ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed. Version: Dungeon Crawl Stone Soup 0.19-a0-996-g3cba913 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-3cba913b37 -name bezhaha -rc /dgldir/rcfiles/crawl-git/bezhaha.rc -macro /dgldir/rcfiles/crawl-git/bezhaha.macro -morgue /dgldir/morgue/bezhaha/ -webtiles-socket /crawl-master/webserver/sockets/bezhaha:2016-07-16.22:10:12.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 27 stack frames. /usr/games/crawl-git-3cba913b37(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x672a83]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-3cba913b37(_Z13do_crash_dumpv+0x330) [0x67c0c0]: do_crash_dump() /usr/games/crawl-git-3cba913b37(_Z20crash_signal_handleri+0x74) [0x672d04]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x351c0) [0x7f2e160261c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f2e163ab79b]: /usr/games/crawl-git-3cba913b37() [0x67b884] /usr/games/crawl-git-3cba913b37(_Z3diePKciS0_z+0) [0x67bb60]: die(char const*, int, char const*, ...) /usr/games/crawl-git-3cba913b37(_ZN7ray_def7advanceEv+0x13a) [0xa67e1a]: ray_def::advance() /usr/games/crawl-git-3cba913b37(_ZN21targetter_thunderbolt7set_aimE9coord_def+0x694) [0xb57914]: targetter_thunderbolt::set_aim(coord_def) /usr/games/crawl-git-3cba913b37() [0x6e6927] /usr/games/crawl-git-3cba913b37(_ZNSt17_Function_handlerIFbRK9coord_defESt5_BindIFPFbS2_14targ_mode_typebiP9targetter8aff_typeS8_ESt12_PlaceholderILi1EES5_biS7_S8_S8_EEE9_M_invokeERKSt9_Any_dataS2_+0x25) [0x6eebf5]: std::_Function_handler, targ_mode_type, bool, int, targetter*, aff_type, aff_type))(coord_def const&, targ_mode_type, bool, int, targetter*, aff_type, aff_type)> >::_M_invoke(std::_Any_data const&, coord_def const&) /usr/games/crawl-git-3cba913b37() [0x6e768b] /usr/games/crawl-git-3cba913b37() [0x6e7bf1] /usr/games/crawl-git-3cba913b37(_ZNK17direction_chooser27find_default_monster_targetER9coord_def+0xe6) [0x6e7d56]: direction_chooser::find_default_monster_target(coord_def&) const /usr/games/crawl-git-3cba913b37(_ZNK17direction_chooser19find_default_targetEv+0x25) [0x6e81c5]: direction_chooser::find_default_target() const /usr/games/crawl-git-3cba913b37(_ZN17direction_chooser16choose_directionEv+0x26b) [0x6eb9fb]: direction_chooser::choose_direction() /usr/games/crawl-git-3cba913b37(_Z9directionR4distRK22direction_chooser_args+0x29) [0x6ebc19]: direction(dist&, direction_chooser_args const&) /usr/games/crawl-git-3cba913b37(_Z15spell_directionR4distR4boltP22direction_chooser_args+0x1b1) [0xb022d1]: spell_direction(dist&, bolt&, direction_chooser_args*) /usr/games/crawl-git-3cba913b37(_Z11your_spells10spell_typeibbb+0x824) [0xab6264]: your_spells(spell_type, int, bool, bool, bool) /usr/games/crawl-git-3cba913b37() [0x726526] /usr/games/crawl-git-3cba913b37(_Z10evoke_itemib+0x1c3) [0x726c83]: evoke_item(int, bool) /usr/games/crawl-git-3cba913b37(_Z15process_command12command_type+0x2e1) [0xc198c1]: process_command(command_type) /usr/games/crawl-git-3cba913b37() [0xc1c2f0] /usr/games/crawl-git-3cba913b37() [0xc1d525] /usr/games/crawl-git-3cba913b37(main+0x2ef) [0x5d292f]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5) [0x7f2e16012b45]: /usr/games/crawl-git-3cba913b37() [0x5d309a] /usr/bin/gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 4.9.2 on Jul 17 2016 at 00:01:44 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-3cba913b37/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-3cba913b37/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-3cba913b37/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 1 Level id: Lair:1 Level build method = , level layout type = corridors, absdepth0 = 10 Level vaults: layout_loops_ring lab_entry_generic serial_bayou_pond_a dpeg_stationary_puzzle Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (20, 29): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - minotaur Aim: a minotaur (noxious fumes, severely wounded, confused) The zap hits the minotaur. The minotaur appears unharmed. The minotaur is severely wounded. The minotaur is engulfed in noxious fumes. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - minotaur Aim: a minotaur (severely wounded, confused) The zap hits the minotaur. The minotaur is severely wounded. Unknown command. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, p - minotaur The zap hits the minotaur. The minotaur appears unharmed. The minotaur is severely wounded. The zap hits the minotaur. The minotaur is almost dead. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap hits the minotaur. The minotaur is almost dead. The zap hits the minotaur. You kill the minotaur! Your Conjurations skill increases to level 9! You feel your dexterity returning. You start resting. Magic restored. There is an open door here. Autopickup is now off. There is an escape hatch in the ceiling here. Items here: ))))) / :: \\ } n - a blowgun; o - a crooked jewelled rod; w - a short smoking rod T - a wand of teleportation; U - a Grand Grimoire; W - a book of Annihilations Y - a box of beasts Wield which item (- for none, * to show all)? (? for menu, Esc to quit) i - 5 potions of might (in hand) Unknown command. