benitares Level 1 of the Dungeon (11, 17, D:1) a +0 club (12, 12, D:1) a +0 dagger (17, 41, D:1) 19 sling bullets (25, 11, D:1) a +0 leather armour (25, 14, D:1) a +0 club (32, 37, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (3, 3, D:2) a +0 hunting sling (3, 38, D:2) a +0 chain mail (4, -12, D:2) 3 poisoned darts (4, 32, D:2) a +0 club (11, -14, D:2) a +0 club (15, 11, D:2) 27 stones (24, 21, D:2) 19 stones (25, 26, D:2) a +0 leather armour (25, 33, D:2) a +0 dagger (28, 6, D:2) a +0 robe (35, 19, D:2) a +0 leather armour (38, 17, D:2) a stone a +0 club (39, 19, D:2) a +0 whip (40, 20, D:2) a +0 flail (41, 22, D:2) a +0 spear (43, 10, D:2) a +0 quarterstaff 5 stones (44, 10, D:2) a +0 short sword (47, 32, D:2) a +0 whip (48, 43, D:2) 19 stones (54, 27, D:2) 17 bolts (58, 30, D:2) a +0 flail a +0 leather armour Level 3 of the Dungeon [Shop] Ybeimujum's Antique Weapon Shop a +0 flail (112 gold) a +0 hand axe (96 gold) a +0 hunting sling (48 gold) a +1 spear of venom (339 gold) a +0 long sword (112 gold) a +0 hand axe (96 gold) (2, 26, D:3) a +0 hand axe (4, 19, D:3) a +0 club (20, 25, D:3) a +0 dagger (22, 26, D:3) a +0 club (23, 27, D:3) a +0 trident (24, 29, D:3) a +0 spear (29, 10, D:3) a +0 short sword (29, 11, D:3) a +0 dagger a +0 robe (29, 12, D:3) a +0 flail a +0 ring mail Level 4 of the Dungeon (10, 9, D:4) 19 stones (12, -36, D:4) 22 stones (12, -35, D:4) a +0 club a +0 club (13, -39, D:4) a +0 rapier (13, -35, D:4) a +0 dagger a +0 spear a +0 animal skin a +0 helmet a +0 club a +0 club (14, -35, D:4) a +0 dagger of draining a +0 dagger (14, -24, D:4) a +0 hunting sling (14, 7, D:4) 24 stones (14, 11, D:4) a +0 mace (15, -33, D:4) a +1 flail of holy wrath a +0 ring mail (15, -29, D:4) a +0 dagger a +0 short sword (16, -31, D:4) a +0 flail (17, -33, D:4) a +0 dagger a +0 ring mail (17, -30, D:4) a +0 ring mail (18, -28, D:4) a +0 dagger a +0 ring mail (20, -26, D:4) a +0 short sword (20, 13, D:4) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (26, -36, D:4) a +0 dagger (27, -36, D:4) a +0 flail a +0 morningstar a +0 dagger 3 silver boomerangs (31, -23, D:4) 13 bolts (32, -35, D:4) a +0 trident a +0 chain mail (34, -20, D:4) a +0 club (47, -14, D:4) a +0 hand crossbow Level 5 of the Dungeon (0, 0, D:5) a +0 spear (9, -11, D:5) a +0 scimitar a +0 robe (11, -5, D:5) 8 sling bullets (13, -8, D:5) a +0 chain mail a +0 club (14, -7, D:5) a +0 leather armour a +0 hand axe a +0 leather armour a +0 dagger (15, -7, D:5) a +0 hand axe of electrocution (16, -7, D:5) a +0 mace (20, -15, D:5) 23 arrows (28, -7, D:5) a +0 chain mail a +0 flail (34, -35, D:5) 20 stones Level 6 of the Dungeon (0, 0, D:6) a +0 spear (1, -2, D:6) a +0 robe a +2 great sword a +0 robe a +2 spear (1, -1, D:6) a +0 robe a +2 mace (3, -4, D:6) a +0 robe a +5 dire flail (7, -17, D:6) a scroll of identify (9, -17, D:6) 11 arrows (still there?) a +0 shortbow (still there?) (11, -23, D:6) 5 boomerangs (13, -8, D:6) a throwing net