, 17, D) a removed stone of tremors (29, 18, D) a +1 shortbow (35, 1, D) the +2 leather armour "Qierr" {rC+ rN+} It protects you from cold. It protects you from negative energy. (35, 15, D) an uncursed ring of wizardry (35, 16, D) the ring of Loqubiog {Fire +Inv rN+ Int+3} [ring of fire] It enhances your fire magic. It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It lets you turn invisible. (35, 29, D) a removed lantern of shadows (36, 15, D) a removed stone of tremors (36, 16, D) a removed stone of tremors (36, 30, D) a +1 falchion of draining (37, 2, D) a +3 shortbow of flaming (37, 15, D) an uncursed staff of cold (37, 16, D) a cursed staff of wizardry (37, 29, D) an uncursed ring of ice an uncursed ring of fire a +2 ring of protection a +6 ring of strength a +6 ring of strength a +6 rod of clouds (13/13) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 cloak of invisibility the ring "Fouxod" {+Fly rElec Int+5} [ring of flight] It affects your intelligence (+5). It insulates you from electricity. It lets you fly. (37, 30, D) an uncursed staff of earth (38, 1, D) the amulet of Xom's Fair Game {Gourm *Drain *Slow Int+10 Slay+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+10). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It causes draining when unequipped. It may slow you when you take damage. (38, 6, D) the +4 battleaxe of Ragnarok {chop, -Tele *Noise rC+ Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It protects you from cold. It may make noises in combat. It prevents most forms of teleportation. a +2 battleaxe of flaming (38, 15, D) a +2 dagger of pain (38, 16, D) a +2 rapier of draining (39, 1, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (39, 2, D) the cursed ring "Fapsoec" {rC- rN+++ Int-6 Slay-4} [ring of intelligence] It affects your intelligence (-6). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It makes you vulnerable to cold. It renders you almost immune to negative energy. It has a curse placed upon it. (39, 7, D) a +5 battleaxe of flaming (39, 15, D) a +3 leather armour of magic resistance (39, 18, D) a +3 antimagic battleaxe (39, 30, D) a +2 mace of holy wrath (40, 2, D) the +5 lajatang of Dawn {slice, Int+3 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+3). (40, 15, D) a disc of storms (40, 16, D) a +2 mace of protection (40, 29, D) a +2 broad axe of electrocution (40, 30, D) a crystal ball of energy (40, 35, D) a +0 dagger (unseen) (41, 15, D) an uncursed staff of fire (41, 16, D) a phial of floods (41, 23, D) a +2 battleaxe of electrocution 8 steel javelins (41, 30, D) a +3 antimagic executioner's axe (still there?) a +3 antimagic executioner's axe (still there?) a +3 antimagic great sword (still there?) the ring of the Genius {rCorr rF+ Int+4} (still there?) [ring of resist corrosion] It affects your intelligence (+4). It protects you from fire. (41, 37, D) a cursed staff of death (unseen) (42, 1, D) the cursed +1 ring mail "Faoshueh" {+Blink Int+3} It affects your intelligence (+3). It lets you blink. It has a curse placed upon it. (42, 2, D) an uncursed staff of fire (42, 15, D) an uncursed ring of protection from magic (42, 29, D) a +2 robe (42, 30, D) a +0 trident of piercing (43, 15, D) an uncursed ring of protection from cold (43, 16, D) a +4 ring of intelligence (43, 29, D) a box of beasts (43, 30, D) the +8 shortbow of Nemelex Xobeh's Hope {velocity, Str+3 Dex+3} Any arrow fired from it inflicts extra damage. It affects your strength (+3). It affects your dexterity (+3). (44, 29, D) an uncursed staff of death (48, 28, D) a +1 dagger of freezing (49, 2, D) a +0 leather armour (49, 25, D) a +1 dagger of venom (49, 29, D) a +3 vampiric spear (49, 37, D) a phial of floods (49, 38, D) a +3 scale mail of positive energy (50, 7, D) a +0 trident (unseen) (50, 14, D) a fan of gales (50, 18, D) a +0 war axe of chopping a +0 arbalest 25 bolts (50, 26, D) an uncursed staff of power (50, 38, D) a +3 leather armour of cold resistance (51, 1, D) the +0 shield "Kuvunt" {*Corrode MR+ Str+3 SInv} It affects your strength (+3). It affects your resistance to hostile enchantments. It lets you see invisible. It may corrode you when you take damage. (51, 2, D) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (51, 6, D) a +6 rapier of venom a +0 robe (51, 8, D) a +2 battleaxe of chopping (51, 9, D) a +0 spear (unseen) (51, 14, D) a +0 great sword (51, 18, D) a +0 double sword of electrocution a +0 war axe a +0 plate armour a +0 shield an uncursed amulet of guardian spirit (51, 19, D) a +0 plate armour (51, 26, D) a +2 mace of holy wrath (51, 31, D) a +1 antimagic dire flail a +1 vampiric lajatang (51, 38, D) a +2 great mace of holy wrath (51, 40, D) a +2 antimagic battleaxe (51, 42, D) a +4 broad axe of electrocution (52, 1, D) a plain deck of summoning (52, 2, D) a +2 chain mail of magic resistance (52, 3, D) a +3 battleaxe of draining (52, 7, D) 2 poisoned javelins a +1 trident of piercing a +0 leather armour (52, 8, D) a +0 spear a +3 chain mail of cold resistance 9 javelins a tomahawk (52, 9, D) 8 javelins of returning a javelin a +0 rapier of electrocution a +0 robe (52, 14, D) a +0 bardiche (52, 17, D) a +0 arbalest 11 steel bolts (52, 18, D) a +0 dire flail a +0 plate armour a +0 war axe a +0 chain mail the +8 broad axe of Context {chop, rN+ MR+} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 chain mail (52, 19, D) a steel bolt 2 bolts a +3 antimagic battleaxe 2 large rocks (52, 20, D) a steel bolt a large rock (52, 21, D) a steel bolt (52, 25, D) a phial of floods (52, 26, D) the +3 robe of Absence {rF- Dex+4} It affects your dexterity (+4). It makes you vulnerable to fire. (53, 2, D) the +1 shortbow "Tyesmor" {venom, *Slow rF++} It poisons the ammo it fires. It greatly protects you from fire. It may slow you when you take damage. (53, 6, D) a +0 trident a +0 robe (53, 7, D) a +2 spear of flaming 19 poisoned javelins a cursed +0 leather armour (53, 8, D) a +2 vampiric demon trident a +2 robe of the Archmagi (53, 9, D) a +0 trident a javelin 2 poisoned javelins (53, 10, D) 4 tomahawks (53, 13, D) a box of beasts (53, 14, D) a +0 great sword (53, 18, D) the +5 morningstar of Irrepressible Laughter {freeze, rElec rC++ Str+4 Int-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (-4). It greatly protects you from cold. It insulates you from electricity. a +0 plate armour a +0 dire flail a +0 chain mail a +0 battleaxe a cursed +0 chain mail (53, 19, D) a bolt (53, 25, D) a +2 robe (53, 37, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (54, 2, D) an uncursed ring of wizardry (54, 18, D) a +0 war axe a +0 plate armour a +0 arbalest an uncursed staff of earth 16 bolts (54, 22, D) a steel bolt (54, 26, D) a +5 antimagic executioner's axe (55, 1, D) a +2 mace of crushing (55, 2, D) a +1 large shield of reflection (55, 13, D) an uncursed staff of air (55, 14, D) a +2 ring of evasion (55, 25, D) a fan of gales (59, 37, D) an uncursed staff of power (59, 38, D) a +3 hunting sling (60, 37, D) an uncursed staff of energy (61, 1, D) the +9 dagger of the Five Deaths {pierce, +Fly} It inflicts extra damage upon your enemies. It lets you fly. (61, 4, D) a +0 giant club (61, 9, D) a +0 trident (61, 11, D) a +0 trident (unseen) (61, 17, D) a +0 animal skin (61, 37, D) a removed lantern of shadows (61, 38, D) a +3 ring mail of positive energy (62, 2, D) the +6 hand axe "Ypta" {chop, +Blink rPois SInv} It inflicts extra damage upon your enemies. It protects you from poison. It lets you see invisible. It lets you blink. (62, 4, D) a +0 giant club (unseen) (62, 5, D) 5 tomahawks of returning (62, 10, D) a +2 chain mail of cold resistance (62, 12, D) a +0 quarterstaff of protection a +0 trident (62, 14, D) a throwing net (62, 17, D) the +1 ring mail of the Iron