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) o - a +8 rod of shadows (13/13) (in hand) Wield which item (- for none, * to show all)? (? for menu, Esc to quit) w - a +5 lightning rod (9/9) (in hand) Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. You see here a minotaur corpse. You butcher the minotaur corpse. Things that are here: a chunk of flesh; a minotaur skeleton Z - a chunk of flesh There is a fountain of sparkling water here. You open the door. A minotaur zombie comes into view. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame Press: ? - help, Dir - move target cursor The fire roars! Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f - minotaur zombie Aim: a minotaur zombie (flame) The lightning hits the minotaur zombie. The minotaur zombie is engulfed in roaring flames. The minotaur zombie hits you!! The minotaur zombie gores you. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f/p - minotaur zombie Aim: a minotaur zombie (flame) The lightning hits the minotaur zombie. The minotaur zombie is engulfed in roaring flames. The minotaur zombie hits you. The minotaur zombie misses you. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f/p - minotaur zombie Aim: a minotaur zombie (flame) The lightning hits the minotaur zombie. Evoke which item? (* to show all) (? for menu, Esc to quit) The rod doesn't have enough magic points. Unknown command. Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - minotaur zombie Aim: a minotaur zombie (flame) Okay, then. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt Press: ? - help, Shift-Dir - straight line, f/p - minotaur zombie Aim: a minotaur zombie (flame) You hear a mighty clap of thunder! The bolt of lightning hits the minotaur zombie. The minotaur zombie is engulfed in roaring flames. The minotaur zombie closely misses you. The minotaur zombie gores you! Casting: Lightning Bolt Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt Press: ? - help, Shift-Dir - straight line, f/p - minotaur zombie Aim: a minotaur zombie (flame) You hear a mighty clap of thunder! The bolt of lightning hits the minotaur zombie. The minotaur zombie is engulfed in roaring flames. You destroy the minotaur zombie! You start resting. Magic restored. You start resting. Your lightning rod has recharged. You start resting. You feel a sudden draft! There is a fountain of sparkling water here. You open the door. Found a scimitar. There is an open door here. You see here a scimitar. There is an open door here. There is a fountain of sparkling water here. You open the door. A minotaur zombie comes into view. Casting: Lightning Bolt Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame Press: ? - help, Dir - move target cursor The fire roars! Okay, then. Okay, then. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f - minotaur zombie Aim: a minotaur zombie (flame) The lightning hits the minotaur zombie. The minotaur zombie is engulfed in roaring flames. The minotaur zombie completely misses you. The minotaur zombie closely misses you. All of the chunks of flesh in your inventory have rotted away. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f/p - minotaur zombie Aim: a minotaur zombie (flame) The lightning hits the minotaur zombie. Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt Press: ? - help, Shift-Dir - straight line, f/p - minotaur zombie Aim: a minotaur zombie (flame) You hear a mighty clap of thunder! The bolt of lightning hits the minotaur zombie. The minotaur zombie is engulfed in roaring flames. The minotaur zombie hits you. The minotaur zombie gores you. Casting: Lightning Bolt Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt Press: ? - help, Shift-Dir - straight line, f/p - minotaur zombie Aim: a minotaur zombie (flame) You hear a mighty clap of thunder! The bolt of lightning hits the minotaur zombie. You destroy the minotaur zombie! You start resting. Magic restored. There is an escape hatch in the ceiling here. Items here: )))) a dagger; a glowing scimitar; a runed short sword; a runed war axe Okay, then. Okay, then. Unknown command. Welcome back to the Lair of Beasts! x2 Level annotation: exclusion: oklob plant There is an empty arch of ancient stone here. HP restored. Your lightning rod has recharged. A black mamba and a crocodile come into view. Found a wooden wand. Casting: Lightning Bolt Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f - black mamba Aim: a black mamba (resting) The zap hits the black mamba. The black mamba appears unharmed. The black mamba hisses angrily. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame Press: ? - help, Dir - move target cursor, p - black mamba The fire roars! Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap hits the black mamba. The black mamba is lightly wounded. The zap hits the black mamba. The black mamba is moderately wounded. The black mamba is engulfed in roaring flames. The black mamba barely misses you. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap misses the black mamba. The black mamba is engulfed in roaring flames. The black mamba barely misses you. The black mamba is engulfed in roaring flames. The black mamba bites you! You are poisoned. The black mamba poisons you! Unknown command. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap hits the black mamba. The black mamba is almost dead. You feel sick. The black mamba is engulfed in roaring flames. The black mamba bites you! Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap hits the black mamba. You kill the black mamba! Your Air Magic skill increases to level 9! You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You start resting. You feel sick. x13 Magic restored. You start resting. You feel sick. x2 You are no longer poisoned. You start resting. A water moccasin comes into view. A water moccasin is nearby! Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame Press: ? - help, Dir - move target cursor The fire roars! The water moccasin hisses angrily. Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin The zap hits the water moccasin. The water moccasin is lightly wounded. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, p - water moccasin The zap hits the water moccasin. The water moccasin is moderately wounded. The zap misses the water moccasin. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap misses the water moccasin. The zap hits the water moccasin. The water moccasin is heavily wounded. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap misses the water moccasin. x2 Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap misses the water moccasin. x2 Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap misses the water moccasin. The zap hits the water moccasin. The water moccasin is heavily wounded. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap hits the water moccasin. The water moccasin is severely wounded. The zap hits the water moccasin. The water moccasin is severely wounded. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap hits the water moccasin. The water moccasin is almost dead. The zap hits the water moccasin. The water moccasin is almost dead. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap misses the water moccasin. The zap hits the water moccasin. You kill the water moccasin! Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. HP restored. You see here a water moccasin corpse. A porcupine comes into view. Found 14 stones. Found a stone staircase leading down. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f - porcupine Aim: a porcupine The zap hits the porcupine. The porcupine is heavily wounded. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - porcupine Aim: a porcupine (heavily wounded) The zap hits the porcupine. The porcupine is almost dead. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - porcupine Aim: a porcupine (almost dead) That beam is likely to hit you. Continue anyway? The zap hits the porcupine. You kill the porcupine! The zap misses you. x2 You see here a porcupine corpse. You butcher the porcupine corpse. You see here a chunk of flesh. You start resting. Magic restored. Z - a chunk of flesh Autopickup is now on. A yak comes into view. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. You see here 14 stones. (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines Where to? (Enter - Lair:1, ? - help) Okay, then. You see here 14 stones. You see here 14 stones. The yak is too close now for your liking. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (resting) The zap hits the fungus. The fungus is lightly damaged. The zap hits the yak. The yak appears unharmed. The yak bellows! You start resting. Magic restored. A yak comes into view. The yak moves out of view. You now have 504 gold pieces (gained 7). The yak bellows! A yak comes into view. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame Press: ? - help, Dir - move target cursor The fire roars! The yak bellows! A porcupine comes into view. Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame Press: ? - help, Dir - move target cursor The fire roars! The yak is engulfed in roaring flames. Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f - porcupine Aim: a porcupine The zap hits the yak. The yak is heavily wounded. The zap misses the yak. The zap misses the porcupine. The yak is engulfed in roaring flames. The yak barely misses you. The yak is engulfed in roaring flames. The yak gores something! Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap hits the yak. The yak is almost dead. The zap hits the yak. The yak appears unharmed. The yak is lightly wounded. The yak is engulfed in roaring flames. You kill the yak! Your Spellcasting skill increases to level 8! The yak is engulfed in roaring flames. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap hits the yak. The yak is severely wounded. The yak is engulfed in roaring flames. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap hits the yak. You kill the yak! The zap hits the yak. The yak is lightly wounded. The yak is engulfed in roaring flames. x2; The yak barely misses you. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap hits the yak. The yak is severely wounded. The porcupine bites something. The yak is engulfed in roaring flames. You kill the yak! Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap hits the porcupine. The porcupine appears unharmed. The zap misses the porcupine. The porcupine bites something! Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap hits the porcupine. The porcupine is severely wounded. The zap hits the porcupine. You kill the porcupine! Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. You see here a yak corpse. You butcher the yak corpse. Z - 4 chunks of flesh (gained 3) There isn't anything here! There isn't anything here! You start resting. Magic restored. Things that are here: a yak corpse x2 Butcher a yak corpse? [(y)es/(c)hoosy/(n)o/(a)ll/(e)dible/(q)uit/?] Butcher a yak corpse? [(y)es/(c)hoosy/(n)o/(a)ll/(e)dible/(q)uit/?] You butcher the yak corpse. x2 Z - 10 chunks of flesh (gained 6); Z - 11 chunks of flesh (gained 1) You see here a yak skeleton. There isn't anything to butcher here. You start waiting. Some of the chunks of flesh in your inventory have rotted away. Done waiting. Found a plate armour. A hippogriff comes into view. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame Press: ? - help, Dir - move target cursor The fire roars! Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f - hippogriff Aim: a hippogriff (resting) The zap hits the hippogriff. The hippogriff is lightly wounded. The hippogriff screeches! Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff (lightly wounded) The zap hits the hippogriff. The hippogriff is moderately wounded. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff (moderately wounded) The zap hits the hippogriff. The hippogriff is moderately wounded. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff (moderately wounded) The zap hits the hippogriff. The hippogriff is heavily wounded. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff (flame, heavily wounded) The zap hits the hippogriff. The hippogriff is severely wounded. The hippogriff is engulfed in roaring flames. The hippogriff bites you but does no damage. The hippogriff pecks you. The hippogriff barely misses you. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff (flame, almost dead) The zap hits the hippogriff. The hippogriff is almost dead. The hippogriff is engulfed in roaring flames. You kill the hippogriff! Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Eating one of 10 chunks of flesh. You start eating one of the 10 chunks of flesh. You are feeling hungry. You continue eating. x2 You finish eating. This raw flesh tastes terrible. Really walk into that cloud of flame? Okay, then. You start resting. HP restored. You see here a hippogriff corpse. You butcher the hippogriff corpse. Z - 13 chunks of flesh (gained 4) You start waiting. Some of the chunks of flesh in your inventory have rotted away. x2 Done waiting. Found an escape hatch in the floor. You now have 515 gold pieces (gained 11). You now have 533 gold pieces (gained 18). A spiny frog comes into view. The spiny frog gives a loud, deep croak! A spiny frog is nearby! Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f - spiny frog Aim: a spiny frog The zap hits the spiny frog. The spiny frog is lightly wounded. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - spiny frog Aim: a spiny frog (lightly wounded) The zap hits the spiny frog. The spiny frog is lightly wounded. A water moccasin comes into view. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f - water moccasin, p - spiny frog Aim: a water moccasin (hasn't noticed you) The zap hits the spiny frog. The spiny frog is lightly wounded. The zap hits the water moccasin. The water moccasin is moderately wounded. The water moccasin hisses angrily. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded) The zap hits the spiny frog. The spiny frog is moderately wounded. The zap hits the water moccasin. The water moccasin is moderately wounded. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded) The zap hits the spiny frog. The spiny frog is heavily wounded. The zap hits the water moccasin. The water moccasin is heavily wounded. The spiny frog closely misses you. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded) You hear a mighty clap of thunder! The bolt of lightning hits the spiny frog. The spiny frog is almost dead. The bolt of lightning hits the water moccasin. You kill the water moccasin! The spiny frog stings you! You are poisoned. The spiny frog poisons you! The spiny frog stings you. You are more poisoned. The spiny frog poisons you! Casting: Lightning Bolt Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt Press: ? - help, Shift-Dir - straight line You hear a mighty clap of thunder! The bolt of lightning hits the spiny frog. You kill the spiny frog! You feel very sick. You hear a loud, deep croak! Saving game... please wait. Level annotation: exclusion: oklob plant Welcome back, bezhaha the Demigod Air Elementalist. Press ? for a list of commands and other information. You start resting. You feel very sick. x2 You feel sick. x6 A spiny frog comes into view. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. Found a hardcover book. You feel sick. You feel sick. Found 23 stones. You feel sick. You feel sick. Your pack is full. You see here a hardcover book. You can't carry that many items. You can't carry that many items. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You start resting. You feel sick. x6 You are no longer poisoned. You start resting. Magic restored. You start resting. Eating one of 4 chunks of flesh. You start eating one of the 4 chunks of flesh. You are feeling hungry. You continue eating. x2 You finish eating. This raw flesh tastes terrible. You start resting. All of the chunks of flesh in your inventory have rotted away. HP restored. Okay, then. Okay, then. Unknown command. Drop what? 51/52 slots (_ for help) (? for menu, Esc to quit) You drop a +2 dagger of holy wrath. You drop a +1 whip of freezing. You drop a +0 mace of protection. You drop a +1 leather armour of cold resistance. You drop a wand of flame. x2 g - a book of the Warp There are no items here. Memorise Force Lance, consuming 4 spell levels and leaving 5? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'g'. Cast which spell? (? or * to list) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Cast which spell? (? or * to list) Aiming: Shock Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile (hasn't noticed you) The zap hits the crocodile. The crocodile is moderately wounded. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (moderately wounded) The zap misses the crocodile. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (moderately wounded) The zap misses the crocodile. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. You feel quick. The crocodile bites you. Unknown command. Casting: Swiftness Confirm with . or Enter, or press ? or * to list all spells. Aiming: Force Lance Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (moderately wounded) The lance of force hits the crocodile. The crocodile is heavily wounded. The crocodile bites you! Casting: Force Lance Confirm with . or Enter, or press ? or * to list all spells. Aiming: Force Lance Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (heavily wounded) The lance of force hits the crocodile. The crocodile is almost dead. The crocodile bites you! Casting: Force Lance Confirm with . or Enter, or press ? or * to list all spells. Aiming: Force Lance Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (severely wounded) The lance of force hits the crocodile. You kill the crocodile! You see here a crocodile corpse. Unknown command. You butcher the crocodile corpse. p - a chunk of flesh Okay, then. You start resting. You start to feel a little slower. You start resting. You feel sluggish. You start resting. You start to feel a little faster. You start resting. You no longer feel sluggish. You start resting. Eating a chunk of flesh. You start eating the chunk of flesh. You are feeling hungry. You continue eating. x2 You finish eating. This raw flesh tastes terrible. You start resting. Magic restored. You start resting. HP restored. You now have 554 gold pieces (gained 21). Found a ring mail. p - a scroll of magic mapping F - a wand of digging A water moccasin comes into view. Casting: Force Lance Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame Press: ? - help, Dir - move target cursor The fire roars! The water moccasin hisses angrily. Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? Okay, then. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line That beam is likely to hit you. Continue anyway? The zap is repelled. You feel less protected from missiles. The zap misses the water moccasin. The water moccasin is engulfed in roaring flames. The water moccasin bites you. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line That beam is likely to hit you. Continue anyway? The zap hits you! The zap misses the water moccasin. The water moccasin is engulfed in roaring flames. The water moccasin bites you. You are poisoned. The water moccasin poisons you! Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line That beam is likely to hit you. Continue anyway? The zap misses you. The zap hits the water moccasin. You kill the water moccasin! You have reached level 11! You feel sick. You start resting. You feel sick. x10 Magic restored. You start resting. You feel sick. x2 You are no longer poisoned. You start resting. A water moccasin comes into view. A water moccasin is nearby! A water moccasin is nearby! Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap hits the water moccasin. The water moccasin is moderately wounded. The water moccasin hisses angrily. The zap hits the water moccasin. The water moccasin is severely wounded. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line You miscast Shock. You are very lightly contaminated with residual magic. You feel a strange surge of energy! Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame Press: ? - help, Dir - move target cursor The fire roars! Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (severely wounded) The zap hits the water moccasin. The water moccasin is almost dead. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead) The zap misses the water moccasin. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead) The zap hits the water moccasin. You kill the water moccasin! You start resting. Your magical contamination has completely faded away. Found a stone staircase leading down. There is a stone staircase leading down here. Magic restored. The spiny frog is too close now for your liking. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame Press: ? - help, Dir - move target cursor The fire roars! Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap hits the spiny frog. The spiny frog is lightly wounded. The zap hits the spiny frog. The spiny frog is moderately wounded. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap hits the spiny frog. The spiny frog is heavily wounded. The zap hits the spiny frog. The spiny frog appears unharmed. The spiny frog is heavily wounded. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap hits the spiny frog. The spiny frog appears unharmed. The spiny frog is heavily wounded. The spiny frog is engulfed in roaring flames. The spiny frog closely misses you. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap hits the spiny frog. The spiny frog appears unharmed. The spiny frog is heavily wounded. The spiny frog is engulfed in roaring flames. The spiny frog stings you. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap misses the spiny frog. The spiny frog is engulfed in roaring flames. You kill the spiny frog! You start resting. HP restored. c - 14 bread rations (gained 1) Found a leather armour. J - a wand of disintegration Magic restored. Found a leather armour. You are feeling hungry. Items here: ))) // [ You are feeling very hungry. There are no items here. Unknown command. The crocodile is too close now for your liking. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile The zap hits the crocodile. The crocodile is lightly wounded. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (lightly wounded) The zap hits the crocodile. The crocodile is heavily wounded. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, p - crocodile The zap hits the crocodile. The crocodile is heavily wounded. The zap hits the crocodile. The crocodile is almost dead. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap hits the crocodile. You kill the crocodile! You see here a crocodile corpse. You butcher the crocodile corpse. P - 5 chunks of flesh You start resting. Eating one of 5 chunks of flesh. You start eating one of the 5 chunks of flesh. You continue eating. x2 You finish eating. This raw flesh tastes terrible. Magic restored. There is a stone staircase leading down here. There is a stone staircase leading down here. Eating one of 4 chunks of flesh. You start eating one of the 4 chunks of flesh. You are feeling hungry. You continue eating. x2 You finish eating. This raw flesh tastes terrible. Partly explored, can't reach some places. Marking area around the oklob plant as unsafe for travelling. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f - you Evoke which item? (* to show all) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_EVOKE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [bezhaha] Species: Demigod Job: Air Elementalist HP: 66/66; mods: 0/0 MP: 36/36; mod: 0 Stats: 11 (11) 25 (25) 16 (16) Position: (27, 35), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/59 Short Blades | | 0 | 0 | 0 | 0 | 0/59 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | | 0 | 0 | 0 | 0 | 0/59 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/59 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 1 | 151 | 92/119 Stealth | X | 0 | 0 | 1 | 127 | 77/100 Shields | | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 42 | 8 | 2839 | 294/636 Conjurations | X | 1 | 32 | 9 | 3021 | 346/654 Hexes | | 0 | 0 | 0 | 0 | 0/59 Charms | X | 0 | 0 | 0 | 0 | 0/59 Summonings | | 0 | 0 | 0 | 0 | 0/59 Necromancy | | 0 | 0 | 0 | 0 | 0/59 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Transmutations | | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 0 | 0 | 4 | 620 | 26/297 Ice Magic | | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 1 | 26 | 9 | 2901 | 226/654 Earth Magic | | 0 | 0 | 0 | 0 | 0/59 Poison Magic | X | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 554 #23: 10707 #24: -354075416 #27: 13784 #49: 637 #59: 1 Mutations: frail: 1 high mp: 1 (innate) sustain attributes: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #22: +5 lightning rod (7/9) eq slot #1, inv slot #33: +0 cloak eq slot #2, inv slot #3: +0 helmet eq slot #4, inv slot #7: +0 pair of boots eq slot #6, inv slot #0: +0 robe eq slot #7, inv slot #23: ring of magical power eq slot #8, inv slot #24: ring of positive energy }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.##........# #..........# #.........P. ####.#......### #.##<..................### ##.####.....####.#####.## ##..# .....# #.# #..# #..## .#..# #.## ##.# ##.# ##.# #..# #.# ##.##### #.# #.## #.# #...##.######@# #.# #.# #.............# #.# #.# ##.############ #.# #.# #.# #.## #.## ##.# #.P# ##..# #P.###### #.## #..###### ##......## #.# ##.###... ##.##...# #.# #....... #####..# #.### #####..# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>