City of Dis {+Blink rC+ Int+4} It affects your intelligence (+4). It protects you from cold. It lets you blink. (62, 18, D) a plain deck of changes (62, 27, D) a +1 arbalest of freezing (62, 28, D) a +2 fire dragon armour (62, 37, D) a +3 leather armour of fire resistance (62, 38, D) Sif Muna's Primer on Spellweaving Spells Type Level a - Song of Slaying Charms 2 b - Swiftness Charms/Air 2 c - Throw Flame Conjuration/Fire 2 d - Slow Hexes 2 e - Cure Poison Poison 2 Trog disapproves of the use of such an item. (63, 1, D) an uncursed staff of summoning (63, 4, D) a +0 giant club (unseen) (63, 9, D) a sack of spiders (63, 11, D) a +0 trident (63, 17, D) a phantom mirror (63, 18, D) an uncursed staff of conjuration (63, 23, D) a +1 antimagic battleaxe (63, 28, D) an uncursed staff of earth (63, 33, D) a +7 antimagic hand axe (63, 37, D) the +11 spear "Dihobotun" {drain, rElec MP-9 Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It insulates you from electricity. It affects your magic capacity (-9). (63, 38, D) the +4 great mace of Naugoloz {drain, +Fly Int+4 SInv Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It lets you see invisible. It lets you fly. It makes you more stealthy. (64, 17, D) a +3 hunting sling of freezing (64, 18, D) a plain deck of defence (64, 27, D) a crystal ball of energy (65, 27, D) an uncursed staff of air (67, 1, D) a +2 robe of cold resistance (67, 4, D) a +5 scimitar of holy wrath (68, 4, D) a +0 whip (70, 9, D) a +2 vampiric spear (70, 10, D) an uncursed staff of cold (70, 37, D) an uncursed ring of fire (70, 38, D) the +2 glaive of the Boiling Point {chop, -Tele rPois Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It protects you from poison. It prevents most forms of teleportation. (70, 43, D) a +0 quarterstaff (unseen) (70, 44, D) a +0 rapier (unseen) (71, 9, D) an uncursed staff of wizardry (71, 14, D) a +3 antimagic hand axe (71, 22, D) a +3 antimagic war axe (71, 27, D) a +5 long sword of slicing (71, 28, D) an uncursed ring of wizardry (71, 38, D) a +0 spear (71, 39, D) a +3 broad axe of electrocution (71, 42, D) a +0 spear a +0 buckler (71, 43, D) 6 tomahawks of returning (still there?) 6 tomahawks of returning (still there?) (71, 44, D) the +1 glaive "Xaahido" {venom, rF+ Str+3 Dex+6} (still there?) It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (+6). It protects you from fire. the +1 glaive "Xaahido" {venom, rF+ Str+3 Dex+6} (still there?) It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (+6). It protects you from fire. a +4 antimagic executioner's axe (still there?) (72, 9, D) an uncursed staff of earth (72, 10, D) a +5 mace of crushing (72, 18, D) a +1 spear of flaming (72, 27, D) an uncursed staff of energy (72, 28, D) the cursed +0 mace of Okawaru's Fury {elec, +Blink MP+9 Str-3 Int-3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-3). It affects your intelligence (-3). It affects your magic capacity (+9). It lets you blink. It has a curse placed upon it. (72, 31, D) a cursed +0 hand axe a +0 robe a +1 long sword a cursed +0 robe (72, 37, D) a plain deck of wonders (72, 38, D) the +1 robe of the Manifold Souls {*Slow Regen+ Int+3} It affects your intelligence (+3). It increases your rate of regeneration. It may slow you when you take damage. (72, 42, D) a +2 vampiric spear (unseen) (72, 43, D) the +5 flail of Fotzuicoasi {pain, rPois rF+ rC+ Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It protects you from fire. It protects you from cold. It protects you from poison. (73, 2, D) a +4 chain mail of cold resistance (73, 28, D) a plain deck of wonders (73, 31, D) a +3 hand axe (unseen) (73, 37, D) an uncursed ring of wizardry (73, 38, D) the +9 rapier of Dividends {elec, rPois MP+9 Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It protects you from poison. It affects your magic capacity (+9). (75, 2, D) a crystal ball of energy